Odessa333
2014-07-27, 11:29 AM
Ok, my brave and adventurous companions, my players have worked themselves into a pickle and I need ideas to throw them a bone. The task before them now is to take down a dread mummy without spells.
This beast has a REALLY nasty ability, being 'resistant to blows."
"Dread mummies take only half damage from melee and ranged weapons, natural weapons, and falls. Apply this reduction before applying damage reduction."
Not to mention it has DR5/- after that.
The party is level 13, and by their own foolishness the cleric and wizard separated from the team and are now prisoners. The fighter and monk are all that's left, are trying to rescue the other two, and they know they have to deal with this thing (so it's not so easy for me to remove it from play now). They have time to prepare, a lot of money to burn (100,000K) but neither has UMD and NPC's can't enter the 'cursed area' for plot reasons.
If all else fails, I can have the casters get lucky to free themselves, but I'd like there to be consequences to their splitting up when I warned them not to do so. Still, I don't want that consequence to be TPK either. The fighter is a new player, not very optimized, so I've thrown him some stronger gear (+5 Gear and the like). The monk is a min/max machine that has changed my opinion of monks forever. She's even said 'taking the mummy on alone would be a good challenge' so she might fight it solo. Still, this thing takes less than half damage from every attack they have.
Do they have a chance? I'd love some ideas for how they could win this fight.
This beast has a REALLY nasty ability, being 'resistant to blows."
"Dread mummies take only half damage from melee and ranged weapons, natural weapons, and falls. Apply this reduction before applying damage reduction."
Not to mention it has DR5/- after that.
The party is level 13, and by their own foolishness the cleric and wizard separated from the team and are now prisoners. The fighter and monk are all that's left, are trying to rescue the other two, and they know they have to deal with this thing (so it's not so easy for me to remove it from play now). They have time to prepare, a lot of money to burn (100,000K) but neither has UMD and NPC's can't enter the 'cursed area' for plot reasons.
If all else fails, I can have the casters get lucky to free themselves, but I'd like there to be consequences to their splitting up when I warned them not to do so. Still, I don't want that consequence to be TPK either. The fighter is a new player, not very optimized, so I've thrown him some stronger gear (+5 Gear and the like). The monk is a min/max machine that has changed my opinion of monks forever. She's even said 'taking the mummy on alone would be a good challenge' so she might fight it solo. Still, this thing takes less than half damage from every attack they have.
Do they have a chance? I'd love some ideas for how they could win this fight.