polaris1110
2007-03-02, 09:45 PM
Hey guys, Last week I had the idea of creating prestige classes based on the Juppon Gatana from Ruroni Kenshin. There are going to be 10-12 classes over the next couple of weeks. This class is based on Anji. Enjoy.
Fallen Priest
In the center of a church turned to ash a man collapses, screaming at the heavens. How could the Gods allow this to happen?
A fallen priest is not someone who fell out of the grace of God nor did the person even have to worship a God. A fallen priest is characterized by his hate for the Gods and his wanting of revenge against them. A fallen priest has been harmed by the Gods in such a way that he will never be able to forgive them. It his personal duty to destroy the God that harmed him and everyone associated. He will routinely attack churches that worship the deity he is against. Many fallen priests have called for war against all Gods, sacking all churches and killing all churchgoers they see. The fallen priest has a soft side and is usually extremely kind to children and other people who can’t protect themselves.
The fallen priest does not join with others unless they will help him in his quest against the Gods. He will not join a group of adventurers with a cleric and, depending on whom the cleric worships, may try to kill the cleric.
Game Rule Information
Hit Die: d8
Requirements
Alignment: Lawful evil
BAB: +7
Skills: Knowledge (Religion) (13 ranks)
Feat: Stunning Fist, Improved Unarmed Strike
Class Skills
Skill Points at Each Level: 4 + Int modifier
Class Skills: The fallen priest’s class skills are Knowledge (religion), Jump, Listen, Spot, Hide, Move Silently, Swim, Tumble, and Concentration.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Monk Abilities
2nd|
+2|
+3|
+3|
+3|Futae no Kiwami
3rd|
+3|
+3|
+3|
+3|
4th|
+4|
+4|
+4|
+4|
5th|
+5|
+4|
+4|
+4|Kiwami Hazushi
6th|
+6|
+5|
+5|
+5|
7th|
+7|
+5|
+5|
+5|Giant Stature
8th|
+8|
+6|
+6|
+6|
9th|
+9|
+6|
+6|
+6|
10th|
+10|
+7|
+7|
+7|Touate[/table]
Class Features
All of the following are features of the Fallen Priest prestige class:
Weapon and Armor Proficiency
A Fallen Priest gains no proficiency with weapon or armor.
Monk Abilities
A Fallen Priest adds his class level to his monk level to determine his class based AC bonus, his unarmed damage, his unarmored speed bonus, and the number of daily attempts of his stunning fist feat. If he has no monk levels he gains the AC bonus, unarmed damage, and unarmored speed bonus of a monk whose level equals his fallen priest level but he can’t add his wisdom bonus to his AC.
Futae no Kiwami (Ex)
At 2nd level, Fallen Priests can throw a punch that erodes a person’s natural defense. As a standard action, the Fallen Priest may expend one use of his Stunning Fist ability to make an attack. If it hits, the attack does double damage. Using this ability multiple times per day is strenuous for the Fallen Priest – each use after the second causes 1d4 non-lethal damage. The Futae no Kiwami ignores the first 20 points of hardness against unattended objects.
Kiwami Hazushi (Ex)
At 5th level, a Fallen Priest can add +5 to any save roll, 3 times a day as an immediate action. This technique comes from the Fallen Priest’s ability to keep his body finely tuned. This attack causes the Fallen Priest to expend one use of his Stunning Fist ability.
Giant Stature (Ex)
At 7th level, a Fallen Priest has developed his musculature to a near superhuman level. From now on, he counts as though he was one size category larger than he really is if doing so would be beneficial to him. This acts in all ways as the Powerful Build racial ability.
Touate (Ex)
At 10th level, a Fallen Priest can use a sword to focus the energy of the Futae no Kiwami. The Fallen Priest plunges his sword into the earth emitting a burst of energy. He makes a single attack against each opponent within a 15 foot radius doing 3x his normal melee damage if the attack hits. He may only attack targets standing on the ground. In addition to the damage, the target must make a Fortitude save (DC 17 plus the Fallen Priest’s Wisdom modifier) or be knocked prone. When used against unattended objects, the Touate ignores the first 20 points of hardness. Each use of this ability expends two uses of the Fallen Priest’s Stunning Fist per day.
