BioCharge
2014-07-16, 10:38 PM
Hi,
I may post more later as I think of them, but I could use some questions answered.
1. For a creature with multiple hit die, say, a Nymph's 6d6 + 6, does adding a hit die mean making it 7d6 + 6 or 12d6 +6? It seems like a simple answer and I'm leaning towards the former answer, but I'd rather check and guess right than not check and be wrong.
2. For said Hit die increase, how much does it increase its CR? The base Nymph has a CR of 7, so would the extra hit die bump it to 8? Or some other rate? Again, probably a simple answer, but I'm a little bad at such things.
3. The last question may be a little controversial. I've asked DM buddies of mine what they think, and they dislike it, but I'm going through with it anyways. I want to install feat trainers, NPCs that can teach the PCs bonus feats per level. Martials (like Fighters, Monks, and Knights) can learn 2 per level, Hybrids and Skilled (Like Paladins, Rogues, and Bards) can learn 1 each level, and casters (like Druids, Clerics, and Wizards) can learn 1 every other level. I'm balancing this out by giving them a time to learn them and a GP cost.
The question being, what should I price them at? Or what kind of rate should I use? I know some treat feats extremely high (my friend calls them holy), and thus should be restricted to level ups, but with the tons of supplements, the amount of feats there are make it to irresistible to just keep the small amount of feats we get normally. So, if you guys have any opinions on prices, I'd be glad to hear it. *casts flame shield*
Thanks all!
I may post more later as I think of them, but I could use some questions answered.
1. For a creature with multiple hit die, say, a Nymph's 6d6 + 6, does adding a hit die mean making it 7d6 + 6 or 12d6 +6? It seems like a simple answer and I'm leaning towards the former answer, but I'd rather check and guess right than not check and be wrong.
2. For said Hit die increase, how much does it increase its CR? The base Nymph has a CR of 7, so would the extra hit die bump it to 8? Or some other rate? Again, probably a simple answer, but I'm a little bad at such things.
3. The last question may be a little controversial. I've asked DM buddies of mine what they think, and they dislike it, but I'm going through with it anyways. I want to install feat trainers, NPCs that can teach the PCs bonus feats per level. Martials (like Fighters, Monks, and Knights) can learn 2 per level, Hybrids and Skilled (Like Paladins, Rogues, and Bards) can learn 1 each level, and casters (like Druids, Clerics, and Wizards) can learn 1 every other level. I'm balancing this out by giving them a time to learn them and a GP cost.
The question being, what should I price them at? Or what kind of rate should I use? I know some treat feats extremely high (my friend calls them holy), and thus should be restricted to level ups, but with the tons of supplements, the amount of feats there are make it to irresistible to just keep the small amount of feats we get normally. So, if you guys have any opinions on prices, I'd be glad to hear it. *casts flame shield*
Thanks all!