Daws2727
2014-07-23, 01:14 PM
Hunter
The hunter is a class with a variety of skills on and off the battlefield, and an expert at crafting traps and enchanting special arrows. The hunter is also unique because it fills two roles, it is part leader and part controller.
Note: The hunter's features may seem a bit OP but his attack powers are weaker than other classes' powers.
Hunter
Role: Leader/Controller. You fill a variety of roles on the battlefield with a unique and resourceful style of fighting
Power Source: Martial/Primal. You use some primal magic but also train with weapons
Armor Proficiency: Hide
Weapon Proficiency: Bows, Light Blades, Axes, Hand Crossbow
Bonus to Defense: +1 WILL, +1 REF
HP at 1st Lvl: 12+CON
HP/lvl. Gained: 5
Healing Surges/ Day: 6+CON mod.
Trained Skills: Any 5
Build Options: Trapper, Healer, Bowman
Class Features: Healer's Help, Trapper's Craft, Nature's Wisdom, Hunter's Feet, Hunter's Focus
Hunter's Focus: Pick one class feature to specialize in
Healer's Help: Minor, 2/Encounter, Melee touch
Target may spend a healing surge
Hunter's Focus: +1d4 and WIS mod. HP
Trapper's Craft: Gain "Trapper" and "Enchanter" feats*
Hunter's Focus: Also gain "Potioner"
Nature's Wisdom: Gain "Ritual Caster" feat and get 2 rituals of your level or lower every 5 levels (starting at level 1)
Hunter's Feet: +1 speed and stealth
That is all the features and stats, I'm not gonna include a list of powers because that would just take way too long.
Please give me ideas, criticism, and praise to help me improve this developing class. Also some of the things mentioned in this description, particularly in Trapper's Craft, were other homebrew rules by me, and if you want to know I could tell you a bit about those.
The hunter is a class with a variety of skills on and off the battlefield, and an expert at crafting traps and enchanting special arrows. The hunter is also unique because it fills two roles, it is part leader and part controller.
Note: The hunter's features may seem a bit OP but his attack powers are weaker than other classes' powers.
Hunter
Role: Leader/Controller. You fill a variety of roles on the battlefield with a unique and resourceful style of fighting
Power Source: Martial/Primal. You use some primal magic but also train with weapons
Armor Proficiency: Hide
Weapon Proficiency: Bows, Light Blades, Axes, Hand Crossbow
Bonus to Defense: +1 WILL, +1 REF
HP at 1st Lvl: 12+CON
HP/lvl. Gained: 5
Healing Surges/ Day: 6+CON mod.
Trained Skills: Any 5
Build Options: Trapper, Healer, Bowman
Class Features: Healer's Help, Trapper's Craft, Nature's Wisdom, Hunter's Feet, Hunter's Focus
Hunter's Focus: Pick one class feature to specialize in
Healer's Help: Minor, 2/Encounter, Melee touch
Target may spend a healing surge
Hunter's Focus: +1d4 and WIS mod. HP
Trapper's Craft: Gain "Trapper" and "Enchanter" feats*
Hunter's Focus: Also gain "Potioner"
Nature's Wisdom: Gain "Ritual Caster" feat and get 2 rituals of your level or lower every 5 levels (starting at level 1)
Hunter's Feet: +1 speed and stealth
That is all the features and stats, I'm not gonna include a list of powers because that would just take way too long.
Please give me ideas, criticism, and praise to help me improve this developing class. Also some of the things mentioned in this description, particularly in Trapper's Craft, were other homebrew rules by me, and if you want to know I could tell you a bit about those.