RFLS
2014-07-17, 03:01 PM
Shadows of War
The world of Belis is on the brink of destruction. Seven years ago, the necromantic mage Azmaveth unleashed his horde of undead and mechanical monstrosities on the world. Rotting creatures, the likes of which had never been seen, descended on the towns and cities of the world. Strange constructs burrowed and flew at their sides, providing thoroughness to the carnage. Even in the places where the hordes of undead were beaten back, plagues soon followed, often leveling the town on their own. City after city fell to the horde. Vertsilver. Lorhurst. Swynston. Byrell. One by one, the bastions of the civilized were leveled, their occupants murdered and added to the growing horde.
Now, only the coastal kingdom of Aelshore remains. Protected by its phalanxes of paladins and clerics, backed by the mechanical might of its artificers, it has held out against the undead far longer than anyone expected. A wary truce has descended; Azmaveth has focused his attentions on recovering the arcane lore of the world, while the armies of Aelshore cannot push back the undead. The feeling of its citizens is one of acceptance. Many of them see no hope for their kingdom, and have resigned themselves to their fate.
Recently, a new plan has arisen among the commanders of the military. They've been forming a top secret special ops group, designed to gather information, cut supply lines, and disrupt the enemy as much as possible, with minimal cost. These warriors, the Frontier Scouts, are not always of standard military stock. Indeed, many of them are seen as renegades, dangerous to others, rebellious, or otherwise unsuitable for normal military service. Nevertheless, they will be performing a vital role in the defense of Aelshore. You, the players, are members of the Frontier Scouts. You've been tasked with taking back a small keep, just outside the borders of Aelshore. Undead are particularly concentrated in the area, and command is convinced that taking the keep will be a key point in breaking their lines.
Player
Character
Alignment/Race/Class
Languages
Init./Perc.
Bluydee
Macellido (http://www.myth-weavers.com/sheetview.php?sheetid=951200)
NN Human Alchemist//Barbarian
Necril, Goblin
+2/+5
Keledrath
Beyleg (http://www.myth-weavers.com/sheetview.php?sheetid=950848)
NN Illumian Occultist//Binder
Common
+0/+0
AngryCyc
Tessara (http://www.myth-weavers.com/sheetview.php?sheetid=923664)
CN Elf Witch//Magus
Elven, Orc, Gnoll
+3/+14
questionmark963
Rilyn (http://www.myth-weavers.com/sheetview.php?sheetid=952485)
NG Human Warblade//Factotum
Unlisted
+4/+6(?)
Nevershutup
Caroaran (http://www.myth-weavers.com/sheetview.php?sheetid=952884)
NG Aasimar Paladin//Sorcerer
Celestial, Elven, Sylvan, Draconic, Abyssal, Infernal, Undercommon, Ignan
+4/+0
NotScaryBats
Samantha (http://www.myth-weavers.com/sheetview.php?sheetid=953878)
NG Human Alchemist//Gunslinger
Unlisted
+4/+7(?)
NekoIncardine
Therora (http://www.myth-weavers.com/sheetview.php?sheetid=952496)
NG Elf Artificer//Rogue
Elven
+3/+7
Escheton
Hallrun (http://www.myth-weavers.com/sheetview.php?sheetid=784469)
NN Elf Lore Warden//Psion
Elven, Draconic, Dwarven, Celestial, Giant
+8/+10
Player
Character
Alignment/Race/Class
Init./Perc.
AngryCyc
Herbes (http://www.myth-weavers.com/sheetview.php?sheetid=923665)
NN Witch's Familiar 2
+7/+15
Nevershutup
Aedail (http://www.myth-weavers.com/sheetview.php?sheetid=954211)(SkyBlue)
NG Psuedodragon 2
+2/+6
Escheton
Pet Rock (http://www.myth-weavers.com/sheetview.php?sheetid=961326) (Cursive Grey)
NN Psicrystal 2
+2/+6(40ft.)
