View Full Version : Pathfinder conversion of 3.5 Fleshraker, Dinosaur (CR 2)

2014-07-18, 09:46 AM
I am trying to convert the Fleshraker, Dinosaur (CR 2) from 3.5 MM to Pathinder for a Game I am in. Tell me what you think

Fleshraker, Dinosaur (CR 2)
XP 600
N Medium animal
Init +4; Senses: low-light vision, scent; Perception +15

AC 16, touch 15, flat-footed 12 (+4 Dex, +1 natural, +1 size)
hp 26 (4d8+8)
Fort +6, Ref +8, Will +2

Speed 50 ft.
Melee: 2 talons +6 (1d6+3 plus poison), bite +1 (1d6+1 plus grab), tail +1 (1d6+1 plus trip)
Special Attacks: grab, Leap attack, poison, pounce, rake (2 talons, 1d6+3 plus poison), trip
Str 17, Dex 19, Con 15, Int 2, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 20
Feats Improved natural Attack (Talons), Run
Skills Acrobatics +12 (+24 jump), Perception +14, Stealth +17; Racial Modifiers +8 Acrobatics(additional +12 to Jump), +8 Perception, +8 Stealth

Leap (Ex)
A Fleshraker can perform a special kind of pounce attack by jumping into combat. When a Fleshraker charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.

Leap Attack (Ex)
As a standard action, a Fleshraker may make a single attack during a jump. It can make this attack at any point along the course of the leap—the start, the end, or while in mid-air. While jumping, a Fleshraker does not provoke attacks of opportunity for leaving a threatened square.

Poison (Ex)
Injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Dex damage; cure 1 save

Cannot use Bite and trip attack against the same target in the same round.