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ArqArturo
2014-07-31, 03:50 PM
As the thread title says, what uses would you give to a kender?.

1.- Impromptu spiked shield
2.- Distraction
3.- Weapon of mass destruction (crown me king or I shall unleash a city full of kenders on you!).

Brookshw
2014-07-31, 03:55 PM
4. Firewood
5. Landfill
6. Housing material
7. Test subjects
8. Used to weigh individuals and determine if they're witches.
9. Bait
10. Footrests
11. Side tables
12. A place to rest your beer
13. Weather vanes
14. Baseline for how tall you have to be for [insert activity]
15. Unprotected beekeeping
16. Really short flesh golems
17. Bowling pins

ArqArturo
2014-07-31, 03:58 PM
18. Tie two together with some rope... Now you have kender-chucks.

Brookshw
2014-07-31, 04:00 PM
19. Trap finders (non-rogue Kender only)

Clistenes
2014-07-31, 04:03 PM
20.-Their meat can be made into sausages and burgers.
21.-Their skin can be used for leather gloves, or 22.-for small percussion instruments, like bongos or tambourines.
23.-Their bones can be used for gelatin.
24.-Their guts can be made into violin strings.
25.-Their blood can be used for blood sausages.
26.-A live kender can be used to test cosmetics.
27.-Send them to suicide missions in space instead of Laika.

Teapot Salty
2014-07-31, 04:07 PM
28. Paperweight
29. Ammunition
30. Rain
31. Improvised Shortsword
32. Meat Tenderizer
33. Phylactery
34. Gravestone

Hazrond
2014-07-31, 04:10 PM
28. Paperweight
29. Ammunition
30. Rain
31. Improvised Shortsword
32. Meat Tenderizer
33. Phylactery
34. Gravestone

Mother of... :eek:

ArqArturo
2014-07-31, 08:55 PM
Wouldn't Rain of Kenders be considered a Vile Spell, or at least with the Evil Subtype?.

Also...

35.- Weapon Sheathes.

Zanos
2014-07-31, 09:02 PM
26.-A live kender can be used to test cosmetics.
Only if you want to run afoul of the authorities for smuggling contraband.

36.Bags of Holding
37.Disease Vectors
38.Explosive Delivery
39.Zombies

Leviting
2014-07-31, 09:13 PM
Wouldn't Rain of Kenders be considered a Vile Spell, or at least with the Evil Subtype?.

...

Not if you did it mundanely with a big catapult a couple of explosives and maybe a few large blades...

Vhaidara
2014-07-31, 09:22 PM
40. Biological Weapons (not diseased or anything, they need to live for this)
41. Crafting fuel (Sacrifice them to evil gods for experience)

Hand_of_Vecna
2014-07-31, 09:51 PM
Wouldn't Rain of Kenders be considered a Vile Spell, or at least with the Evil Subtype?.



Only if their somehow protected from falling damage. Otherwise it's Exalted.

Marlowe
2014-07-31, 10:32 PM
43: Siege Ammunition
44: Emergency food supply
45: Torture device.

atomicwaffle
2014-07-31, 10:52 PM
46. Screening Purposes "Would you ever play a Kender PC?"
47. Emergency Campaign Enders
48. The single best reason to play with a dragonlance campaign setting (my god that setting sucks)

Coidzor
2014-07-31, 10:52 PM
49. A completely ethical source of undead and food for your undead. (Wight-feed, anyone?)

50. Medical cadavers and Medical not-yet-cadavers. :smallamused:

51. Replacement organs

52. Raw materials for constructing grafts/frankenstenian monstrosities.

53. Test subjects for attempts at bringing transhumanism into D&D.

Doorhandle
2014-07-31, 11:47 PM
49. A completely ethical source of undead and food for your undead. (Wight-feed, anyone?)

50. Medical cadavers and Medical not-yet-cadavers. :smallamused:

51. Replacement organs

52. Raw materials for constructing grafts/frankenstenian monstrosities.

53. Test subjects for attempts at bringing transhumanism into D&D.

Maybe not that last one. Can you imagine what would go wrong if you actually succeeded?

54. Live bait.
55. Musical instrument, alongside various hammers and sharp things.
56. Throw them in pit traps to fill them
57. Bridges.
58. Throw them at golems until their killcounter roll over and the're disabled.
59. Landing cushions.
60. Distractions.
61. Grease for launching ships.

Slipperychicken
2014-08-01, 12:35 AM
62. Fuel for the pain-extractors and the Steal Life spell. Get free crafting XP and become immortal by torturing and killing Kender!
62a. This doubles as a wonderful form of entertainment.

Graye
2014-08-01, 05:06 AM
63. Steady source of trinkets.

Keep one on a leash and give it only 1 bag of holding. Check his bag every once in a while to see if he has something interesting.

dascarletm
2014-08-01, 09:50 AM
64. (Similar to 46) Screening purposes, "Would you ever DM a campaign with Kenders as the focus?" Or, "Would you ever have an unkillable Kender DMPC?"

Slipperychicken
2014-08-01, 11:10 AM
63. Steady source of trinkets.

Keep one on a leash and give it only 1 bag of holding. Check his bag every once in a while to see if he has something interesting.

So your plan is to allow a kender to steal stuff and be close to you? Yeah, no way that can backfire.

ArqArturo
2014-08-01, 11:54 AM
64. Have a Kender Telepath? Use him as a torture device to pry information from others.

Also, I never thought the hatred for Kender ran so deep in the forum.

Zanos
2014-08-01, 11:58 AM
64. Have a Kender Telepath? Use him as a torture device to pry information from others.

Also, I never thought the hatred for Kender ran so deep in the forum.
I blame 1d4chan.

Phelix-Mu
2014-08-02, 02:51 PM
I actually love kender. The fluff seems to have been written stupidly, encouraging irritating players to create total loser characters (something that the game never needs, as the universe spontaneously generates such by its very nature). If taken with a grain of salt, the basic concept has always appealed to me; childlike being with no concept of fear or propriety. That's a pretty basic archetype, and I am partial to short races, in any case. When it's abused, of course it's irritating, but if a player is misusing kender, I doubt that kender will be the limit of his/her misbehavior (any race can be made irritatingly extreme, tedious, and contrary to smooth party dynamic).

Anyway, I shouldn't have posted. Playing underdog in these kender conversations rarely goes well.:smallannoyed: