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Fable Wright
2014-09-23, 08:58 AM
High Priest of Avacyn 1W (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230794)
Creature ó Human Cleric
Morbid ó Tap, Tap two untapped creatures you control: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
May Angels guide thee to thy rest.
1/3

Ionbound
2014-09-23, 09:05 AM
You can't have creature subtypes without being a creature (or tribal)

Ugh. Meant to edit that out. My bad. Call it a misprint.

Zaydos
2014-09-23, 10:21 AM
Mayael the Forsaken (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376407) UBR
Legendary Creature - Elf Wizard
1UBR, T: Look at the top five cards of your library. You may cast an instant or sorcery with a converted mana cost of 5 or less from among them without paying its casting cost. Put the rest on the bottom of your library in any order.
2/3

Ninjaman
2014-09-23, 11:00 AM
@Zaydos
Your copy paste is weak, :smalltongue:, you forgot to remove onto the battlefield.

Zaydos
2014-09-23, 11:09 AM
@Zaydos
Your copy paste is weak, :smalltongue:, you forgot to remove onto the battlefield.

Very weak as I also forgot to add the part about not paying its mana cost.

Dr.Gunsforhands
2014-09-23, 05:42 PM
Vraska the Hydra-Headed 2GG
Planeswalker - Vraska MR
+1: Put a 1/1 green Snake creature token with, "G: regenerate this creature," onto the battlefield.
-2: Creatures you control have Deathtouch until the beginning of your next upkeep.
-6: Search your library for any number of Vraska planeswalker cards, put them onto the battlefield, and shuffle your library. You gain an emblem with, "The, 'Legend Rule,' doesn't apply to Vraska planeswalkers you control."
Loyalty: 3

Elspeth, Rudely Awakened 2R
Planeswalker - Elspeth MR
+1: Put a 1/1 red Goblin creature token onto the battlefield.
-1: Each creature you control gets +1/+0 until end of turn.
-2: Transform Elspeth, Rudely Awakened. You may use one of this card's activated abilities one additional time this turn.
Loyalty: 1
//
Elspeth, Refreshed
Planeswalker - Elspeth
Elspeth, Refreshed is white.
+2: Put two 1/1 white Soldier creature tokens onto the battlefield.
-1: Each creature you control gains Double Strike until the beginning of your next upkeep.
-5: Creatures you control gain Indestructible until end of turn. Up to three times this turn, you may untap all your creatures and begin an additional combat phase followed by an additional main phase.

I shamelessly admit that the entire idea is based on Elspeth before and after her morning tea, and maybe a shower.

Beacon of Chaos
2014-09-24, 07:00 AM
Underprivileged Position (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83720) 2(U/B)(U/B)(U/B)

Enchantment - Aura Curse

Enchant Player

Spells cast by enchanted player's opponents that target that player or one or more permanents he or she controls cost 2 less to cast.

"Know your place."

Gandariel
2014-09-24, 08:17 AM
Spirithoarder 3UW
Creature - Spirit MR
Lifelink.

Whenever a creature dealt damage by Spirithoarder this turn dies, its controller may pay 3. If he or she doesn't, exile that creature. Until the end of your next end step, you may cast that card, and you may spend mana as though it were mana of any color to cast it.

5/5


This is of course a reference to Spiritmonger. (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382370)
I honestly couldn't bring myself to making this a 6/6, especially since underpriced big cards are a defining charachteristic of both green and black

Misothene
2014-09-24, 10:40 AM
Soulhoarder 3UW
Creature - Spirit MR
Whenever a creature dealt damage by ~ this turn dies, its controller may pay 3. If he doesn't, you can put it in your hand.
Lifelink.
2U: Return ~ to it's owner's hand.

5/5


First, it's "he or she."

Second, are you... putting THEIR creature in YOUR hand?... That's not a thing in Magic. It works in Hearthstone because it's all digital so you can't ever steal it, but in Magic there are a lot of ways to shuffle it into your library, or accidentally just forget to give it back to your opponent at the end of the game (or, as is the bigger worry, intentionally "forget").

Gandariel
2014-09-24, 03:38 PM
Huh. Didn't think about it. Will fix

Androgeus
2014-09-24, 04:43 PM
First, it's "he or she."

Second, are you... putting THEIR creature in YOUR hand?... That's not a thing in Magic. It works in Hearthstone because it's all digital so you can't ever steal it, but in Magic there are a lot of ways to shuffle it into your library, or accidentally just forget to give it back to your opponent at the end of the game (or, as is the bigger worry, intentionally "forget").

Magic rules stop cards going to hands/libraries/graveyards of players who don't own them. If they would go to one of those zones they always go to their owner's version of that zone instead.

Ionbound
2014-09-24, 04:46 PM
How about "Exile it face up. You may play it as though it was in your hand."?

LaZodiac
2014-09-24, 04:48 PM
You don't need the face up part, all cards are exiled face up.

Ionbound
2014-09-24, 04:50 PM
Right. Still kinda used to Yugioh where you could exile something face down.

Gandariel
2014-09-24, 05:35 PM
Done !

Also, changed the ability a bit. Wording is ok?

Blue Ghost
2014-09-24, 08:38 PM
Right. Still kinda used to Yugioh where you could exile something face down.

Isn't the default in Yugioh also face up? There are cards in Magic that exile face down too, but if it's not specified, it's face up.

Misothene
2014-09-24, 09:22 PM
Spirithoarder 3UW
Creature - Spirit MR
Whenever a creature dealt damage by ~ this turn dies, its controller may pay 3. If he or she doesn't, exile it. Until the end of your next end step, you may spend X, where X is its converted mana cost. If you do, you may play it as though as it was in your hand.
Lifelink.
2U: Return ~ to it's owner's hand.

5/5


Here's the wording I think you need on the first ability:

"Whenever a creature dealt damage by Spirithoarder this turn dies, its controller may pay 3. If he or she doesn't, exile that creature. Until the end of your next end step, you may cast that card, and you may spend mana as though it were mana of any color to cast it."

The wording is based on Psychic Intrusion and Daxos of Meletis, which had vaguely similar effects. Judging from the text box on Daxos, you might not be able to fit that ability, lifelink, AND the self-bounce ability in a standard text box.

AgentPaper
2014-09-24, 11:47 PM
The wording is based on Psychic Intrusion and Daxos of Meletis, which had vaguely similar effects. Judging from the text box on Daxos, you might not be able to fit that ability, lifelink, AND the self-bounce ability in a standard text box.

It...just about fits. It comes in at 8 lines, which is a lot, but not too much if there's a very good reason for it. Frankly, I'd cut both the extraneous abilities and leave just the middle one, since it's plenty interesting already. Randomly throwing two completely unrelated abilities just seems to distract from the main point of the card.

Gandariel
2014-09-25, 03:44 AM
I know, but Spiritmonger had 3 effects and i wanted to mimic that.

I'll remove the bounce and leave the Lifelink there (it gives it more reason to be White too, and it fits thematically with "benefits you from killing stuff")

Thanks!

Androgeus
2014-09-25, 08:29 AM
Sarkhan, the Hydraspeaker 3GG
Planeswalker - Sarkhan MR
[+1]: Until end of turn, Sarkhan, the Hydraspeaker becomes a legendary Green Hydra creature with power and toughness each equal to the number of loyalty counters on him, and gains indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[0]: Sarkhan deals damage to target creature equal to the number of loyalty counters on him. That creature deals damage equal to its power to him.
[-6]: You get an emblem with "Whenever you play a card, draw a card" and "Your maximum hand size is two".
4


Might change emblem to something other than Recycle, not sure though.

Eternis
2014-09-25, 09:23 PM
@Androgeus:
I'd suggest a Rite of Passage (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51163) ability for the emblem, and turn the middle ability into "target creature you control fights target creature you don't control", because no-one would bother with the middle ability when you can swing with a (5/5, 6/6, 7/7...) every turn instead. By having it as a creature fighting a creature, it means you can take down pesky flyers if you have the need, without decreasing the value of Sarkhan, AND if you have the Rite of Passage emblem (which is a very Hydra ability), you get a bigger creature while you're at it.

Fable Wright
2014-09-26, 05:15 AM
@Androgeus:
I'd suggest a Rite of Passage (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51163) ability for the emblem, and turn the middle ability into "target creature you control fights target creature you don't control", because no-one would bother with the middle ability when you can swing with a (5/5, 6/6, 7/7...) every turn instead. By having it as a creature fighting a creature, it means you can take down pesky flyers if you have the need, without decreasing the value of Sarkhan, AND if you have the Rite of Passage emblem (which is a very Hydra ability), you get a bigger creature while you're at it.
I'll disagree. A Vigor (http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=140227) emblem would be more Hydra-like, but less like the Sarkhan, the Dragonspeaker's Emblem. And given that this is supposed to mirror the base card, I think that Recycle is a more thematic effect.

(A Rite of Passage emblem as a -3 ability could work, a la Sorin, Lord of Innistrad's -2. It would be interesting, but it's certainly not Ultimate-worthy. For that, you'd need to make it Vigor.)

Though, now that I think about it, an interesting effect for Sarkhan the Hydraspeaker's -3 would be "Put a 4/4 Hydra creature token into play. It fights target creature." It's like Dragonspeaker's 4 damage, but it's powerful enough to justify shrinking Sarkhan's base hydra form while retaining its own unique flavor.

