LordErebus12
2014-07-17, 06:13 PM
http://oddstuffmagazine.com/wp-content/uploads/2012/04/Chupacabra-600x472.jpg
Chupacabra, Juvenile
Small Magical Beast
Hit Dice: 7d8+14 (45 hp)
Initiative: +4
Speed: 25 ft. (5 squares)
Armor Class: 17 (+4 Dexterity, +2 Natural, +1 Size), Touch: 15, Flat-Footed: 13
Base Attack/Grapple: +7/+3 (+15 if attached)
Attack: Bite +10 melee (1d6+2 plus blood drain) or Claw +10 melee (1d4+1) or Tail Slap +10 melee (1d3+1).
Full Attack: Bite +10 melee (1d6+2 plus blood drain) and 2 Claws +8 melee (1d4+1) and Tail Slap +8 melee (1d3+1).
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, Blood Drain, Rake 1d4+1.
Special Qualities: Darkvision 60 ft., Ferocity, Low-Light Vision, Scent.
Saves: Fort +7, Ref +9, Will +5
Abilities: Str 15, Dex 18, Con 14, Int 6, Wis 17, Cha 11
Skills: Balance (+4), Climb 1 rank (+3), Escape Artist 1 rank (+5), Hide 1 rank (+13; +17*), Intimidate (+0), Jump (+2), Listen 1 rank (+4), Move Silently 5 ranks (+13), Search (+2), Sense Motive (+3), Spot 1 rank (+4), and Survival (+3).
Feats: Multiattack, Power Attack, Run, Track*.
Environment: Temperate Forest or Urban
Organization: Solitary or Pair or Family (3-5)
Challenge Rating: 6
Treasure: None
Alignment: Neutral Evil
Advancement: 8-10 HD (Small), 11+ (Medium)
Level Adjustment: ---
A nightstalker of animals, typically favoring domesticated varieties, Chupacabra are skilled at stalking their prey. Keen senses and excellent tracking skills improve this fearsome predator's hunting abilities. Its fearless in combat, attaching to its prey and draining their blood. It has razor sharp claws and long powerful tail. Its back features a row of spines reaching from the base of the neck to the beginning of the tail.
A Juvenile Chupacabra stands about 3 feet tall at the shoulder, about 5 feet long with the tail included and weighs about 80 pounds.
Chupacabras cannot speak, but understands Common.
Combat
Attach (Ex): If a Chupacabra hits with a bite attack, it uses its tough jaws and razor sharp teeth to latch onto the opponent’s body. If it wins the grapple check, it establishes a hold and can rake and drain blood.
An attached Chupacabra is effectively grappling its prey. The Chupacabra loses its Dexterity bonus to AC and has an AC of 13, but holds on with great tenacity. Chupacabras have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached Chupacabra can be struck with a weapon or grappled itself. To remove an attached Chupacabra through grappling, the opponent must achieve a pin against the Chupacabra.
Blood Drain (Ex): A Chupacabra drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and runs off to digest the meal. If its victim dies before the Chupacabra’s appetite has been sated, the chupacabra detaches and seeks a new target.
Ferocity (Ex): A Chupacabra is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Rake (Ex): Attack bonus +10 melee, damage 1d4+1.
Skills: Chupacabra have a +4 racial bonus on Hide, Move Silently and Search checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Chupacabra, Adult
Medium Magical Beast
Hit Dice: 11d8+33 (82 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dexterity, +4 Natural), Touch: 13, Flat-Footed: 14
Base Attack/Grapple: +11/+14 (+26 if attached)
Attack: Bite +14 melee (1d8+4 plus blood drain) or Claw +14 melee (1d6+1) or Tail Slap +14 melee (1d4+1).
Full Attack: Bite +14 melee (1d8+4 plus blood drain) and 2 Claws +12 melee (1d6+1) and Tail Slap +12 melee (1d4+1).
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, Blood Drain, Rake 1d6+1.
Special Qualities: Darkvision 60 ft., Ferocity, Low-Light Vision, Scent.
