Blackhawk748
2014-07-26, 01:01 PM
Im making a setting for Exodus, its an alternate timeline that has fantasy races. Now im a firm believer in stronger base races, so only one race here has a negative stat, but thats mainly to balance out their higher bonus.
Human
+2 Int, +2 Con
30 ft movement speed
4 skill points at first level, 1 skill point every level thereafter
Bonus Feat
Elf
+2 Dex, +2 Int
30ft movement speed
+2 on Search, Spot, Listen, and Sense Motive
Automatically gets a Search check when within 5ft of a hidden door or compartment
Low light Vision
Dwarf
+2 Con, +2 Wis
20ft movement speed
+4 vs Bull Rush, Trip, and Overrun attempts
+4 on Fort saves vs Poison and Radiation
Take no movement penalty while in medium or heavy armor
Orc
+2 Str, +2 Wis
30ft movement speed
+2 on Knowledge (nature) and Survival
+4 on Fort saves vs Disease and Fatigue
Gnoll
+2 Con, +2 Str
30ft movement speed
+2 on Ride, Handle Animal, and Survival
Scent
Bugbear
+2 Str, +2 Dex
30ft Movement Speed
+1 Nat Armor
+2 Spot, Listen, Hide and Move Sliently
+1 to all saves
Goblin
+2 Int, +2 Cha
30ft Movement Speed
+2 on Diplomacy, Bluff, Repair, Disable Device and one Craft Skill
Slight Build
Sauran
+2 Str, +2 Con
30ft movement speed 15ft swim speed
+2 Nat Armor
2 Claws (1d4) and a Bite (1d4) natural attacks
Hold Breath
Trans-Genetic Mutant
+4 Str, +2 Con, -2 Int
30ft movement
+4 Fort vs Disease and Radiation
Combat Bonus: Trans-Genetic Mutants can only use Large or bigger Ranged weapons and Medium or larger melee weapons. Additionally they can only wear armor specially sized for them (this increases the cost by 50%) but their thick skin grants then PDR 3.
Powerful Build
So what does the playground think? As always thanks in advance for your help
Human
+2 Int, +2 Con
30 ft movement speed
4 skill points at first level, 1 skill point every level thereafter
Bonus Feat
Elf
+2 Dex, +2 Int
30ft movement speed
+2 on Search, Spot, Listen, and Sense Motive
Automatically gets a Search check when within 5ft of a hidden door or compartment
Low light Vision
Dwarf
+2 Con, +2 Wis
20ft movement speed
+4 vs Bull Rush, Trip, and Overrun attempts
+4 on Fort saves vs Poison and Radiation
Take no movement penalty while in medium or heavy armor
Orc
+2 Str, +2 Wis
30ft movement speed
+2 on Knowledge (nature) and Survival
+4 on Fort saves vs Disease and Fatigue
Gnoll
+2 Con, +2 Str
30ft movement speed
+2 on Ride, Handle Animal, and Survival
Scent
Bugbear
+2 Str, +2 Dex
30ft Movement Speed
+1 Nat Armor
+2 Spot, Listen, Hide and Move Sliently
+1 to all saves
Goblin
+2 Int, +2 Cha
30ft Movement Speed
+2 on Diplomacy, Bluff, Repair, Disable Device and one Craft Skill
Slight Build
Sauran
+2 Str, +2 Con
30ft movement speed 15ft swim speed
+2 Nat Armor
2 Claws (1d4) and a Bite (1d4) natural attacks
Hold Breath
Trans-Genetic Mutant
+4 Str, +2 Con, -2 Int
30ft movement
+4 Fort vs Disease and Radiation
Combat Bonus: Trans-Genetic Mutants can only use Large or bigger Ranged weapons and Medium or larger melee weapons. Additionally they can only wear armor specially sized for them (this increases the cost by 50%) but their thick skin grants then PDR 3.
Powerful Build
So what does the playground think? As always thanks in advance for your help