Rentaromon
2014-07-18, 09:10 AM
Crystal Shaper Archetype
Overview: This archetype can be applied to any psionic class with manifesting. It changes the classes focus from manipulating their minds to manipulating their body. An important part of this class are the feats they gain access to, allowing them access to strong powers at the cost of being very feat starved at all times.
Role: Crystal Shaper can fit almost any roll that they choose to specialize in. From summoners, to crafters, and front line fighters. Their skill with the manipulation of crystal allows them to manipulate other crystalline how they want, increasing their combat ability, healing, or even controlling their minds. They have less ability to manipulate normal creatures and some forms of manifestation are very foreign to them.
Crystal Shapers: this archetype can be applied to any psionic class with manifesting. It only replaces powers known and feats, so you still get the abilities of the class.
Requirement: Your character must have the Crystalline Template or be a Crystalline.
Shaping: Instead of focusing on psionic powers of the mind you focus on powers of your crystalline body. When learning new powers you learn from the Crystal Shaper power list instead of the normal list for your class. This has no affect on powers learned from abilities or feats; psions do not gain the ability to learn powers from their chosen discipline but still choose one.
Crystal Power Limitation: Unless otherwise noted, powers learned from the crystal shaper power list can only target objects made of crystal, crystalline, and creatures with the crystalline template. Objects made or summoned by these Powers are made of normal quartz that breaks apart when the power ends. Crystal power limitation does not affect any other form of manifesting you may have.
The powers Crystal Shard, Swarm of Crystals, Shrapnel Burst, Hail of Crystals, Crystalline Object, and Crystallize can ignore crystal power limitation’s target limit.
Powers that are not on your crystal shaper power list are not affected by crystal power limitations target limit and are not made of crystal.
Permanent Powers: You can make powers learned from the crystal shaper power list last as long as you want, but doing so limits your other abilities. Until the power is dismissed your power point pool is permanently lowered by twice the amount of power points used to manifest the power (your power point pool is lowered by 1 for powers that cost 0 power points). When manifesting a power on another, they may choose to instead have their own power point pool lowered instead of yours. A power with a duration of concentration, instantaneous, or permanent, is not affected by this feat. The power’s total cost cannot exceed your manifester level as normal.
Astral constructs summoned using the permanent power ability gain the Crystalline Template and lose their normal construct abilities. They gain a constitution score of 10 plus the level of the construct (so 11 for a level 1, and 14 for a level 4).
Crystal Shaper Power List:Note that powers with a * next to them are new
Level 0
Blinding flash
Conceal thoughts
Ectoplasmic trinket
Fortify, lesser
Missive
Psionic repair
Sense poison
Vim
Level 1
Metamophosis, minor
Astral construct
*Crystallize, object
*Modify Matter, minor
Call to mind
Crystal shard
Detect compulsion
Empty mind
Fortify
Hammer
Sense link
Skate
Synesthete
Vigor
Natural healing
Thicken skin
Burst
Empathic connection
Mind link
Suppress compulsion
Metaphysical claw
Metaphysical weapon
Level 2
Biofeedback
Bestow power
Cleanse body
Cloud mind
Empathic condition relief
Energy adaptation, specified
Psychic bodyguard
Swarm of crystals
Thought shield
Animal affinity
Chameleon
Empathic transfer
Resist toxin
Compelling voice
Read thoughts
Sense minds
Brain lock
Body purification
Deflect
Hustle
Prowess
Psionic lion’s charge
sidestep
Preserve Psyche
Reconstruction
*Custom Transformation
Level 3
Dispatch
Duodimensional claw
Escape detection
Evade burst
Graft armor
Graft weapon
Sharpened edge
Ubiquitous vision
Physical acceleration
False sensory input
Crisis of breath
Battlesense
Resist death
Metamorphosis
*Resonate Connection
*Possession Willing
Level 4
Psychic Reformation
Battle transformation
Immovability
Shrapnel burst
Correspond
Hidden body
Control body
Mind control
Schism
Modify Matter
*Crystal Replacement
Level 5
Pierce the veils
Power resistance
Adapt body
Restore extremity
Hail of crystals
Metaconcert
Psionic revivify
Level 6
Aura alteration
Trigger power
Cleanse spirit
Mind switch
Modify Matter, greater
Metamorphosis, major
Crystallize
Level 7
Barred mind, personal
Fission
Crisis of life
Level 8
Fusion
Barred Mind
Level 9
Mind Switch, true
Psychic chirurgery
Metamorphosis, true
New powers:
Crystallize, Object: You can transform the world around you to crystal.
level 1 power, 1pp, Range: touch.
