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View Full Version : Tier 4 (maybe 3) definitively beats tier 1?



Devigor
2014-07-25, 09:51 AM
So I have seem continuously on these forums about wizards being overpowered, even for a tier 1 class; or to be put simply, linear fighter, quadratic wizard. I have pitted a wizard 10/incantatrix 10 with some optimization tricks to enhance spellcraft to relatively high numbers against my optimized fighter 10/rogue 2/ranger 1/horizon walker 7 build (not for tripping, just for teleporting and a few goodies) and the fighter tore the wizard to shreds every time. The wizard went first almost every time. The DC's were pretty high, but the fighter had high saves (and evasion, just in case). Thus, it ended up with the wizard starting off using stoneskin, then greater luminous armor, then some other crud, eventually using greater teleport to go close to his dimension locked home. The fighter still won, sort of... So... Any ideas of either A) what went wrong, or B) what went right?

Note 1: I did in fact allow a 3 round buffing/enhancing time. The wizard has too many spells to cast in those 3 rounds, but still, I didn't cheat the wizard.

Note 2: Ability scores at level 20 for the wizard and fighter;
Wiz- Str 10, Dex 30, Con 22, Int 36, Wis 18, Cha 10
Ftr- Str 33, Dex 35, Con 17, Int 12, Wis 32, Cha 10

ddude987
2014-07-25, 10:04 AM
A level 20 wizard with incantatrix can persist spells all day for no cost, incantatrix + persistant spell, so the 3 rounds dont matter to buffing for the wizard. What spells was the wizard casting? Force cage is a no save spell the fighter just gets stuck ggnore. What school(s) did the wizard ban?

Aracor
2014-07-25, 10:08 AM
Why was the wizard casting a spell that lasts all day (Greater Luminous Armor) seconds before the fight? Any spells that last hours/level should be assumed to be up literally all of the time. The "buff rounds" should be for shorter duration spells.

~Aracor

Telonius
2014-07-25, 10:09 AM
What spells did you open your combat round with?

So the Wizard's going first. Time Stop, Assay Spell Resistance (if the Fighter has SR, and if the spell is available) as a swift action, Dimensional Lock (centered in the square next to the fighter) for the first round of apparent time, Forcecage for the second round of apparent time. That's the minimum you get, if you roll a 1 on Time Stop. The opponent is now trapped in a small space, inside of an area that bars extradimensional travel. The fighter should be pretty hosed.

Story
2014-07-25, 10:09 AM
Why on earth would you use Stoneskin when Heart of Stone is available?

Anyway, what spells were you persisting? Foresight and Shapechange is a good start. Add Bite of the Werex and Wraithstrike for gishing. Plus maybe Greater Invisibility, and Greater Blinking, and a Fell Drain Cloud of Knives for extra fun.

How is the Fighter beating you when you're a better Fighter than he could ever be?


It sounds like the problem is that you don't know how to play a Wizard. And that's not even getting into the tricks that people like Tippy might use.

Vaz
2014-07-25, 10:27 AM
Why is the Wizard not using Astral Projection to fight him, so that even if he loses, he doesn't really?

Why is the Wizard not using Summons or Called creatures?

Renen
2014-07-25, 10:28 AM
If a lvl 20 wizard lost to a non-caster, you clearly did something wrong.
Just cast a tonn of no save just die spells.
How about twinned repeating fell drain sonic snap, and quickened twinned repeating fell drain sonic snap. for a tonn of lost levels a round

MirddinEmris
2014-07-25, 10:31 AM
Could you please clarify what spell did you cast?

Renen
2014-07-25, 11:10 AM
he probably just spammed fireball

Devigor
2014-07-25, 11:13 AM
Great questions and answers. I did have some spells count as pre-cast for this 1v1, such as a persisted imp. shield, contingencies, etc. The exact list escapes me, and is too long for me to type in on my phone without going nuts. I did take into account that there are some sos/sod spells that he would not be able to get out of easily, but MIC, all of the splatbooks, and infinite loot (which all characters should have found a way to do by this level) give him a nice boost. Forcecage doesn't stop his horizon walker teleport, does it? Also, as for the capabilities, a fighter may not have all of the utility, but there is little that he couldn't take care of in some way. Ironically, the fighter thinks more outside-the-box than the wizard to come up with solutions, but whatevs. The wizard had about every spell he could persist on him; similarly, the fighter has some perma-buff and persist-buff spells, too. I don't think I ever see a high level character that can't get spells on him somehow (which may defeat the balance of this entire situation, as some of the 1v1 has been tilted by another caster, but this *is* 3.5). Also, I took "winning" in this case to mean the fighter doesn't get torn to shreds. The wizard certainly doesn't get hurt unless he wants to, but he similarly can't overcome the fighter's defenses, mostly due to the lack of spells that don't allow saves or SR while still doing something great.

An additional facet of this situation that could be a big deal is the spells I have available. I use the D&D tools website, but I only look at what I have, except when I want to know the source of something-or-other. Generally I am limited to the Player's Handbook, and a few splatbooks I own, but no Spell Compendium or such.

The wizard gave up illusion and evocation. However, I dislike being bereft of some particularly juicy spells out of the crappy lists, so he has the netherese feats to get those entire schools back. This opens another question with the limited feats: is it possible to use a metamagic feat from an item to enhance a spell using metamagic effect? For instance, could you use a custom item that grants persistent spell (similarly to a bow that grants precise shot) with the incantatrix feature? I would assume so, as a fighter can use the aforementioned bow with its precise shot feature.

