View Full Version : Original System Legacy tabletop [ a working title]

2014-07-24, 10:35 PM
I have been working on full fledged independent RPG Tabletop game in the style of DnD, Wod, and others for the past year in my spare time. While system design is intended to be GURPs like, ie universe and modular; Its default setting will have themes and styles akin to sci-fi, fantasy with influences from: The Last Airbender, Firefly, Full-Metal Brotherhood, Cthulhu, and others.
One of my core goals is to have a deep AND fast(er) combat system that prioritizes meaningful team interaction. As well as open ended character builder and some of my answers to things that can make tabletop gaming a chore or unfun.
In this link (https://docs.google.com/document/d/1H2-LxQwumaJYtEx8Mjba8EC5p85t2sXpoDd-2HCuAdE/edit) you will find a table of contents that I have prepared for viewing. Inside are links to content that are complete or mostly complete that hopefully give you an idea of what I'm shooting for. On the second page you will see an outline of my progress and outline of planned content. On that note I would like to address my concerns and hopes:

*** I'm afraid that the system is over-complicated or unclear are there mechanics that you donít understand or could be simplified.
*** While this system has been heavily scrutinized by me and some friends, however it has never been playtested, because I have not made all necessary content needed to play, mostly equipment and some combat interactions.
*** IF you donít want to slog through the whole thing here are the things I'm most proud of: Secondary Attributes [Damage, Size, Dodge (https://docs.google.com/document/d/128uMqirFlkcBg5qYqbCOc4fogIxLqMDFfR6eMT5tn-M/edit)], Clash [ it is a substitute for the horrors of grappling, on the 3rd page (https://docs.google.com/document/d/1bBdOHTf55uVCDaIdTw-lFHKo091vVVo1xjpmH3bEnFw/edit)], and Elemental Disciplines [my favorite is Order (https://docs.google.com/document/d/1LJf_h7zfgx0JkOKXz7d9GCDGz2CZ9m5APLRaHCDRlxc/edit)].

I am very excited to see what you have to say, and thank you in advance for any and all feedback.