Ramza00
2014-09-27, 02:50 PM
First: Mono-black Zombie tokens are 2/2s, period. If you want to make a token other than a 2/2, there are plenty of other creature types you can use. Perhaps make the tokens 3/3 Horror tokens instead?
Second: The name doesn't mirror Primeval Bounty well at all. I had no idea what this was supposed to imitate until I saw your note. Perhaps something like Phyrexia's Bounty? Given that Phyrexia is all about griefer effects (punishing your opponent for their actions), the name and mechanics gel much more.
Third: I would swap the noncreature spell ability from infest to "whenever an opponent casts a noncreature spell, put 3 -1/-1 counters on target creature that player controls." I don't know where you get the impression that global effects can't target on a trigger.
Fourth: Death and Taxes is the name for a Modern and Legacy white weenies deck that supplements its "turn creatures sideways" strategy with a variety of mana denial effects to keep it in the game. Stax effects are effects that prevent/punish opponents for increasing their board state. There is a very big difference between the two.

First I would like to thank you for your feedback. I always appreciate constructive feedback and I am very thankful for it. (Maybe it was me but your language choice seem a little harsh and confrontational with a few word choices, things like "period" but maybe I am just a putting too much emphasis on a word that you didn't, regardless thank you for your time and mental energy)

1) You are right I probably should change that. Zombies tokens are traditionally 2/2 and while there are excepts with X/X black zombies and 1/1 Dimir zombies I should not mess with tradition. I should instead take a page out of Zombie Wizard, Zombie Giant, and Tombspawn tokens and make it into a unique token with a different name. Thus I am thinking a 3/3 Zombie Spirit token trying to channel the influence of Graveborn Muse (http://magiccards.info/query?q=GRAVEBORN+MUSE&v=card&s=cname) since these tokens are supposed to be the dead like spirits come back to haunt the living.

2) That is probably a better name for the card, "Phyrexian Bounty" instead of "Curse of the Revenant" for a black version of primeval bounty. What I was trying to do (but you are right I failed for it was too obtuse) to create a name that had a symmetry with primeval bounty. Primeval means the first ones, bounty is another word for boon. Well curse is the opposite of boon. Revenants are a is a mythological creature who have returned to haunt the living similar to a ghost who animates a corpse or a ghoul (thus the zombie spirit theme). In effect your ancestors have come back and they have cursed you to parallel the ancestors are granting you a boon. While the name is a witty reversal of the theme of primeval bounty you are right it is too complicated and I should go for simplicity. Thank you.

3) I made a mistake from memory and the recollection of static abilities and triggered abilities and what they can do. (Do not make me try to explain what i was thinking, it not worth the time since I made a mistake). Doing 3 -1/-1 tokens will be an exact negative mirroring and technically legal as you are right on the rules.

4) I originally started magic with 5th edition but quickly lost track of it and was out of the loop for over a decade. Thus my experience is with modern and standard and recently expanding to edh. I do not know legacy. In standard and modern though death and taxes is more of an orzhov black/white deck than a white deck. I apologize for not knowing all the history and that it was originally a white deck and it was only later changed/perverted into a black/white thing in other formats.

Thank you and I will edit my original post in a few minutes. You made the card a little better and that was my goal.

TiaC
2014-09-27, 02:54 PM
Jaya Ballard (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=109752), Collegiate Wizard 1UU
Legendary Creature ó Human Spellshaper R
U, T:Discard a card: Destroy target red permanent.
1U, T:Discard a card: Counter target spell unless its controller pays 3.
5UU, T:Discard a card: Return all permanents to their owners' hands.
2/2

Blue Ghost
2014-09-28, 01:48 AM
Currently reviewing. Will finish reviews and post them tomorrow.

Blue Ghost
2014-09-28, 03:52 PM
Judging time!

LaZodiac:

Gerrard, Servant of Volrath 3BB
Legendary Creature - Human Warrior (R)
At the beginning of your upkeep, target player loses 1 life for each card in their hand
3B Destroy target creature. Activate this ability only if ~ is attacking.
"Once defiant, now tame. Once kind, now merciless." - Volrath
3/4 Quite a bit stronger than the original, but thatís quite all right, as the original was rather underpowered. A pretty mean card, but I donít feel itís too overpowered. I like it.


Jormengand:

Champion of the Grave B
Creature - Human soldier R
Whenever a human creature you control dies, put a +1/+1 counter on Champion of the Grave.
I could not save them. But I can still save myself.
Death trigger makes this substantially weaker than the original, and requires much more building around to work effectively. Still a good card though, and can definitely have a place in the right environment (one with black human tribal and lots of sacrificing).

Tom the Mime:

Ixidor, Reality Shaper 2BB
Legendary Creature - Wizard R
T: Exile a creature card from your hand with X time counters on it where X is its converted mana cost. It gains suspend.
Pay 2 life: Remove a time counter from a suspended card you own. Activate this ability only any time you could cast a sorcery.
When Ixidor lost himself in rage, the world changed
2/3

Mono-black seems off for a suspend enabler, as the majority of suspend cards are in blue and red, and black only has a few. Trading life for time is pretty innovative. Ixidor and Jhoira would make a nice couple.

mystic1110:

One with Everything W
Instant
Return cards discarded from your hand this turn from your graveyard to your hand.
When everything is possible, then nothing is.
It is a mirror of One with Nothing, but the intent is quite different from the original. A very Johnny card. Not sure if there are any broken combos to be made with this; Iím not good at evaluating things like that. How does the flavor text reflect the cardís function?

The_Tentacle:

Twist Reality 5UUU
Sorcery (R)
Each player shuffles each permanents he or she owns into their library, then reveals that many cards from the top of their library. Choose right or left. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield under the control of the player to the chosen side, then does the same for enchantment cards, then puts all cards revealed this way that weren't put on the battlefield on the bottom of their library.

So itís a Warp World variation that messes with board state even more than the original? I donít feel adding a Scrambleverse-like effect to Warp World makes it monoblue. Still an extremely chaotic effect. The original was chaotic enough; I donít feel we need to exacerbate it, or spread it to another color.

Ramza00:

Phyrexian Bounty 5B

Enchantment Ė MR

Whenever one of your opponents cast a creature spell, put a 3/3 black Zombie Spirit creature token onto the battlefield under your control.

Whenever a noncreature spell is cast by your opponent, put three -1/-1 counters on target creature your opponent controls.

Whenever a land enters the battlefield under an opponent's control, that player loses 3 life.

Our ancestors were born to inherit the world, and even in death they have not relinquished their dominion over it.
Iím a big fan of Primeval Bounty, and this feels quite right as an evil Phyrexianized version of it. Itís certainly a griefer card designed to make the opponents feel bad, as one would expect for Phyrexia. I'm concerned that it might be too oppressive and unfun to play against. Punishing players for doing anything is dangerous territory to play with, but Iíd be willing to give this some playtests to see how it turns out.

Eternis:


Profane Ritual 6BB
Image: Centre/Bottom depicts a kneeling cultist, hooded in black robes and grinning madly while slashing his own throat, lit by the hellfire of the ritualistic circle around him. Behind him, two incredibly muscled demonic forms rise from a rift in the earth itself.
Sorcery MR
Tap or sacrifice any number of untapped creatures you control. For each creature tapped this way, put a 4/4 demon creature token with flying onto the battlefield. For each creature sacrificed this way, put a 6/6 demon creature token with flying and trample onto the battlefield.
A call to tear the angels from the sky.
This is an awesome idea. I feel that it would be greatly improved if you removed the tap option. Having both options makes the card really awkward to read, and Iím not sure it actually improves how the card plays. Having just the sacrifice option makes it a cleaner mirror to Devout Invocation, and illustrates the difference in philosophy between black and white.

firedaemon33:


Planeswalker-Sorin-MR

At the beginning of each upkeep, if no spells were cast last turn, transform ~.

+1: Untap target Land you control.
-2: Until the end of your turn, whenever an attacking creature deals combat damage to a player, draw a card.
-7: Search your library for up to X lands and place them onto the battlefield under you control, where X is the number of lands you control.

3
\\\\\\\\\\\\\\\\\\\\\\\\\
Sorin, the First Alpha

Planeswalker-Sorin.

At the beginning of each upkeep, if two or more spells were cast last turn, transform ~.

+1: Transform all human werewolves you control. They can't transform next turn
-2: Creatures you control must be blocked by two or more creatures until the end of the turn.
-7: You get an emblem, "Creatures that you control have trample, +3/+3, and First Strike."
Werewolf Sorin? Interesting idea, certainly. Six abilities make it really complicated and hard to evaluate. Overall, I feel the abilities are too disjointed, and thereís not a clear game plan. The werewolf side has better focus, but itís too different from the human side. Just not sure what Iím supposed to do with this.


BillyDeeWilliam:

Forget Aurelia Nightflame. She was too rote, although I can't promise I won't change this again to one of the Elspeths, the Jaya Ballard, or the Marit Lage I made for the Challenge thread (http://www.giantitp.com/forums/showthread.php?365653-MtG-You-Make-the-Card-Challenge!/page12).

Higure, Kamikaze 3UU
Planeswalker-Higure; MR

+1: Search your library for a Ninja creature card, reveal it, and put it into your hand. Shuffle your library.

