thematgreen
2014-07-30, 11:26 AM
I am in a quandry.
I play an Oracle/Paladin and am worried that my newbie DM will decide my Paladin needs to fall based off the way I play him. I have heard mixed things from other people I know who DM about what they would do. What I want is to be able to show my newbie DM friend the opinions of others so he doesn't think I am swaying him to do what I want.
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The Overview:
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I play my Paladin as a force of good, but not forced good. What this means is that he leads his life as a good person, but instead of forcing others to follow his example, he just hopes he can live well and others will follow.
Out of Character wise:
This allows the other players to play what they want (Within reason) without some guy yelling at them to be good, play nice, and do the "right" thing or they will be smited.
Character-wise:
He has flat out stated that he does not condone some of the things the group does and will not participate, but it is not his place to dictate how they lead their lives. There have been times where he has sat out of something because he did not agree with it.
He is always casting detect evil, enough that the DM has allowed it to always be on, rather than an at will ability. If a being is anything but chaotic evil they are given a chance to turn themselves in, turn away from their path, or retreat. If they persist then Maxwell can feel justified in smiting them.
On the flip side, if a character is chaotic evil he will smite them, without mercy, and with as much force and power as possible to ensure their demise. There is not quarter asked for, and no quarter given. If information is needed he allow that evil to live long enough to provide it and then slay them.
Side Story: The first time we encountered a CE Wizard I startled the group. Up to this point my character had been quiet, kind, and overall a good person to be around. Suddenly the group had to deal with a rampaging Paladin stomping into the room, blazing with righteous fury. The GM insisted I roll intimidate, which I rolled very well for, and the CE Wizard surrendered, pointed out what we needed, then had her skull caved in with righteous fury and furious anger. He then chopped of the wizards head and stuffed it in a bag, which was useful later in cowing another of the major enemy NPC's into surrendering.
Of course, the group was shocked and demanded to know what happened. That is when they learned about his past.
------------------------------
My worry:
------------------------------
Because a Paladin is supposed to a bastion of good and such and so forth there has always been a stigma, at least among those I have played with, that Paladins are pretty much Lawful Stupid. I didn't want to go that route.
What do you, the fine readers and contributers of this webfourm, think would happen? How would you treat my Paladin? Should I just go to Lawful Stupid "ME GUD Y U NO GUD ME SMITE U NAO!" style? If that is how he has to be played to stay a Paladin he is going to fall off a cliff to his death and I'll play that Scythe Wielding Fighter/Shadow Dancer I have been working on.
------------------------------
Backstory:
------------------------------
Simplified backstory (this was way more in depth but the messageboard somehow lost my message so I am retyping):
Maxwell Power was a very bad man and the leader of a group of outlaws. He He enjoyed the smell of a burning village, the touch of a unwilling maiden, and the groans of pain of a tortured enemy. His name was cursed by all who knew of him "DAMN YOU MAXWELL POWER! DAMN YOU TO HECK!" they would scream.
For a decade he lived this life of hate and evil, reveling in things that would excite anyone who liked the kinds of things he was in to.
One evening, after a successful raid, and for no real reason, Maxwell was betrayed by his second and left for dead. Stabed in both the face AND the chest.
A girl found him bleeding to death in the burnt out shell of the inn, had no idea who he was, and dragged him to her wagon. she had, luckily, decided to save some coin and spend the night in her wagon a few miles from the village.
Since she was just a low level NPC she had very few points on the Heal skill and it took him awhile to heal. He decided to reward her by killing her after he was able to lift his sword, but time passes and things change. With nothing to do but sit there and recuperate from his wounds he found himself bored. There was nothing to read, since most pesants are stupid illiterates, so he started talking to himself, recounting stories of his life to pass the time, and inadvertently caught the ear of the god Cayden Cailean, who enjoyed a good tale.