You turn 1cu/ft of soft material like dirt, snow, and sand into Quartz crystal. This ability can only target unattended non-magical objects.
1. If you spend 2 additional power points this power affects 1cu/ft per level.
2. For each 2 additional power points spent, you can affect substances with a hardness of 2 additional points (such as stone or ice) starting at hardness 0.
3. If you spend 4 additional power points the material becomes Living Crystal.
Modify Matter, Minor: Just as you move your hands you can manipulate
level 1 power, 1 PP.
As Modify Matter but only 1cu/ft of material is the target, and the manifesting time is 1 round per cu/ft
If you spend 2 additional power points this power affects 1cu/ft per level.
Custom Transformation: Mimic the abilities of the Aegis, and transform your body in new ways.
level 2 power, 3pp, Self, 10min/level, manifesting time: 1 minute:
Choose a 1 point customization from the Aegis’s astral suit ability, you gain the benefit of that customization. Customizations that require a certain level of Aegis instead require a certain manifester level.
1. For each 4 additional power points you spend, the point cost of the customization you can choose increases by 1.
2. If you spend 4 additional power points, you can manifest this power as a standard action.
Resonate Connection: Mimic the abilities of the Vitalist and connect the minds of crystalline together.
level 3 power, 5pp, 1 minute/level, manifesting time: 1 standard, self.
You gain the Collective and Telepathy abilities of the vitalist as if you had a vitalist level of 5.
1. For each additional power point spent your effective vitalist level for these abilities increases by 1.
2. If you spend 4 additional power points the duration of this power becomes 1hour/level and your effective vitalist level increases by 4.
Crystal Replacement: By entering into a crystal you can move your mind to another crystal and remake yourself from the new crystal.
level 4 Power, 7 PP, full round action, Range Long (400 ft. + 40 ft./level),
When you manifest this power, you gain the ability to step into a quartz crystal your size or larger, entering the crystal. Once within a crystal, you can teleport from that particular crystal to any other crystal of your size or larger. Interplanar travel is not possible. The crystal you teleport to must be one you know the location of. You can only bring items make of crystal with you.
1. For each 2 additional power points you may bring another ally your size or smaller with you, that ally must also be a crystalline or have the crystalline template and bring only objects made of crystal.
2. If you spend 4 additional power points your body and crystal possessions form a crystal, allowing you to transport without being near a crystal.
3. If you spend 6 additional power points the range becomes 100miles/level, or you may choose a known crystal in another plane.
Possession, Willing: You can move the harmonics of your own mind to the body of another, controlling them completely.
level 3 power, 5pp, 30ft, 1hour/level, range: touch, 1 willing ally or astral construct.
A willing ally, or astral construct with the crystalline template, can grant you control of their body. Essentially placing your mind (and soul) into its body and suppressing their own. You can target any creature whose Hit Dice are equal to or less than your manifester level.
You possess the target’s body and suppress the creature’s mind. You can move your mind back into your own body whenever you desire, which returns the subject’s mind to control of their body and ends the power. If the manifestation succeeds, your life force occupies the host body and your body is helpless.
You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its acquired or learned knowledge (such as skills and feats it possesses). The possession brings about the following changes.
You gain the type of your assumed body.
You gain the Strength, Dexterity, and Constitution scores of your assumed body.
You gain the natural armor, natural attacks, movement, and other simple physical characteristics of your assumed body.
You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities.
You gain the possessions and equipment of your assumed body.
You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).
You suffer two temporary negative levels upon manifesting this power, as your mind adjusts to controlling a new body. These negative levels cannot be cured, but fade at a rate of one every 24 hours.
Supernatural abilities that require a certain body part may be unavailable in your new form.
If the host body dies you are returned to your own body, if your body dies during this power you die and the host regains control of its body.
A targeted dispel psionics (or similar spells or effects) successfully manifested on either participant causes your mind to return to its original body.
