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View Full Version : Shadowrun SR5 Possession Optimization



Falcon X
2014-07-12, 01:10 AM
Okay, so, Street Grimoire just came out for Shadowrun 5th, and I'm trying to figure out what makes doing Possession a worthwhile pastime. Even with Channeling, which allows you to keep your own mind. The main bonuses I can see are:
- Little or no wound modifiers.
- A small boost in stats (Force/2)
- Possible use as possessing an enemy or inanimate being.

This is at the cost of having the spirit beside you at it's own full power and the two of you acting independently. So, is it worth it? If so, what would the ideal possession mage look like?
- Keep all physical stats at 5, so your Force 6 spirit can boost your stats to 8?
- Tell the Spirit to immediately possess whoever you cast Decrease Attribute (Intuition or Willpower) on?