Orzel
2007-03-03, 09:09 PM
Classes don’t give ya BAB
Classes don’t give ya saves
Classes don’t even give ya caster levels
Classes just give ya 4 training points
Choose where they go wisely.
You no longer gain BAB, saves, caster levels, spellper day and many other abilities from class levels. Each level, you are given 4 training points to be used to increase your training areas. Your maximum ranks for any training area is your Hit Dice.
Combat
Your base attack bonus is equal to your Combat rank.
At Combat Rank 6, you gain a second attack at a -5 penalty.
At Combat Rank 11, you gain a third attack at a -10 penalty.
At Combat Rank 16, you gain a fourth attack at a -15 penalty.
Toughness
You gain a bonus to your HP equal to twice you Toughness ranks.
(Modification: All HD are reduced. d12 =>d10=>d8=>d6=>d6=>d4=>d2 )
Guts
Your base Fortitude save is equal to your Guts rank
Impulse
Your base Reflex save is equal to your Impulse rank
Resolve
Your base Will save is equal to your Resolve rank
Spell Power
Spell Power is actually a number of separate training areas. You could have several Spell Power training areas, each with its own ranks, each purchased as a separate training area.
Your Caster level for bard spells is equal to your Spell Power (Bard) rank.
Your Caster level for cleric spells is equal to your Spell Power (Cleric) rank.
Your Caster level for druid spells is equal to your Spell Power (Druid) rank.
Your Caster level for ranger spells is equal to your Spell Power (Ranger) rank.
Your Caster level for Paladin spells is equal to your Spell Power (Paladin) rank. Etc..
Spell Knowledge
Spell Knowledge is actually a number of separate training areas. You could have several Spell Knowledge training areas, each with its own ranks, each purchased as a separate training area.
You know a number of spells equal to your Spell Knowledge ranks in that class plus their Intelligence modifier.
(Modification: Wizards no longer use spell books. Divine caster don’t automatically have access to all spells on their list.)
Spell Storage
(Modification: A caster’s spells per day does not automatically increase)
Spell Storage is actually a number of separate training areas. You could have several Spell Storage training areas, each with its own ranks, each purchased as a separate training area.
You have a number of spell slots equal twice the sum of her Spell Storage ranks in that class and her spellcasting attribute modifier for that class.
Channel
Your level in terms of turning or rebuking creatures is equal to your Channel ranks.
Companion Power
Your class level for determining animal companion strength is equal to your Companion Power.
Mount Power
Your class level for determining mount strength is equal to your mount Power
Unused Training points can be traded in for 2 skill points.
The effects of this system is that players can further tweak their character to fit their ideals. Saves can be horrible or excellent. Castin become costly but multiclassing becomes eaier on the build.
Classes don’t give ya saves
Classes don’t even give ya caster levels
Classes just give ya 4 training points
Choose where they go wisely.
You no longer gain BAB, saves, caster levels, spellper day and many other abilities from class levels. Each level, you are given 4 training points to be used to increase your training areas. Your maximum ranks for any training area is your Hit Dice.
Combat
Your base attack bonus is equal to your Combat rank.
At Combat Rank 6, you gain a second attack at a -5 penalty.
At Combat Rank 11, you gain a third attack at a -10 penalty.
At Combat Rank 16, you gain a fourth attack at a -15 penalty.
Toughness
You gain a bonus to your HP equal to twice you Toughness ranks.
(Modification: All HD are reduced. d12 =>d10=>d8=>d6=>d6=>d4=>d2 )
Guts
Your base Fortitude save is equal to your Guts rank
Impulse
Your base Reflex save is equal to your Impulse rank
Resolve
Your base Will save is equal to your Resolve rank
Spell Power
Spell Power is actually a number of separate training areas. You could have several Spell Power training areas, each with its own ranks, each purchased as a separate training area.
Your Caster level for bard spells is equal to your Spell Power (Bard) rank.
Your Caster level for cleric spells is equal to your Spell Power (Cleric) rank.
Your Caster level for druid spells is equal to your Spell Power (Druid) rank.
Your Caster level for ranger spells is equal to your Spell Power (Ranger) rank.
Your Caster level for Paladin spells is equal to your Spell Power (Paladin) rank. Etc..
Spell Knowledge
Spell Knowledge is actually a number of separate training areas. You could have several Spell Knowledge training areas, each with its own ranks, each purchased as a separate training area.
You know a number of spells equal to your Spell Knowledge ranks in that class plus their Intelligence modifier.
(Modification: Wizards no longer use spell books. Divine caster don’t automatically have access to all spells on their list.)
Spell Storage
(Modification: A caster’s spells per day does not automatically increase)
Spell Storage is actually a number of separate training areas. You could have several Spell Storage training areas, each with its own ranks, each purchased as a separate training area.
You have a number of spell slots equal twice the sum of her Spell Storage ranks in that class and her spellcasting attribute modifier for that class.
Channel
Your level in terms of turning or rebuking creatures is equal to your Channel ranks.
Companion Power
Your class level for determining animal companion strength is equal to your Companion Power.
Mount Power
Your class level for determining mount strength is equal to your mount Power
Unused Training points can be traded in for 2 skill points.
The effects of this system is that players can further tweak their character to fit their ideals. Saves can be horrible or excellent. Castin become costly but multiclassing becomes eaier on the build.