Psyren
2014-07-25, 11:14 AM
Tiers aren't about arena-based head to head combat. They are about ability to defeat a wide variety of situations.

I really wish more people understood this. This game is simply not designed for PvP and thus is terrible at it.

Devigor
2014-07-25, 11:16 AM
The fighter has immunity to a list of things with his items (I don't understand why anyone ever gets magic weapons with anything besides a +2 bonus, I *always* hit, even against this beefed wizard), so the negative levels thing (and a few other hobbitsy trickses) won't work.

Renen
2014-07-25, 11:18 AM
Dimensional Anchor to stop teleport.
Time stop for more buff time.
Maze spell to give even MORE time to buff and summon.
After fighter finally succeeds on the DC20 INT check to escape maze, he is met by a horde of summoned and gated monsters. I am more familiar with PF summon monster list, jsut because i havent done a dedicated summoner in 3.5 in a long time. But I am sure there is some monster that you can summon in BULK that has a save or die SLA. Just have like 50 of them, and have them all use it on the fighter. he will eventually roll a 1.

And if by lvl 20 a wizard is having trouble with SR, then there's something terribly terribly wrong.

YOU WIN!


Edit: You ALWAYS hit?
Even against contingency teleport as soon as you get close to a wizard?
Even against abrupt jaunt wizard?
Even against wings of cover that can be gotten with some shenanigans?
Even against wizard having multiple illusions (Greater Mirror Image) giving miss chance, wizard being in total concealment, invisible, and ethereal?
Even against a wizard with all the above, that has Mystic Shield which negates your weapon's magical properties, like being able to hit etherial and so on?
And do you deal enough damage?
Against a wizard that is polymorphed into something with obscene CON score?

The Insanity
2014-07-25, 11:21 AM
I really wish more people understood this. This game is simply not designed for PvP and thus is terrible at it.
I guess you never fight NPCs?

Devigor
2014-07-25, 11:27 AM
@Psyren:
I do understand it isn't meant for PVP. That is why the Wizard is an NPC, and the Fighter is my PC. ;D But seriously, I would prefer this wizard and fighter work together (and the fighter is going cleric at epic) and demolish Hextor. This was just a test that whacked out my brain.

The spells the wiz used are pretty much all of those in the PHB, and some others, including the classic Time Stop + Delayed Fireballs. The only thing that I could do to make a force-win was to either A) use Wish for a cheap "he dies", or B) make the fighter be an actual fighter 20 and watch him just fall down dead.

Also, it may be worth mentioning that I have "luck-fests". One day I will only roll natural 20's, the next, only natural 1's. On the nat. 1's days, the fighter was toast. On the natural 20's days, the fighter had half a chance. This doesn't affect it as much as I had originally thought, after sitting down and administrating this, but it is kinda funny.

Is Sonic Snap in the SC?

Renen
2014-07-25, 11:28 AM
So... fighter only won when you rolled an auto success? (And even then, read all the possible ways wizard can not care, in my above post)

Devigor
2014-07-25, 11:31 AM
@Renen:
THAT is what I'm talking about! :D
I had not thought of the contingencied teleport. Also, I had used dimensional anchor, just not *with* forcecage. You officially solved the entire thread and my bewilderment. Thanks! ^__^

Devigor
2014-07-25, 11:35 AM
I did all of this *without* homebrew, but as a side note; in the actual game, Kyron has a counterspelling weapon, an ex. Teleport 1/every other round, and he has a Str score of 60+. He can bend a forcecage. But he wouldn't need to: he can walk through them with some fancy boots he got...
Yeah..... My dad nerfed wizards hardcore, and buffed martial people. Psions (my backup) were left untouched, though.

Renen
2014-07-25, 11:35 AM
http://gvirilaa.files.wordpress.com/2011/05/happy-cat.jpg

Basically the wizard just puts the fighter on "pause", then grabs his cell and calls the outer realms.
Hey gents, I have this fighter here... Yes... Yeh, I think 40 titans WILL be enough thanks.

Also force cage:

This powerful spell brings into being an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your choice).

And use maze. Its better. Especially considering the big stupid fighter needs a DC20 INT check to get out

Devigor
2014-07-25, 11:39 AM
-whistles- Timely replies, all of them productive and/or thinky, and adequately polite. All of you guys are halfway to the next level, gg. If there is anyone who wouldn't mind, can I see a post that lists sources for some of these combos not available right out of the PHB?

Last note: is there a way, ignoring homebrew, that a fighter could take a wizard (legitimately), excluding the wacky idea that a particularly stressed-out wizard just forgot to prepare spells? ToB doesn't count.

Renen
2014-07-25, 11:41 AM
No. And thats the whole point. Given prep time, your fighter would die by just walking next to the prepped wizard. Wizards are called OP for that exact reason.
Also, even if ToB counted, wizard would still win.

Urpriest
2014-07-25, 11:50 AM
-whistles- Timely replies, all of them productive and/or thinky, and adequately polite. All of you guys are halfway to the next level, gg. If there is anyone who wouldn't mind, can I see a post that lists sources for some of these combos not available right out of the PHB?

Last note: is there a way, ignoring homebrew, that a fighter could take a wizard (legitimately), excluding the wacky idea that a particularly stressed-out wizard just forgot to prepare spells? ToB doesn't count.

