Marcotic
2007-03-02, 07:48 PM
This is my attempt to make taking 20 levels of sorceror a good decision, but im worried that this will mean no wizards. I think the main breaking point may be the Inspired Spell, but checking things through, the ability is only usable once or twice a day at the highest level, so maybe not. Inspired spell is designed to make a sorceror capable of fufilling the magic tool boxness of the wizard.
Sorcerer Every thing is the same except where noted.
Arcane Inspiration Pool
This is a pool that a sorcerer draws his special abilities from. He gains this pool at 1rst level, and it is composed of 4 points. For each level of sorcerer he takes he gains an additional 1 point. Points are recharged whenever his spells are recharged
Inspired Metamagic
At 1rst level the sorcerer can attempt to use a metamagic feat that he doesn't quite know. He can choose 2 metamagic feats at 1rst level and gains an additional one at 5th 10th 15th and 20th level. He must qualify for any Inspired Metamagic feat. If he later gains one of his Inspired Metamagic as a regular metamagic feat, then he may substitute one of his Inspired Metamagic feats for another. Inspired metamagic feats only count as a prerequisit for other feats.
As a full round action he can put any of these Metamagic feats on a spell, as though he knew it fully. He must succeed a sorcerer level check dc= 10 plus spell level + level increase, or the spell fizzles, using up one spell slot as though it they were lost due to failed concentration. This ability costs him 1 point per spell level increase, and there must be at least spells of the appropriate level available for consumption.
For example, if his silencing a fireball a 3rd level spell with a level increaser of +1, the dc would be 19, further it would cost him 1 point of AI because Silent spell increases the level by. If this spell fails, either through a bad inspired metamagic check or a failed concentration check, he loses two spell slots of 4th level for that day.
Practiced Metamagic
At 5th level the sorcerer gains the ability to cast metamagic spells without increasing their casting time. Using this ability uses 1 from the AI pool. If used with inspired metamagic, the cost of AI points are added together.
Inspired Spell
At 4th level, a sorcerer can cast a spell that isn't on his list of spells known, (it must still be in the sorcerer/wizard spell list) the spell must be of 2 levels lower then his highest level spell. Further the spell have a casting time no greater then one full round action. The casting time automatically changes to 10 minutes.
You must make a sorcerer level check = to 15 plus spell level, or the casting fails, using 1 spell of that level.
Said spell would take up 1 spell per day of that level. (So a sorcerer casting fireball with this method would lose a spell 3rd level slot) Using ability depletes his AI pool by 2 per spell level (0 level spells use 1 point). This ability cannot be combined with the Inspired Metamagic, or any type of metamagic. This ability cannot be used in item creation. This ability uses 2 AI points per spell level
Notes, You may never take 10 or 20 on any of these checks, though a natural one is not an automatic failure.
Sorcerer Every thing is the same except where noted.
Arcane Inspiration Pool
This is a pool that a sorcerer draws his special abilities from. He gains this pool at 1rst level, and it is composed of 4 points. For each level of sorcerer he takes he gains an additional 1 point. Points are recharged whenever his spells are recharged
Inspired Metamagic
At 1rst level the sorcerer can attempt to use a metamagic feat that he doesn't quite know. He can choose 2 metamagic feats at 1rst level and gains an additional one at 5th 10th 15th and 20th level. He must qualify for any Inspired Metamagic feat. If he later gains one of his Inspired Metamagic as a regular metamagic feat, then he may substitute one of his Inspired Metamagic feats for another. Inspired metamagic feats only count as a prerequisit for other feats.
As a full round action he can put any of these Metamagic feats on a spell, as though he knew it fully. He must succeed a sorcerer level check dc= 10 plus spell level + level increase, or the spell fizzles, using up one spell slot as though it they were lost due to failed concentration. This ability costs him 1 point per spell level increase, and there must be at least spells of the appropriate level available for consumption.
For example, if his silencing a fireball a 3rd level spell with a level increaser of +1, the dc would be 19, further it would cost him 1 point of AI because Silent spell increases the level by. If this spell fails, either through a bad inspired metamagic check or a failed concentration check, he loses two spell slots of 4th level for that day.
Practiced Metamagic
At 5th level the sorcerer gains the ability to cast metamagic spells without increasing their casting time. Using this ability uses 1 from the AI pool. If used with inspired metamagic, the cost of AI points are added together.
Inspired Spell
At 4th level, a sorcerer can cast a spell that isn't on his list of spells known, (it must still be in the sorcerer/wizard spell list) the spell must be of 2 levels lower then his highest level spell. Further the spell have a casting time no greater then one full round action. The casting time automatically changes to 10 minutes.
You must make a sorcerer level check = to 15 plus spell level, or the casting fails, using 1 spell of that level.
Said spell would take up 1 spell per day of that level. (So a sorcerer casting fireball with this method would lose a spell 3rd level slot) Using ability depletes his AI pool by 2 per spell level (0 level spells use 1 point). This ability cannot be combined with the Inspired Metamagic, or any type of metamagic. This ability cannot be used in item creation. This ability uses 2 AI points per spell level
Notes, You may never take 10 or 20 on any of these checks, though a natural one is not an automatic failure.