-2: During the next combat, you may return an unblocked attacker to hand. If you do, put another Ninja creature card or creature card with converted mana cost five or less from your hand onto the battlefield, tapped and attacking.

-5: You get an emblem with "Creatures you control have hexproof and can't be blocked."

Loyalty: 3
Wizardsí last experiment with tribal-focused planeswalkers didnít go very well. Letís see if your attempt is better.
First ability is unlimited Ninja tutoring. Thatís really powerful, and gives reason to worry. Second and third abilities are okay, though ďNinja creature card or creature card with converted mana cost five or lessĒ is awkward to read, and I think you should choose one or the other. Also, what card is this supposed to be an alternate color version of?

onasuma:


Mountain Thrower 3RR
Creature - Giant U
Tap, sacrifice a mountain: Deal 4 damage to target creature.
A specialised, but none the less effective skill
2/4
Never heard of this card before. Very neat, flavorful, and elegant execution. Much better flavor than the original, I think. I see that you swapped its power with its abilityís damage. Thatís an interesting move, but a 2/4 giant is a bit of an oddity, as is a red creature with higher toughness than power. I think you could have kept it as a 4/4. Itís also quite underpowered by todayís standards.

DMofDarkness:

High Priest of Avacyn 1W (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230794)
Creature ó Human Cleric
Morbid ó Tap, Tap two untapped creatures you control: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
May Angels guide thee to thy rest.
1/3
Very similar to the original. The shift in flavor definitely justifies the color shift, and this wouldnít be out of place in an Innistrad revisit. Itís justÖ TOO similar to the original. That would raise some eyebrows if this and Skirsdag High Priest both exist.

Zaydos:

Mayael the Forsaken (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376407) UBR
Legendary Creature - Elf Wizard
1UBR, T: Look at the top five cards of your library. You may cast an instant or sorcery with a converted mana cost of 5 or less from among them without paying its casting cost. Put the rest on the bottom of your library in any order.
2/3
Very nice. An elegant translation of Mayaelís ability into a new set of colors, in a way that makes for an engaging card design in itself. Its role as a commander is quite similar to Jelevaís, but itís sufficiently distinct that that shouldnít be too big an issue.

Dr. Gunsforhands:


Elspeth, Rudely Awakened 2R
Planeswalker - Elspeth MR
+1: Put a 1/1 red Goblin creature token onto the battlefield.
-1: Each creature you control gets +1/+0 until end of turn.
-2: Transform Elspeth, Rudely Awakened. You may use one of this card's activated abilities one additional time this turn.
Loyalty: 1
//
Elspeth, Refreshed
Planeswalker - Elspeth
Elspeth, Refreshed is white.
+2: Put two 1/1 white Soldier creature tokens onto the battlefield.
-1: Each creature you control gains Double Strike until the beginning of your next upkeep.
-5: Creatures you control gain Indestructible until end of turn. Up to three times this turn, you may untap all your creatures and begin an additional combat phase followed by an additional main phase.
Uh-huhÖ You have a very strange imagination. :smallconfused:
Sheer oddness of the concept aside, this feels really weak to me. She takes 2 whole turns to build enough loyalty to transform, until which youíre doing nothing but making 1/1 goblins? For 2R? Getting her to the transformation point is such a hassle that it would rarely be worth playing her.


Diego Havoc:

Underprivileged Position (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83720) 2(U/B)(U/B)(U/B)

Enchantment - Aura Curse

Enchant Player

Spells cast by enchanted player's opponents that target that player or one or more permanents he or she controls cost 2 less to cast.

"Know your place."
Interesting idea. Clever mirroring of Privileged Position, and an interesting political effect for multiplayer. But when this costs 5 mana, cost reduction of a specific category of spell really wonít matter much.

Gandariel:

Spirithoarder 3UW
Creature - Spirit MR
Lifelink.

Whenever a creature dealt damage by Spirithoarder this turn dies, its controller may pay 3. If he or she doesn't, exile that creature. Until the end of your next end step, you may cast that card, and you may spend mana as though it were mana of any color to cast it.

5/5
It bears very little resemblance to Spiritmonger, so itís not that good at fulfilling the criteria of the contest. As its own card, itís quite interesting and novel, and something that I would like to try out. I feel that lifelink feels rather random on the card, and may distract from its main focus.

Androgeus:

Sarkhan, the Hydraspeaker 3GG
Planeswalker - Sarkhan MR
[+1]: Until end of turn, Sarkhan, the Hydraspeaker becomes a legendary Green Hydra creature with power and toughness each equal to the number of loyalty counters on him, and gains indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[0]: Sarkhan deals damage to target creature equal to the number of loyalty counters on him. That creature deals damage equal to its power to him.
[-6]: You get an emblem with "Whenever you play a card, draw a card" and "Your maximum hand size is two".
4

This looks promising. You get the green counterparts to Dragonspeakerís abilities quite right. Only thing Iím concerned about is that the ultimate might be a little too powerful. Recycle is a very powerful effect, especially without the draw step restriction. I think itís potentially far more powerful than the original. But it is an ultimate, so we could push it a little.

thisisacat:

Jaya Ballard (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=109752), Collegiate Wizard 1UU
Legendary Creature ó Human Spellshaper R
U, T:Discard a card: Destroy target red permanent.
1U, T:Discard a card: Counter target spell unless its controller pays 3.
5UU, T:Discard a card: Return all permanents to their owners' hands.
2/2
Blue Jaya Ballard? Heh. Itís certainly a good card for blue control. Mana Leak for her second ability is a good choice; a hard counter would probably be too oppressive, but a soft counter can be played around. The Upheaval effect looks really scary, and seems like something that would require extreme caution to print today. Will need playtesting.


And the winner:
Zaydos, with Mayael the Forsaken! Itís a great colorshift of the original, and an interesting, balanced and aesthetically pleasing card in its own right.

Ionbound
2014-09-28, 03:58 PM
The idea behind Sorin was that he was meant to be polar. You can either use him for ramp if you keep him human, or use him for lots and lots of aggro if you transform him. But very well. Grats, Zaydos.

Zaydos
2014-09-28, 04:58 PM
:smalleek: I have to figure out what the next contest will be and then judge it... I was not prepared for this. Thanks for the praise, I didn't know about Jeleva, but I may have made the card because I love Mayael as a commander and I love GUB and it was just the natural way I could find to translate her.

Alright, contest theme...

Make a card with fuse (Example (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368989&part=Armed)).

Beacon of Chaos
2014-09-28, 05:11 PM
Knew I should have changed the cost. Ah well.

'Grats Zaydos!

Ionbound
2014-09-28, 05:21 PM
Ascension-2W

Sorcery-U

Target creature gains Flying
Fuse
/////////////
Folly-1G

Sorcery-U

Destroy target creature with Flying.
Fuse

Jormengand
2014-09-28, 05:21 PM
Weal 2WW
You gain 3 life for each creature you control.
Woe 2BB
Target opponent loses 3 life for each creature they control.
Fuse.

r2d2go
2014-09-28, 05:22 PM
Nuts//Bolts

Nuts 1UUR
Instant - R
Until the end of turn, whenever an opponent casts a noncreature spell, flip a coin. If heads, copy the spell, and you gain control of the copy. If tails, counter the spell.
Fuse

Bolts URR
Instant - R
Deal 3 damage to up to three target creatures or players. Until the beginning of your next turn, opponent's noncreature spells have their costs reduced by 1WUBRG (For example, a spell costing 3RU would instead cost 2.)
Fuse

The original was closer to silver-border status :smalltongue: as if this wasn't bad enough...

LaZodiac
2014-09-28, 05:23 PM
Congrats to Zaydos. And good job giving us a tough contest :smallamused:

Locked /// Loaded

Locked WU
Sorcery (R)
Detain target creature, then draw a card.
Fuse

Loaded UR
Sorcery (R)
Deal X damage on target creature, where X is the amount of cards in your hand.
Fuse

Hope this is formatted right...

BillyDeeWilliam
2014-09-28, 06:00 PM
BillyDeeWilliam:

Wizardsí last experiment with tribal-focused planeswalkers didnít go very well. Letís see if your attempt is better.
First ability is unlimited Ninja tutoring. Thatís really powerful, and gives reason to worry. Second and third abilities are okay, though ďNinja creature card or creature card with converted mana cost five or lessĒ is awkward to read, and I think you should choose one or the other. Also, what card is this supposed to be an alternate color version of?

Ah, crap. I totally forgot about the colorshift requirement when I changed my entry. I thought it was just to make new version of an existing rare. So yeah, he's just Higure, the Still Wind as a planeswalker.

Okay, this is tough, and so I've thought of a bunch, and I'm going to post them all. The first is my actual entry, though.

Mergers///Acquisitions

Mergers 2UG
Sorcery; R
Sacrifice a creature. Target creature you control becomes a copy of the sacrificed creature, except that it has all printed abilities as well. Put a number of +1/+1 counters on that creature equal to its printed power or toughness.
Fuse
///
Acquisitions 1UR
Sorcery; R
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Fuse

Shape 1GG
Instant; R
Target creature you control gets +X/+X until end of turn where X is the number of creatures you control.
Fuse
///
Shift 1UU
Instant; R
Target creature you control becomes a copy of another target creature until end of turn.
Fuse

Call 1W
Sorcery; U
Put two 1/1 white Soldier creature tokens onto the battlefield.
Fuse
///
Arms 1R
Sorcery; U
Creatures you control get +2/+0 and haste until end of turn.
Fuse

Wheeling 2R
Sorcery; R
Target creature you control fights target creature you don't control.
Fuse
///
Dealing 2UU
Sorcery; R
Gain control of target permanent you don't control. Target opponent gains control of target permanent you control.
Fuse

Blue Ghost
2014-09-28, 06:40 PM
Lost 1B
Sorcery (U)
Each player discards two cards.
///
Found 2U
Sorcery (U)
Draw two cards.

Fuse

Misothene
2014-09-28, 07:37 PM
Take Flight-2W

Sorcery-U

Target creature gains Flying
/////////////
Plummet-1G

Destroy target creature with Flying.

Plummet (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383350) is already a card, with that exact text. If you knew that, I don't think it's a good idea to print it verbatim, with the same name, as part of a split card.

The_Tentacle
2014-09-28, 08:12 PM
Sword {2W}
Instant (R)
Destroy target attacking or blocking creature.
Fuse
////////////////////////
Board {2G}
Instant (R)
Target attacking or blocking creature is indestructible until end of turn.
Fuse


Ripe {1G}
Sorcery (R)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Fuse
////////////////////////
Rot {3B}
Sorcery (R)
Destroy target land.
Fuse

Bail {1W}
Sorcery (U)
Untap target creature.
Fuse
///////////////////////
Nail {1R}
Sorcery (U)
Target creature can't attack or block this turn.
Fuse

Ramza00
2014-09-28, 08:22 PM
Only Death
Pays for Life



Instant
Instant-Mythic Rare




1RB
1RB



Kicker G
Kicker G



Destroy target creature,

It canít be Regenerated.
Sacrifice a creature

Exile target creature card from your graveyard.
Put a black Zombie creature token onto the battlefield.
Its power is equal to the exiled card's power and
its toughness is equal to the exiled card's toughness.
It has no abilities




If Only Death was kicked,
Regenerate target Creature

If Pays for Life was Kicked, The Black Zombie Token
gains all the abilities of the exiled card


Fuse: You may cast one or both halves of this card from your hand. Kickers paid separately

The god of fire must have his due, this is blood magic young lady, and only death can pay for life

1RB= 3 CMC Total
Side 1 or Side 2

1RBG=4 CMC Total
Side 1+Kicker or Side 2+Kicker

2RRBB=6 CMC Total
Side 1+Side 2

2RRBBG=7 CMC Total
Side 1+Side 2+a single Kicker

2RRBBGG=8 CMC Total
Side 1+Side 2+both Kickers


In effect it is a Rakdos card but it can become a Jund card if you pay its kickers.

Ionbound
2014-09-28, 08:24 PM
Plummet (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383350) is already a card, with that exact text. If you knew that, I don't think it's a good idea to print it verbatim, with the same name, as part of a split card.

Yeah, I knew that. I wanted it to do the same thing, for the same cost, and I thought that meant I had to reproduce the card exactly. I guess not.

Zaydos
2014-09-28, 08:34 PM
Yeah, I knew that. I wanted it to do the same thing, for the same cost, and I thought that meant I had to reproduce the card exactly. I guess not.

Nah magic does functional (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370694) reprints (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201269) all the time. Look at 5 different Grhttp://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383368 gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2550http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=6613 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10505 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129586

Also yours has a critical difference (Sorcery vs Instant).

Misothene
2014-09-28, 08:42 PM
@firedaemon33 If it's a sorcery, you definitely need to rename it (right now you seem to have forgotten to put a type in that half of the card). Both halves of the card should be the same type, otherwise rules issues abound. Also, if you intended to be able to fuse it to just kill anything, it wouldn't work since the creature wouldn't have flying until the spell resolved, so you couldn't target it with the plummet-like half.

Dr.Gunsforhands
2014-09-28, 10:46 PM
Crackers - RR Cheese - RR

Sorcery - U Sorcery - U

Put 2 1/1 red Goblin creature tokens onto the battlefield. They gain haste until end of turn.
Each creature you control gets +2/+0 until end of turn.


Fuse
Fuse

Tom the Mime
2014-09-28, 11:39 PM
Yeah, I know Ixidor was a bit off colour but even though the Planar Chaos info said he was black, he was still fundamentally a creator. Even so I was tempted to go for the tap ability being a reanimator-suspend rather than from the hand to make it more black.

Now to the current challenge:

Bear Hands G
Instant U
Target creature gets +2/+2 until end of turn
/////
Bare Hands 1W
Instant U
Prevent all combat damage that would be dealt by target creature this turn

Fuse

Ionbound
2014-09-28, 11:40 PM
@firedaemon33 If it's a sorcery, you definitely need to rename it (right now you seem to have forgotten to put a type in that half of the card). Both halves of the card should be the same type, otherwise rules issues abound. Also, if you intended to be able to fuse it to just kill anything, it wouldn't work since the creature wouldn't have flying until the spell resolved, so you couldn't target it with the plummet-like half.

It's not going to be a Murder. That would be silly. And I'll go ahead and play with the formatting.

Beacon of Chaos
2014-09-29, 07:32 AM
Twist U

Instant - U

Target creature can't be blocked this turn.

//

Shout 2R

Instant - U

Creatures you control get +2/+0 until end of turn.

Fuse

mystic1110
2014-09-29, 12:53 PM
Discover G
Sorcery U
Search your library for a basic land that does not share a land type with lands on the battlefield. Place it onto the battlefield tapped.
(Fuse)
//
Colonize W
Sorcery U
Place X 1/1 white soldier tokens onto the battlefield, where X is the amount of lands that entered the battlefield this turn.
(Fuse)

Ninjaman
2014-09-29, 01:31 PM
Discover G
Sorcery
Search your library for a basic land that does not share a land type with lands on the battlefield. Place it onto the battlefield tapped.
(Fuse)
//
Colonize 1W
Sorcery
Until your next upkeep whenever a land enters the battlefield place a 1/1 white soldier token onto the battlefield.
(Fuse)

The left side resolves first, so you won't get a token from Discover.

Misothene
2014-09-29, 08:34 PM
Discover G
Sorcery
Search your library for a basic land that does not share a land type with lands on the battlefield. Place it onto the battlefield tapped.
(Fuse)
//
Colonize 1W
Sorcery
Until your next upkeep whenever a land enters the battlefield place a 1/1 white soldier token onto the battlefield.
(Fuse)

What Ninjaman said, plus Discover is extremely powerful compared to other land search effects like Farseek or Rampant Growth, costing G instead of 1G, even with the (often-irrelevant) limitation. Since split cards normally have less-efficient effects than normal to account for their versatility, you may want to bump it up a bit or have it put the card in your hand instead.

Also, needs a rarity.

mystic1110
2014-09-29, 08:57 PM
Ah - I'll edit it, to fix that functionality. However I don't think drawback of discover is that irrelevant since it counts the opponents lands as well - meaning that if it is turn 2, and you and your opponent play duals or shock lands, discover might be worthless in that case. However i do get the point, and will try to fix the card.

Ninjaman
2014-09-30, 08:23 AM
More of a joke entry:

Wipe - 3WW
Sorcery - R
Destroy all creatures.
(Fuse)
---
Flush - B
Sorcery - R
Exile all creatures in all graveyards.
(Fuse)

bryn0528
2014-10-01, 01:18 AM
Tuck WU
Instant R
Return blocked attacking creature you control to your hand.
Fuse.

Roll UR
Instant R
During your combat phase, after defending opponent has declared blockers, you may cast a creature from your hand tapped and attacking. (You must pay its mana cost, unless a creature with the same name left the battlefield this turn.)
Fuse.

Tom the Mime
2014-10-01, 01:47 AM
I don't think I can say no to Roll loud enough - 2 mana to get a free attack with any creature in your hand. Too easy to get a turn 2 Blightsteel Colossus attacking and unblocked or turn 3 or 4 in a deck with plenty of tutors too.

BillyDeeWilliam
2014-10-01, 02:17 AM
Easy solution:

Roll UR
Instant; R (really needs to be rare)

Cast Roll only on your turn and only during combat after blockers have been declared. Put a creature with converted mana cost 3 (four wouldn't be too objectionable) or less from your hand onto the battlefield tapped and attacking. Exile that creature at the end of combat.
Fuse.

EDIT: I think I'm done changing my entry. If not, I apologize.

The_Tentacle
2014-10-01, 07:31 AM
I don't think I can say no to Roll loud enough - 2 mana to get a free attack with any creature in your hand. Too easy to get a turn 2 Blightsteel Colossus attacking and unblocked or turn 3 or 4 in a deck with plenty of tutors too.

With the wording he currently has, he still has to pay the mana cost (though it could use some reminder text for that). Also, I think that Wizards uses "cast" a lot more than they use "play," so it could be "...you may cast a creature card from your hand tapped and attacking. (You must play its mana cost.)

Ramza00
2014-10-01, 11:36 AM
I already did my submission, but this is more of a fun joke entry.