Definitely. A Fighter 2/Psion 8/Illithid Slayer 10, for example, could probably defeat a wizard if played intelligently. :smalltongue:

To add in to the "stuff your incantatrix could have done" chain, was your fighter-type using iron weapons? If so, Persisted Ironguard (Spell Compendium) deals with that, while being the sort of buff pretty much anybody would want up.

Devigor
2014-07-25, 11:53 AM
Also, for those who doubt my wizarding skillz:
I know how to play a wizard. I just usually don't. Plus, I had misread Dimension Lock at first. •-• I thought you could teleport if you had an equal or higher CL on the teleportation, and it doesn't work quite that way.

The fighter was using iron weapons, unless they are assumed to be steel when masterwork, which I don't think they are. Illithid slayer is in what book now?

DeltaEmil
2014-07-25, 11:58 AM
I guess you never fight NPCs?PC vs. NPC fights are especially terrible. At level 1 and 2, NPCs have the edge with equipment, and starting with 3, suddenly, it's the PCs that are allowed to have a greater equipment budget. And everything is terribly borked. We are told that a level 20 commoner is as much as a challenge as a level 19 fighter, or a level 19 wizard. And if the PCs win against the NPCs, they suddenly gain an immense boost to their wealth, because NPCs also walk around with lots of valuable equipment and money, which they need to be counted as a threat worthwhile to be noticed at all.

Devigor
2014-07-25, 12:01 PM
@Renen:
... Is there an actual spell that kills people by walking near them? ...

Solution: offer to cook up some bacon to give the wizard. Even if he has endless servants cooking up bacon (or just an infinitely looped spell), he will grovel for the bacon. Because bacon is beautiful and almighty. That is how the fighter wins! Hahahahahaha!
^ ^
U

Renen
2014-07-25, 12:03 PM
Illithid slayer is in what book now?

I think he was joking about the slayer. Not because he cant do it, but because its a psion that has lvl 9 powers and 2 fighter levels.
Which is basically like fighting a wizard18/fighter 2

Urpriest
2014-07-25, 12:05 PM
Also, for those who doubt my wizarding skillz:
I know how to play a wizard. I just usually don't. Plus, I had misread Dimension Lock at first. •-• I thought you could teleport if you had an equal or higher CL on the teleportation, and it doesn't work quite that way.

The fighter was using iron weapons, unless they are assumed to be steel when masterwork, which I don't think they are. Illithid slayer is in what book now?

Illithid Slayer is from the Expanded Psionics Handbook, alongside Psion itself.

Devigor
2014-07-25, 12:08 PM
Wow I am oblivious, I didn't notice it and it was right in the same book.
-cheesygrin- Cool.
Again, thanks all, that was an enlightening discussion. Is there a way to tag "thread complete" or will it close automagically?

Forrestfire
2014-07-25, 12:16 PM
@Renen:
... Is there an actual spell that kills people by walking near them? ...

There are several, actually. A few close-range damage auras, and then stuff like (Greater) Consumptive Field, which outright kills stuff below a certain HP threshold (0 for normal, 9 for greater).

Andezzar
2014-07-25, 12:18 PM
Illithid Slayer is from the Expanded Psionics Handbook, alongside Psion itself.Or renamed to Slayer in the SRD (http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm).

Graypairofsocks
2014-07-25, 12:35 PM
The fighter was using iron weapons, unless they are assumed to be steel when masterwork, which I don't think they are. Illithid slayer is in what book now?

It doesn't matter what metal the weapon is made out of, as Ironguard grants immunity to all metal weapons.

Psyren
2014-07-25, 12:39 PM
I guess you never fight NPCs?

That's irrelevant because the strength of an NPC with class levels depends entirely on how he is built. It transcends the tier system. If a DM sends a level 20 wizard at you with nothing prepared except Read Magic in all his slots, no feats except Toughness and no items, you're probably going to win that fight even with a CW Samurai, wouldn't you say?

An entry in the monster manual, or a trap, or even a social encounter is more easily quantifiable. Ghasts paralyze. Medusas turn you to stone. Dragons have specific breath weapons, specific SLAs, and even suggested spells known. An ogre's weapons and feats are listed in its entry. The challenge is objective.

ElenionAncalima
2014-07-25, 01:21 PM
I think the trouble here is that the wizard is being played by the fighter's rules.

In reality, a creative wizard player can probably have the competition locked up before it ever gets to combat. The real strength of the wizard isn't in blasting...or even save or dies. It is in their sheer number of options and utilities.

Devigor
2014-07-25, 01:59 PM
@ElenionAncalima
This is usually how I play wizards. Manipulation and strategy by far overpower and outmaneuver even those of a much higher caliber of power, even if you could just level the entire country. Which is why I am more, "what could I use this to do", rather than, "you all lose because I'm H4X0rZ."

Phelix-Mu
2014-07-25, 03:58 PM
Step 1: Gate to move the wizard to plane x, not the home plane of the fighter.

Step 2: Gate to gate the fighter to the wizard.

Command the fighter to drop gear and stand still for the full twenty rounds, voluntarily failing any saves in that time.

Step 3: Gate to gate in a Solar, who will then be given items of buff Diplomacy, with which the paragon of goodness may convince the fighter to never fight wizards one-on-one, for life is precious, and the spurious wasting of it immoral.

Or, lol, a pit fiend to teach the fighter a thousand years of pain in two minutes. Or a zodar to stand still and look at the fighter in an unnerving manner before it wishes up the best omelette in existence for the fighter to eat.

