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gabrion
2014-07-15, 06:09 AM
Go nuts!

If you have pretty much just single rolls, you can feel free to make them in the IC thread (unless there's something I don't know that makes dice rolls there unreliable). If you have a lot to make at once though, or need to roll first in order to be able to make your IC post (ie things you say/do depend on success or failure), roll here.

gabrion
2014-07-15, 06:12 AM
Oh cool, looks like one thing here is you can't edit posts, which makes sense (and also the reason for this double post, since I left something out).

Make sure you label your rolls here when you make them. You can just list the results in the IC thread for whatever the relevant action is, but I need to be able to reference against what shows up here without guessing which rolls are which.

Thokk_Smash
2014-07-15, 10:20 AM
I'll roll my Knowledge (The Planes) check here:

[roll0]

ColossusCrusher
2014-07-15, 11:06 AM
Initiative:

Trip Attack against K5: [roll1]
Opposed Strength Check: [roll2]
Free Attack if Successful: [roll3]
Damage if Hit: [roll]2d4+2d6+14

Trip Attack against K6:
Opposed Strength Check: [roll5]
Free Attack if Successful: [roll6]
Damage if Hit: [roll]2d4+2d6+14

Extra Rolls: [roll7], [roll8]

ColossusCrusher
2014-07-15, 11:07 AM
Attempting to fix my damage rolls:

K5 Damage: [roll0]+[roll1]
K6 Damage: [roll2]+[roll3]

Bluydee
2014-07-15, 11:15 AM
Rolling for knowledge devotion:

Knowledge (the planes): [roll0]

peterpaulrubens
2014-07-15, 12:39 PM
Will saves for Vidoro:
[roll0]
[roll1]
Confusion result if needed:[roll2]

peterpaulrubens
2014-07-15, 05:59 PM
Bah forgot Confusion vs the Leskylor.

Will saves:

[roll1]

Confusion result if needed:roll]1d100

peterpaulrubens
2014-07-15, 06:00 PM
Bah.

Confusion result: [roll0]

Thokk_Smash
2014-07-15, 09:02 PM
Full attack on K3; moving onto K4 if I drop K3.

To-hit and damage calcs:
To-hit: 11+12+5-1+5(Law Devotion)+3(Luck bonus from Divine Critical)+2(morale from Heroes' Feast)

Damage: 18 (1.5x strength) + 5 (Enhancement) + 3 (Luck from Divine Critical) + 16 (-8 Power Attack, penalty reduced due to class feature); 2d6 for Longsword from Almighty Weapon; 1d6 from Saint template

Longsword attacks:
[roll0]
[roll1] + [roll2] + [roll3]

[roll4]
[roll5] + [roll6] + [roll7]

[roll8]
[roll9] + [roll10] + [roll11]

Claw attack (Bite of the Werebear says I treat my bite attack as if I had Multiattack, so only a -2 to-hit; since both the claw and bite attacks would be secondary due to my attacking with a weapon, I'm acting under the assumption that I have Multiattack for the claw as well)
[roll12]
[roll13] + [roll14]

Bite attack
[roll15]
[roll16] + [roll17]

For the claw and bite damage increases, I took them from this table on the Improved Natural Attack feat: http://dndtools.eu/feats/monster-manual-v--78/improved-natural-attack--1535/

Thokk_Smash
2014-07-15, 09:08 PM
I forgot I can't edit in this forum; and apparently, rollv doesn't automatically add the bonuses like I thought it did. So, in order of attacks, the to-hits are:

Longsword 1: 55
Longsword 1 critical confirmation:
[roll0]
Extra damage: [roll1]

Longsword 2: 40

Longsword 3: 33

Claw: 47

Bite: 45

Sorry for the mixup with the roller.

ColossusCrusher
2014-07-15, 09:54 PM
To-Hit against K5: [roll0]
Damage against K5: [roll1]+[roll2] (Holy and Elder Mountain Hammer)

bcool999
2014-07-16, 03:52 AM
Forgot the 2 magic missile damage rolls from merril casting her SLA. Damage is against K6

[roll0]

Bluydee
2014-07-16, 06:04 PM
Rolling against AD3.

Attack Roll: [roll0]
Concentration Check for RNB: [roll1]
Damage Roll: [roll2]
Iaijutsu Focus Damage Roll: [roll3]

Subtract 9 from damage due to immunity to fire, or 18 if RNB works.

Thokk_Smash
2014-07-16, 10:17 PM
Spell Resistance for the two Arrow Demons:
AD1: [roll0]
AD2: [roll1]

They all get the command "Halt!", Will save DC 25 to resist.

