spikeof2010
2014-07-23, 12:12 AM
Currently, reading up on Ars Magica. I am only up to virtues, but I know about the magic system in that game. I love me some freeform :p. I saw this (http://www.minmaxboards.com/index.php?topic=37) and I was really interested, so I plan to rework it.
Spellshaper
HD:d6
BAB:1/2
CSpellshaper
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+0
+0
+2
1st Level Arcana, Arcana
2nd
+1
+0
+0
+3
3rd
+1
+1
+1
+3
2nd Level Arcana
4th
+2
+1
+1
+4
5th
+2
+1
+1
+4
3rd Level Arcana
6th
+3
+2
+2
+5
7th
+3
+2
+2
+5
4th Level Arcana
8th
+4
+2
+2
+6
9th
+4
+3
+3
+6
5th Level Arcana
10th
+5
+3
+3
+7
Combined Arcana
11th
+5
+3
+3
+7
6th Level Arcana
12th
+6/+1
+4
+4
+8
13th
+6/+1
+4
+4
+8
7th Level Arcana
14th
+7/+2
+4
+4
+9
15th
+7/+2
+5
+5
+9
8th Level Arcana
16th
+8/+3
+5
+5
+10
17th
+8/+3
+5
+5
+10
9th Level Arcana
18th
+9/+4
+6
+6
+11
19th
+9/+4
+6
+6
+11
10th level Arcana
20th
+10/+5
+6
+6
+12
Arcana (Sp): A spellshaper has the ability to perform spell-like abilities known as arcana. Unless otherwise specified an arcana functions like a certain mundane action, except that he uses his Charisma score in place of his Strength score, and his Intelligence score in place of his Dexterity score. He has knowledge of a number of arcana equal to his class level, plus 2 more at first level, usable at will. He may change his known arcana whenever he gains a level.
Combined Arcana (Sp): At 10th level, the spellshaper may use two base effects.
Arcana Effects:
The spellshaper constructs arcana by combining effects with a total level equal to half his spellshaper level or less (minimum 1). Some effects are marked as Base effects - each arcana must possess exactly one base effect.
0th Level Arcana
Attack (Base): Perform a melee attack dealing damage as if you wielded a longsword in one hand. For every two spellshaper levels you gain a +1 bonus on the attack roll.
Carry (Base): One item floats alongside you. You may carry a total weight of items equal to your normal carrying capacity (determined using Charisma in place of Strength).
Skill, Active (Base): Select one skill. You make an active check in that skill as a standard action, with no penalty for rushing. You gain a +1 bonus on this check per two spellshaper levels.
Skill, Passive (Base): Select one skill. As a standard action you may grant yourself a +1 bonus on passive checks with that skill per two spellshaper levels for 24 hours.
1st Level Arcana
Acid (Elemental): All damage dealt by the action becomes acid damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Close (Range) : An action which could normally be performed at touch range is instead performed at Close range (25ft +5ft per caster level).
Cold (Elemental): All damage dealt by the action becomes cold damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Electric (Elemental): All damage dealt by the action becomes electric damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Fire (Elemental): All damage dealt by the action becomes fire damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
2nd Level Arcana
Empower (Metamagic): All damage dealt by the action is increased by +50%.
Medium (Range): An action which could normally be performed at touch range is instead performed at Medium range (100ft +10ft per caster level).
Sonic (Elemental): All damage dealt by the action becomes sonic damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Push (Base): You may push a target away from you, to a maximum of 5' per 2 Spellshaper levels. If the target hits an obstacle, they take 1d6 damage.
3rd Level Arcana
Dispel (Base): You may create a dispel magic effect. Use your ranks in Spellcraft in place of your caster level, with no cap.
Flight (Base): You gain a fly speed equal to half your land speed with good maneuverability.
Force (Elemental): All damage dealt by the action becomes force damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Long (Range): An action which could normally be performed at touch range is instead performed at Long (400ft +40ft per caster level).
