ngilop
2014-07-19, 09:35 PM
Burning Dead
Size/Type: Medium Undead
Hit Dice: 8d12 (52 HP)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft.
Armor Class: 18 (+1 Dex, +7 natural)
Base Attack/Grapple: +4/+7
Attack: +7 claw 1d6+3 +1d4 fire
Full Attack: 2 claws 1d6 +3 +1d4 fire
Space/Reach: 5ft by 5ft
Special Attacks: Fire burst
Special Qualities: Undead, Damage Reduction 5/-, Fire Immunity, Resistances, See Invisible
Saves: Fort +2 Ref +3 Will +6
Abilities: Str 17, Dex 12, Con -, Int 3, Wis 10, Cha 1
Skills: Jump +8, Listen + 11. Spot +11
Feats: Altertness, Improved Initiative
Enviroment: Any
Organization: Solitary or band 3-9
Challange Rating: 5
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 9-14 HD (Medium)
Burning Dead are the cursed remains of those who have been burnt alive by fire, or the heat of desert or volcanic terrain. Looking very much as parched white skeletons with small flames atop the skulls and hands wreathed in eerie fire.
Burning dead are not brittle as their skeletal appearance would inidicate, very much the opposite. Baked in the fierce heat, the bones are tough and resistant to damage. Possessing a feral intelligence, they seek out spellcasters to slay in particular, knowing their own formidable defenses make them all but immune to most mundane attacks..
Combat
Burning Dead are faster and more alert than what one would expect from a typical skeleton, and much more aggressive. In combat it first launches an assault with its fire burst ability, then egages the foe with its impressive melee ability.
Fire Burst (Sp): As the spell Fireburst as a move action at will, but only once per round. Damage is 5d8 fire and the Burning Dead is immune to its own Fire Burst. Reflex save DC 14 halves the damage.
Fire Immunity (Ex): Burning dead are immune to fire damage.
Resistances (Ex): Burning dead suffer half damage from slashing and peircing attack (factored in before their damage reduction) They have resistance force and sonic (10)
See Invisible (Su): Burning Dead can continuously see invisibility as the spell.
Undead: An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.
Size/Type: Medium Undead
Hit Dice: 8d12 (52 HP)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft.
Armor Class: 18 (+1 Dex, +7 natural)
Base Attack/Grapple: +4/+7
Attack: +7 claw 1d6+3 +1d4 fire
Full Attack: 2 claws 1d6 +3 +1d4 fire
Space/Reach: 5ft by 5ft
Special Attacks: Fire burst
Special Qualities: Undead, Damage Reduction 5/-, Fire Immunity, Resistances, See Invisible
Saves: Fort +2 Ref +3 Will +6
Abilities: Str 17, Dex 12, Con -, Int 3, Wis 10, Cha 1
Skills: Jump +8, Listen + 11. Spot +11
Feats: Altertness, Improved Initiative
Enviroment: Any
Organization: Solitary or band 3-9
Challange Rating: 5
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 9-14 HD (Medium)
Burning Dead are the cursed remains of those who have been burnt alive by fire, or the heat of desert or volcanic terrain. Looking very much as parched white skeletons with small flames atop the skulls and hands wreathed in eerie fire.
Burning dead are not brittle as their skeletal appearance would inidicate, very much the opposite. Baked in the fierce heat, the bones are tough and resistant to damage. Possessing a feral intelligence, they seek out spellcasters to slay in particular, knowing their own formidable defenses make them all but immune to most mundane attacks..
Combat
Burning Dead are faster and more alert than what one would expect from a typical skeleton, and much more aggressive. In combat it first launches an assault with its fire burst ability, then egages the foe with its impressive melee ability.
Fire Burst (Sp): As the spell Fireburst as a move action at will, but only once per round. Damage is 5d8 fire and the Burning Dead is immune to its own Fire Burst. Reflex save DC 14 halves the damage.
Fire Immunity (Ex): Burning dead are immune to fire damage.
Resistances (Ex): Burning dead suffer half damage from slashing and peircing attack (factored in before their damage reduction) They have resistance force and sonic (10)
See Invisible (Su): Burning Dead can continuously see invisibility as the spell.
Undead: An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.