Asteron
2014-07-31, 02:36 PM
We are heading into our final boss fight for the campaign and both myself and the other cleric in our party gated in a Solar and then used greater planar ally to get a Planetar. I have permission to redo their spells because the default one really sucks. I've added a bunch of buff spells to one of the Solars list, but I'm drawing a blank on rounding out their prepared spells, especially the lower level spots. Since this is just for one fight, most of the utility spells a cleric has won't be as useful.
Could you guys help me with buffing their spell lists? I don't have access to the guide on minmax while I'm at work.
Cleric Spells Prepared (6/8/8/8/7/7/7/7/6/6)
0—create water, detect magic, guidance (2), resistance (2); 1st—command, divine favor* (2), resurgence(2), ebon eyes*; 2nd—bear’s endurance* , blindness/deafness (2), bull’s strength*, close wounds (2), owl’s wisdom*, fuse arms* ; 3rd— haste, invisibility purge, know vulnerabilites, mass conviction, wind wall, girallon's blessing*; 4th— dismissal, freedom of movement, greater blindsight*, moon bolt (2), mass shield of faith*, sound lance; 5th—break enchantment, dispel evil, plane shift, righteous might* (2), symbol of sleep; 6th—banishment, superior resistance*, word of recall; 7th—, destruction, ethereal jaunt, greater bestow curse (2)holy star, holy word, 8th—antimagic field, fire storm, holy aura; mass death ward*, ; 9th—implosion, mass heal (2), miracle, energy drain (2).
Domain spells:
Cleric Spells Prepared (6/7/7/7/7/6/6/5/4/2; save DC 22 + spell level)
0—create water, detect magic, guidance, resistance (2), virtue; 1st— resurgence(2), divine favor, ebon eyes*; 2nd—bear’s endurance*, bull’s strength*, owls wisdom*, fuse arms*; 3rd—haste, know vulnerabilities, daylight, girallon’s blessing* , wind wall; 4th— dismissal, freedom of movement, greater blindsight*, moon bolt (2); 5th— break enchantment, dispel evil, plane shift, righteous might*; 6th—banishment, greater dispel magic, harm, heal; 7th— dictum, holy word holy star; 8th—holy aura, shield of law; 9th—implosion, energy drain
Domain spells:
A * just indicates spell buffs that will have been cast pre-fight.
Could you guys help me with buffing their spell lists? I don't have access to the guide on minmax while I'm at work.
Cleric Spells Prepared (6/8/8/8/7/7/7/7/6/6)
0—create water, detect magic, guidance (2), resistance (2); 1st—command, divine favor* (2), resurgence(2), ebon eyes*; 2nd—bear’s endurance* , blindness/deafness (2), bull’s strength*, close wounds (2), owl’s wisdom*, fuse arms* ; 3rd— haste, invisibility purge, know vulnerabilites, mass conviction, wind wall, girallon's blessing*; 4th— dismissal, freedom of movement, greater blindsight*, moon bolt (2), mass shield of faith*, sound lance; 5th—break enchantment, dispel evil, plane shift, righteous might* (2), symbol of sleep; 6th—banishment, superior resistance*, word of recall; 7th—, destruction, ethereal jaunt, greater bestow curse (2)holy star, holy word, 8th—antimagic field, fire storm, holy aura; mass death ward*, ; 9th—implosion, mass heal (2), miracle, energy drain (2).
Domain spells:
Cleric Spells Prepared (6/7/7/7/7/6/6/5/4/2; save DC 22 + spell level)
0—create water, detect magic, guidance, resistance (2), virtue; 1st— resurgence(2), divine favor, ebon eyes*; 2nd—bear’s endurance*, bull’s strength*, owls wisdom*, fuse arms*; 3rd—haste, know vulnerabilities, daylight, girallon’s blessing* , wind wall; 4th— dismissal, freedom of movement, greater blindsight*, moon bolt (2); 5th— break enchantment, dispel evil, plane shift, righteous might*; 6th—banishment, greater dispel magic, harm, heal; 7th— dictum, holy word holy star; 8th—holy aura, shield of law; 9th—implosion, energy drain
Domain spells:
A * just indicates spell buffs that will have been cast pre-fight.