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View Full Version : Coin thrower of Doooooooom



Jowgen
2014-07-30, 03:10 PM
I pose to you the idea of a character who defeats his enemies by -literally- throwing money at them.

Some kind of master thrower who throws copious amounts of copper coins with deadly accuracy (maybe silvers if an enemy happens to have that kind damage reduction).

What I need are stats for coinage as thrown weapons.

What base damage does a thrown copper/silver do?
Is it piercing, slashing or bludgeoning?
Could you become proficient in them?
How much would a bag of 1000 coppers (aka 1 platinum in small change) weigh?
Would they count as ammunition in regards to enchanting/destroying them?
What's the potential here?

Any and all silly ideas welcome :smallbiggrin:

Gildedragon
2014-07-30, 03:50 PM
Weight: Iirc 50:1lb
Damage: use the spell launch object as a guideline

dascarletm
2014-07-30, 04:11 PM
I'd treat them as bullets (ammunition 1d4 damage), but thrown at a..........................


hrm

Either 10, 20 or 30 ft range increment.

Jowgen
2014-07-30, 07:06 PM
Okay, so .02 lb per coin. I've looked up launch item, it doesn't mention damage.

1d4 seems a tad high I think, since that would be the same a Shuriken, which is sharp and stuff.

CyberThread
2014-07-30, 07:08 PM
I don't wanna be a dork but am gonna be a dork , just sharpen that **** and treat it like a chakram

Cranthis
2014-07-30, 08:08 PM
Bloodstorm Blade. Coins would probably be doing a 1d2 damage. But just imagine bullrushing people from 20 feet away with a single copper.

(Un)Inspired
2014-07-30, 08:16 PM
Yes! This is such a great idea.

Honestly I think coins should do 1 damage each. Maaaaaybe 1d2 but it doesn't really matter that much cause you should be an unseen seer that throws them with telekinesis and sneak attacks on every single one.

SciChronic
2014-07-30, 08:58 PM
i would look at the halfling skiprock champion for some ideas

Red Fel
2014-07-30, 09:08 PM
I'd like to point out the Brutal Throw / Power Throw feat combo from Complete Adventurer as a possible source of entertainment. Brutal Throw lets you apply Str instead of Dex to your thrown weapons; Power Throw lets you perform a Power Attack (a prereq of Brutal Throw) with thrown weapons. In other words, you'd be adding a flat damage boost, likely worth more than the damage of the coins themselves, to your thrown attack. I mean, if you can take a -5 to hit and get +5 to damage, you're already in excess of the 1d2, or 1d4, or maybe even just 1, that your coins can deal.

Additionally, one level of Hulking Hurler will get you the Really Throw Anything ability, allowing you to throw improvised weapons (like coins) with only a -2 penalty. More than one level isn't recommended, since all you get from the rest of the class is your choice of Two-Handed Hurl Tricks, and I have yet to see a coin I can actually hold in two hands.

Also, the idea of a huge Hulking Hurling tossing tiny tokens is just abundantly amusing.

SciChronic
2014-07-30, 09:24 PM
Additionally, one level of Hulking Hurler will get you the Really Throw Anything ability, allowing you to throw improvised weapons (like coins) with only a -2 penalty. More than one level isn't recommended, since all you get from the rest of the class is your choice of Two-Handed Hurl Tricks, and I have yet to see a coin I can actually hold in two hands.

the first thing that comes to mind is the giant penny in the batcave

Hanuman
2014-07-30, 10:08 PM
http://www.realmshelps.net/cgi-bin/weaponsb.pl?weapon=Skiprock

Tohsaka Rin
2014-07-31, 01:44 AM
Scout/Master Thrower/Pyrokineticist.

Flinging coppers probably only does 1 damage, at best.

However, adding skirmish, Weapon Afire, and Psionic Shot would ballpark you about 1+2d6(skirmish)+2d6(fire)+2d6(Psionic Shot) by around 12th level.