Saves: Fort +10, Ref +10, Will +6
Abilities: Str 17, Dex 16, Con 16, Int 6, Wis 17, Cha 11
Skills: Balance (+3), Climb 1 rank (+4), Escape Artist 1 rank (+4), Hide 1 rank (+8; +12*), Intimidate (+0), Jump (+3), Listen 1 rank (+4), Move Silently 9 ranks (+16), Search (+2), Sense Motive (+3), Spot 1 rank (+4), and Survival (+3).
Feats: Cleave, Multiattack, Power Attack, Run, Track*.
Environment: Temperate Forest or Urban
Organization: Solitary or Pair or Family (3-5)
Challenge Rating: 9
Treasure: None
Alignment: Neutral Evil
Advancement: 12+ (Medium)
Level Adjustment: ---
A nightstalker of animals, typically favoring domesticated varieties, Chupacabra are skilled at stalking their prey. Keen senses and excellent tracking skills improve this fearsome predator's hunting abilities. Its fearless in combat, attaching to its prey and draining their blood. It has razor sharp claws and long powerful tail. Its back features a row of spines reaching from the base of the neck to the beginning of the tail.
An adult Chupacabra stands about 5 feet tall at the shoulder, about 7 feet long with the tail included and weighs about 160 pounds.
Chupacabras cannot speak, but understands Common.
Combat
Attach (Ex): If a Chupacabra hits with a bite attack, it uses its tough jaws and razor sharp teeth to latch onto the opponent’s body. If it wins the grapple check, it establishes a hold and can rake and drain blood.
An attached Chupacabra is effectively grappling its prey. The Chupacabra loses its Dexterity bonus to AC and has an AC of 14, but holds on with great tenacity. Chupacabras have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached Chupacabra can be struck with a weapon or grappled itself. To remove an attached Chupacabra through grappling, the opponent must achieve a pin against the Chupacabra.
Blood Drain (Ex): A Chupacabra drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and runs off to digest the meal. If its victim dies before the Chupacabra’s appetite has been sated, the chupacabra detaches and seeks a new target.
Ferocity (Ex): A Chupacabra is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Rake (Ex): Attack bonus +12 melee, damage 1d6+1.
Skills: Chupacabra have a +4 racial bonus on Hide, Move Silently and Search checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Chupacabra, Juvenile
Small Magical Beast
Hit Dice: 7d8+14 (45 hp)
Initiative: +4
Speed: 25 ft. (5 squares)
Armor Class: 17 (+4 Dexterity, +2 Natural, +1 Size), Touch: 15, Flat-Footed: 13
Base Attack/Grapple: +7/+3 (+15 if attached)
Attack: Bite +10 melee (1d6+2 plus blood drain) or Claw +10 melee (1d4+1) or Tail Slap +10 melee (1d3+1).
Full Attack: Bite +10 melee (1d6+2 plus blood drain) and 2 Claws +8 melee (1d4+1) and Tail Slap +8 melee (1d3+1).
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, Blood Drain, Rake 1d4+1.
Special Qualities: Darkvision 60 ft., Ferocity, Low-Light Vision, Scent.
Saves: Fort +7, Ref +9, Will +5
Abilities: Str 15, Dex 18, Con 14, Int 6, Wis 17, Cha 11
Skills: Balance (+4), Climb 1 rank (+3), Escape Artist 1 rank (+5), Hide 1 rank (+13; +17*), Intimidate (+0), Jump (+2), Listen 1 rank (+4), Move Silently 5 ranks (+13), Search (+2), Sense Motive (+3), Spot 1 rank (+4), and Survival (+3).
Feats: Multiattack, Power Attack, Run, Track*.
Environment: Temperate Forest or Urban
Organization: Solitary or Pair or Family (3-5)
Challenge Rating: 6
Treasure: None
Alignment: Neutral Evil
Advancement: 8-10 HD (Small), 11+ (Medium)
Level Adjustment: ---
A nightstalker of animals, typically favoring domesticated varieties, Chupacabra are skilled at stalking their prey. Keen senses and excellent tracking skills improve this fearsome predator's hunting abilities. Its fearless in combat, attaching to its prey and draining their blood. It has razor sharp claws and long powerful tail. Its back features a row of spines reaching from the base of the neck to the beginning of the tail.
