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View Full Version : Optimization Optimize my use of Homebrew!



Ionbound
2014-07-17, 09:40 PM
Alright. So, long story short, I need help optimizing a character. The catch is that I want this homebrew class (http://www.giantitp.com/forums/showthread.php?325455-Divinity-Thief-3-5-Base-Class-WIP), and the following homebrew feats to be a major part of the build. So, Playgrounders, I beseech your help. My build sans items is here (http://www.myth-weavers.com/sheetview.php?sheetid=961705). Have at it. Oh, and this is an FoB game, and religion is a major factor (the gods are PCs as well), so it might seem quite odd. Sorry about that.

Throw off the shackles!
Requires: Atheist/Hatred of the Gods, Ruler
Benefits: When assigning slots to a new settlement reserve slots as if it were a nomad camp. If it is a Nomad camp then 60% of the slots at each stage are assigned instead of 50%. Your first two choices must always be Atheist and Distrust/Dislike. You may never assign slots to The Cult of the Darkness Below unless forced to do so (you have a LOT of slots to assign).

God Slayer
Requires: Throw off the shackles!, Godsight (Godsight only requires CHA 13+), BAB 9+
Benefit: You may add half your HD to saving throws against divine spells. If you have the Apostate feat then combined they allow your full HD.
Your attacks all count as EPIC for overcoming Damage Reduction and preventing fast healing granted by the Divine Template (but not from other sources).

Destroyer of the Divine [VILE]
Requires: God Slayer, Harvester of Souls, BAB 12+
Benefit: If you have successfully inflicted damage to a character with Divine Rank of 0+ with a melee weapon in the previous round of combat, you may chose to make a Coup-de-grace attack as a full-round action that does not provoke Attacks of Opportunity against the previously damaged target. If you attempt fails the target is treated as having 1 less divine rank (minimum 0 divine rank) for 1 round per 4 HD you possess.