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Toutatis
2014-07-21, 11:48 PM
Evening all, recently a game I am playing in hit level five which for a psion like myself access to level three powers. After looking them all over I settled upon 'Time Hop' as a power I can have a lot of fun with when suddenly a horrible, horrible thought came to my mind... but to see where I am going with this here is how the power is detailed via the books:

Time Hop
Discipline Psychoportation
Level Psion/Wilder 3

MANIFESTING
Display Auditory and visual
Manifesting Time 1 standard action

EFFECT
Range Close (25 ft. + 5 ft./2 levels)
Targets One Medium or smaller creature, or one object weighing 300 lb. or less
Duration 1 round/level; see text
Saving Throw Will negates; Power Resistance Yes
Power Points 5

DESCRIPTION
The subject of the power hops forward in time 1 round for every manifester level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject’s point of view, no time has passed at all.

In each round of the power’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this power ends.

If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.

Augment You can augment this power in one or both of the following ways.

For every 2 additional power points you spend, you can affect a creature of one size category larger, or double the weight of an object to be affected.
For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

Now the part that has me feeling downright evil is this: The power basically says any one object weighing up to three-hundred pounds (plus modifications, etc.) is transported a number of rounds into the future equal to your manifester level. So if I can be creative with what I send forward like oh say the air in a given area into the future would that in turn create a vacuum effect for those rounds the air in the area is displaced (the physical implications are terrifying to think about) and what would happen when that air reappeared? Would the sudden appearance of the air within the now filled vacuum cause an explosion due to air-pressure changes or simply dissipate?

Sayt
2014-07-22, 12:54 AM
I think you'd have to sell your gm on the idea that a specific volume of atmosphere is 'an object', which seems like... a tough sell.

Hazrond
2014-07-22, 01:03 AM
I think you'd have to sell your gm on the idea that a specific volume of atmosphere is 'an object', which seems like... a tough sell.

RAW it fails because air isnt one object its thousands of tiny ones

jiriku
2014-07-22, 02:20 AM
While you can't teleport a mass of air, there is still potential for mayhem. You could time hop the keystone of an arch, causing it to collapse, the arming pin on a kobold's dither bomb, causing it to explode, a cleric's holy symbol, preventing him from casting many cleric spells, a fighter's weapon, disarming him, any sort of container of fluid, causing the fluid to pour out everywhere, the lock on a door, allowing it to be opened easily or letting you peer through the hole to see what's on the other side, a plank on a ship, causing it to spring a large leak, a table, causing all objects on the table to crash to the floor, someone's clothes, making you a hit at parties.

The beauty of it is that for applications where the object is unattended, success is automatic.