I would love feedback and suggestions :smallsmile:





Who ya gonna call
Ghostbusters


XGG
2UUWW



Sorcery
Sorcery - Rare



Search your library for a creature card
with converted mana cost X or less
and put it onto the battlefield.
Then shuffle your library.
Exile all Spirits, Specters, Wraiths,
Horrors, Skeletons, Zombies and Gods

Exile all cards from all graveyards




If the answer is "yes,"
then don't wait another minute.
Pick up the phone and call the
professionals
Thereís something very important
I forgot to tell you.
What?
Donít cross the streams.


Fuse

Edit: Forgot the word fuse

Dr.Gunsforhands
2014-10-01, 05:34 PM
I can see what Bryn is trying to do... Bryn, would this work?


Tuck WU
Instant R
Return target creature you control to its owner's hand. The next time you cast a creature spell with the same name as that creature before the end of your next turn, you can do so without paying its mana cost.

Roll UR
Instant R
You may cast creature spells this turn as though they had Flash. If a creature would enter the battlefield under your control during your combat phase this turn, you may instead have it enter the battlefield tapped and attacking. (It's unblocked if blockers have already been declared.)

Fuse (You may cast both sides of this card by paying the sum of their costs.)

It won't suddenly be casting Eldrazi this way, unless you exercise this version's amusing synergy with Whatshisname (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74252). If you don't like it, I might actually tweak it a bit more and change my own entry. :smalltongue:

bryn0528
2014-10-01, 06:52 PM
I can see what Bryn is trying to do... Bryn, would this work?

The effect is inherently better, but I'm honestly not fond of your wording. I know it's to make the card function differently, but it makes me a little cross eyed trying to read it. :smalleek:

Dr.Gunsforhands
2014-10-03, 10:37 PM
Hmm... alright, here's a more literal translation:

Tuck WU
Instant R
Return target blocked attacking creature you control to its owner's hand.
Fuse.

Roll UR
Instant R
During your combat phase this turn, after defending player has declared blockers, you may cast a creature spell from your hand as though it had flash. If you do, that creature enters the battlefield tapped and attacking. If a card with the same name as that creature spell was returned to your hand from the battlefield this turn, you may cast it this way without paying its mana cost.
Fuse.

The main problem with the original wording is that, once a creature has been returned to your hand, the game kind of loses track of it. It's just a card in your hand now, indistinguishable from the other cards your hand unless you set some criteria for detecting their identities. If you intend to cast it, you need to pay for it; it doesn't work as the reminder text in your version seems to imply.

Eternis
2014-10-04, 04:07 AM
Stars WWRR
Instant - R
Attacking creatures you control get +X/+3, where X is the number of attacking creatures you control.
//
Stripes XUU
Instant - R
Up to X target creatures you control can't be blocked this turn.
Fuse

onasuma
2014-10-04, 05:28 AM
Bangers RR
Sorcery - R
Until the end of your turn, creatures you control have "Sacrifice this creature: deal 1 damage to target creature or player"

///

Mash 3BG
Sorcery - R
Until end of turn, whenever a creature is put into your graveyard from play, search your library for a basic land card and put it into play tapped.

FUSE

Zaydos
2014-10-06, 12:13 AM
Judging time

Is Ascension supposed to not have "Until end of turn"? Either way it's a 1 mana Blue instant effect for 3 in White, with Fuse connecting it to an effect which does synergize somewhat (it gets rid of a flying blocker) but not directly (since you can't target a non-flying creature with the "gains flying" and the "destroy flyer" effects).

Weal is a little expensive (compare Alive//Well which gives 2 life/creature you control for 1 W). Woe, however, is really over powered. As in there is a 2BB sorcery which deals 1 damage per creature and while that's weak there are enough decks that run tokens that a 4 drop spell should not win the game immediately against them which Woe does.

I am trying to figure out a time when you'd use this with Fuse. I mean either you'd use it to counter multiple spells for 4 mana or you'd use it to make it so you could then play multiple high cost spells. Also I don't think you should be copying Enchantment and Artifact spells (I think nothing would actually happen since there's no card to enter the battlefield and it doesn't create a token but still feels weird).

Ok I see how this one gives me a reason to use the Fuse. WU is the right cost for a detain cantrip on a card with fuse; I note that you can detain your own creature which I'm sure opens up some interesting strategy... even if I don't know what. Then 2 mana for the other effect also seems appropriate. All in all I'd say it feels more like an Uncommon than a Rare in power, but that's a minor complaint.

This really feels like it should be in the opposite order. As in steal a creature then the one that makes you sac. That said as it is currently the sacrifice should probably be a cost and I'm not sure I like it, combining effects on creatures seems like it's certain to end up with problems, and how it's currently made the two halves have no special synergy (compare Catch//Release which while significantly worse than this one has synergy between its halves and an effect which is a better version of Acquisitions).

I at least like the mirror here. It runs into the problem of I have trouble figuring out when you'd fuse it unless you're not playing card draw and your opponent is (but it is itself card draw). The theme between the effects, though, is strong which works in its favor, but I think I'd rather have seen something which was each player draw 2 and then target player discards 2.

Definite thematic connection, but Sword is underpriced (it's a usually 4 drop effect here as a 3 drop on a card with fuse) and Board is overpriced (a weaker version of a 1 drop effect) and the two lack synergy.

Again there's no synergy beyond "here's a useful effect and another useful effect" and the effects actually don't even end up thematically connected. Only Death is a multicolor murder with a third color kicker to get around regen which goes against current design philosophy (they stopped printing and cannot be regenerated effects for the most part) but is a rare and pretty reasonable. Pays for Life is underpowered. With the kicker it's a hard to cast revival spell which also requires you to sacrifice a creature (should be an additional cost) despite being already subpar, and without the kicker it's worse. Also why is either side of this Red, or Green for that matter? Only Death is a black effect with an additional black effect on it, as is Pays for Life. If you wanted it tri color it would probably have been better to make it 1BB for each side and with a R kicker for Only Death and a G for Pays for Life.

Cheese is a little cheap (1 mana 1 token, 5 mana 3, 2 tokens with haste should be 3, 1RR on a card with fuse) while Crackers probably should be 3 on a card with fuse but RR works as well. I like the effects, just think they should cost a little more. As a 3 or 3 or 6 it'd be a perfectly reasonable Uncommon, as a 2 or 2 or 4 it's too strong.

Puns :smallbiggrin: Ok moving on. Mini-Giant Growth and/or damage negation. I'd have made it prevent all damage dealt to target creature but yours is stronger and over all the card is properly priced. Played well its a removal spell on the block, or a pump to damage on the attack, a slightly less effective removal on the attack, or it can make an opening by getting them to block an important creature to kill it then preventing the damage and pumping the one that got through. Well made.

Make a creature unblockable and then pump your forces. If you're making just one creature unblockable you'll usually be using it to swing and the others matter less (usually but far from always) so it's 4 mana for +2 and unblockable which is worse than teleportal but acceptable as a fuse option (you can play this for U while Teleportal requires 2 colors and 2 mana), or you play it for 3 for a bigger pump than teleportal but cheaper cost. All in all it's well priced, has reasons to play it fused or not, and looks good.

I like the means of land fetch although I consider it too luck based. If you play 3 colors and can play it turn 1 it's too good, and while the cost of having 4 of in your deck where they will become useless by midgame is painful, it still feels too good as 1 drop landfetch. Especially on a split card where it still has a late game use. Colonize is neat, and it'd work well if Discover had been a 2 drop with a different limitation (I'd have just made it a basic land other than a forest). I like the attempt, but the power is off.

Ignoring the joke name that feels appropriate for an Unset, it's actually a pretty good effect. 5 mana to field wipe (a little higher than normal but again Fuse card so should be) and then 1 mana to exile the graveyards and stop graveyard shenanigans. While I'd have made it 1B instead of B and it seems potentially a little strong, it's still a 6 drop, doesn't get around regenerate or indestructible (I'd have to double check whether it'd get around Undying/Persist) and I like the card.

Interesting card. Tuck is overly restrictive for its cost, and Roll might be undercosted for its effect (effectively target creature gets Haste and Unblockable until end of turn plus the surprise factor). I'd have made Tuck a one drop or have let it return any creature you control. If I'd made Tuck a 1 drop I'd have made Roll a 3 (1RU). Nice synergy of effects, though, I can see a reason to play it with or without fuse and how the two effects which can be fused work together.

I can understand why you did RWU but the effect really is more Green than R or W (W does small boosts, G does large boosts). Stars is borderline underpriced. The restrictive mana makes up for it some, but it's still at least a 5 or 6 mana effect in Green (Overrun grants Trample this grants a larger bonus) and probably should have cost at least 5 in R/W with 4 colored symbols. Stripes is more appropriately priced and the two do synergize well if expensively. Actually with the variable X too expensively. I'd have gone with something more like +2/+2 and Vigilance for Stars and then Unblockable for Stripes or made Stripes be a 5 drop and always affect all of your creatures. Also the Stripes are Red and White not Blue :smalltongue:

Bangers is interesting, it's good with tokens and lets you either nova after attacking to finish off an opponent, nova instead of attacking, or snipe off enemy creatures. Feels very red and like a Goblin thing. Mash I'd have made mono-green, to facilitate play in more than Grixis colored decks, although the effect is black enough I can see why you made it G/B. I like the effect. Potentially insane (again with tokens or with a field wipe of some sort) but takes enough build up to make it better than Boundless Realms that it's probably appropriate to be 2 less. All in all a really good card (though I still feel it ought to be 3RRGG to fuse and 3GG for Mash). GRB is not exactly the biggest token trio (althouhg Devour did run off of tokens) and making it GR might have been too much of a leap in power.