4th Level Arcana
Quicken (Casting): You may perform the action as a swift action.
5th Level Arcana
Area (Shape): Your spell effects everyone within 5' per 5 class levels.
Spellshaper
HD:d6
BAB:1/2
CSpellshaper
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+0
+0
+2
1st Level Arcana, Arcana
2nd
+1
+0
+0
+3
3rd
+1
+1
+1
+3
2nd Level Arcana
4th
+2
+1
+1
+4
5th
+2
+1
+1
+4
3rd Level Arcana
6th
+3
+2
+2
+5
7th
+3
+2
+2
+5
4th Level Arcana
8th
+4
+2
+2
+6
9th
+4
+3
+3
+6
5th Level Arcana
10th
+5
+3
+3
+7
Combined Arcana
11th
+5
+3
+3
+7
6th Level Arcana
12th
+6/+1
+4
+4
+8
13th
+6/+1
+4
+4
+8
7th Level Arcana
14th
+7/+2
+4
+4
+9
15th
+7/+2
+5
+5
+9
8th Level Arcana
16th
+8/+3
+5
+5
+10
17th
+8/+3
+5
+5
+10
9th Level Arcana
18th
+9/+4
+6
+6
+11
19th
+9/+4
+6
+6
+11
10th level Arcana
20th
+10/+5
+6
+6
+12
Arcana (Sp): A spellshaper has the ability to perform spell-like abilities known as arcana. Unless otherwise specified an arcana functions like a certain mundane action, except that he uses his Charisma score in place of his Strength score, and his Intelligence score in place of his Dexterity score. He has knowledge of a number of arcana equal to his class level, plus 2 more at first level, usable at will. He may change his known arcana whenever he gains a level.
Combined Arcana (Sp): At 10th level, the spellshaper may use two base effects.
Arcana Effects:
The spellshaper constructs arcana by combining effects with a total level equal to half his spellshaper level or less (minimum 1). Some effects are marked as Base effects - each arcana must possess exactly one base effect.
0th Level Arcana
Attack (Base): Perform a melee attack dealing damage as if you wielded a longsword in one hand. For every two spellshaper levels you gain a +1 bonus on the attack roll.
Carry (Base): One item floats alongside you. You may carry a total weight of items equal to your normal carrying capacity (determined using Charisma in place of Strength).
Skill, Active (Base): Select one skill. You make an active check in that skill as a standard action, with no penalty for rushing. You gain a +1 bonus on this check per two spellshaper levels.
Skill, Passive (Base): Select one skill. As a standard action you may grant yourself a +1 bonus on passive checks with that skill per two spellshaper levels for 24 hours.
1st Level Arcana
Acid (Elemental): All damage dealt by the action becomes acid damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Close (Range) : An action which could normally be performed at touch range is instead performed at Close range (25ft +5ft per caster level).
Cold (Elemental): All damage dealt by the action becomes cold damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Electric (Elemental): All damage dealt by the action becomes electric damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Fire (Elemental): All damage dealt by the action becomes fire damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
2nd Level Arcana
Empower (Metamagic): All damage dealt by the action is increased by +50%.
Medium (Range): An action which could normally be performed at touch range is instead performed at Medium range (100ft +10ft per caster level).
Sonic (Elemental): All damage dealt by the action becomes sonic damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Push (Base): You may push a target away from you, to a maximum of 5' per 2 Spellshaper levels. If the target hits an obstacle, they take 1d6 damage.
3rd Level Arcana
Dispel (Base): You may create a dispel magic effect. Use your ranks in Spellcraft in place of your caster level, with no cap.
Flight (Base): You gain a fly speed equal to half your land speed with good maneuverability.
Force (Elemental): All damage dealt by the action becomes force damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Long (Range): An action which could normally be performed at touch range is instead performed at Long (400ft +40ft per caster level).
4th Level Arcana
Quicken (Casting): You may perform the action as a swift action.
5th Level Arcana
Area (Shape): Your spell effects everyone within 5' per 5 class levels.