A Juvenile Chupacabra stands about 3 feet tall at the shoulder, about 5 feet long with the tail included and weighs about 80 pounds.
Chupacabras cannot speak, but understands Common.
Combat
Attach (Ex): If a Chupacabra hits with a bite attack, it uses its tough jaws and razor sharp teeth to latch onto the opponent’s body. If it wins the grapple check, it establishes a hold and can rake and drain blood.
An attached Chupacabra is effectively grappling its prey. The Chupacabra loses its Dexterity bonus to AC and has an AC of 13, but holds on with great tenacity. Chupacabras have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached Chupacabra can be struck with a weapon or grappled itself. To remove an attached Chupacabra through grappling, the opponent must achieve a pin against the Chupacabra.
Blood Drain (Ex): A Chupacabra drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and runs off to digest the meal. If its victim dies before the Chupacabra’s appetite has been sated, the chupacabra detaches and seeks a new target.
Ferocity (Ex): A Chupacabra is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Rake (Ex): Attack bonus +10 melee, damage 1d4+1.
Skills: Chupacabra have a +4 racial bonus on Hide, Move Silently and Search checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Chupacabra, Adult
Medium Magical Beast
Hit Dice: 11d8+33 (82 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dexterity, +4 Natural), Touch: 13, Flat-Footed: 14
Base Attack/Grapple: +11/+14 (+26 if attached)
Attack: Bite +14 melee (1d8+4 plus blood drain) or Claw +14 melee (1d6+1) or Tail Slap +14 melee (1d4+1).
Full Attack: Bite +14 melee (1d8+4 plus blood drain) and 2 Claws +12 melee (1d6+1) and Tail Slap +12 melee (1d4+1).
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, Blood Drain, Rake 1d6+1.
Special Qualities: Darkvision 60 ft., Ferocity, Low-Light Vision, Scent.
Saves: Fort +10, Ref +10, Will +6
Abilities: Str 17, Dex 16, Con 16, Int 6, Wis 17, Cha 11
Skills: Balance (+3), Climb 1 rank (+4), Escape Artist 1 rank (+4), Hide 1 rank (+8; +12*), Intimidate (+0), Jump (+3), Listen 1 rank (+4), Move Silently 9 ranks (+16), Search (+2), Sense Motive (+3), Spot 1 rank (+4), and Survival (+3).
Feats: Cleave, Multiattack, Power Attack, Run, Track*.
Environment: Temperate Forest or Urban
Organization: Solitary or Pair or Family (3-5)
Challenge Rating: 9
Treasure: None
Alignment: Neutral Evil
Advancement: 12+ (Medium)
Level Adjustment: ---
A nightstalker of animals, typically favoring domesticated varieties, Chupacabra are skilled at stalking their prey. Keen senses and excellent tracking skills improve this fearsome predator's hunting abilities. Its fearless in combat, attaching to its prey and draining their blood. It has razor sharp claws and long powerful tail. Its back features a row of spines reaching from the base of the neck to the beginning of the tail.
An adult Chupacabra stands about 5 feet tall at the shoulder, about 7 feet long with the tail included and weighs about 160 pounds.
Chupacabras cannot speak, but understands Common.
Combat
Attach (Ex): If a Chupacabra hits with a bite attack, it uses its tough jaws and razor sharp teeth to latch onto the opponent’s body. If it wins the grapple check, it establishes a hold and can rake and drain blood.
An attached Chupacabra is effectively grappling its prey. The Chupacabra loses its Dexterity bonus to AC and has an AC of 14, but holds on with great tenacity. Chupacabras have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached Chupacabra can be struck with a weapon or grappled itself. To remove an attached Chupacabra through grappling, the opponent must achieve a pin against the Chupacabra.
Blood Drain (Ex): A Chupacabra drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and runs off to digest the meal. If its victim dies before the Chupacabra’s appetite has been sated, the chupacabra detaches and seeks a new target.
Ferocity (Ex): A Chupacabra is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Rake (Ex): Attack bonus +12 melee, damage 1d6+1.
Skills: Chupacabra have a +4 racial bonus on Hide, Move Silently and Search checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.