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View Full Version : Pathfinder Hardcore Parkour. (Help make a Parkour bassed assassin)



Ninja_Grand
2014-07-15, 01:08 AM
SO in a upcoming campaign of mine, the players will each have to deal with assassins (not the class) with special skills. One can drop into the ground, another can make you teammates invisible to you ect. What I need help with is the coolest, but the weirdest one is Jackson.

In my head, he has two armbands that can create Walls of Force within 5 feet of him (the length will suite bulid) . The catch? they only last 2 rounds, and cant be placed "down" (as in useing them as a floor) so he uses them to wall run, run up a walls he makes, and then jumping down on top of his foes. Or he pelts them with a shortbow or daggers, just staying out of reach.

I cant build him, SO I ask you, how would you make this rather hard-to-nail concept?

TLDR: I have a guy who makes walls. He runs on them. Help me make a build based on that.

Thanks,
Ninja_grand

avr
2014-07-15, 01:43 AM
OK. Mechanically, what part of what he does is not represented by a levitate or possibly an air walk spell?

Averis Vol
2014-07-15, 02:03 AM
Make him a Psychic warrior (http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior)/Elocater (http://www.d20pfsrd.com/psionics-unleashed/psionic-prestige-classes/elocater) with the up the walls feat. Now you just need to beef up his speed and choose a fighting style that suites your concept.

rexx1888
2014-07-15, 02:05 AM
while its not the most efficient way to do what you want, why not look at maxing your jump damage(theres a few feats that do it) an mix them with the ToB maneuvres that also add to jump damage, max out jump, grab some extra speed(say from monk, or grab unarmed swordsage variant) then go to town in literally the way you just described. Make the wall placing a swift action, then learn how to balance your swifts with your actions an start jumpin on bihatches for mega damage... course, you just optimized an NPC an may murder kill your PC's with it :\

Ninja_Grand
2014-07-15, 02:36 AM
OK. Mechanically, what part of what he does is not represented by a levitate or possibly an air walk spell?
TBH, Nothing. Airwalk and Levitate are better choices, but that kills the concept.

Make him a Psychic warrior (http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior)/Elocater (http://www.d20pfsrd.com/psionics-unleashed/psionic-prestige-classes/elocater) with the up the walls feat. Now you just need to beef up his speed and choose a fighting style that suites your concept.
That was easy.....Why dont I think like that? :smallbiggrin:

while its not the most efficient way to do what you want, why not look at maxing your jump damage(theres a few feats that do it) an mix them with the ToB maneuvres that also add to jump damage, max out jump, grab some extra speed(say from monk, or grab unarmed swordsage variant) then go to town in literally the way you just described. Make the wall placing a swift action, then learn how to balance your swifts with your actions an start jumpin on bihatches for mega damage... course, you just optimized an NPC an may murder kill your PC's with it :\
Hell, I take out the walls, and I just got me a FFTA2 Dragoon :smallbiggrin: Thanks!

Averis Vol
2014-07-15, 02:45 AM
That was easy.....Why dont I think like that? :smallbiggrin:



I've played this character before :smallbiggrin: it's seriously fun, the only problem was I didn't have as many walls as I wanted.

Jigawatts
2014-07-15, 02:58 AM
I was going to say Stalker from Path of War...but I think I like the PsyWar/Elocater even better!