I would like to thank PhoeKun for introducing me to D&D and other various and sundry help with this class.
Fallen Priest
In the center of a church turned to ash a man collapses, screaming at the heavens. How could the Gods allow this to happen?
A fallen priest is not someone who fell out of the grace of God nor did the person even have to worship a God. A fallen priest is characterized by his hate for the Gods and his wanting of revenge against them. A fallen priest has been harmed by the Gods in such a way that he will never be able to forgive them. It his personal duty to destroy the God that harmed him and everyone associated. He will routinely attack churches that worship the deity he is against. Many fallen priests have called for war against all Gods, sacking all churches and killing all churchgoers they see. The fallen priest has a soft side and is usually extremely kind to children and other people who can’t protect themselves.
The fallen priest does not join with others unless they will help him in his quest against the Gods. He will not join a group of adventurers with a cleric and, depending on whom the cleric worships, may try to kill the cleric.
Game Rule Information
Hit Die: d8
Requirements
Alignment: Lawful evil
BAB: +7
Skills: Knowledge (Religion) (13 ranks)
Feat: Stunning Fist, Improved Unarmed Strike
Class Skills
Skill Points at Each Level: 4 + Int modifier
Class Skills: The fallen priest’s class skills are Knowledge (religion), Jump, Listen, Spot, Hide, Move Silently, Swim, Tumble, and Concentration.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Monk Abilities
2nd|
+2|
+3|
+3|
+3|Futae no Kiwami
3rd|
+3|
+3|
+3|
+3|
4th|
+4|
+4|
+4|
+4|
5th|
+5|
+4|
+4|
+4|Kiwami Hazushi
6th|
+6|
+5|
+5|
+5|
7th|
+7|
+5|
+5|
+5|Giant Stature
8th|
+8|
+6|
+6|
+6|
9th|
+9|
+6|
+6|
+6|
10th|
+10|
+7|
+7|
+7|Touate[/table]
Class Features
All of the following are features of the Fallen Priest prestige class:
Weapon and Armor Proficiency
A Fallen Priest gains no proficiency with weapon or armor.
Monk Abilities
A Fallen Priest adds his class level to his monk level to determine his class based AC bonus, his unarmed damage, his unarmored speed bonus, and the number of daily attempts of his stunning fist feat. If he has no monk levels he gains the AC bonus, unarmed damage, and unarmored speed bonus of a monk whose level equals his fallen priest level but he can’t add his wisdom bonus to his AC.
Futae no Kiwami (Ex)
At 2nd level, Fallen Priests can throw a punch that erodes a person’s natural defense. As a standard action, the Fallen Priest may expend one use of his Stunning Fist ability to make an attack. If it hits, the attack does double damage. Using this ability multiple times per day is strenuous for the Fallen Priest – each use after the second causes 1d4 non-lethal damage. The Futae no Kiwami ignores the first 20 points of hardness against unattended objects.
Kiwami Hazushi (Ex)
At 5th level, a Fallen Priest can add +5 to any save roll, 3 times a day as an immediate action. This technique comes from the Fallen Priest’s ability to keep his body finely tuned. This attack causes the Fallen Priest to expend one use of his Stunning Fist ability.
Giant Stature (Ex)
At 7th level, a Fallen Priest has developed his musculature to a near superhuman level. From now on, he counts as though he was one size category larger than he really is if doing so would be beneficial to him. This acts in all ways as the Powerful Build racial ability.
Touate (Ex)
At 10th level, a Fallen Priest can use a sword to focus the energy of the Futae no Kiwami. The Fallen Priest plunges his sword into the earth emitting a burst of energy. He makes a single attack against each opponent within a 15 foot radius doing 3x his normal melee damage if the attack hits. He may only attack targets standing on the ground. In addition to the damage, the target must make a Fortitude save (DC 17 plus the Fallen Priest’s Wisdom modifier) or be knocked prone. When used against unattended objects, the Touate ignores the first 20 points of hardness. Each use of this ability expends two uses of the Fallen Priest’s Stunning Fist per day.
I would like to thank PhoeKun for introducing me to D&D and other various and sundry help with this class.