Player
Character
Saves (F/R/W)
AC/Touch/FF
CMD/FCMD
Special Defences
Bluydee
Macellido (http://www.myth-weavers.com/sheetview.php?sheetid=951200)
+6/+5/+2
13/12/11
17/15
DR3/- vs piercing ammo
Keledrath
Beyleg (http://www.myth-weavers.com/sheetview.php?sheetid=950848)
+5/+1/+3
19/10/19
14/14
DR 1/piercing
AngryCyc
Tessara (http://www.myth-weavers.com/sheetview.php?sheetid=923664)
+5/+3/+5
14/13/11
15/12
Sleep Immunity, +2 vs enchantment
questionmark963
Rilyn (http://www.myth-weavers.com/sheetview.php?sheetid=952485)
+5/+5/+1
16/12/14
16/14
-
Nevershutup
Caroaran (http://www.myth-weavers.com/sheetview.php?sheetid=952884)
+9/+6/+7
13/11/12
14/14
-
NotScaryBats
Samantha (http://www.myth-weavers.com/sheetview.php?sheetid=953878)
+4/+7/+2
18/15/13
17/13
-
NekoIncardine
Therora (http://www.myth-weavers.com/sheetview.php?sheetid=952496)
+1/+6/+4
16/13/13
14/11
Sleep Immunity, +2 vs enchantment
Escheton
Hallrun (http://www.myth-weavers.com/sheetview.php?sheetid=784469)
+4/+4/+4
17/15/13
19/15
Resist cold5, fire 5. Roll 2x vs mind-effecting. +1 CMD vs sunder/disarm
Player
Character
Saves (F/R/W)
AC/Touch/FF
CMD/FCMD
Special Defences[/TD]
AngryCyc
Herbes (http://www.myth-weavers.com/sheetview.php?sheetid=923665)
+3/+5/+5
17/15/14
10/7
Magical Beast. Improved Evasion
Nevershutup
Aedail (http://www.myth-weavers.com/sheetview.php?sheetid=954211)(SkyBlue)
+4/+5/+4
16/14/14
10/8
Magical Beast. Improved Evasion
Escheton
Pet Rock (http://www.myth-weavers.com/sheetview.php?sheetid=961326) (Cursive Grey)
+4/+4/+4
16/16/14
3/1
Construct. Hardness 8. Improved Evasion
Your merry group of misfits is camped three miles from the enemy fort. You've spent the last two weeks trekking carefully across the damaged landscape. Twisted, burnt trees mark where verdant groves once stood. The ground is cracked and bare in most places. Strange insects and small reptiles scurry furtively about. The entire land is is cloudy and the air thick with fog or rain. Undead monstrosities prowl across the area. Much of your time has been spent avoiding what you could, or destroying what you couldn't. Two of your team, Varell and Ismur, have already died. Ismur was a cleric of the church of Pelor, and your group has heavily felt his loss in the past few days as the wounds have mounted.
You arrived three days ago, and healed yourselves as best you could without Ismur. You are in a small grove to the south of the fort, and thirty miles from the border of Aelshore. As best you can tell, the fort is lightly guarded, but is being used to stockpile bodies from the surrounding towns. You've already seen fivescore corpses dragged within the confines of the wall, and there are who knows how many already in there. The fort is a simple affair, with four walls and a north-facing gate. A small keep rises from the south-east corner, and several wooden buildings, including a stable, are within the confines of the walls. The fort is devoid of cover on all approaches for a hundred yards, but until then, it is possible to approach unseen.
Light is fading from the sky already, though it only a few hours past noon. You have a small, guarded fire crackling in the persistent drizzle. For three days, you have discussed how best to breach the walls and destroy the undead within.
Begin discussion of how you wish to go about your task. I'll keep things moving along as best I can, but the ultimate decision lies on you. Feel free to come to an OoC decision as well, as long as it's reflected in the IC chat. I've found that, as long as all the viewpoints are represented IC, this can keep things moving reasonably quickly, as players are almost always more reasonable than their characters.