Or just command the fighter to draw from a deck of many things, or to bathe in acid, or design an optimized low-tier character to take on a Tier 1 with. Pretty much anything instilling either "doom" or "futility" will work in this last step.

ace rooster
2014-07-25, 05:23 PM
Apart from anything else, the wizard didn't lose. He left. He can find the fighter easily enough at any time in the future, and leave if things turn ugly again. The fighter cannot reliably locate the wizard, so any fight will be on the wizards terms. The wizard can be prebuffed specifically to fight the fighter, and the fighter will not be ready.

The wizard has methods for shutting down the fighters escape routes, as teleport is about his only option. Assuming the fighter can stop the wizard teleporting, he still has to deal with fly, burrow speeds, or hiding in a forcecage (if there is no space inside the forcecage you cannot dd in). When he has done all that he can start to worry about actually killing the mage, who would have left already if the fight was not going well.

The fighter may have 'won' the battle, but not the war. He gained very little information that he can act on about the wizard, while the wizard is now very aware of the fighters abilities and in a position to target his weaknesses. The wizard may have 'lost', but has recieved no lasting damage or disadvantage. The fighter on the other hand cannot expect things to go so well in future, and his victory is hollow. Your example is actually a very good example of why the fighter cannot 'beat' a tier 1.

eggynack
2014-07-25, 05:26 PM
This is usually how I play wizards. Manipulation and strategy by far overpower and outmaneuver even those of a much higher caliber of power, even if you could just level the entire country. Which is why I am more, "what could I use this to do", rather than, "you all lose because I'm H4X0rZ."
The cool thing is that wizards are the best at both. They can do the super cool thing where you take down a wide reaching foe with creative use of spells like silent image, prestidigitation, and maybe charm person, and they can do the super crazy thing where they act before the enemy every time, and destroy them in that brief period before the enemy even has a chance to try anything.

Krobar
2014-07-25, 05:35 PM
Why didn't he just cast Time Stop and gate in a couple of Pit Fiends?

Phelix-Mu
2014-07-25, 06:00 PM
Why didn't he just cast Time Stop and gate in a couple of Pit Fiends?

Because time stop is overkill in the setup for this match. Three buff rounds should end the game for the fighter.

Melcar
2014-07-25, 06:11 PM
Definitely. A Fighter 2/Psion 8/Illithid Slayer 10, for example, could probably defeat a wizard if played intelligently. :smalltongue:

To add in to the "stuff your incantatrix could have done" chain, was your fighter-type using iron weapons? If so, Persisted Ironguard (Spell Compendium) deals with that, while being the sort of buff pretty much anybody would want up.

Greater Iron Guard takes care of any metal weapon... :)


Anyways if the wizard starts:

1: Timestop (assuming a roll of 2)
2: Delayed Mord' Disjunction to take care of all your gear
3: Delayed, Twinned, maxed, empowered Energy Drain.
4: fire, cold, acid, sonic, electricity admixtured, maximized, delayed blast fireball for 720 damage.


Or you go timestop and place a vertical gate underneath the fighter...

Or you in your timestop you go twinned gate and call solars, who calls solars, who calls solars, who calls solars.


I have played wizard through out my D&D life, and when I came here on these boards I thought that I knew how to play a wizard. Then "met" Tippy... then I was newb again. You my friend are a newb! Sorry.. I mean no offence. :smallsmile:

137beth
2014-07-25, 07:24 PM
@Renen:
THAT is what I'm talking about! :D
I had not thought of the contingencied teleport. Also, I had used dimensional anchor, just not *with* forcecage. You officially solved the entire thread and my bewilderment. Thanks! ^__^

This thread was resolved after 18 posts. The forums must have multiclassed to a higher tier forum class!

Phelix-Mu
2014-07-25, 07:30 PM
This thread was resolved after 18 posts. The forums must have multiclassed to a higher tier forum class!

Ironically, the forum designers had never intended that threads should end in such a quick manner. The resulting rocket tag trend on threads would prove the bane of many a high-op thread.

Vaz
2014-07-25, 08:18 PM
There are two things I feel that any High OP fighter needs, and that is Jaunter and Astral Tracking. You need to be able to reliably hit DC30 Survival by ECL 8 as well. 10 ranks, decent Wis, and a couple of items to boost your check.

This means that a Wizard cannot just teleport anywhere to escape, and recover their perday abilities (especially if they use tricks like fast time planes.

Of course a wizard should have plenty of defences against teleport attacks, but short of returning to their safest sanctum which they've dipped their resources into but a wizard who has fled a challenge having seen fighter weather their attacks would find it surprisimg to learn they are followed immediately after.

It is at this point, things like use activated buffs and heals bece useful. Skull talosmans of heal say. Wothout turning this into anRAW dissemination thread, IHS to remove Debuffs with a DM to stop any potential abuses and hyperbole or needlessly restrictive readings of RAW. These allow a Fighter to compete at full resources, whereas a wizard needa to spend time or considerable wealth (and losing flexibility) on the same.

Krobar
2014-07-25, 09:10 PM
Because time stop is overkill in the setup for this match. Three buff rounds should end the game for the fighter.

I thought the point was to show how the wizard could easily slaughter the fighter.

Good thing I didn't pull out the crafted contingent wishes.

Renen
2014-07-25, 09:18 PM
@Vaz
You mean most wizards DONT return to their safe place?
A place where they have a tonn of allies on standby?
A place layered with traps?
A place that has so many contingency spells that you can see the magic in the air?
A place where you will die before you can take a turn unless you are the wizards who made it?

Huh...

Phelix-Mu
2014-07-25, 11:06 PM
There are two things I feel that any High OP fighter needs, and that is Jaunter and Astral Tracking. You need to be able to reliably hit DC30 Survival by ECL 8 as well. 10 ranks, decent Wis, and a couple of items to boost your check.

This means that a Wizard cannot just teleport anywhere to escape, and recover their perday abilities (especially if they use tricks like fast time planes.

Of course a wizard should have plenty of defences against teleport attacks, but short of returning to their safest sanctum which they've dipped their resources into but a wizard who has fled a challenge having seen fighter weather their attacks would find it surprisimg to learn they are followed immediately after.

It is at this point, things like use activated buffs and heals bece useful. Skull talosmans of heal say. Wothout turning this into anRAW dissemination thread, IHS to remove Debuffs with a DM to stop any potential abuses and hyperbole or needlessly restrictive readings of RAW. These allow a Fighter to compete at full resources, whereas a wizard needa to spend time or considerable wealth (and losing flexibility) on the same.

Jaunter doesn't stop the gate trick I outlined above perchance? I am totally unfamiliar with that ACF/feat/class feature.

Vaz
2014-07-26, 11:41 AM
@Phelixmu - Jaunter is a 4 level PrC requiring Spring Attack (IiRC) which gives Dex+Caster Levek SLA (or maybe SU?) Dimension Door, Benign Transposition, Teleport and Plane Shift (counts as two uses). Combined with Astral Tracking (ECL9 earliest), with a DC30 survival check you can locate the end point of a Teleport effect. The two combined nullify that particular escape route for a caster. If it has a Teleport Descriptor it can be tracked, while Jaunter allows you to escape if you need to (and it is unlikely the caster has Astral Tracking. When a fighter is built to beat casters, Mettle, Evasion amd high saves are taken as granted.

The fighter can then fulfil the same trick as a Wizard - albeit, without access to Necromancy or Mind Affecting abilities (sans Scrolls or Binding Naberius (jncisentally, Binder dips are wonderful), binder and Jaunter cost 2 BAB). Admittedly, a wizard doesn't meed to waste money on Disposable items to fulfil that though, but the only difference between a wizard ominating monster and the fighter is that the CL and DC are higher, plus a couple of thousand gp.

Buying a contingent spell for a Fighter is a similar thing (with a triggered plane shift to go off should he be attacked before he gets to act after Jaunting) so that even if he tele's into the heart of wizards tower he's 'safe'. After all, it is a minimum of 15 mins to get spellslots back, so a fighter teleing into wozards sanctum has 159 roundsish for a wizard to fill up ubused spell slots (uncanny forethought being bot too useful in combat).

Story
2014-07-26, 12:30 PM
Except that the Wizard will have (Greater) Anticipate Teleport, which the Fighter doesn't. And every spell the Fighter uses is a permanent cost that is difficult to replace, while the Wizard can do it several times a day.

As for changing spellslots, there's always Uncanny Forethought.

Also, Wish + Spell Engine (or RAW Uncanny Forethought + Spell Engine) lets you change all your prepared spells in a single round, though it won't get back slots that are already used up.

But if you're going up against a Wizard with 9th, or even 8th level spells, you've already lost.

Andezzar
2014-07-26, 12:40 PM
Also, Wish + Spell Engine (or RAW Uncanny Forethought + Spell Engine) lets you change all your prepared spells in a single round, though it won't get back slots that are already used up.What do you need wish/Uncanny forethought for? Doesn't Spell Engine alone accomplish the switch?

Karnith
2014-07-26, 12:48 PM
What do you need wish/Uncanny forethought for? Doesn't Spell Engine alone accomplish the switch?
Wish or Uncanny Forethought reduce the casting time from 10 minutes to either 1 standard action or 1 full-round action, though it still takes time (albeit half as long as normal) to prepare spells using Spell Engine.

Threadnaught
2014-07-26, 12:55 PM
Step 2: Gate to gate the fighter to the wizard.

Command the fighter to drop gear and stand still for the full twenty rounds, voluntarily failing any saves in that time.

Gate doesn't work like that.


Okay, so Necropolitan Vecna-Blooded Gray Elf. Superior Invisibility (Complete Arcane version), Planar Bubble to private Demiplane as the native plane, with Enhanced Magic (all Metamagic) trait, Persist Planar Bubble every day. Immune to any form of detection for 38 hours.

Every single Spell does exactly what the Wizard wants it to for no increase in cost. Once the Wizard discovers that he's expected to fight Fighter McWarrior, he plucks a poor Commoner off the street and Telepathic Bonds him, then buys some Wizard stuff. Wizard takes the Commoner to the arena and hides by his side, waiting for the Fighter to appear.
As soon as the Fighter shows up, Wizard Shapechanges into a Hydra and tears him apart before he can close the distance between himself and he Commoner.

Alternatively, the Wizard doesn't use any of the above buffs or manipulation prior to combat, he merely uses Shapechange to transform into a Zodar. Then punches the Fighter to death.

ace rooster
2014-07-26, 01:43 PM
@Phelixmu - Jaunter is a 4 level PrC requiring Spring Attack (IiRC) which gives Dex+Caster Levek SLA (or maybe SU?) Dimension Door, Benign Transposition, Teleport and Plane Shift (counts as two uses). Combined with Astral Tracking (ECL9 earliest), with a DC30 survival check you can locate the end point of a Teleport effect. The two combined nullify that particular escape route for a caster. If it has a Teleport Descriptor it can be tracked, while Jaunter allows you to escape if you need to (and it is unlikely the caster has Astral Tracking. When a fighter is built to beat casters, Mettle, Evasion amd high saves are taken as granted.

The fighter can then fulfil the same trick as a Wizard - albeit, without access to Necromancy or Mind Affecting abilities (sans Scrolls or Binding Naberius (jncisentally, Binder dips are wonderful), binder and Jaunter cost 2 BAB). Admittedly, a wizard doesn't meed to waste money on Disposable items to fulfil that though, but the only difference between a wizard ominating monster and the fighter is that the CL and DC are higher, plus a couple of thousand gp.

Buying a contingent spell for a Fighter is a similar thing (with a triggered plane shift to go off should he be attacked before he gets to act after Jaunting) so that even if he tele's into the heart of wizards tower he's 'safe'. After all, it is a minimum of 15 mins to get spellslots back, so a fighter teleing into wozards sanctum has 159 roundsish for a wizard to fill up ubused spell slots (uncanny forethought being bot too useful in combat).

It is a cool build, and it does shut down that particular escape route (mostly, shadow walk does not have the teleport descriptor, and even if you manage to track them you still have about a 1 in 4 of missing completely with your teleport). It neglects that the wizard has many more, and that following him into his sanctum is probably a very bad plan (even without killer traps, expect things like fog to make the wizard impossible to find, and rubble that prevents running or charging. More lethal is finding yourself in a pool of lava, having not realised the wizard had fire immunity. DC50ish concentration check to escape). Even with your teleport abilities a wizard is far more mobile, and will be far more effective at range.

The build mostly prevents escape, but letting the wizard choose the battlefield is madness. Have you seen what happens if you try to fight a caster on the astral plane? automatic quicken spell. Also your minionmancy is useless if the fight moves.

I'm not even touching 8th level spells, and assuming you have immunity to dim anchor and lock.

Devigor
2014-09-14, 03:49 PM
Reading through all of this, there is a lot of useful information.

I knew I was (and I still am) a newb as soon as I started looking on the boards. This whole thing wasn't so much about the initial post, as what came after. I suppose I meant it more to gauge exactly how much I do not know (which, again, I realize that is a huge swath of almost everything involving anything).

Fouredged Sword
2014-09-14, 06:34 PM
Yeah, but you can't follow the wizard into his private demiplane with selective forbidden preventing you from teleporting in. It is literally a plane of existence you cannot enter unless you are wizard X or burn a wish to teleport regardless of local conditions.

GoodbyeSoberDay
2014-09-15, 01:27 AM
I think the trouble here is that the wizard is being played by the fighter's rules.

In reality, a creative wizard player can probably have the competition locked up before it ever gets to combat. The real strength of the wizard isn't in blasting...or even save or dies. It is in their sheer number of options and utilities.Funnily enough an Incantatrix can definitely play by the Fighter's rules and still win, i.e. he can beat the fighter to death. He learned spells like Draconic Polymorph, Bite of the Were[animal], Wraithstrike, Greater Blink, Greater Invisibility and Greater Mighty Wallop 10+ levels ago, and that gives you more than sufficient damage without too much effort*. The higher level spells are just icing.

Just putting up Mind Blank and Superior Invisibility can ruin the fighter's day depending on your reading of Mind Blank vs. True Seeing, and either way by level 20 you can just disjoin all the fighter's gear and buffs before he does anything. If you want the gear for later or feel like level 9 spells are unsporting, then you can go all Tippy and use a Selective Antimagic Field.

*Draconic Polymorph into a War Troll for base 31+8 strength. Bite of the Werebear for +16 enhancement. Greater Mighty Wallop and Greater Magic Weapon a bludgeoning weapon. Haste in the buffing round, or ocular persist haste normally. Nab knowledge devotion, because apparently you like to gish. You hit touch AC at +43/+43/+38 and natural attacks (10 base, 22 strength, 5 enhancement, +1 haste, +5 insight) before other buffs, benefits for attacking as an invisible creature, or any other situational modifiers. Your weapon damage is 8d6+43 (33 strength, 5 enhancement, 5 insight) before other buffs, and then you have a bite that deals 1d6+27.

BotW gets you Power Attack for free, so you'll probably end up using it. Power attacking for 10 (and hitting at least 30 touch on a 2 on your secondary attacks) you'll deal ~313 damage on a full attack. You can pump these numbers much further with more effort in the form of spells, feats and items, but like I said, you just need it to be sufficient.

The best part is, the numbers don't go down that much had you done this many levels earlier.

Aharon
2014-09-15, 06:55 AM
Gate doesn't work like that.


It may or may not work like that, depending on your interpretation of the words "particular" and "unique":


By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord.

If you think every being is unique, you can't do the above. However, this would render the calling function of the spell completely useless, since you couldn't call anything. The other interpretation (unique is grandfathered in from second edition and refers to the frequency, as the 2nd ed Gate did) would allow calling named beings. Of course, the wizard would have to know the fighters name for it to work.

