Miss Disaster
2014-07-12, 01:32 PM
Uncanny Forethought (from Exemplars of Evil):
http://dndtools.eu/feats/exemplars-of-evil--64/uncanny-forethought--3009/
As many of you know, UF is a terrific feat for Wizards. In fact, it's almost a mandatory feat for the high majority of high-optimization 3.5 Wizard builds. The feats creator(s) seemed to have built the feat for the intent of being primarily used by DM's NPCs and major villains (not PCs) due to its placement in the rather focused Exemplar of Evils book. Plus, EoE was one of the last published 3.5 sourcebooks. It did not receive any published errata and it has been argued that it may not have received as much QC (as compared to prior sourcebooks) due to the lead-up of allocated QC resources going towards the upcoming release of 4E.
The UF feat's primary brokenness problem is that it almost completely invalidates the entire Sorceror class' main schtick - that being the wonderful versatility of spontaneous spellcasting for a primary arcane spellcaster.
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Now, what I'd like to do is to tweak the feat so that it still has "spontaneous spellcasting" value for Wizards, yet doesn't overshadow the Sorceror's spontaneous spellcasting glory.
Now, if you notice, the feat's description text comes in 2 paragraphs. The first paragraph of benefits actually seems fairly well-balanced as a higher-tier feat for a Wizard who takes the feat-tax pre-requisite of Spell Mastery (an arguably sub-standard feat in and of itself).
The 2nd paragraph of benefits is where we see the Sorceror getting kicked to the curb. The drawbacks (-2 CL and Full Round Action casting) of accessing any spellbook-residing spell are incredibly easy to either negate or ignore. In fact, one of the "drawbacks" is actually a benefit. Imagine using an open UF slot to cast Break Enchantment (Casting Time: 1 Minute) or Major Creation (Casting Time: 10 Minutes) in 1 Full Round. That's not a penalty - that's converting spells not-intended for in-combat-use as *combat spells*!
That all said, how would the game mechanic balance of this feat work out if we just eliminated the 2nd paragraph and used just the 1st paragraph's benefits to give the Wizard some spontaneous spellcasting capability? Granted, Tier 1 Wizards don't need this feat at all to be crazy-go-nuts awesome. But for those folks (like my group) that don't like to be ban broken material ... but instead modify and rebalance existing problematic game mechnics ... we'd like to find a good use for this feat due to the popularity of Wizards within our gaming group.
Thanks for your time and consideration. All feedback, insights and suggestions are welcome!
http://dndtools.eu/feats/exemplars-of-evil--64/uncanny-forethought--3009/
As many of you know, UF is a terrific feat for Wizards. In fact, it's almost a mandatory feat for the high majority of high-optimization 3.5 Wizard builds. The feats creator(s) seemed to have built the feat for the intent of being primarily used by DM's NPCs and major villains (not PCs) due to its placement in the rather focused Exemplar of Evils book. Plus, EoE was one of the last published 3.5 sourcebooks. It did not receive any published errata and it has been argued that it may not have received as much QC (as compared to prior sourcebooks) due to the lead-up of allocated QC resources going towards the upcoming release of 4E.
The UF feat's primary brokenness problem is that it almost completely invalidates the entire Sorceror class' main schtick - that being the wonderful versatility of spontaneous spellcasting for a primary arcane spellcaster.
****
Now, what I'd like to do is to tweak the feat so that it still has "spontaneous spellcasting" value for Wizards, yet doesn't overshadow the Sorceror's spontaneous spellcasting glory.
Now, if you notice, the feat's description text comes in 2 paragraphs. The first paragraph of benefits actually seems fairly well-balanced as a higher-tier feat for a Wizard who takes the feat-tax pre-requisite of Spell Mastery (an arguably sub-standard feat in and of itself).
The 2nd paragraph of benefits is where we see the Sorceror getting kicked to the curb. The drawbacks (-2 CL and Full Round Action casting) of accessing any spellbook-residing spell are incredibly easy to either negate or ignore. In fact, one of the "drawbacks" is actually a benefit. Imagine using an open UF slot to cast Break Enchantment (Casting Time: 1 Minute) or Major Creation (Casting Time: 10 Minutes) in 1 Full Round. That's not a penalty - that's converting spells not-intended for in-combat-use as *combat spells*!
That all said, how would the game mechanic balance of this feat work out if we just eliminated the 2nd paragraph and used just the 1st paragraph's benefits to give the Wizard some spontaneous spellcasting capability? Granted, Tier 1 Wizards don't need this feat at all to be crazy-go-nuts awesome. But for those folks (like my group) that don't like to be ban broken material ... but instead modify and rebalance existing problematic game mechnics ... we'd like to find a good use for this feat due to the popularity of Wizards within our gaming group.
Thanks for your time and consideration. All feedback, insights and suggestions are welcome!