prufock
2014-07-22, 08:58 AM
I'm planning an all bard campaign to take place later in the year. Details in the spoiler.
The PCs are all bards that have formed a troupe in hopes of making it big. Each bard should focus on a different instrument as well as different "bardic focus," such as a primary spellcaster bard, face bard, healer bard, melee, ranged, etc. They start at level 1 trying to secure their first big gig (a local tavern, whoopieee!) eventually gaining levels (probably to 6) and hoping to make the big time... playing at the castle for the royals. In between they have to deal with all the pitfalls of a musician's life (shady bookers, no money for rent, in-fighting, lead singer disease) as well as more fantasy-type adventures and Scooby Doo-esque mysteries!
I would like to introduce some sort of variant add-on rule - like action points, force points, conviction. As an example with a different theme, I have a "weird west" setting in which each player gets 2 poker chips, which they can cash in to draw a card from a standard deck (plus 2 jokers). Each card does something different, from adding the number on the card to auto-success or auto-failure.
I would like something similar, but with a musical theme. It should require no actual musical talent, but relate to musical theory or terminology in some way. All suggestions are welcome. The more creative the better!
(I'm also considering using a tweak on the Event-Based Reputation variant whereby the PCs earn rep but have to spend it to use it - ie it is a consumable resource).
Thanks in advance.
The PCs are all bards that have formed a troupe in hopes of making it big. Each bard should focus on a different instrument as well as different "bardic focus," such as a primary spellcaster bard, face bard, healer bard, melee, ranged, etc. They start at level 1 trying to secure their first big gig (a local tavern, whoopieee!) eventually gaining levels (probably to 6) and hoping to make the big time... playing at the castle for the royals. In between they have to deal with all the pitfalls of a musician's life (shady bookers, no money for rent, in-fighting, lead singer disease) as well as more fantasy-type adventures and Scooby Doo-esque mysteries!
I would like to introduce some sort of variant add-on rule - like action points, force points, conviction. As an example with a different theme, I have a "weird west" setting in which each player gets 2 poker chips, which they can cash in to draw a card from a standard deck (plus 2 jokers). Each card does something different, from adding the number on the card to auto-success or auto-failure.
I would like something similar, but with a musical theme. It should require no actual musical talent, but relate to musical theory or terminology in some way. All suggestions are welcome. The more creative the better!
(I'm also considering using a tweak on the Event-Based Reputation variant whereby the PCs earn rep but have to spend it to use it - ie it is a consumable resource).
Thanks in advance.