Daws2727
2014-07-24, 12:22 PM
I don't know if this is the case for you, but when I'm DMing I constantly see that healing surges and resting are a little OP, so I made a weekly system.
In the weekly system, you start the week with 4 action points, 4 second winds, and your normal surges/day. When you take an extended rest, you may spend healing surges, but you only regain 1 surge. Also, because my players would always do one encounter then call it a night, milestones now work by the week, so if the PCs play one encounter, rest, then go fight again the next day, they still get a milestone. When you get a milestone, you regain 1 action point, 1 second wind, and 2 surges.
Now for daily powers. Since, as I noted above, my players would play i encounter a day, their daily powers were basically encounter powers. For this, I decided that you can regain all your daily powers every second rest, or regain half your powers rounded up every rest.
I could really use a lot of input, as this system is fairly strange and original, so I need to know what other players think about it. Please remember that this is 4e.
In the weekly system, you start the week with 4 action points, 4 second winds, and your normal surges/day. When you take an extended rest, you may spend healing surges, but you only regain 1 surge. Also, because my players would always do one encounter then call it a night, milestones now work by the week, so if the PCs play one encounter, rest, then go fight again the next day, they still get a milestone. When you get a milestone, you regain 1 action point, 1 second wind, and 2 surges.
Now for daily powers. Since, as I noted above, my players would play i encounter a day, their daily powers were basically encounter powers. For this, I decided that you can regain all your daily powers every second rest, or regain half your powers rounded up every rest.
I could really use a lot of input, as this system is fairly strange and original, so I need to know what other players think about it. Please remember that this is 4e.