He decided he liked not having to watch his back around people all the time. He thought the villagers were idiots but looked upon them fondly, like a man looks at a beloved pet. He liked that the men of the village looked to him for guidance in the defence of the village, instead of screaming in pain. He liked that women came to him for "comfort", instead of screaming in pain. He liked the children would laugh and play around him, instead of screaming in pain. Each day he would wake up, tell himself that this was the day he was leaving to get vengance, and at the end of the night he would tell himself he needed to rest and heal.
Maxwell ended up living in that village, whose name he never bothered to learn, for a decade, living a fairly decent life.
Goblins raided the village one clear summer evening and he helped defend the town. He received a wound that became septic, and he died, since the villagers didn't have many points in the heal skill. As he passed he felt regret that he was dying, and anger that the villagers seemed to be inept when it counted.
Suddenly he felt weight and opened his eyes. He was in a Tap Room and a tall man was looking his way. After a long silence the God, Cayden Cailean, offered Maxwell a wager. He would return Max to life, but without a soul, which Cayden Cailean would hold on to (Oracle Curse: Soulless).
Maxwell would be given one lifetime to choose his own destiny. His slate would be wiped clean, but he could not be ressurrected as others could. If he lived a good life then Cayden Cailean would claim his soul, if he lived a life of evil then his soul would be turned over to Asmodeus or a devil or demon or whom/whatever Cayden Cailean came across first.
To help him with this the god would provide him with the benefit of his grace, creating what may be the first Paladin of Cayden Cailean. Maxwell agreed, they drank on it...over and over and over...and over. Maxwell passed out under a table after telling Cayden Cailean how awesome he was, what a good guy he was, and how they should get togethe some time and check out the wenches at a place he knew about.
Maxwell woke up, laying in the same inn where he had been left for dead so long ago. Sitting up and nursing his splitting head, he remembered his wager with the god. Maxwell stood, swayed for a moment, and then went on to find his destiny. The same girl who had found him the first time found him again. She had no idea who he was (she never claimed to be smart), and offered him a ride to Sandport...and his adventures began.
I play an Oracle/Paladin and am worried that my newbie DM will decide my Paladin needs to fall based off the way I play him. I have heard mixed things from other people I know who DM about what they would do. What I want is to be able to show my newbie DM friend the opinions of others so he doesn't think I am swaying him to do what I want.
------------------------------
The Overview:
------------------------------
I play my Paladin as a force of good, but not forced good. What this means is that he leads his life as a good person, but instead of forcing others to follow his example, he just hopes he can live well and others will follow.
Out of Character wise:
This allows the other players to play what they want (Within reason) without some guy yelling at them to be good, play nice, and do the "right" thing or they will be smited.
Character-wise:
He has flat out stated that he does not condone some of the things the group does and will not participate, but it is not his place to dictate how they lead their lives. There have been times where he has sat out of something because he did not agree with it.
He is always casting detect evil, enough that the DM has allowed it to always be on, rather than an at will ability. If a being is anything but chaotic evil they are given a chance to turn themselves in, turn away from their path, or retreat. If they persist then Maxwell can feel justified in smiting them.
On the flip side, if a character is chaotic evil he will smite them, without mercy, and with as much force and power as possible to ensure their demise. There is not quarter asked for, and no quarter given. If information is needed he allow that evil to live long enough to provide it and then slay them.
Side Story: The first time we encountered a CE Wizard I startled the group. Up to this point my character had been quiet, kind, and overall a good person to be around. Suddenly the group had to deal with a rampaging Paladin stomping into the room, blazing with righteous fury. The GM insisted I roll intimidate, which I rolled very well for, and the CE Wizard surrendered, pointed out what we needed, then had her skull caved in with righteous fury and furious anger. He then chopped of the wizards head and stuffed it in a bag, which was useful later in cowing another of the major enemy NPC's into surrendering.
Of course, the group was shocked and demanded to know what happened. That is when they learned about his past.