Eldariel
2014-09-15, 07:50 AM
So I have seem continuously on these forums about wizards being overpowered, even for a tier 1 class; or to be put simply, linear fighter, quadratic wizard. I have pitted a wizard 10/incantatrix 10 with some optimization tricks to enhance spellcraft to relatively high numbers against my optimized fighter 10/rogue 2/ranger 1/horizon walker 7 build (not for tripping, just for teleporting and a few goodies) and the fighter tore the wizard to shreds every time. The wizard went first almost every time. The DC's were pretty high, but the fighter had high saves (and evasion, just in case). Thus, it ended up with the wizard starting off using stoneskin, then greater luminous armor, then some other crud, eventually using greater teleport to go close to his dimension locked home. The fighter still won, sort of... So... Any ideas of either A) what went wrong, or B) what went right?

Note 1: I did in fact allow a 3 round buffing/enhancing time. The wizard has too many spells to cast in those 3 rounds, but still, I didn't cheat the wizard.

Note 2: Ability scores at level 20 for the wizard and fighter;
Wiz- Str 10, Dex 30, Con 22, Int 36, Wis 18, Cha 10
Ftr- Str 33, Dex 35, Con 17, Int 12, Wis 32, Cha 10

My default offense on that level is to just start with Disjunction. Sure, you break loot; whatever, you can always make anything you need with conjured stuff/Shapechange + Wish, Astral Projection duplicates or whatever. More importantly, it automatically removes all defensive spells. Items probably won't break vs. a relevant threat unless you optimize the DC, but that's just good. So, Disjunction to remove most buffs, then Chain Greater Dispel Magic (Greater Dispel Magic used with Chain Spell; either Rod or just the feat - as it's an Incantatrix, probably the feat) to disable all magic items, then whatever. This can all be done in one turn with e.g. Time Stop + Delay Spell, Chronotyryn (Fiend Folio), Celerity chains (Celerity and its variants are from Player's Handbook II) or whatever too. Very, very few non-casters have any significant defense with no magic items. Hell, this can even be moderately threatening to a caster, as getting hit by Disjunction usually is; though losing your Astral Projection to it is less so.

Note also that the Wizard can easily get over hundred AC, to hit, etc. and just shapechange into something that can shred the Fighter in melee, if the Fighter isn't truly pimped out. As the Wizard can do this through Astral Projection, he can conceivably do it as many times as necessary to win, perhaps even experimenting with different melee setups or whatever. This build (http://www.giantitp.com/forums/showsinglepost.php?p=17898991&postcount=19) was a single character build for AC stacking for instance; fairly simple to hit reasonably high numbers this way. Team Solars (http://www.giantitp.com/forums/showthread.php?188138-Team-Solars-%28Archiving%29) showcase what you can do with buff stacking simply number-wise when you have a bunch of things to use, and no need to hold back or focus on single things.

A Wizard can also accompany himself with the monster manual if necessary; Simulacrum of this, this Planar Bindinged, Dread Warrior that (Animate Dread Warrior is in Unapproachable East), this Gated. Hell, since non-casters have no ways to dictate the terms of engagement (they lack easy access to wish teleportation, scrying, genesis, astral projection, plane shifting, etc.) a Wizard can literally teleport away, generate whatever army he desires to deal with whatever problem he's facing that can't be solved with any of his Shapechange forms (Shapechange changes once per turn as a free action so he himself, and his familiar, are basically any combination of almost any two monsters in the game complete with all Su and Ex abilities), permanent lackeys (Simulacrums, Dread Warriors, etc.) nor Wish (Zodar from Fiend Folio has it as a Su ability for instance).


Either way, after the defenses have been disabled or removed, the finisher is simple enough. Cast a save-or-die, an Autohit Orb of Billion Damage (use Surge of Fortune through e.g. Limited Wish to guarantee a Natural 20 on the attack roll and True Strike to remove any chance of concealment or such), use Shapechange to acquire a solid melee form and rip them to shreds, sic your zoo/Gated Whatever at them or whatever.

Aharon
2014-09-15, 11:38 AM
A point that hasn't been mentioned yet, I think:


I did take into account [...] infinite loot

Assuming equal intelligence of the people building the characters, this renders the contest moot. While the fighter needs more wealth to do so, everything the wizard can do can be copied via magic items, and the wizard can do the same to get the fighter stuff. Usually, the wizard has a big advantage because he only needs to sink xp into crafting contingencies - here, the fighter can do the same. Every spell the wizard can cast can be replicated with magic items.

(Example: Wizard casts Genesis and uses astral projection? Fighter uses Staff of Genesis and Skull Talisman of Astral Projection. The wizard can do it for free, while it costs the fighter several thousand gp, but the end result is the same)

Andezzar
2014-09-15, 11:51 AM
Assuming equal intelligence of the people building the characters, this renders the contest moot. While the fighter needs more wealth to do so, everything the wizard can do can be copied via magic items, and the wizard can do the same to get the fighter stuff. Usually, the wizard has a big advantage because he only needs to sink xp into crafting contingencies - here, the fighter can do the same. Every spell the wizard can cast can be replicated with magic items. The the fighter having an Intelligence equal to that of the wizard is either unlikely. If resources are the same, a fighter with maxed out INT probably will not be very good at fighting, unless we are talking about starting with 6 18s.


