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View Full Version : D&D 3.x Other Nycaloth (revised) [PEACH]



kinem
2014-08-04, 06:37 PM
Nycaloth (3.5 revised)

Large Outsider (Evil, Extraplanar, Yugoloth)
Hit Dice: 14d8+98 (161 hp)
Initiative: +2
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: 27 (–1 size, +2 Dex, +12 natural, +4 armor), touch 11, flat-footed 25
Base Attack/Grapple: +14/+23
Attack: Claw +18 melee (1d6+5 plus bleeding wounds) or slam +18 melee (1d8+5) or +2 greataxe +21 melee (3d6+9/×3)
Full Attack: +2 greataxe +21/+16/+11 melee (3d6+9/×3) or 2 claws +18 melee (1d6+5 plus bleeding wounds) or 2 slams +18 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Bleeding wounds; rake +18 (1d6+2 plus bleeding wounds); immune to Enchantment spells and spell-like abilities; improved grab; liftoff; spell-like abilities; summon yugoloth
Special Qualities: Damage reduction 10/good; immunity to poison and acid; resistance to cold 10, fire 10, and electricity 10; spell resistance 24; telepathy 100 ft.
Saves: Fort +16, Ref +11, Will +11
Abilities: Str 20, Dex 14, Con 25, Int 13, Wis 10, Cha 16
Skills: Bluff +9, Concentration +24, Diplomacy +6, Hide +15, Intimidate +22, Knowledge (dungeoneering) +4, Knowledge (the planes) +18, Listen +19, Move Silently +19, Search +6, Sense Motive +17, Spot +19
Feats: Alertness, Flyby Attack, Iron Will, Mobility[B], Power Attack, Weapon Focus (greataxe)
Environment: Bleak Eternity of Gehenna, Underdark
Organization: Solitary, pair, or squad (3–8)
Challenge Rating: 14
Treasure: Half coins, half goods, double items plus large +2 greataxe plus large chain shirt
Alignment: Always neutral evil
Advancement: 15–21 HD (Large); 22–35 HD (Huge)
Level Adjustment: +5

They are hulking, broad humanoids with powerful limbs and wings; thick, green or grey skin with a leathery texture; and sharp, thick claws that make excellent weapons.

Because these fiends visit the Prime Material Plane more often than most other fiends, their characteristic gargoyle-like appearance has come to be seen as typical of fiends in the minds of many Prime races. They are a particular favorite among Drow who call fiends with spells like greater planar ally. As scouts, nycaloths also reconnoiter the Lower Planes and observe the Blood War.

Nycaloths sometimes act as elite cavalry in yugoloth armies; they pride themselves on their ability to strike without warning, then disappear before the enemy has time to launch a reprisal. They also sometimes command companies of mezzoloths. Most nycaloths carry large greataxes into battle. An average nycaloth stands 8 feet tall and weighs 800 pounds.

Female and male nycaloths are nearly identical, impossible for others to tell apart. Mated pairs give birth to three young at a time. These young are allowed to grow for 100 days, at which time they are pitted against each other in a battle to the death. Only the victor is allowed to grow to maturity.

Nycaloths are carnivores, but may have once been scavengers, as they prefer rotting flesh to fresh meat.

Nycaloths speak Abyssal, Draconic, and Infernal.

Combat

A nycaloth’s favorite tactic is to use invisibility to approach an enemy on the ground, then dive in with claws extended. If the opponent survives the attack, the nycaloth grabs it and takes off, grappling until it can drop the enemy from a great height.

In hand-to-hand combat, a nycaloth typically uses its Power Attack feat (the above statistics do not include any adjustments for this), unless it is having trouble hitting.

A nycaloth’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.

Bleeding Wounds (Ex): A wound from a nycaloth’s claw attack continues to bleed after the injury was inflicted. Each wound bleeds for 1 point of damage per round thereafter. Multiple claw wounds result in cumulative bleeding loss (two wounds deal 2 points of damage per round, and so on). The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).

Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability (see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.

Rake (Ex): Attack bonus +18, damage 1d6+2. A nycaloth that gets a hold can make two rake attacks with its hind legs.

Spell-Like Abilities: Caster level 14 (HD); save DCs are Charisma-based.
At will — command (Will neg DC 14), comprehend languages, deeper darkness, desecrate, detect magic, fear (DC 17), invisibility, see invisibility;
3/day - greater dispel magic, greater teleport (self plus worn items plus 50 pounds of objects only), mirror image
1/day - animate dead, ghostform (SpC), reverse gravity (Reflex partial DC 20), project image

Summon Yugoloth (Ex): Twice per day, a nycaloth can attempt to summon a mezzoloth with a 50% chance of success.

Advancement: Increase SR by 1 for each class level and for every 2 racial HD above 14.


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Nycaloth Commander (advanced (22 HD) nycaloth with elite array)

Huge Outsider (Evil, Extraplanar, Yugoloth)
Hit Dice: 22d8+242 (341 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: 29 (–2 size, +15 natural, +6 armor), touch 8, flat-footed 29
Base Attack/Grapple: +22/+42
Attack: Claw +32 melee (1d8+12 plus bleeding wounds) or slam +32 melee (2d6+12) or +2 greataxe +35 melee (4d6+18/19-20/×3)
Full Attack: +2 greataxe +35/+30/+25/+20 melee (4d6+18/19-20/×3) or 2 claws +32 melee (1d8+12 plus bleeding wounds) or 2 slams +32 melee (2d6+12)
Space/Reach: 15 ft./15 ft.
Special Attacks: Bleeding wounds; rake +32 (1d8+6 plus bleeding wounds); immune to Enchantment spells and spell-like abilities; improved grab; liftoff; spell-like abilities; summon yugoloth
Special Qualities: Damage reduction 10/good; immunity to poison and acid; resistance to cold 10, fire 10, and electricity 10; spell resistance 28; telepathy 100 ft.
Saves: Fort +24, Ref +13, Will +16
Abilities: Str 34, Dex 10, Con 32, Int 12, Wis 12, Cha 20
Skills: Bluff +11, Concentration +36, Diplomacy +24, Hide +17, Intimidate +32, Knowledge (dungeoneering) +4, Knowledge (the planes) +26, Listen +28, Move Silently +17, Search +6, Sense Motive +26, Spot +28
Feats: Alertness, Flyby Attack, Improved Critical (greataxe), Improved Initiative, Iron Will, Mobility[B], Power Attack, Weapon Focus (greataxe)
Epic Feats: Dire Charge (full attack on charge 1st round)
Environment: Bleak Eternity of Gehenna
Organization: Solitary, pair, squad (3–6), or company (1 plus 1 colubriloth plus 11-20 mezzoloths)
Challenge Rating: 18
Treasure: Half coins, half goods, double items plus huge +2 greataxe plus huge +2 chain shirt
Alignment: Always neutral evil
Advancement: 23–35 HD (Huge)
Level Adjustment: +5

Spell-Like Abilities: Caster level 22 (HD); save DCs are Charisma-based.
At will — command (Will neg DC 16), comprehend languages, deeper darkness, desecrate, detect magic, fear (DC 19), invisibility, see invisibility;
3/day - greater dispel magic, greater teleport (self plus worn items plus 50 pounds of objects only), mirror image
1/day - animate dead, ghostform (SpC), reverse gravity (Reflex partial DC 22), project image

Nycaloth commanders in the yugoloth armies earn their rank by being bigger, tougher, and more charismatic than their fellows.

An average nycaloth commander stands 16 feet tall and weighs 6400 pounds.

Liftoff (Ex): A nycaloth commander can only use this ability when airborne. A nycaloth commander that gets a hold on a nonflying opponent of Large or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 3729 and 7456 pounds), the nycaloth commander’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 7457 and 11200 pounds). A nycaloth commander can’t carry a load of more than 11200 pounds.

Debihuman
2014-08-08, 04:47 PM
I'm kinda confused about why these have claw and slam attacks. How many limbs does it have?

Debby

kinem
2014-08-08, 05:43 PM
It can attack with a claw, or use that hand to slam with a fist instead, depending on what type of damage it wants deal.

It has just the 6 limbs you would expect (2 arms, 2 legs, 2 wings). Only the arms are used to attack, except for rakes which uses the legs.

Debihuman
2014-08-10, 08:05 AM
I'm not a big fan of this revision. It could originally use the claws on its wings during an attack.

kinem
2014-08-10, 05:08 PM
I think the MM3 version was supposed to use the claws on its feet to attack (although they also rake), not on its wings. It says "All four limbs have razor- sharp claws." The 3-armed mess of an illustration does nothing to clarify matters.

In previous editions, nycaloths only used their 2 arms to attack, and so I made it that way.

Debihuman
2014-08-10, 07:24 PM
"All four limbs" when it has 6 is as clear as mud. Since it referred to the wings in the previous sentence, perhaps inaccurately, I assumed those were part of its "limbs." Another of example of poor editing and proofreading (and lack of reading comprehension on my part).

Originally they could only make 2 claw attacks (AD&D version). I suppose you could say that it has feet that end in wicked claws too, but wouldn't it fall down? It can't fly and use 4 attacks in the same round see Flyby attack.

Debby