Silus
2014-07-21, 08:41 AM
Ok so I'm working on a handful of Prestige Classes for my little Homebrew setting, but I've never made a prestige class and I'm a bit stumped on exactly what abilities they ought to have.
Right so here's what I have so far:
The Queen's Guard: A magus based prestige class that increases the tanking ability and tacks on both buffing intervening ability (Based off the Devoted Defender prestige class from 3.5). A friend of mine suggested this ability: "Declare one person in a combat as your charge, and you get bonus weapon damage against creatures threatening them plus a bonus to spell penetration, their AC improves if you are adjacent to them (very small, like +1 or +2), and you can spend an arcane point to cast personal spells on them at range or at touch." In addition to some refluffed and possibly retooled abilities from the Devoted Defender, mostly In Harm's Way and possibly Deflect Attack. Heavy Armor would likely be a 1st level thing with progressively lower Arcane Spell Failure until a solid 0% at lvl 8 or 10.
Night Witch: A class required around flying (Based off WW2 Soviet Air Force group by the same name (http://en.wikipedia.org/wiki/Night_Witches)) either through natural means or via grafted wings (Fly spells need not apply). All I have for this is the requirements thus far would be 5 ranks in Fly and Stealth, a BaB of +5 and either natural or grafted wings. All I have for abilities would be a progressive increase in Fly Speed (Up to x2 "stock" speeds) and an increase in Flying Maneuverability (Good at lvl 5, maybe Perfect at lvl 10), Flying based feats every few levels (Death from Above, Flyby Attack, Hover, Wingover), a gradual increase/boost to Stealth while flying and the capstone maybe being allowing full-round actions to be taken while flying (So fly move + full attack or fly move + full round spell or the like).
Wyrm Hunter: Gunslinger/gun user Prestige Class based around taking out really big monsters with extra goodies vs constructs. I...don't have much for this beyond maybe extra damage, maybe precision damage or bonuses to called shots on monsters bigger than the PC/bigger than Medium?
Flesh Shaper: Graft Master, able to increase the bonuses of grafts and lower the general cost at the cost of having to specialize (As in the bonuses and cost reductions only affect one type of graft, like Undead or Construct). Can't really think of much for this that wasn't covered in the 3.5 Lords of Madness Prestige Class.
Principality Priest/ess: Cleric Prestige Class. The only thing I have for this is the capstone being full Lycanthrope status. Maybe a free domain, a lycanthrope "path" and social, preachy stuff? *Shrugs*
Suggestions and assistance would be greatly helpful, no matter how simple said assistance would be. Kinda floundering about on my own here :smallfrown:
Right so here's what I have so far:
The Queen's Guard: A magus based prestige class that increases the tanking ability and tacks on both buffing intervening ability (Based off the Devoted Defender prestige class from 3.5). A friend of mine suggested this ability: "Declare one person in a combat as your charge, and you get bonus weapon damage against creatures threatening them plus a bonus to spell penetration, their AC improves if you are adjacent to them (very small, like +1 or +2), and you can spend an arcane point to cast personal spells on them at range or at touch." In addition to some refluffed and possibly retooled abilities from the Devoted Defender, mostly In Harm's Way and possibly Deflect Attack. Heavy Armor would likely be a 1st level thing with progressively lower Arcane Spell Failure until a solid 0% at lvl 8 or 10.
Night Witch: A class required around flying (Based off WW2 Soviet Air Force group by the same name (http://en.wikipedia.org/wiki/Night_Witches)) either through natural means or via grafted wings (Fly spells need not apply). All I have for this is the requirements thus far would be 5 ranks in Fly and Stealth, a BaB of +5 and either natural or grafted wings. All I have for abilities would be a progressive increase in Fly Speed (Up to x2 "stock" speeds) and an increase in Flying Maneuverability (Good at lvl 5, maybe Perfect at lvl 10), Flying based feats every few levels (Death from Above, Flyby Attack, Hover, Wingover), a gradual increase/boost to Stealth while flying and the capstone maybe being allowing full-round actions to be taken while flying (So fly move + full attack or fly move + full round spell or the like).
Wyrm Hunter: Gunslinger/gun user Prestige Class based around taking out really big monsters with extra goodies vs constructs. I...don't have much for this beyond maybe extra damage, maybe precision damage or bonuses to called shots on monsters bigger than the PC/bigger than Medium?
Flesh Shaper: Graft Master, able to increase the bonuses of grafts and lower the general cost at the cost of having to specialize (As in the bonuses and cost reductions only affect one type of graft, like Undead or Construct). Can't really think of much for this that wasn't covered in the 3.5 Lords of Madness Prestige Class.
Principality Priest/ess: Cleric Prestige Class. The only thing I have for this is the capstone being full Lycanthrope status. Maybe a free domain, a lycanthrope "path" and social, preachy stuff? *Shrugs*
Suggestions and assistance would be greatly helpful, no matter how simple said assistance would be. Kinda floundering about on my own here :smallfrown: