Jon_Dahl
2014-08-02, 03:06 AM
Nightcap
When using this cap, the caster is exempted from the following rule regarding daily spell preparation:
If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells.
Faint transmutation; CL 1st; Craft Wondrous Item, sleep; Price ? gp.
Slippers of the Planes
When wearing these slippers, you appear 5 to 500 centimeters (5d%) from your intended destination instead of miles. You can use these slippers twice a day. The slippers only work if the caster is wearing the slippers.
Faint conjuration; CL 9th; Craft Wondrous Item, plane shift; Price ? gp.
The Pin of Fabolous Hints
Activating this pin is swift action. You may request a hint from the Dungeon Master that will help you in your current situation. You may not word the request. The Dungeon Master will evaluate your situation and give his or her best piece of advice to you, using his/her off-game knowledge to the best of his/her ability. The advice should not be more than a few sentences. You can use this pin once per day.
Faint divination; CL 7th; Craft Wondrous Item, divination; Price ? gp.
When using this cap, the caster is exempted from the following rule regarding daily spell preparation:
If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells.
Faint transmutation; CL 1st; Craft Wondrous Item, sleep; Price ? gp.
Slippers of the Planes
When wearing these slippers, you appear 5 to 500 centimeters (5d%) from your intended destination instead of miles. You can use these slippers twice a day. The slippers only work if the caster is wearing the slippers.
Faint conjuration; CL 9th; Craft Wondrous Item, plane shift; Price ? gp.
The Pin of Fabolous Hints
Activating this pin is swift action. You may request a hint from the Dungeon Master that will help you in your current situation. You may not word the request. The Dungeon Master will evaluate your situation and give his or her best piece of advice to you, using his/her off-game knowledge to the best of his/her ability. The advice should not be more than a few sentences. You can use this pin once per day.
Faint divination; CL 7th; Craft Wondrous Item, divination; Price ? gp.