The world of Belis is on the brink of destruction. Seven years ago, the necromantic mage Azmaveth unleashed his horde of undead and mechanical monstrosities on the world. Rotting creatures, the likes of which had never been seen, descended on the towns and cities of the world. Strange constructs burrowed and flew at their sides, providing thoroughness to the carnage. Even in the places where the hordes of undead were beaten back, plagues soon followed, often leveling the town on their own. City after city fell to the horde. Vertsilver. Lorhurst. Swynston. Byrell. One by one, the bastions of the civilized were leveled, their occupants murdered and added to the growing horde.
Now, only the coastal kingdom of Aelshore remains. Protected by its phalanxes of paladins and clerics, backed by the mechanical might of its artificers, it has held out against the undead far longer than anyone expected. A wary truce has descended; Azmaveth has focused his attentions on recovering the arcane lore of the world, while the armies of Aelshore cannot push back the undead. The feeling of its citizens is one of acceptance. Many of them see no hope for their kingdom, and have resigned themselves to their fate.
Recently, a new plan has arisen among the commanders of the military. They've been forming a top secret special ops group, designed to gather information, cut supply lines, and disrupt the enemy as much as possible, with minimal cost. These warriors, the Frontier Scouts, are not always of standard military stock. Indeed, many of them are seen as renegades, dangerous to others, rebellious, or otherwise unsuitable for normal military service. Nevertheless, they will be performing a vital role in the defense of Aelshore. You, the players, are members of the Frontier Scouts. You've been tasked with taking back a small keep, just outside the borders of Aelshore. Undead are particularly concentrated in the area, and command is convinced that taking the keep will be a key point in breaking their lines.
Player
Character
Alignment/Race/Class
Languages
Init./Perc.
Bluydee
Macellido (http://www.myth-weavers.com/sheetview.php?sheetid=951200)
NN Human Alchemist//Barbarian
Necril, Goblin
+2/+5
Keledrath
Beyleg (http://www.myth-weavers.com/sheetview.php?sheetid=950848)
NN Illumian Occultist//Binder
Common
+0/+0
AngryCyc
Tessara (http://www.myth-weavers.com/sheetview.php?sheetid=923664)
CN Elf Witch//Magus
Elven, Orc, Gnoll
+3/+14
questionmark963
Rilyn (http://www.myth-weavers.com/sheetview.php?sheetid=952485)
NG Human Warblade//Factotum
Unlisted
+4/+6(?)
Nevershutup
Caroaran (http://www.myth-weavers.com/sheetview.php?sheetid=952884)
NG Aasimar Paladin//Sorcerer
Celestial, Elven, Sylvan, Draconic, Abyssal, Infernal, Undercommon, Ignan
+4/+0
NotScaryBats
Samantha (http://www.myth-weavers.com/sheetview.php?sheetid=953878)
NG Human Alchemist//Gunslinger
Unlisted
+4/+7(?)
NekoIncardine
Therora (http://www.myth-weavers.com/sheetview.php?sheetid=952496)
NG Elf Artificer//Rogue
Elven
+3/+7
Escheton
Hallrun (http://www.myth-weavers.com/sheetview.php?sheetid=784469)
NN Elf Lore Warden//Psion
Elven, Draconic, Dwarven, Celestial, Giant
+8/+10
Player
Character
Alignment/Race/Class
Init./Perc.
AngryCyc
Herbes (http://www.myth-weavers.com/sheetview.php?sheetid=923665)
NN Witch's Familiar 2
+7/+15
Nevershutup
Aedail (http://www.myth-weavers.com/sheetview.php?sheetid=954211)(SkyBlue)
NG Psuedodragon 2
+2/+6
Escheton
Pet Rock (http://www.myth-weavers.com/sheetview.php?sheetid=961326) (Cursive Grey)
NN Psicrystal 2
+2/+6(40ft.)
