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qwertyu63
2014-07-28, 08:16 PM
Flame Soul Charm:
This red crystal on a chain grants the wearer a great affinity with fire.

When worn, the charm grants two special powers:

-The wearer gets fire resistance 10.
-The wearer gets Burning Hands as a spell-like ability usable once every 3 rounds (CL is half the wearers HD, Save is Cha-based).

However, the charm also has an effect on the wearers soul. Every 24 consecutive hours the charm is worn, roll 1d20 and add the number of consecutive days the charm has been worn. If this roll exceeds 50, the charm imprints on the wearers soul.

Once the charm imprints on someone's soul, that person always has the charm's effects (the fire resistance and SLA) even if they stop wearing the charm.

Cost: perhaps 30,000 gp.
Crafting: Craft Wondrous Item, Burning Hands, Resist Energy.

AkazilliaDeNaro
2014-07-29, 01:26 PM
Well according to my calculations, and some information from here (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm).
([Spell Level=2]*[caster level=2]*[slot less=2]*[Spell duration=1.5]*[base=2,000]=24,000)
+
([Spell Level=1]*[caster level=2]*[base=2,000]*[secondary effect=1.5]=6000)
24,000 + 6,000 = 30,000


It is 30,000g not counting the addition.

inuyasha
2014-07-29, 01:39 PM
I think that the "imprinting on your soul" should have some sort of drawback, like charisma loss, extreme temper, bright red skin. Something that makes you "different" from other people in a bad way.

1pwny
2014-07-29, 04:30 PM
I think that the "imprinting on your soul" should have some sort of drawback, like charisma loss, extreme temper, bright red skin.

Are you implying that having a different skin color is a drawback? Racist!

Just kidding. :smallsmile:

qwertyu63
2014-07-29, 07:54 PM
I think that the "imprinting on your soul" should have some sort of drawback, like charisma loss, extreme temper, bright red skin. Something that makes you "different" from other people in a bad way.

Why? It's supposed to be a good thing.

Ninjadeadbeard
2014-07-29, 08:47 PM
Why? It's supposed to be a good thing.

Because that's boring. And it says in the DM Creedo that no magical item shall lack some crippling downside. Like a Vampire Sword. Sure, it grants you health for slaying foes. But sunlight destroys it utterly. Or Hieronymus' Medallion of Magic, which halves negative magical effects on whoever wears it, but if they ever fail a Will Save they are possessed by a lvl20 Necromancer. Or Boots of Speed that increase movement speed 20ft, but you are cursed to always wear clashing, garish colors and grow a thick, curly mustache. Especially women. Especially especially Elf Women.

I guarantee they'll be infinitely more memorable than bog-standard (I cannot believe that is a term that can apply here) Magic Items.