Shrew
2007-03-02, 08:42 AM
Still a work in progress, but here is the idea. I have noticed that shields are underpowered in DND. I am trying to find ways to make this better. After all a shield should be your best defense method.
PREREQ:
BAB +5
Prof. with all shield types
Combat Expertise
Combat Relexes
Improved Shield Bash
Level 1:
Shield focus= +1 to AC while using a shield, +2 to AC while fighting next to ally
Stand your Ground= You are considered one size category larger when determining trip, bullrush, knockback, or any other attempt to move you from your position.
Level 2:
Cover You= May sacrifice your shield bonus to "cover" any ally next to you. Add your shield AC to thier AC for one round.
Greater Shield Bash= May gain a free trip attack on all successful shield bash attempts. If you do not trip enemy, it can not try to trip you until it's next turn.
Level 3:
Counter Stike= Make one attack of opportunity against any enemy that has attempted to strike you. Usable once per day
Level 4:
Improved Shield Focus= Any BAB lost when using Combat Expertise add 2 points to AC for each 1 lose of BAB. This is still consodered a shield bonus to AC
Level 5:
Counter Strike 2 times per day
Level 6:
Line Flanking= When you and an ally are fighting side by side you can distact your opponet granting both of you flanking.
Level 7:
Counter Strike usable 3 times per day
Level 8:
Flanking Counter Strike= May use counter strike to gain an attack of opportunity against an opponet that has attempted a hit at either yourself or an ally that is considered flanking that enemy.
Level 9:
Counter Strike usable 4 times a day
Level 10:
Greater Shield Focus= 3 time per day may use your shield for cover against any attack that allows a reflex save. Add your shield bonus to this saving throw.
PREREQ:
BAB +5
Prof. with all shield types
Combat Expertise
Combat Relexes
Improved Shield Bash
Level 1:
Shield focus= +1 to AC while using a shield, +2 to AC while fighting next to ally
Stand your Ground= You are considered one size category larger when determining trip, bullrush, knockback, or any other attempt to move you from your position.
Level 2:
Cover You= May sacrifice your shield bonus to "cover" any ally next to you. Add your shield AC to thier AC for one round.
Greater Shield Bash= May gain a free trip attack on all successful shield bash attempts. If you do not trip enemy, it can not try to trip you until it's next turn.
Level 3:
Counter Stike= Make one attack of opportunity against any enemy that has attempted to strike you. Usable once per day
Level 4:
Improved Shield Focus= Any BAB lost when using Combat Expertise add 2 points to AC for each 1 lose of BAB. This is still consodered a shield bonus to AC
Level 5:
Counter Strike 2 times per day
Level 6:
Line Flanking= When you and an ally are fighting side by side you can distact your opponet granting both of you flanking.
Level 7:
Counter Strike usable 3 times per day
Level 8:
Flanking Counter Strike= May use counter strike to gain an attack of opportunity against an opponet that has attempted a hit at either yourself or an ally that is considered flanking that enemy.
Level 9:
Counter Strike usable 4 times a day
Level 10:
Greater Shield Focus= 3 time per day may use your shield for cover against any attack that allows a reflex save. Add your shield bonus to this saving throw.