------------------------------
My worry:
------------------------------
Because a Paladin is supposed to a bastion of good and such and so forth there has always been a stigma, at least among those I have played with, that Paladins are pretty much Lawful Stupid. I didn't want to go that route.
What do you, the fine readers and contributers of this webfourm, think would happen? How would you treat my Paladin? Should I just go to Lawful Stupid "ME GUD Y U NO GUD ME SMITE U NAO!" style? If that is how he has to be played to stay a Paladin he is going to fall off a cliff to his death and I'll play that Scythe Wielding Fighter/Shadow Dancer I have been working on.
------------------------------
Backstory:
------------------------------
Simplified backstory (this was way more in depth but the messageboard somehow lost my message so I am retyping):
Maxwell Power was a very bad man and the leader of a group of outlaws. He He enjoyed the smell of a burning village, the touch of a unwilling maiden, and the groans of pain of a tortured enemy. His name was cursed by all who knew of him "DAMN YOU MAXWELL POWER! DAMN YOU TO HECK!" they would scream.
For a decade he lived this life of hate and evil, reveling in things that would excite anyone who liked the kinds of things he was in to.
One evening, after a successful raid, and for no real reason, Maxwell was betrayed by his second and left for dead. Stabed in both the face AND the chest.
A girl found him bleeding to death in the burnt out shell of the inn, had no idea who he was, and dragged him to her wagon. she had, luckily, decided to save some coin and spend the night in her wagon a few miles from the village.
Since she was just a low level NPC she had very few points on the Heal skill and it took him awhile to heal. He decided to reward her by killing her after he was able to lift his sword, but time passes and things change. With nothing to do but sit there and recuperate from his wounds he found himself bored. There was nothing to read, since most pesants are stupid illiterates, so he started talking to himself, recounting stories of his life to pass the time, and inadvertently caught the ear of the god Cayden Cailean, who enjoyed a good tale.
He decided he liked not having to watch his back around people all the time. He thought the villagers were idiots but looked upon them fondly, like a man looks at a beloved pet. He liked that the men of the village looked to him for guidance in the defence of the village, instead of screaming in pain. He liked that women came to him for "comfort", instead of screaming in pain. He liked the children would laugh and play around him, instead of screaming in pain. Each day he would wake up, tell himself that this was the day he was leaving to get vengance, and at the end of the night he would tell himself he needed to rest and heal.
Maxwell ended up living in that village, whose name he never bothered to learn, for a decade, living a fairly decent life.
Goblins raided the village one clear summer evening and he helped defend the town. He received a wound that became septic, and he died, since the villagers didn't have many points in the heal skill. As he passed he felt regret that he was dying, and anger that the villagers seemed to be inept when it counted.
Suddenly he felt weight and opened his eyes. He was in a Tap Room and a tall man was looking his way. After a long silence the God, Cayden Cailean, offered Maxwell a wager. He would return Max to life, but without a soul, which Cayden Cailean would hold on to (Oracle Curse: Soulless).
Maxwell would be given one lifetime to choose his own destiny. His slate would be wiped clean, but he could not be ressurrected as others could. If he lived a good life then Cayden Cailean would claim his soul, if he lived a life of evil then his soul would be turned over to Asmodeus or a devil or demon or whom/whatever Cayden Cailean came across first.
To help him with this the god would provide him with the benefit of his grace, creating what may be the first Paladin of Cayden Cailean. Maxwell agreed, they drank on it...over and over and over...and over. Maxwell passed out under a table after telling Cayden Cailean how awesome he was, what a good guy he was, and how they should get togethe some time and check out the wenches at a place he knew about.
Maxwell woke up, laying in the same inn where he had been left for dead so long ago. Sitting up and nursing his splitting head, he remembered his wager with the god. Maxwell stood, swayed for a moment, and then went on to find his destiny. The same girl who had found him the first time found him again. She had no idea who he was (she never claimed to be smart), and offered him a ride to Sandport...and his adventures began.