Lock//Loaded, Cheese//Crackers, Twist//Shout, Wipe//Flush, and Bangers//Mash all put up a good showing and all got considered for victory. Cheese//Crackers is, unfortunately, the easiest of these five to remove because it's the one that feels the most off costed. Twist//Shout is next to be removed not because it's flawed, but because in a deck that would use it I'd use Teleportal instead; not really a major mark against it (fuse puts me in mind of RtR block). That leaves the final three. Of the three, Wipe//Flush is the only one that doesn't make me want to build around it; Lock//Loaded and Bangers//Mash make me want to explore decks that'd use them, make new decks and playing new decks with friends is what I enjoy about Magic, so while I like the card it's the next one out; it's useful and I can see a lot of decks which would use it, but it's a side dish. Lock//Loaded feels like an uncommon, and while a neat combination of effects which would be fun in some WUR card draw deck it doesn't quite make it. So I'm going with Bangers//Mash ultimately because Mash's effect is interesting and unique and I'd want to build a deck around and Bangers is just icing on the cake; either is playable alone, even in a deck that can't use the other, but the card really shines with both.

onasuma with Bangers//Mash.

onasuma
2014-10-06, 04:25 AM
Thanks for the win! Right, lets move straight on with the next competition!

Last few I set were nice and vague, so lets be really specific!

Create a multicoloured, rare or mythic, demon or devil with only one sentence of rules text.

Fortuna
2014-10-06, 04:35 AM
Lord of Madness 3UUBB
Legendary Creature - Demon MR
If an opponent would draw a card, that player draws a card and then discards a card instead.
5/7

The_Tentacle
2014-10-06, 06:56 AM
Do keywords like Flying or Lifelink count as a sentence? Or is it like that challenge we had one time where we were only allowed one period?

LaZodiac
2014-10-06, 08:22 AM
Had to change my entry because I forgot the multicoloured portion of this. Ooops!

Tibalt's Tough 2RB
Creature Demon (R)
When ~ attacks, discard a card.
"Yeah, that's what I need. A bodyguard!" - Tibalt
6/4

Ionbound
2014-10-06, 10:30 AM
General of the River Styx-2UUBB

Creature-Demon-MR

Whenever a creature would enter your graveyard, place it on the battlefield under your control.

When the demons took control of the Styx, that was when we knew. The war was over.

3/4

Jormengand
2014-10-06, 11:01 AM
Morcah, Saviour of the Damned 5WB
Legendary Creature - Demon MR
At the start of your upkeep, you may return up to two creatures named "Shadowborn Apostle" from your graveyard to the battlefield under your control.
6/6

Zaydos
2014-10-06, 11:05 AM
Gatekeeper of Oblivion 2WWBB
Legendary Creature - Demon Angel MR
When ~ enters the battlefield destroy all other creatures.
"In its right hand it holds the scales which weigh the world in the balance. In its left the key to the destruction of the world. And it tips with the balance of our world."
5/5

Fable Wright
2014-10-06, 11:10 AM
Morcah, Saviour of the Damned 5BB
Legendary Creature - Demon MR
At the start of your upkeep, you may return up to two creatures named "Shadowborn Apostle" from your graveyard to the battlefield under your control.
6/6

Has to be multicolored.

Jormengand
2014-10-06, 12:40 PM
Has to be multicolored.

I knew there was a reason I made him WB originally. Thanks.

mystic1110
2014-10-06, 12:49 PM
Director of Decorum 4BW
Creature - Demon R
At the beginning of your upkeep, each player's life total becomes the lowest life total among players.
"I find your advantageous position quite rude. Please allow me correct it."
6/6

LaZodiac
2014-10-06, 01:38 PM
Unfair Fairness 4BW
Creature - Demon R
At the beginning of your upkeep, each player's life total becomes the lowest life total among players.
"But I was Winning!"
6/6

Maybe I don't understand the rules fully, but in a multiplayer game wouldn't this set everyone's life to zero if one player hit zero?

Zaydos
2014-10-06, 01:39 PM
Maybe I don't understand the rules fully, but in a multiplayer game wouldn't this set everyone's life to zero if one player hit zero?

Once a player loses they're out of the game. Anything they own is removed, and they are no longer a player for the purposes of cards, effects, etc.

mystic1110
2014-10-06, 03:17 PM
Maybe I don't understand the rules fully, but in a multiplayer game wouldn't this set everyone's life to zero if one player hit zero?

What Zaydos said.

I mean if someone has platinum angle - goes to 0 and someone has unfair fairness out - everyone but the person with platinum angle loses. But as combos go . . . . you can think of better ones. :smallcool:. (really the best play is to play it, end of last opponents turn, pay a lot of life, then attack to kill - that's ok in 2 player games and only slightly annoying in multiplayer)

onasuma
2014-10-06, 03:49 PM
Do keywords like Flying or Lifelink count as a sentence? Or is it like that challenge we had one time where we were only allowed one period?

The text box should have a single sentence of rules text, so no keywords.

Blue Ghost
2014-10-06, 04:29 PM
Master of the Black Garden 3BG
Creature - Demon (M)
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, then loses 1 life.
6/6

Dr.Gunsforhands
2014-10-06, 04:33 PM
I Haven't Thought of a Good Name Yet 4BB
Creature - Demon Nephilim R
This Guy is all colors except black.
6/6

The Succubus from Hearthstone RB
Creature - Demon R
When The Succubus from Hearthstone enters the battlefield, discard a card.
4/3

Ramza00
2014-10-07, 01:33 AM
Rakdos the Resurgent 2BBBRRR

Legendary Creature - Demon - MR

Whenever Rakdos the Resurgent enters the battlefield or attacks, target player discards 6 cards, unless any player pays 6 life.

6/6

Trying to create a sane version that kinda feels like griselbrand and kinda feels like Rakados Returns.

Misothene
2014-10-07, 01:49 AM
Rakdos the Resurgent 2BBRR

Legendary Creature - Demon - MR

Pay 6 Life: Deal 6 Damage to Target Player, that player discards 6 cards, activate this ability only any time you could cast a sorcery, and only once per turn;

6/6


Problems:
1. Rakdos can fly. He is probably thus not suited well to this contest, sadly.
2. The ability takes more than one sentence. The sorcery-speed/once per turn restriction is always a separate sentence from the ability it references. Even if you could change the templating, it would be an awfully large loophole in the contest to just change periods to commas.
3. The ability is totally bonkers insane broken at this cost... 6 mana and 6 life for a 6/6, deal 6 damage AND my opponent discards their hand? It's a little excessive... Wit's End (target player discards his or her hand) costs 5BB alone.

BillyDeeWilliam
2014-10-07, 02:22 AM
Ahriman, Attorney General 1WWBB
Legendary Creature-Demon Advisor; MR

T: Put X -1/-1 counters on target attacking or blocking creature, and you gain X life, where X is the number of attacking or blocking creatures.

"If Your Honor will please refer to the seminal case of Obzedat v. Boros Legion et al., and section 23612.13A(p)(4)(A) of Title XCII to the Guildpact (rev'd 117.M10) you will see that the defedant is clearly within its rights to consume the souls of those who trespass on Syndicate property, and that the boundaries and definition of such property are to be determined in the Syndicate's sole and unreviewable discretion. Therefore, the Senate has no standing to sue and the Syndicate moves for immediate dismissal."
-Defendant's opening statement in the case of Senate v. Orzhov Syndicate ((330.M10) 956 A.S.23d 589) before the Supreme Court of Ravnica in New Prahv.

3/3

Yes, he is referring to the Guildpact written by Teysa Karlov. And yes, most of the non-fantastical jargon is the real language of United States Constitutional law. And, assuming I've got their date system right, that would be a correct citation to the 23rd edition of the Azorius Senate Reports, which would correspond to cases heard in their supreme court, just as the United States Reports record the decisions of the US Supreme Court.

Ninjaman
2014-10-07, 03:13 AM
Unx Reaper - 3BB
Creature - Demon
When Unx Reaper enters the battlefield, destroy target nonblack creature.

4/4

Beacon of Chaos
2014-10-07, 05:31 AM
Seller of Lies X2UB

Creature - Demon R

When ~ enters the battlefield, each player sacrifices X permanents and draws X cards.

3/3

Eternis
2014-10-07, 05:56 AM
Argoleth, Seducer 3BUR
Legendary Creature - Devil MR
At the beginning of your upkeep, gain control of target creature unless its controller sacrifices it and pays 3 life.
(Reminder Text, and thus Exempt: This effect does not end at end of turn.)
For an incubus, he sure is a cutie...
-Sergeant Gregor Skullcrush, First Infernal Battalion
3/3

Ionbound
2014-10-07, 10:46 AM
Argoleth, Seducer 3BUR
Legendary Creature - Devil MR
At the beginning of your upkeep, gain control of target creature unless its controller sacrifices it and pays 3 life.
(Reminder Text, and thus Exempt: This effect does not end at end of turn.)
For an incubus, he sure is a cutie...
-Sergeant Gregor Skullcrush, First Infernal Battalion
3/3

:smallbiggrin: Mwahaha. How droll.