If you manifest possession when possessing a body your mind moves to the new target and the original host regains control of their body.
Overview: This archetype can be applied to any psionic class with manifesting. It changes the classes focus from manipulating their minds to manipulating their body. An important part of this class are the feats they gain access to, allowing them access to strong powers at the cost of being very feat starved at all times.
Role: Crystal Shaper can fit almost any roll that they choose to specialize in. From summoners, to crafters, and front line fighters. Their skill with the manipulation of crystal allows them to manipulate other crystalline how they want, increasing their combat ability, healing, or even controlling their minds. They have less ability to manipulate normal creatures and some forms of manifestation are very foreign to them.
Crystal Shapers: this archetype can be applied to any psionic class with manifesting. It only replaces powers known and feats, so you still get the abilities of the class.
Requirement: Your character must have the Crystalline Template or be a Crystalline.
Shaping: Instead of focusing on psionic powers of the mind you focus on powers of your crystalline body. When learning new powers you learn from the Crystal Shaper power list instead of the normal list for your class. This has no affect on powers learned from abilities or feats; psions do not gain the ability to learn powers from their chosen discipline but still choose one.
Crystal Power Limitation: Unless otherwise noted, powers learned from the crystal shaper power list can only target objects made of crystal, crystalline, and creatures with the crystalline template. Objects made or summoned by these Powers are made of normal quartz that breaks apart when the power ends. Crystal power limitation does not affect any other form of manifesting you may have.
The powers Crystal Shard, Swarm of Crystals, Shrapnel Burst, Hail of Crystals, Crystalline Object, and Crystallize can ignore crystal power limitation’s target limit.
Powers that are not on your crystal shaper power list are not affected by crystal power limitations target limit and are not made of crystal.
Permanent Powers: You can make powers learned from the crystal shaper power list last as long as you want, but doing so limits your other abilities. Until the power is dismissed your power point pool is permanently lowered by twice the amount of power points used to manifest the power (your power point pool is lowered by 1 for powers that cost 0 power points). When manifesting a power on another, they may choose to instead have their own power point pool lowered instead of yours. A power with a duration of concentration, instantaneous, or permanent, is not affected by this feat. The power’s total cost cannot exceed your manifester level as normal.
Astral constructs summoned using the permanent power ability gain the Crystalline Template and lose their normal construct abilities. They gain a constitution score of 10 plus the level of the construct (so 11 for a level 1, and 14 for a level 4).
Crystal Shaper Power List:Note that powers with a * next to them are new
Level 0
Blinding flash
Conceal thoughts
Ectoplasmic trinket
Fortify, lesser
Missive
Psionic repair
Sense poison
Vim
Level 1
Metamophosis, minor
Astral construct
*Crystallize, object
*Modify Matter, minor
Call to mind
Crystal shard
Detect compulsion
Empty mind
Fortify
Hammer
Sense link
Skate
Synesthete
Vigor
Natural healing
Thicken skin
Burst
Empathic connection
Mind link
Suppress compulsion
Metaphysical claw
Metaphysical weapon
Level 2
Biofeedback
Bestow power
Cleanse body
Cloud mind
Empathic condition relief
Energy adaptation, specified
Psychic bodyguard
Swarm of crystals
Thought shield
Animal affinity
Chameleon
Empathic transfer
Resist toxin
Compelling voice
Read thoughts
Sense minds
Brain lock
Body purification
Deflect
Hustle
Prowess
Psionic lion’s charge
sidestep
Preserve Psyche
Reconstruction
*Custom Transformation
Level 3
Dispatch
Duodimensional claw
Escape detection
Evade burst
Graft armor
Graft weapon
Sharpened edge
Ubiquitous vision
Physical acceleration
False sensory input
Crisis of breath
Battlesense
Resist death
Metamorphosis
*Resonate Connection
*Possession Willing
Level 4
Psychic Reformation
Battle transformation
Immovability
Shrapnel burst
Correspond
Hidden body
Control body
Mind control
Schism
Modify Matter
*Crystal Replacement
Level 5
Pierce the veils
Power resistance
Adapt body
Restore extremity
Hail of crystals
Metaconcert
Psionic revivify
Level 6
Aura alteration
Trigger power
Cleanse spirit
Mind switch
Modify Matter, greater
Metamorphosis, major
Crystallize
Level 7
Barred mind, personal
Fission
Crisis of life
Level 8
Fusion
Barred Mind
Level 9
Mind Switch, true
Psychic chirurgery
Metamorphosis, true
New powers:
Crystallize, Object: You can transform the world around you to crystal.
level 1 power, 1pp, Range: touch.