Player
Character
Saves (F/R/W)
AC/Touch/FF
CMD/FCMD
Special Defences
Bluydee
Macellido (http://www.myth-weavers.com/sheetview.php?sheetid=951200)
+6/+5/+2
13/12/11
17/15
DR3/- vs piercing ammo
Keledrath
Beyleg (http://www.myth-weavers.com/sheetview.php?sheetid=950848)
+5/+1/+3
19/10/19
14/14
DR 1/piercing
AngryCyc
Tessara (http://www.myth-weavers.com/sheetview.php?sheetid=923664)
+5/+3/+5
14/13/11
15/12
Sleep Immunity, +2 vs enchantment
questionmark963
Rilyn (http://www.myth-weavers.com/sheetview.php?sheetid=952485)
+5/+5/+1
16/12/14
16/14
-
Nevershutup
Caroaran (http://www.myth-weavers.com/sheetview.php?sheetid=952884)
+9/+6/+7
13/11/12
14/14
-
NotScaryBats
Samantha (http://www.myth-weavers.com/sheetview.php?sheetid=953878)
+4/+7/+2
18/15/13
17/13
-
NekoIncardine
Therora (http://www.myth-weavers.com/sheetview.php?sheetid=952496)
+1/+6/+4
16/13/13
14/11
Sleep Immunity, +2 vs enchantment
Escheton
Hallrun (http://www.myth-weavers.com/sheetview.php?sheetid=784469)
+4/+4/+4
17/15/13
19/15
Resist cold5, fire 5. Roll 2x vs mind-effecting. +1 CMD vs sunder/disarm
Player
Character
Saves (F/R/W)
AC/Touch/FF
CMD/FCMD
Special Defences[/TD]
AngryCyc
Herbes (http://www.myth-weavers.com/sheetview.php?sheetid=923665)
+3/+5/+5
17/15/14
10/7
Magical Beast. Improved Evasion
Nevershutup
Aedail (http://www.myth-weavers.com/sheetview.php?sheetid=954211)(SkyBlue)
+4/+5/+4
16/14/14
10/8
Magical Beast. Improved Evasion
Escheton
Pet Rock (http://www.myth-weavers.com/sheetview.php?sheetid=961326) (Cursive Grey)
+4/+4/+4
16/16/14
3/1
Construct. Hardness 8. Improved Evasion
Your merry group of misfits is camped three miles from the enemy fort. You've spent the last two weeks trekking carefully across the damaged landscape. Twisted, burnt trees mark where verdant groves once stood. The ground is cracked and bare in most places. Strange insects and small reptiles scurry furtively about. The entire land is is cloudy and the air thick with fog or rain. Undead monstrosities prowl across the area. Much of your time has been spent avoiding what you could, or destroying what you couldn't. Two of your team, Varell and Ismur, have already died. Ismur was a cleric of the church of Pelor, and your group has heavily felt his loss in the past few days as the wounds have mounted.
You arrived three days ago, and healed yourselves as best you could without Ismur. You are in a small grove to the south of the fort, and thirty miles from the border of Aelshore. As best you can tell, the fort is lightly guarded, but is being used to stockpile bodies from the surrounding towns. You've already seen fivescore corpses dragged within the confines of the wall, and there are who knows how many already in there. The fort is a simple affair, with four walls and a north-facing gate. A small keep rises from the south-east corner, and several wooden buildings, including a stable, are within the confines of the walls. The fort is devoid of cover on all approaches for a hundred yards, but until then, it is possible to approach unseen.
Light is fading from the sky already, though it only a few hours past noon. You have a small, guarded fire crackling in the persistent drizzle. For three days, you have discussed how best to breach the walls and destroy the undead within.
Begin discussion of how you wish to go about your task. I'll keep things moving along as best I can, but the ultimate decision lies on you. Feel free to come to an OoC decision as well, as long as it's reflected in the IC chat. I've found that, as long as all the viewpoints are represented IC, this can keep things moving reasonably quickly, as players are almost always more reasonable than their characters.