Kafana
2014-07-19, 03:30 AM
So the gloves cost 2.5k and have the following benefit: 3 charges/day, bonus energy damage with eldritch blasts (2d6/1, 3d6/2, 4d6/3)
The warlock's scepter costs 8.5k (rounded) and does the following: +1 light mace, 5 charges/day, bonus damage with eldritch blasts (1d6/1, 2d6/3, 4d6/5) and gives a +1 to the attack roll if it has charges.
Now, I understand that a +1 mace costs around 2.5k, but is the rest of the bonus really 6k? If it is, are the gloves really 2.5k?
The thing is, I understand that 5 charges per day is really a lot more versatile than 3, but in my mind you'd always keep 1 charge in, so that you can get the +1 AR bonus, so really you have 4 charges. This means that you'll do at most 4d6 damage, and you'll do 6d6 with the gloves (albeit no bonus on the AR). As far as I can see (and I could be wrong) once you remove the +1 mace part, the scepter and the gloves are the same thing, only one focuses more on versatility, while the other on damage.
Sure, the gloves add energy damage, but since you get to choose the type this can be an advantage (if you're fighting someone vulnerable to a certain element).
That being said, should the mace or the gloves get a price change?
The warlock's scepter costs 8.5k (rounded) and does the following: +1 light mace, 5 charges/day, bonus damage with eldritch blasts (1d6/1, 2d6/3, 4d6/5) and gives a +1 to the attack roll if it has charges.
Now, I understand that a +1 mace costs around 2.5k, but is the rest of the bonus really 6k? If it is, are the gloves really 2.5k?
The thing is, I understand that 5 charges per day is really a lot more versatile than 3, but in my mind you'd always keep 1 charge in, so that you can get the +1 AR bonus, so really you have 4 charges. This means that you'll do at most 4d6 damage, and you'll do 6d6 with the gloves (albeit no bonus on the AR). As far as I can see (and I could be wrong) once you remove the +1 mace part, the scepter and the gloves are the same thing, only one focuses more on versatility, while the other on damage.
Sure, the gloves add energy damage, but since you get to choose the type this can be an advantage (if you're fighting someone vulnerable to a certain element).
That being said, should the mace or the gloves get a price change?