Orzel
2007-03-01, 06:35 PM
Leafthieves are the keepers of the leaf scrolls. They use their personal copies of old arcane magic to move from robbery to larceny with ease. The few existing Leafthief guilds try their hardest to prevent the use of their knowledge by those not in thier order. They are often impossible to catch. To a town's guard, a leafthief is "their worst nightmare" or a "walking demotion". Nobles soon grow poor after a ride in the countryside. Those plagued by the regional Leafthief guild find many of their lighter assets gone.
Hit Die
d6.
Requirements
To qualify to become a leafthief, a character must fulfill all the following criteria.
Base Attack Bonus
+3.
Skills
Hide 8 ranks, Survival 8 ranks
Feats
Dodge
Spells
Ability to cast 2nd-level arcane or divine spells.
Special
The character must not be sensitive to bright light.
Class Skills
The lefthief's class skills (and the key ability for each skill) are Escape Artist (Dex), Hide (Dex). Listen (Wis), Move Silently (Dex), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level
4 + Int modifier.
LEAFTHIEF
LEAFTHIEF
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0| Sneak Attack 1d6
2nd|
+2|
+0|
+3|
+0|Burrow 20ft,Tree Magic 1d6
3rd|
+3|
+1|
+3|
+1|Photorestoration
4th|
+4|
+1|
+4|
+1|Freedom of Movement 1/day, Leaf Scroll Focus
5th|
+5|
+1|
+4|
+1|Tree Magic 1d4, Sneak Attack 2d6 [/table]
Class Features
All of the following are Class Features of the leafthief prestige class.
Weapon and Armor Proficiency
Leafthieves gain no proficiency with any weapon or armor.
Sneak Attack
This ability, gained at 1st level, is like the rogue ability of the same name. The extra damage increases by +1d6 at the 5th level. If a leafthief gets a sneak attack bonus from another source the bonuses on damage stack.
Tree magic (Sp)
At level 2, a leafthief is given secret knowledge of leaf scrolls, giving her the power to use a spell-like ability (as the spell cast at twice your leafthief level). She can cast antiplant shell, blight, command plants, dimension door, longstrider, tree stride, tree shape, warp wood, or wood shape. Once the spell like abilty is used, another cannot be used for 1d6 rounds after the duration of last usage.
In order to use tree magic, a leafthief must have a leaf scoll in one of his hands. A leafthief does not need to activate the scroll like a spellcaster to use tree magic. Each time a leafthief uses tree magic, there is a 10% chance her leafscroll is utterly destroyed. A leafthief cannot use more than two leaf scrolls a day.
Leaf scrolls are small plants with one or two large leaves. A leaf scroll has AC 9, 1 hit point, hardness 0, and a break DC of 5. Creating a leafscroll requires a 24 hour ritual where 100g of materials is used and destroyed.
At the 5th level, a leafthief can use his tree magic every 1d4 rounds.
Burrow
At the 2nd level, as long as a leafthief holds a leaf scroll, she gains a burrow speed of 20 ft
Photorestoration (Su)
At level 3, whenever a leafthief is under a blight light (such as the sun on a sunny day, or the daylight spell) for at least 30 minutes, she heals 1 point of hit point damage and 1 point of ability damage each hour she remains in the light.
Leaf Scroll Focus
At the 4th level, a leafthief can add her leafthief levels to her caster levels of one previous existin arcane casting class. This does not gain addiitonal spells per day other grant any other benefit a character of that class would have gained.Once a class is chosen for this bonus, it cannot be reversed
Freedom of Movement (Sp)
At the 4th level, a leafthief is given more knowledge of stolen leaf scrolls, giving her the spell-like ability to use freedom of movement (as the spell cast at your character level) once per day.
Slippery Mind (Ex)
At 4th level, if a leafthief is affected by an enchantment and fails her saving throw, 1 round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. If it fails as well, the spell’s effects occur normally.
Hit Die
d6.
Requirements
To qualify to become a leafthief, a character must fulfill all the following criteria.
Base Attack Bonus
+3.
Skills
Hide 8 ranks, Survival 8 ranks
Feats
Dodge
Spells
Ability to cast 2nd-level arcane or divine spells.
Special
The character must not be sensitive to bright light.
Class Skills
The lefthief's class skills (and the key ability for each skill) are Escape Artist (Dex), Hide (Dex). Listen (Wis), Move Silently (Dex), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level
4 + Int modifier.
LEAFTHIEF
LEAFTHIEF
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0| Sneak Attack 1d6
2nd|
+2|
+0|
+3|
+0|Burrow 20ft,Tree Magic 1d6
3rd|
+3|
+1|
+3|
+1|Photorestoration
4th|
+4|
+1|
+4|
+1|Freedom of Movement 1/day, Leaf Scroll Focus
5th|
+5|
+1|
+4|
+1|Tree Magic 1d4, Sneak Attack 2d6 [/table]
Class Features
All of the following are Class Features of the leafthief prestige class.
Weapon and Armor Proficiency
Leafthieves gain no proficiency with any weapon or armor.
Sneak Attack
This ability, gained at 1st level, is like the rogue ability of the same name. The extra damage increases by +1d6 at the 5th level. If a leafthief gets a sneak attack bonus from another source the bonuses on damage stack.
Tree magic (Sp)
At level 2, a leafthief is given secret knowledge of leaf scrolls, giving her the power to use a spell-like ability (as the spell cast at twice your leafthief level). She can cast antiplant shell, blight, command plants, dimension door, longstrider, tree stride, tree shape, warp wood, or wood shape. Once the spell like abilty is used, another cannot be used for 1d6 rounds after the duration of last usage.
In order to use tree magic, a leafthief must have a leaf scoll in one of his hands. A leafthief does not need to activate the scroll like a spellcaster to use tree magic. Each time a leafthief uses tree magic, there is a 10% chance her leafscroll is utterly destroyed. A leafthief cannot use more than two leaf scrolls a day.
Leaf scrolls are small plants with one or two large leaves. A leaf scroll has AC 9, 1 hit point, hardness 0, and a break DC of 5. Creating a leafscroll requires a 24 hour ritual where 100g of materials is used and destroyed.
At the 5th level, a leafthief can use his tree magic every 1d4 rounds.
Burrow
At the 2nd level, as long as a leafthief holds a leaf scroll, she gains a burrow speed of 20 ft
Photorestoration (Su)
At level 3, whenever a leafthief is under a blight light (such as the sun on a sunny day, or the daylight spell) for at least 30 minutes, she heals 1 point of hit point damage and 1 point of ability damage each hour she remains in the light.
Leaf Scroll Focus
At the 4th level, a leafthief can add her leafthief levels to her caster levels of one previous existin arcane casting class. This does not gain addiitonal spells per day other grant any other benefit a character of that class would have gained.Once a class is chosen for this bonus, it cannot be reversed
Freedom of Movement (Sp)
At the 4th level, a leafthief is given more knowledge of stolen leaf scrolls, giving her the spell-like ability to use freedom of movement (as the spell cast at your character level) once per day.
Slippery Mind (Ex)
At 4th level, if a leafthief is affected by an enchantment and fails her saving throw, 1 round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. If it fails as well, the spell’s effects occur normally.