gr8artist
2014-07-17, 12:59 AM
So the idea is pretty straightforward: How would you go about managing a system where the special abilities of weapons and armor could be swapped out on a regular basis?
Basically, you'd have weapons that were +(1-5) and which had up to 5 augmentation slots. They'd cost as much as a weapon that had a total enhancement equal to the weapons enhancement + augmentation.
The augmentations would then be pretty cheap. 1000 for a +1 ability like flaming, 2000 for a +2 ability, 3000 for a +3 and so-on.
Adding or removing an augmentation requires 1 minute per the augmentation's rank (1 minute for flaming, 2 minutes for flaming burst, 5 minutes for vorpal, etc.) and a craft (weapons, armor, whatever's appropriate) check at DC 5/rank (5 for flaming, 10 for flaming burst, 25 for vorpal)
For a few thousand gold, the fighter can now simply modify his favorite longsword, rather than needing to buy a new one for every type of enemy. Bane might need a bit of a nerf with this rule-set, I'll admit.
Basically, you'd have weapons that were +(1-5) and which had up to 5 augmentation slots. They'd cost as much as a weapon that had a total enhancement equal to the weapons enhancement + augmentation.
The augmentations would then be pretty cheap. 1000 for a +1 ability like flaming, 2000 for a +2 ability, 3000 for a +3 and so-on.
Adding or removing an augmentation requires 1 minute per the augmentation's rank (1 minute for flaming, 2 minutes for flaming burst, 5 minutes for vorpal, etc.) and a craft (weapons, armor, whatever's appropriate) check at DC 5/rank (5 for flaming, 10 for flaming burst, 25 for vorpal)
For a few thousand gold, the fighter can now simply modify his favorite longsword, rather than needing to buy a new one for every type of enemy. Bane might need a bit of a nerf with this rule-set, I'll admit.