To-hit and damage calcs:
To-hit: 11+12+5-1+5(Law Devotion)+3(Luck bonus from Divine Critical)+2(morale from Heroes' Feast)

Damage: 18 (1.5x strength) + 5 (Enhancement) + 3 (Luck from Divine Critical) + 16 (-8 Power Attack, penalty reduced due to class feature); 2d6 for Longsword from Almighty Weapon; 1d8 from Saint template (Due to the ADs being evil outsiders)

Claw attack on AD4:
[roll2]
[roll3] + [roll4]

Bite attack on AD4:
[roll5]
[roll6] + [roll7]

Longsword attacks on AD4:
[roll8]
[roll9] + [roll10] + [roll11]

[roll12]
[roll13] + [roll14] + [roll15]

[roll16]
[roll17] + [roll18] + [roll19]

Thokk_Smash
2014-07-16, 10:20 PM
Sweet googly moogly...crit confirmations:

Claw attack:
[roll0]
[roll1]

Bite attack:
[roll2]
[roll3]

2nd Longsword attack:
[roll4]
[roll5]

bcool999
2014-07-17, 03:52 AM
Save vs confusion: [roll0] (Only fail on a nat 1)

Confusion roll [roll1]

bcool999
2014-07-17, 04:55 AM
Hmm... Merril also needs a Will save vs confusion: [roll0]

Confusion [roll1]

If not confused, Merril will attempt to tumble away to L6 and cast Magic Missile on the WD while tumbling (Focused Movement) then move to P10.

Tumble Check: [roll2]
MM Damage: [roll3]

Grapple Checks:
K6: [roll4] if successful: [roll5] bludgeoning damage
K5: [roll6] if successful: [roll7] bludgeoning damage
SD1: [roll8] if successful he is grappled

Full Attack vs K7 each has 20% miss chance power attacking for -10 attack +20 damage sans the bite which only gets +10 to damage. (Thanks for telling me about the Alignment thing, if Tordek knew he wouldn't bother with using Moradin's tear since so much of his damage is alignment based, but now I can still attack and remove all of the damage that won't work)
+11 bab +9 str +5 octavia buff +2 magic +1 weapon focus -10 power attack = 18, 13, 8 for iteratives, and 11+9+5-10-2(spell says it works as though it had multiattack so only -2 for secondary)=13 for bite
Attack 1: [roll9] Damage: [roll10] + [roll11] (The 1d6 applies if the creature is an outsider on the material plane not alignment based)
Attack 2: [roll12] Damage: [roll13] + [roll14]
Attack 3: [roll15] Damage: [roll16] + [roll17]
Bite: [roll18] Damage: [roll19]

Attack 1: [roll20] Damage: [roll21]
Attack 2: [roll22] Damage: [roll23]
Attack 3: [roll24] Damage: [roll25]
Bite: [roll26] Damage: [roll27]

Miss chance Rolls (In order, >20 hits (has chance to hit)) [roll28], [roll29], [roll30], [roll31]

peterpaulrubens
2014-07-17, 02:32 PM
Will save for Vidoro vs. Confusion: [roll0]. if confused: [roll1]. if self-attacked: [roll2] acid damage + [roll3] physical + [roll4] CON damage, DC 13 Fort save negates.

Mass Cure Light Wounds:
Corinthius: [roll5]
Oberon: [roll6]
Octavia: [roll7]

ColossusCrusher
2014-07-18, 10:28 AM
Thankfully Enthos' Planar Ward soulmeld gives him the mental protection effect of Protection from X, which protects against charms and compulsions - I'll roll it anyway just in case, but it probably won't matter.

Will Save vs. confusion if not charm/compulsion: [roll0]

Extra Rolls:
[roll1]
[roll2]

Thokk_Smash
2014-07-18, 11:40 PM
To-hit and damage calcs:
To-hit: 11+12+5-1+5(Law Devotion)+3(Luck bonus from Divine Critical)+2(morale from Heroes' Feast)-4(Squeezing)-2(Power Attack)-4(Aiming for nonlethal)

Damage: 18 (1.5x strength) + 5 (Enhancement) + 3 (Luck from Divine Critical) + 20 (-10 Power Attack, penalty reduced due to class feature); 2d6 for Longsword from Almighty Weapon; 1d8 from Saint template (Due to the Kev being an evil outsider)

Melee touch attack Longsword:
[roll0]
[roll1] + [roll2] + [roll3]

Thokk_Smash
2014-07-18, 11:44 PM
Crit confirmation:
[roll0]
[roll1]

bcool999
2014-07-19, 02:03 AM
Tordek's Confusion save: [roll0], [roll1]
Merrils Confusion save: [roll2], [roll3]