Not bad, and that's not really counting things a decent optimizer can do. Though, remember to ask the DM if you can swap elements to something that isn't so commonly resisted.

Graypairofsocks
2014-07-31, 02:46 AM
I pose to you the idea of a character who defeats his enemies by -literally- throwing money at them.

This reminds me of the Shopkeepers in the Roguelike game "ADOM", they will attack (if you anger them) by throwing gold pieces at you.

Were you by any chance inspired by that?

Hazrond
2014-07-31, 02:54 AM
Flinging coppers probably only does 1 damage, at best.


Honestly I think coins should do 1 damage each. Maaaaaybe 1d2


Bloodstorm Blade. Coins would probably be doing a 1d2 damage. But just imagine bullrushing people from 20 feet away with a single copper.

Guys, Complete Warrior puts coins in at 1d3 damage each with a 10 foot range :smallbiggrin:

Sian
2014-07-31, 03:32 AM
Guys, Complete Warrior puts coins in at 1d3 damage each with a 10 foot range :smallbiggrin:

Important question is if, under those rules, .02lb isn't so low that it falls under the 'if an item have no weight worth noting, it doesn't deal any damage when used as a weapon.' And since things such as Signet Rings and Empty wine glass bottles are listed as having weight: - in PHB, and that those very likely weights more than a coin, well...

That said ... I suggest running them as improvised small Shurikens (which should weight .05lb each). While tempting, tiny Shurikens (.025lb) are so small that they deal no damage at all as per the damage sizing rules

Slipperychicken
2014-07-31, 07:28 AM
As a ranged weapon? I'd call it improvised, with the following stats.

damage 1/crit x2/ range increment 10ft

Hazrond
2014-07-31, 12:09 PM
Important question is if, under those rules, .02lb isn't so low that it falls under the 'if an item have no weight worth noting, it doesn't deal any damage when used as a weapon.' And since things such as Signet Rings and Empty wine glass bottles are listed as having weight: - in PHB, and that those very likely weights more than a coin, well...

That said ... I suggest running them as improvised small Shurikens (which should weight .05lb each). While tempting, tiny Shurikens (.025lb) are so small that they deal no damage at all as per the damage sizing rules

the "If an item has no weight worth noting" means if it has no listed weight, coins had their weight listed at 1/50 a pound meaning they deal 1d3 each and have a 10 foot range :smalltongue:

Psyren
2014-07-31, 12:19 PM
Zeninage! (http://finalfantasy.wikia.com/wiki/Gil_Toss)

Waukeen's Tymora's favored weapon is actually a thrown coin - the stats are as a shuriken, so that's what I'd go with.

RolandDeschain
2014-07-31, 12:23 PM
I pose to you the idea of a character who defeats his enemies by -literally- throwing money at them.

Some kind of master thrower who throws copious amounts of copper coins with deadly accuracy (maybe silvers if an enemy happens to have that kind damage reduction).

What I need are stats for coinage as thrown weapons.

What base damage does a thrown copper/silver do?
Is it piercing, slashing or bludgeoning?
Could you become proficient in them?
How much would a bag of 1000 coppers (aka 1 platinum in small change) weigh?
Would they count as ammunition in regards to enchanting/destroying them?
What's the potential here?

Any and all silly ideas welcome :smallbiggrin:

I have nothing mechanically to add to this, but from a role-playing standpoint I envision a shopkeeper that's been robbed one too many times and has a bit of a psychotic break. He's some kind of local vigilante administering his bizarre form of ironic justice, and I love it.

ImaWallaby
2014-07-31, 12:26 PM
This reminds me of the Shopkeepers in the Roguelike game "ADOM", they will attack (if you anger them) by throwing gold pieces at you.

Were you by any chance inspired by that?

That is exactly what I thought when I read the title. Love me some ADOM. Been playing it for 11 years.