Ramza00
2014-10-07, 04:48 PM
Problems:
1. Rakdos can fly. He is probably thus not suited well to this contest, sadly.
2. The ability takes more than one sentence. The sorcery-speed/once per turn restriction is always a separate sentence from the ability it references. Even if you could change the templating, it would be an awfully large loophole in the contest to just change periods to commas.
3. The ability is totally bonkers insane broken at this cost... 6 mana and 6 life for a 6/6, deal 6 damage AND my opponent discards their hand? It's a little excessive... Wit's End (target player discards his or her hand) costs 5BB alone.

1. Rakdos used to be able to fly. He then got thrown into a volcano last time we saw him. He did not get better in my head cannon since the last time we saw him he was in a volcano.

2. It is one ability. All previous version of discard cards have the sorcery speed rule so you can't completely lock down the opponent. Wotc game designers did this from a theory perspective for the game is meant to be fun. Thus I believe the judge will go by the spirit of the game instead of the rule lawyering of the game for those extra sentences do not add power or abilities to the card, instead they are limitations trying to keep the card balance and fun. It is my opinion we were trying to create fun cards here, and the changes of periods to commas is to preserve the spirit of fun.

If the Judge says nope, I won't let it slide, it breaks the rules and thus you can't win I am fine with this. This game just like magic is supposed to be fun and sometimes being fun is losing.

3. You are right it was undercost. Thus I changed it. That said there is a big difference between discard your entire hand and discard six cards. This may often lead to the same effect, but sometimes people have seven cards or they have artifact, lands, or abilities that allow them to have bigger hands, or they drew cards during their opponent turns (looking at blue and their instant speed card draw here, grrrr when I play against blue, and it is so much less fun when I do it vs the anger that occurs when my opponents do it.)


Thank you for your thoughts :)

Dr.Gunsforhands
2014-10-07, 08:46 PM
I think that the point is to encourage you to find a more concise way of doing what you want. Consider this: would Rakdos have the patience to abide by those kinds of restrictions, especially since he's recently had his wings melted off? Pff, no. Nor would he really care for making sure that only opponents have to discard cards; this is the same guild that's supposed to use the Hellbent mechanic, remember. So, you could change it to something like this:

Whenever Rakdos (attacks / enters the battlefield / damned well pleases), each player loses # life and discards # cards.

Of course that's just an example, but the point is that you can execute your ideas in ways that don't involve adding more sentences. You just need to get creative! :smallsmile:

Rock and Roll All Night WUBRG
Creature - Devil? R
When Party! enters the battlefield, gain control of all creatures until end of turn. (They have summoning sickness this turn if you didn't control them already.)
#/#

Party Every Day 2RRW
Creature - Devil? MR
Other creatures attack each turn if able.
3/6

Laplace's Demon 5UB
Creature - Demon (Possibly Silver-Bordered) MR
Players play with their hands and libraries revealed. (A revealed library is laid out face-up in order.)
6/8

Ramza00
2014-10-07, 10:33 PM
I think that the point is to encourage you to find a more concise way of doing what you want. Consider this: would Rakdos have the patience to abide by those kinds of restrictions, especially since he's recently had his wings melted off? Pff, no. Nor would he really care for making sure that only opponents have to discard cards; this is the same guild that's supposed to use the Hellbent mechanic, remember. So, you could change it to something like this:

Whenever Rakdos (attacks / enters the battlefield / damned well pleases), each player loses # life and discards # cards.

Of course that's just an example, but the point is that you can execute your ideas in ways that don't involve adding more sentences. You just need to get creative! :smallsmile:


I understand and I will try to think about a creative way. I for some reason really want to have the pay life like Griselbrand, even though the other rakdos cards don't have it (though one version have you can't summon him unless your opponent lost life this turn). The whole idea of you having to sacrifice your own life in some form of faustian bargain to summon this demon just appeals to me.

I will try to think creatively, it is a little hard to do so for I am stressed right now about some things in my life thank you for the encouragement.

Edit: Is this better from a rules perspective of keeping a 1 sentence answer?

Note I changed it so it automatically happens unless you make a deal with this demon giving him life instead of cards. Any player can pay this price not just the player who would discard the cards to make this card more interesting for multiplayer.

I would love to make it into a life contest like Mage's contest but I can't figure out how to do that as 1 sentence.


Rakdos the Resurgent 2BBBRRR

Legendary Creature - Demon - MR

Whenever Rakdos the Resurgent enters the battlefield or attacks, target player discards 6 cards, unless any player pays 6 life.

6/6

Trying to create a sane version that kinda feels like griselbrand and kinda feels like Rakados Returns.

bryn0528
2014-10-07, 10:53 PM
Kiss of Submission 5WB
Creature - Demon Avatar R
Whenever a creature you don't control leaves the battlefield for any reason, that creature's controller loses life equal to its toughness and you gain that much life.
There is no standing before her, you may only kneel at her mercy.
4/4

Misothene
2014-10-08, 12:36 AM
Rakshasa Embalmer 1UBG
Creature- Cat Demon R
Whenever a creature card is put into exile from your graveyard, you may cast it.
3/3

Ramza00
2014-10-08, 01:02 AM
8 Joke Cards that are not going into the contest as serious entries, instead just inspired by the contest.

I would still appreciate feedback (note I did not think too seriously about balance so the balance part is very raw and should be considered a rough draft)


Better the Devil you Know
Black and Green
3 B/G B/G B/G (6 total)
Creature-Uncommon
When Better the Devil is targeted via a spell or receives damage, exile Better the Devil, search your library for any devil card and put it into play.
than the devil you donít
3/3

Luck of the Devil
Black and Green (was considering Blue)
3 B/G B/G B/G (6 total)
Creature-Uncommon
Tap Luck of the Devil. Target Creature, Player, or Planeswalker gets Hexproof until end of turn
3/3

You scared the Devil
Black and Red
6 B/R B/R B/R (9 total)
Creature-Rare
All Devils canít be blocked except by artifact creatures or other devils.
out of me
3/3

Between the Devil
Black and Red
6 B/R B/R (8 total)
Creature-Rare
When Between the Devil enters the battlefield, target player chooses: sacrifices half his creatures or half his lands.
and the deep blue sea
3/3

Speak of the Devil
Black and Blue
2 BB UU (6 Total)
Creature-Rare
Whenever an opponent searches his library, Speak of the devil may be cast as if it were an instant until end of turn.
And he will appear
3/3


The Devil Finds Work
Black and Blue
BBBUUU (6 Total)
Creature-Mythic Rare
If a player did not cast a spell or attack during their turn, gain control of target creature they control as long as you control The Devil Finds Work
for Idle Hands
3/3

Devil looks after
Black and White
Creature-Mythic Rare
BBBWWW (6 Total)
Tap Devil looks after: Target creature is indestructible and gains protection from color of your choice
his own
3/3

Have the Devil
Black and White
BBBWWW (6 Total)
Creature-Rare
Creatureís spells cost 2 more unless a creature died this turn.
to Pay
3/3

I would love for someone to make a card based off this saying

Mendeloh: Do you believe in the devil? Humans see all kinds of beans my friend, but we make up imaginary ones, with pointy horns and pitchforks. In our dreams we fly like gods, we long to shoot through space. And why is that, huh? Because humans used to fly long agoÖ
Spike: So you sell drugs here?
Mendeloh: No, imagination enhancers; If you imagine something, it can come into being. Imagine the devil, and he may show up.

Tom the Mime
2014-10-08, 07:58 AM
Joke entry inspired by the contest and the breakfast combo decks. Also probably phrased poorly

Deviled Egg WB
Creature - Devil R
Sacrifice ~, T: Draw a card and target player discards a card
Laid by a possessed chicken
0/1

Fable Wright
2014-10-08, 09:40 AM
Deal With a Demon B/R
Tribal Instant- Demon MR
The next time you would lose the game this turn, instead your life total becomes 5, you put a 5/5 Demon token into play under your control, and you lose the game at the end of your next turn.

Dr.Gunsforhands
2014-10-11, 02:24 AM
Okay, I think I finally have an actual idea! I may need to change the name later.

Devil-Queen of Somewhere 1WRRR
Creature - Devil Wizard MR
Whenever a creature an opponent controls attacks or blocks or one of its activated abilities is activated, Devil-Queen of Somewhere deals 1 damage to target creature or player.
There are worse forms of government out there than tantrumocracy.
1/5

10/11:
- Reduced its toughness to 3. Although it's in flavor for devils to be annoying, getting rid of one shouldn't have to be a 5-damage chore.

- Raised the mana cost by 1.

10/12:
- Halved the damage of the one-sentence triggered ability. As it was, it actually needed to cost 7 or so in order to not be completely insane. An 8-drop version is now in the silly ideas spoiler.

- Also reduced its power to 1, just to have it match.

- Changed its toughness back to 5, since the damage is more reasonable now.