Grapple Checks:
K5: [roll4], Damage: [roll5]
K6: [roll6], Damage: [roll7]
K7: [roll8] (assuming I successfully slide him into the effect)

Merrils MM Damage to WD, assuming she succeeded above save: [roll9]

peterpaulrubens
2014-07-19, 12:15 PM
Will save for Vidoro vs. Confusion: [roll0]. if confused: [roll1]. if self-attacked: [roll2] acid damage + [roll3] physical + [roll4] CON damage, DC 13 Fort save negates.

peterpaulrubens
2014-07-19, 12:21 PM
Ugh. Fort save for Vidoro: [roll0]

ColossusCrusher
2014-07-20, 09:43 AM
Belated AoOs:

Whisper Demon:
Melee Touch Attack: [roll0]
Opposed Strength Check: [roll1]
Free Attack if Successful: [roll2]
Damage if Hit: [roll3]+[roll4]

Shadow Demon 1:
Melee Touch Attack: [roll5]
Opposed Strength Check: [roll6]
Free Attack if Successful: [roll7]
Damage if Hit: [roll8]+[roll9]

Shadow Demon 2:
Melee Touch Attack: [roll10]
Opposed Strength Check: [roll11]
Free Attack if Successful: [roll12]
Damage if Hit: [roll13]+[roll14]

Bluydee
2014-07-20, 05:49 PM
Attacking K5.

Attack [roll0]
Damage [roll1]
Iaijutsu Focus [roll2]
Iaijutsu Focus Damage (multiply by check) [roll3]

ColossusCrusher
2014-07-21, 09:33 AM
Full Attack on Whisper Demon (Shadow Demon 2 if it drops):

Attack 1:
To Hit: [roll0]
Damage: [roll1]+[roll2]

Attack 2:
To Hit: [roll3]
Damage: [roll4]+[roll5]

Attack 3:
To Hit: [roll6]
Damage: [roll7]+[roll8]

If it's not tripped already I get a free trip attack on each one that hits because of my Knockdown Feat (only the first successful one of these attacks matters - I'm just rolling for each attack for convenience):

Trip Attack One:
To Hit[roll9]
Opposed Strength Check: [roll10]
To Hit: [roll11]
Damage if Hit: [roll12]+[roll13]

Trip Attack Two:
To Hit[roll14]
Opposed Strength Check: [roll15]
To Hit: [roll16]
Damage if Hit: [roll17]+[roll18]

Trip Attack Three:
To Hit[roll19]
Opposed Strength Check: [roll20]
To Hit: [roll21]
Damage if Hit: [roll22]+[roll23]

ColossusCrusher
2014-07-21, 09:34 AM
Critical Confirmation on Attack One:
Confirmation: [roll0]
Critical Damage: [roll1]

Thokk_Smash
2014-07-22, 10:50 PM
Spell resistance check vs AD2: [roll0]

peterpaulrubens
2014-07-23, 09:22 PM
Will save for Vidoro vs. Confusion: [roll0]. if confused: [roll1]. if self-attacked: [roll2] acid damage + [roll3] physical + [roll4] CON damage, DC 13 Fort save negates.

peterpaulrubens
2014-07-23, 09:32 PM
Cure Light wounds: [roll0]

Vidoro's touch attack vs. AD1: [roll1] for [roll2] acid damage and DC13 FORT save or take [roll3] CON damage from poison

ColossusCrusher
2014-07-26, 01:41 PM
Full Attack on Shadow Demon 1

Attack 1:
To Hit: [roll0]
Damage: [roll1]+[roll2]

Attack 2:
To Hit: [roll3]
Damage: [roll4]+[roll5]

Attack 3:
To Hit: [roll6]
Damage: [roll7]+[roll8]

bcool999
2014-07-26, 07:47 PM
Merril's MM Damage on SD (or K7 should SD be killed by Enthos before Merril's attack)

[roll0]

Area Dispel Magic Checks: (DC = 11 + CL)
Damning Darkness 1 (DD1): [roll1]
Damning Darkness 2 (DD2): [roll2]
Black Tentacles (BT): [roll3] vs. DC 23 (Hope this one fails :smalltongue:)
K5 (if it has a magic effect on it right now): [roll4]
K6 (Same as for K5): [roll5]
K7 (Ditto): [roll6]
SD (As above): [roll7]

Grapple Checks for BT (Happens before Dispel Magic is Cast):
K5: [roll8], Damage: [roll9] Bludgeoning
K6: [roll10], Damage: [roll11] Bludgeoning
K7: [roll12], Damage: [roll13] Bludgeoning