kinem
2014-07-16, 08:21 PM
Edit: I decided to move the SLAs up so SLA 1 starts at 1st level, & increased the prerequisite to 8 HD, as of 8/20/14
Developed Outsider PrC
A Developed Outsider, through meditation, training, and absorption of planar energies, expands its spell-like abilities and improves its combat skills and other abilities.
Prerequisites: Outsider type, Knowledge(the planes) 5 ranks, 8 HD, and at least one spell-like or supernatural ability.
HD: d8
BAB: 3/4 (as cleric)
Good saves: Fort, Will (as cleric)
Skills: 6+Int mod points/level
Class skills: Concentration, Knowledge (arcana), Knowledge (the planes), Knowledge (religion), Spellcraft
Choose any 4 additional skills as class skills.
The Developed Outsider gains no new weapon or armor proficiency.
Level Special
1 SLA 1, SLA 0, focus +1, detect magic, prestidigitation, SR boost, caster level boost
2 SLA 2
3 SLA 3
4 SLA 4
5 SLA 5, focus +2
6 SLA 6
7 SLA 7
8 SLA 8
9 SLA 9, focus +3
Focus: At 1st level, add +1 to the DC of one spell-like ability, spell, extraordinary ability, or supernatural ability. Alternatively, +1 can instead be added to your attack rolls with one type of natural or manufactured weapon. At levels 5 and 9, add an additional +1 to the same or a different ability or weapon.
Detect magic: You can use this SLA at will.
Prestidigitation: You can use this SLA at will.
SR boost: Add your Developed Outsider level to your Spell Resistance. This does not stack with any SR increase you would otherwise get by gaining levels. If you had no SR before entering the class, then your SR is now 10 + Developed Outsider level.
Caster level boost: Add your Developed Outsider level to your caster level for spells and spell-like abilities from other sources. This does not stack with any caster level increase increase you would otherwise get by gaining levels.
SLA #: Choose a spell from any spell list of a level equal to or less than the given #, to use as a spell-like ability up to 3/day. If the spell has an expensive material component or an XP cost, you must supply that component or pay that cost. The caster level is equal to your total HD, and the save DC is Charisma-based.
If a new SLA is an improved version of an existing SLA (e.g. greater teleport vs. teleport, or cure moderate wounds vs. cure light wounds), then the Developed Outsider can choose to substitute the existing SLA with a different ability of the appropriate spell level or less.
Developed Outsider PrC
A Developed Outsider, through meditation, training, and absorption of planar energies, expands its spell-like abilities and improves its combat skills and other abilities.
Prerequisites: Outsider type, Knowledge(the planes) 5 ranks, 8 HD, and at least one spell-like or supernatural ability.
HD: d8
BAB: 3/4 (as cleric)
Good saves: Fort, Will (as cleric)
Skills: 6+Int mod points/level
Class skills: Concentration, Knowledge (arcana), Knowledge (the planes), Knowledge (religion), Spellcraft
Choose any 4 additional skills as class skills.
The Developed Outsider gains no new weapon or armor proficiency.
Level Special
1 SLA 1, SLA 0, focus +1, detect magic, prestidigitation, SR boost, caster level boost
2 SLA 2
3 SLA 3
4 SLA 4
5 SLA 5, focus +2
6 SLA 6
7 SLA 7
8 SLA 8
9 SLA 9, focus +3
Focus: At 1st level, add +1 to the DC of one spell-like ability, spell, extraordinary ability, or supernatural ability. Alternatively, +1 can instead be added to your attack rolls with one type of natural or manufactured weapon. At levels 5 and 9, add an additional +1 to the same or a different ability or weapon.
Detect magic: You can use this SLA at will.
Prestidigitation: You can use this SLA at will.
SR boost: Add your Developed Outsider level to your Spell Resistance. This does not stack with any SR increase you would otherwise get by gaining levels. If you had no SR before entering the class, then your SR is now 10 + Developed Outsider level.
Caster level boost: Add your Developed Outsider level to your caster level for spells and spell-like abilities from other sources. This does not stack with any caster level increase increase you would otherwise get by gaining levels.
SLA #: Choose a spell from any spell list of a level equal to or less than the given #, to use as a spell-like ability up to 3/day. If the spell has an expensive material component or an XP cost, you must supply that component or pay that cost. The caster level is equal to your total HD, and the save DC is Charisma-based.
If a new SLA is an improved version of an existing SLA (e.g. greater teleport vs. teleport, or cure moderate wounds vs. cure light wounds), then the Developed Outsider can choose to substitute the existing SLA with a different ability of the appropriate spell level or less.