You turn 1cu/ft of soft material like dirt, snow, and sand into Quartz crystal. This ability can only target unattended non-magical objects.
1. If you spend 2 additional power points this power affects 1cu/ft per level.
2. For each 2 additional power points spent, you can affect substances with a hardness of 2 additional points (such as stone or ice) starting at hardness 0.
3. If you spend 4 additional power points the material becomes Living Crystal.
Modify Matter, Minor: Just as you move your hands you can manipulate
level 1 power, 1 PP.
As Modify Matter but only 1cu/ft of material is the target, and the manifesting time is 1 round per cu/ft
If you spend 2 additional power points this power affects 1cu/ft per level.
Custom Transformation: Mimic the abilities of the Aegis, and transform your body in new ways.
level 2 power, 3pp, Self, 10min/level, manifesting time: 1 minute:
Choose a 1 point customization from the Aegis’s astral suit ability, you gain the benefit of that customization. Customizations that require a certain level of Aegis instead require a certain manifester level.
1. For each 4 additional power points you spend, the point cost of the customization you can choose increases by 1.
2. If you spend 4 additional power points, you can manifest this power as a standard action.
Resonate Connection: Mimic the abilities of the Vitalist and connect the minds of crystalline together.
level 3 power, 5pp, 1 minute/level, manifesting time: 1 standard, self.
You gain the Collective and Telepathy abilities of the vitalist as if you had a vitalist level of 5.
1. For each additional power point spent your effective vitalist level for these abilities increases by 1.
2. If you spend 4 additional power points the duration of this power becomes 1hour/level and your effective vitalist level increases by 4.
Crystal Replacement: By entering into a crystal you can move your mind to another crystal and remake yourself from the new crystal.
level 4 Power, 7 PP, full round action, Range Long (400 ft. + 40 ft./level),
When you manifest this power, you gain the ability to step into a quartz crystal your size or larger, entering the crystal. Once within a crystal, you can teleport from that particular crystal to any other crystal of your size or larger. Interplanar travel is not possible. The crystal you teleport to must be one you know the location of. You can only bring items make of crystal with you.
1. For each 2 additional power points you may bring another ally your size or smaller with you, that ally must also be a crystalline or have the crystalline template and bring only objects made of crystal.
2. If you spend 4 additional power points your body and crystal possessions form a crystal, allowing you to transport without being near a crystal.
3. If you spend 6 additional power points the range becomes 100miles/level, or you may choose a known crystal in another plane.
Possession, Willing: You can move the harmonics of your own mind to the body of another, controlling them completely.
level 3 power, 5pp, 30ft, 1hour/level, range: touch, 1 willing ally or astral construct.
A willing ally, or astral construct with the crystalline template, can grant you control of their body. Essentially placing your mind (and soul) into its body and suppressing their own. You can target any creature whose Hit Dice are equal to or less than your manifester level.
You possess the target’s body and suppress the creature’s mind. You can move your mind back into your own body whenever you desire, which returns the subject’s mind to control of their body and ends the power. If the manifestation succeeds, your life force occupies the host body and your body is helpless.
You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its acquired or learned knowledge (such as skills and feats it possesses). The possession brings about the following changes.
You gain the type of your assumed body.
You gain the Strength, Dexterity, and Constitution scores of your assumed body.
You gain the natural armor, natural attacks, movement, and other simple physical characteristics of your assumed body.
You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities.
You gain the possessions and equipment of your assumed body.
You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).
You suffer two temporary negative levels upon manifesting this power, as your mind adjusts to controlling a new body. These negative levels cannot be cured, but fade at a rate of one every 24 hours.
Supernatural abilities that require a certain body part may be unavailable in your new form.
If the host body dies you are returned to your own body, if your body dies during this power you die and the host regains control of its body.
A targeted dispel psionics (or similar spells or effects) successfully manifested on either participant causes your mind to return to its original body.
If you manifest possession when possessing a body your mind moves to the new target and the original host regains control of their body.