Jowgen
2014-07-31, 06:35 PM
Thanks for the input everyone. The "If an item has no weight worth noting" thing is a bit of a grey area on the whole thing, but I think 1 point of damage is fair game :smallbiggrin:

1pwny
2014-07-31, 07:07 PM
Umm... for all of you saying that coins should do 1d2 or so damage, you should really read Negima. Specifically, start here (http://www.mangahere.co/manga/mahou_sensei_negima/v11/c094/7.html).

This is a prime example of coins being used in combat. :smallbiggrin:

1pwny
2014-07-31, 07:11 PM
As for actual combat, I was at one point making a Card-Throwing gambler-dude. It was silly, but really funny. You could totally make a dice-tossing, card-throwing, coin-flicking gambler/maniac. :smallsmile:

Forrestfire
2014-07-31, 08:04 PM
Umm... for all of you saying that coins should do 1d2 or so damage, you should really read Negima. Specifically, start here (http://www.mangahere.co/manga/mahou_sensei_negima/v11/c094/7.html).

This is a prime example of coins being used in combat. :smallbiggrin:

Obviously Mana has Brutal Throw and Power Throw :smallamused:

Lonely Tylenol
2014-07-31, 08:33 PM
Use the D2 Crusader trick, with a healthy application of Bloodstorm Blade (so you can treat your thrown weapon attacks as melee attacks via Thunderous Throw). Now, throwing coins is thematic AND deadly, since you get to reroll your "coin tosses" ad infinitum!

Or, to give you a description (borrowed from a post I made awhile ago (http://www.giantitp.com/forums/showsinglepost.php?p=12300237&postcount=7)):


Deadly Precision lets you reroll 1s on your sneak attack, but Imbued Healing (Luck domain) is what you really want here, as it explicitly lets you treat all 1 rolls as a 2, which feeds into itself a lot better than Deadly Precision does. Infinitely, as it were.

Here's how the D2 Crusader would look in an actual game if it got played:

DM: "You are now next to the cave troll."
D2 Crusader: "I stab it with my dagger."
DM: "OK. Roll to hit."
/D2 Crusader rolls a 17
D2 Crusader: "Do I hit?"
DM: "Yes, you can now roll for damage.
/D2 Crusader grabs a fistful of coins and hurls them across the table at the DM
DM: "Ow! Ack! Ow! What the Hell did you do that for!?"
D2 Crusader: "Hold on, I get to change all my 1s to 2s and reroll my 2s..."
/D2 Crusader grabs another fistful of coins and throws them at the DM
DM: "Ow! Stop! It's dead! Stop it!"
/D2 Crusader grabs another handful of coins, jumps up on the table, and showers the defeated DM in change
D2 Crusader: I MAKE IT RAIN, I MAKE IT RAIN, I MAKE IT RAIN ON THEM TRO'S

You could also borrow some inspiration (http://media.tumblr.com/tumblr_lo9a6uqxDk1qcalaw.gif) from the movies (https://wtfbabe.files.wordpress.com/2014/05/x-men-first-class-20-gif-wtf-saint-pauly.gif).

Crazysaneman
2014-07-31, 09:13 PM
I remember something for either dnd or pf, third party, than has a whole progression class (or prestige) specifically for this. I can't remember the name but I will go through my books and see if I can find it.

Hanuman
2014-07-31, 09:45 PM
As for actual combat, I was at one point making a Card-Throwing gambler-dude. It was silly, but really funny. You could totally make a dice-tossing, card-throwing, coin-flicking gambler/maniac. :smallsmile:

https://en.wikipedia.org/wiki/Card-throwing

Psyren
2014-07-31, 09:57 PM
I remember something for either dnd or pf, third party, than has a whole progression class (or prestige) specifically for this. I can't remember the name but I will go through my books and see if I can find it.

For throwing cards in PF there is Deadly Dealer. (http://www.d20pfsrd.com/feats/general-feats/deadly-dealer) I think there are a few ways to optimize it as well.

Hanuman
2014-07-31, 10:01 PM
For throwing cards in PF there is Deadly Dealer. (http://www.d20pfsrd.com/feats/general-feats/deadly-dealer) I think there are a few ways to optimize it as well.

