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View Full Version : Optimization Going Fast & Jumping High - How to & Repercussions



supersonic29
2014-07-29, 10:30 PM
So I wanted to know all the ways for a PC to increase their base speed to make the fastest character possible, so that's the first thing.

Then I remembered something about being able to use going faster to jump better, so I realized this character could be jumplomancer-ey, which would enable making him a battle jump character. Then I remembered that jumping on anything sized above medium would involve falling high enough trip fall damage.

So beyond the design question, does fall damage happen if you are capable of jumping to the peak height? I mean would a creature be capable of jumping so high the fall hurts them? (Not counting jumping from a high place clearly) It just seems an odd thought that you'd hurt yourself jumping because you are really good at jumping.

Thanks to any contributions in advance!

jiriku
2014-07-29, 11:32 PM
Fall damage is triggered by landing at a lower height than you started. If you jump down, then yes, you take falling damage (and can use your jump check to mitigate that damage). If you jump up, then you take no damage. I'm sure there's a way to cheese jump checks up to the point where not taking damage seems silly, but bear in mind that the designers expected the jump skill to model normal human ability, and that most normal humans really have trouble jumping more than 3 feet in the air.

supersonic29
2014-07-29, 11:38 PM
That way of thinking makes perfect sense, thank you. :smallbiggrin:

Ellowryn
2014-07-29, 11:43 PM
I remember reading somewhere in some book that if your jump check exceeded your maximum move distance then it would take multiple rounds before your character will land (1 round per max move distance until you reach your jump distance), so be aware of that.

supersonic29
2014-07-29, 11:47 PM
I remember reading somewhere in some book that if your jump check exceeded your maximum move distance then it would take multiple rounds before your character will land (1 round per max move distance until you reach your jump distance), so be aware of that.

I read that too, that's actually just in PH. Jumping is not the goal as much as going fast, I just realized the fast would enable battle jump.

Endarire
2014-07-30, 12:35 AM
For more specific builds, see Hood (http://brilliantgameologists.com/boards/index.php?topic=2462.0).

Darrin
2014-07-30, 08:10 AM
This build (http://www.giantitp.com/forums/showsinglepost.php?p=16594242&postcount=9) by Fax lists a bunch of different speed boosts.

I cribbed a lot of it to make this build (http://www.giantitp.com/forums/showsinglepost.php?p=15535646&postcount=34), which can break the sound barrier on land, but I don't think I ever fixed the "not enough essentia" problem.

There's also the "Grapplocomotive (http://www.giantitp.com/forums/showsinglepost.php?p=2313675&postcount=17)" trick: get 532 friends, have them grapple you, and then they all use the "move" option under the grapple rules to move the mob of grapplers half their base speed. 532 x 15' = 7980' in one round. (I'm not entirely sure why Jalil picked 532... by my calculations, mach 1 = 6760' per round, so only 450 grapplers would be required.)

Hmmm... if you could get 393 million people in that grapple, you could move faster than light.