sorryjzargo
2014-07-27, 06:39 PM
Hi, I was making an NPC to possibly use in my campaign, and I thought I'd share it. Please let me know if I did anything wrong, because this is the first Witch I've ever made.
Annabel
She would be terrifying if she wasn’t so adorable.
Human Witch (Gravewalker archetype) 8
LE Young Humanoid
Init +5; Senses Perception +1
DEFENSE
AC 13, touch 13, flat-footed 12
hp 37 (8d6)
Fort +1, Ref +3, Will +6
OFFENSE
Speed 20 ft.
Melee +2 dagger (1d4-2, 19-20/x2)
Special Attacks hexes (blight, cackle, evil eye, misfortune, swamp’s grasp, unnerve beast, water lung)
Spell-Like Abilities (CL 8th)
Possess Undead (Sp) A gravewalker may take direct control of one of her undead minions within her aura of desecration, as if using magic jar; the witch’s poppet acts as the soul receptacle for this ability. The minion gets no saving throw against this ability.
Witch Spells Prepared (CL 8th)
4th- poison (DC 16), summon monster iv
3rd- deep slumber (DC 15), malediction (DC 15), pain strike (DC 15)
2nd- death candle (DC 14) levitate, pernicious poison, pox pustules(DC 14)
1st- beguiling gift (DC 13), ray of enfeeblement (DC 13), ray of sickening (DC 13), reduce person (DC 13), restore corpse
0 (at will)- bleed (DC 12), detect magic, light, read magic
Patron Time (Gravewalker)
STATISTICS
Str 6, Dex 12, Con 8, Int 14, Wis 12, Cha 12
Base Atk +4 CMB +2 CMD 13
Feats Accursed Hex, Extra Hex (x3), Improved Initiative
Skills Intimidate +10, Knowledge (Arcana) +15, Spellcraft +13, Use Magic Device +12
Languages Common, Fey, Undercommon
SQ spell poppet
Gear dagger, poppet, wand of animate dead (50 charges)
SPECIAL ABILITIES
Deliver Touch Spells (Su) At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The target must be within range of her aura of desecration ability.
Aura of Desecration (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level.
Bonethrall (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC.) If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s.
Annabel was a normal 10 year old girl when she found an abandoned doll in the forest. When she picked it up, the doll spoke to her, and when Annabel responded the doll possessed her. Now Annabel terrorizes the forest and leads vermin, monsters and undead to attack and torment travelers. Annabel rarely kills, but instead takes pleasure in harming and terrifying. When in trouble, Annabel will attempt to use her childish form to her advantage. Even the most calloused will hesitate to strike down a child, and she will use this opportunity to reduce them and run away.
The nearby village of Dun has only heard rumors of a child witch haunting the forest, but the superstitious folk avoid the forest just in case.
Annabel
She would be terrifying if she wasn’t so adorable.
Human Witch (Gravewalker archetype) 8
LE Young Humanoid
Init +5; Senses Perception +1
DEFENSE
AC 13, touch 13, flat-footed 12
hp 37 (8d6)
Fort +1, Ref +3, Will +6
OFFENSE
Speed 20 ft.
Melee +2 dagger (1d4-2, 19-20/x2)
Special Attacks hexes (blight, cackle, evil eye, misfortune, swamp’s grasp, unnerve beast, water lung)
Spell-Like Abilities (CL 8th)
Possess Undead (Sp) A gravewalker may take direct control of one of her undead minions within her aura of desecration, as if using magic jar; the witch’s poppet acts as the soul receptacle for this ability. The minion gets no saving throw against this ability.
Witch Spells Prepared (CL 8th)
4th- poison (DC 16), summon monster iv
3rd- deep slumber (DC 15), malediction (DC 15), pain strike (DC 15)
2nd- death candle (DC 14) levitate, pernicious poison, pox pustules(DC 14)
1st- beguiling gift (DC 13), ray of enfeeblement (DC 13), ray of sickening (DC 13), reduce person (DC 13), restore corpse
0 (at will)- bleed (DC 12), detect magic, light, read magic
Patron Time (Gravewalker)
STATISTICS
Str 6, Dex 12, Con 8, Int 14, Wis 12, Cha 12
Base Atk +4 CMB +2 CMD 13
Feats Accursed Hex, Extra Hex (x3), Improved Initiative
Skills Intimidate +10, Knowledge (Arcana) +15, Spellcraft +13, Use Magic Device +12
Languages Common, Fey, Undercommon
SQ spell poppet
Gear dagger, poppet, wand of animate dead (50 charges)
SPECIAL ABILITIES
Deliver Touch Spells (Su) At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The target must be within range of her aura of desecration ability.
Aura of Desecration (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level.
Bonethrall (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC.) If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s.
Annabel was a normal 10 year old girl when she found an abandoned doll in the forest. When she picked it up, the doll spoke to her, and when Annabel responded the doll possessed her. Now Annabel terrorizes the forest and leads vermin, monsters and undead to attack and torment travelers. Annabel rarely kills, but instead takes pleasure in harming and terrifying. When in trouble, Annabel will attempt to use her childish form to her advantage. Even the most calloused will hesitate to strike down a child, and she will use this opportunity to reduce them and run away.
The nearby village of Dun has only heard rumors of a child witch haunting the forest, but the superstitious folk avoid the forest just in case.