(Example: Wizard casts Genesis and uses astral projection? Fighter uses Staff of Genesis and Skull Talisman of Astral Projection. The wizard can do it for free, while it costs the fighter several thousand gp, but the end result is the same)These are most likely custom a magic items. Their availability and price is in the purview of the DM, and thus cannot be relied on to be available at affordable price.

amalcon
2014-09-15, 12:04 PM
Assuming equal intelligence of the people building the characters, this renders the contest moot. While the fighter needs more wealth to do so, everything the wizard can do can be copied via magic items, and the wizard can do the same to get the fighter stuff. Usually, the wizard has a big advantage because he only needs to sink xp into crafting contingencies - here, the fighter can do the same. Every spell the wizard can cast can be replicated with magic items.

(Example: Wizard casts Genesis and uses astral projection? Fighter uses Staff of Genesis and Skull Talisman of Astral Projection. The wizard can do it for free, while it costs the fighter several thousand gp, but the end result is the same)

This is correct. At absurd levels like 20, a Commoner with optimized full PC wealth can easily outperform a typical non-TO character with zero wealth, of any class. This demonstrates that, at high levels, a character's power level is based more on equipment than on anything innate.

Adding infinite wealth makes the whole thing moot, as it ramps the loot-power-level so high that the class-power-level differences will be miniscule in comparison.

Bad Wolf
2014-09-15, 12:05 PM
A point that hasn't been mentioned yet, I think:



Assuming equal intelligence of the people building the characters, this renders the contest moot. While the fighter needs more wealth to do so, everything the wizard can do can be copied via magic items, and the wizard can do the same to get the fighter stuff. Usually, the wizard has a big advantage because he only needs to sink xp into crafting contingencies - here, the fighter can do the same. Every spell the wizard can cast can be replicated with magic items.

(Example: Wizard casts Genesis and uses astral projection? Fighter uses Staff of Genesis and Skull Talisman of Astral Projection. The wizard can do it for free, while it costs the fighter several thousand gp, but the end result is the same)

Yeah, but there's always Greater Dispel Magic and Disjunction.

Aharon
2014-09-15, 12:17 PM
The the fighter having an Intelligence equal to that of the wizard is either unlikely. If resources are the same, a fighter with maxed out INT probably will not be very good at fighting, unless we are talking about starting with 6 18s.

These are most likely custom a magic items. Their availability and price is in the purview of the DM, and thus cannot be relied on to be available at affordable price.


I was talking about the intelligence of the people building the characters, not the characters themselves. The Int-score of the characters doesn't noticeably effect fighting efficiency as thet this level.
The items I proposed aren't custom items.


Yeah, but there's always Greater Dispel Magic and Disjunction.

So? Infinitely rich fighter guy is likely to have them, too.

@OP
My point being: If you want to meaningfully compare the characters, you should do so at WBL, otherwise classes don't matter at all. A commoner can join the contest at the same efficiency the fighter and the wizard can if all of them have infinite loot.

eggynack
2014-09-15, 12:29 PM
. At absurd levels like 20, a Commoner with optimized full PC wealth can easily outperform a typical non-TO character with zero wealth, of any class.
Pretty sure that tier 1 level 20 characters have more power from class than from wealth by level. Aharon's argument didn't care about how much stuff costs, because infinite wealth, but once you move down from infinite wealth to a lot of wealth, things change substantially.

Andezzar
2014-09-15, 04:06 PM
The items I proposed aren't custom items.Where can they be found?

Vogonjeltz
2014-09-15, 04:15 PM
All coercion restricts Free Will. From simple Charisma all the way to Mind Control. However the restriction is not constant. Having a 16 Cha is less coercive than using Dominate Person. Most respond to this by arguing that coercion is not immoral by itself but is immoral when it has a significant impact on Free Will. Basically they choose an arbitrary point on the continuum based on reasons. Everything more coercive they will oppose and anything less coercive they will accept.

So is Cha immoral? What about Diplomacy? Intimidation? Charm? Dominate? ...

Beyond the fact that NPCs don't have such a thing as free will (remember, these are all DM puppets). This is lumping in apples with oranges.

Diplomacy and Intimidate are the game means of modeling activities. They are a means of determining if the NPCs act a certain way, but they aren't actually mind-affecting, in the way that charm person and dominate person are.

So the distinction is:

1) Grouping A (skills) models activities to allow the DM to make a system check for if the PCs are successful, rather than requiring the PCs to actually become convincing or roleplay realistic threats.

2) Grouping B (mind-affecting abilities) actually changes the way the targets mind operates.

The former does nothing to deprive the subject of free will (not that they have it anyway); the latter does.

Aharon
2014-09-15, 04:38 PM
Where can they be found?

Ah, I see where you are coming from. "Custom Item", as far as I'm aware, usually refers to items created via use of the item creation rules for wondrous items, which aren't well defined and can result in overpowered stuff. "Custom Item" usually doesn't refer to items created via item creation rules for items that replicate specific spells and have specific formulas determining their prices (like potions, scrolls, wands, etc.)
If you view this kind of item as "custom", then the staff and skull talisman I mentioned are custom. Use a scroll of gate instead (DMG) to call a solar and adequately pay him for creating a demiplane for you, and then use scrolls of Astral Projection (also DMG).

Phelix-Mu
2014-09-15, 06:37 PM
Long and complicated discussions in the past have turned up that there is no functional definition of unique in 3.5. Thus, you can gate in any individual if you know their name (trivial for a wizard). Only unique creatures and powers can decline. Since "unique creatures" is either null set or "DM adjudication required," the RAW suggests it works on pretty much everything that meets the other restrictions. Because the commands clause of the spell is particularly open-ended, this makes gate hilariously overpowered for bringing your enemy to you and essentially forcing them to lose.