VinnyBoy
2014-07-13, 05:39 PM
I did a topic some time ago about something I wanted to do with monks. And I currently have something going on which is nice. However, I want to create more variety for monk-like classes.
How it works is rather simple, each character have technique slots from their class "family" type, which they can use to prepare techniques to be used later. Unlike spells from D&D, a prepared technique does not go away after it is used.
Monks does in hitting people with fists and weapons in style, using combo and crazy finishers to deal damage. I want to explore wrestling with them, and I have a few problems.
First, I want attacks to feel useful without being severely situational. I have no idea how a technique that allows the monk to simply slam the opponent in the ground for damage would be fun or relevant. I fear it could be redundant to, since it would end up being simply an attack that deals damage, in the end.
Second, any technique I decide to give to the monk-likes, I am wondering why fighter-likes couldn't have it. The thing is, there are currently four class "families", warriors, tricksters, martial artists, and spellcasters, each having their own technique lists. Since warriors are supposed to deal with combat, I'm not sure if they should have access to grapple stuff, have their own grapple stuff, or nothing in that regard.
Again, thanks for any input, and pardon me for any gross mistake I did. I am currently exhausted because reasons.
How it works is rather simple, each character have technique slots from their class "family" type, which they can use to prepare techniques to be used later. Unlike spells from D&D, a prepared technique does not go away after it is used.
Monks does in hitting people with fists and weapons in style, using combo and crazy finishers to deal damage. I want to explore wrestling with them, and I have a few problems.
First, I want attacks to feel useful without being severely situational. I have no idea how a technique that allows the monk to simply slam the opponent in the ground for damage would be fun or relevant. I fear it could be redundant to, since it would end up being simply an attack that deals damage, in the end.
Second, any technique I decide to give to the monk-likes, I am wondering why fighter-likes couldn't have it. The thing is, there are currently four class "families", warriors, tricksters, martial artists, and spellcasters, each having their own technique lists. Since warriors are supposed to deal with combat, I'm not sure if they should have access to grapple stuff, have their own grapple stuff, or nothing in that regard.
Again, thanks for any input, and pardon me for any gross mistake I did. I am currently exhausted because reasons.