I would be interested in knowing how that can be optimized, it's a feat that requires another feat to make darts have no weight and low cost.

Psyren
2014-07-31, 10:19 PM
I would be interested in knowing how that can be optimized, it's a feat that requires another feat to make darts have no weight and low cost.

There's a bunch of archetypes in Harrow Handbook (http://paizo.com/products/btpy95zm?Pathfinder-Player-Companion-The-Harrow-Handbook) that deal with attacking with cards. For instance, Cartomancer Witches (http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch-archetypes/cartomancer-witch-archetype) can deliver touch spells at range by flinging cards at enemies as ranged touch attacks.

Hanuman
2014-07-31, 10:27 PM
There's a bunch of archetypes in Harrow Handbook (http://paizo.com/products/btpy95zm?Pathfinder-Player-Companion-The-Harrow-Handbook) that deal with attacking with cards. For instance, Cartomancer Witches (http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch-archetypes/cartomancer-witch-archetype) can deliver touch spells at range by flinging cards at enemies as ranged touch attacks.

Neat, I'll let user Qazzquimby know, he was planning on builing a card shuffle character.

Shieldbunny
2014-07-31, 10:33 PM
I would count them as bludgeoning shurikens.

Spore
2014-08-01, 04:52 AM
I would count them as bludgeoning shurikens.

If you don't involve magic a coin hasn't got enough impulse (mass times speed) to really hurt anyone and should deal nonlethal damage. I could see an item based around the spell "Magic Stone" however, enchanting those coins to be a +1 deadly weapon for 1d6 damage.

Tohsaka Rin
2014-08-01, 05:06 AM
If you don't involve magic a coin hasn't got enough impulse (mass times speed) to really hurt anyone and should deal nonlethal damage. I could see an item based around the spell "Magic Stone" however, enchanting those coins to be a +1 deadly weapon for 1d6 damage.

Mythbusters has proven that being hit with an ordinary card hard enough can draw blood (Adam actually cut Jamie with one), and anyone who's been hit by throw coins will agree that they hurt and can leave bruises.

Bludgeoning shuriken sounds about right to me.

Jowgen
2014-08-01, 09:55 PM
After somebody27else reminded me about that fight from Negima (great series :smallbiggrin:) I've been looking into Korean, Chinese and Japanese martial arts to do with Coin throwing.

Apparently, Coins were indeed used as a hidden weapon, being used basically as shurikens (pretty good demonstration: https://www.youtube.com/watch?v=ShxqlGcm_Wg ). Some sources talk about sharpening the edges.

The shuriken's depicted in the PHB all have pointy parts to them, which even a sharpened coin wouldn't have, so the coins would perhaps either be slashing (if sharepend) or bludgeoning (regular). I do think they'd be 1 point of damage, as a small shuriken, in either case.

Now, if one were to use the craft skill to sharpen the edges (making them a tad dangerous as regular currency), perhaps it might be possible to get them 'accredited' as an exotic weapon, rather than an improvised one, opening up enchanting and such.

Does having Coins as an exotic shuriken-like weapon seem sensible?
What would be the benefits of sharpening them, as in, could you make them slashing and enchantable?
Should they be destroyed like shurikens/still useable as currency?

Psyren
2014-08-02, 08:01 AM
After somebody27else reminded me about that fight from Negima (great series :smallbiggrin:) I've been looking into Korean, Chinese and Japanese martial arts to do with Coin throwing.

Apparently, Coins were indeed used as a hidden weapon, being used basically as shurikens (pretty good demonstration: https://www.youtube.com/watch?v=ShxqlGcm_Wg ). Some sources talk about sharpening the edges.

As I linked earlier in the thread, this could be where Final Fantasy got the ideas for abilities like Gil Toss/GP Rain/Zeninage .

Seppo87
2014-08-02, 08:25 AM
Coins are indeed an improvised weapon.
Which is good, as one can use one level of Drunken Master to add full Unarmed Damage on them.
Unarmed Damage is easy to optimize.