There's Always a Catch 3UUBB
Creature - Demon MR
Draw a card: you lose the game.
6/8

Devil Queen (expensive version) 4WRRR
Legendary Creature - Devil MR
Whenever a creature an opponent controls attacks or blocks or one of its activated abilities are activated, Devil Queen deals 2 damage to target creature or player.
2/5

Devil Queen of Somewhere Else WWR
Creature - Devil Wizard R
Whenever a source you control deals damage to a creature, detain that creature.
There are worse forms of government than tantrumocracy.
1/5

TiaC
2014-10-11, 06:56 PM
Maxwell's Demon 3WB
Creature- Demon R
1: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
3/3

onasuma
2014-10-13, 08:04 AM
Random Person


Lord of Madness 3UUBB
Legendary Creature - Demon MR
If an opponent would draw a card, that player draws a card and then discards a card instead.
5/7

I like this. Feels very black/blue, name is appropriate to its mechanic (and it would fit hilariously in any block with madness as a mechanic). Strong card, well costed. Id like to run it in an EDH deck, probably not as the commander though. 9/10

Lazodiac


Had to change my entry because I forgot the multicoloured portion of this. Ooops!

Tibalt's Tough 2RB
Creature Demon (R)
When ~ attacks, discard a card.
"Yeah, that's what I need. A bodyguard!" - Tibalt
6/4

Nice card, fits with tibalts flavour, but I think its probably more a devil than a demon. Feels a bit like Vexing Devils older brother to me. I would not be unhappy if I opened this in a booster (but I do have a red/black madness deck). 8/10

Firedemon33


General of the River Styx-2UUBB

Creature-Demon-MR

Whenever a creature would enter your graveyard, place it on the battlefield under your control.

When the demons took control of the Styx, that was when we knew. The war was over.

3/4

Feels nice but not quite where Id want it to be. I see UB as a good combination for Stx conceptually, as for me resurrection mechanics in duel colours theres normally white involved. This works for me despite not having white. Doesnt feel mythic enough for me, but some hugely impressive art could solve that potentially. 7/10

Jormengand


Morcah, Saviour of the Damned 5WB
Legendary Creature - Demon MR
At the start of your upkeep, you may return up to two creatures named "Shadowborn Apostle" from your graveyard to the battlefield under your control.
6/6

Very much like this card. Shadowborn Apostle is a hugely under-utilised card and this as a commander in a Shadowborn Apostle EDH would be amongst the most fun decks I can imagine. Love the flavour, love it mechanically. 8/10

Zaydos


Gatekeeper of Oblivion 2WWBB
Legendary Creature - Demon Angel MR
When ~ enters the battlefield destroy all other creatures.
"In its right hand it holds the scales which weigh the world in the balance. In its left the key to the destruction of the world. And it tips with the balance of our world."
5/5

While appropriate on power level, this just doesnt feel interssting enough to be a mythic rare. Wrath's arent an uncommon effect on creatures and if Magenta the Lion can kill everyone repeatedly in a rare slot this could probably do the same (even if it doesnt have to tap. Its not a bad card by any means, but its not particularly exciting. 6/10

Mystic1110


Director of Decorum 4BW
Creature - Demon R
At the beginning of your upkeep, each player's life total becomes the lowest life total among players.
"I find your advantageous position quite rude. Please allow me correct it."
6/6

Nice melding of flavour text and name. I like this in some ways because, unlike many "Life becomes" cards its not going to drag the game on forever and in fact encourages it to speed up. Solid card, appropriately costed. 7/10

Blue Ghost


Master of the Black Garden 3BG
Creature - Demon (M)
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, then loses 1 life.
6/6

I really really like this. It feels to me, exactly what a black green demon should do, tieing strongly to both colours niches. I think Id probably prefer a "you may" clause than making it an at all times thing - seems more masterful. Other than that, very cool card. 8/10

Ramza00


Rakdos the Resurgent 2BBBRRR

Legendary Creature - Demon - MR

Whenever Rakdos the Resurgent enters the battlefield or attacks, target player discards 6 cards, unless any player pays 6 life.

6/6

You spent a lot of time tuning this guy and actually I think you finally got the ability well worded and doing what you wanted. I think your main issue is that, Rakdos is an already very defined character in the canon and I dont think this fits with him hugely, Im afraid to say. The mana cost could also do without requireing 6 colour specfic mana - it just becoes cluttered at that point. 4R/B R/B R/B r/B would have been a better option in my opinion. Not a bad card by any means, but not Rakdos. 6/10

BillyDeeWilliam


Ahriman, Attorney General 1WWBB
Legendary Creature-Demon Advisor; MR

T: Put X -1/-1 counters on target attacking or blocking creature, and you gain X life, where X is the number of attacking or blocking creatures.

"If Your Honor will please refer to the seminal case of Obzedat v. Boros Legion et al., and section 23612.13A(p)(4)(A) of Title XCII to the Guildpact (rev'd 117.M10) you will see that the defedant is clearly within its rights to consume the souls of those who trespass on Syndicate property, and that the boundaries and definition of such property are to be determined in the Syndicate's sole and unreviewable discretion. Therefore, the Senate has no standing to sue and the Syndicate moves for immediate dismissal."
-Defendant's opening statement in the case of Senate v. Orzhov Syndicate ((330.M10) 956 A.S.23d 589) before the Supreme Court of Ravnica in New Prahv.

3/3

Quite a cool little card, I like his mechanic. I like the idea of using this in combo with the azorious enchantment that wins the game by stalling in a hilarious courtroom drama style. 6/10

Ninjaman


Unx Reaper - 3BB
Creature - Demon
When Unx Reaper enters the battlefield, destroy target nonblack creature.

4/4

Not a bad card, but not eligable for this competition. 5/10

Diego Havoc


Seller of Lies X2UB

Creature - Demon R

When ~ enters the battlefield, each player sacrifices X permanents and draws X cards.

3/3

While I like this guy, Im not sure why he's blue. Seems much more like a card that is just black honestly. I get that he does card draw, but card draw at a price is a black thing and the blue seems only to be there to make him viable for the competition rather than exploring a colour pairing. Solid card otherwise, Id consider running it in my Ertai EDH. 6/10

Eternis


Argoleth, Seducer 3BUR
Legendary Creature - Devil MR
At the beginning of your upkeep, gain control of target creature unless its controller sacrifices it and pays 3 life.
(Reminder Text, and thus Exempt: This effect does not end at end of turn.)
For an incubus, he sure is a cutie...
-Sergeant Gregor Skullcrush, First Infernal Battalion
3/3

Well, you wrote stuff on your card to try and clarify my competition rules which seems weird. Now its got weird text on it that doesnt have any relevance to magic. I suppose Ill ignore that for the judging but its not great form. Mind control is great in R/U and mindcontrol over death fits really nicely mechanically with the colours you have. Solid costing, seems very much like something wizards would print in one of the boxed commander decks.7/10

Bryn0528


Kiss of Submission 5WB
Creature - Demon Avatar R
Whenever a creature you don't control leaves the battlefield for any reason, that creature's controller loses life equal to its toughness and you gain that much life.
There is no standing before her, you may only kneel at her mercy.
4/4

Solid B/W entry. Makes solid sense for the sort of thing you're looking to write, but I think it could probably be pushed to 6 as a rare. 7/10

Mistothene


Rakshasa Embalmer 1UBG
Creature- Cat Demon R
Whenever a creature card is put into exile from your graveyard, you may cast it.
3/3

I love this card so much. Feels so damn cool, I love the flavour, and the size and cost are ideal. I would love to see this in a deck, probably tri colour with a heavy prescence of scavange. Favourite card here by a good mile. 10/10

Tom the Mime


Joke entry inspired by the contest and the breakfast combo decks. Also probably phrased poorly

Deviled Egg WB
Creature - Devil R
Sacrifice ~, T: Draw a card and target player discards a card
Laid by a possessed chicken
0/1

Joke entry maybe, but I really like this card and think its very neatly executed. It might be silver bordered for flavour but a cantrip discard that also functions as a blocker once is pretty damn cool. 9/10

DMof Darkness


Deal With a Demon B/R
Tribal Instant- Demon MR
The next time you would lose the game this turn, instead your life total becomes 5, you put a 5/5 Demon token into play under your control, and you lose the game at the end of your next turn.

I like this thematically, good flip side to angel's grace. This still means you lose if you lose twice in a turn, unlike grace, but does give you a demon and then makes you lose. Good balance and thematically fun with the contrast. 8/10

Dr. Gunsforhands


Devil-Queen of Somewhere 1WRRR
Creature - Devil Wizard MR
Whenever a creature an opponent controls attacks or blocks or one of its activated abilities is activated, Devil-Queen of Somewhere deals 1 damage to target creature or player.
There are worse forms of government out there than tantrumocracy.
1/5

Good change log for me to understand the way your mind worked for this one. Its a cool card for lockdown, well costed, but I think it might be a bit too bulky considering how good its effect is. 8/10

Thisisacat


Maxwell's Demon 3WB
Creature- Demon R
1: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
3/3

Cool card, but I think redirecting damage is more a r/w thing. Had this been a devil and cost 3r/w I'd be a lot keener on it, but black doesnt really do direct damage in this kinda way. 6/10

Winner:
Misothene

Misothene
2014-10-14, 12:20 AM
Thanks for the win, and to everyone else that submitted! There were a lot of cool entries this week.

Next challenge: Make a three-color, common or uncommon, noncreature card.

While this is inspired by Khans of Tarkir, it doesn't have to be any of the "wedge" colors of the clans; you can do wedges, shards, hybrid, anything that fits the criteria.

BillyDeeWilliam
2014-10-14, 03:13 AM
The Great Raid RWB
Instant; U

Until end of turn, creature spells you cast have Raid-This creature enters the battlefield with a +1/+1 on it if you attacked with a creature this turn.

Raid-If you attacked with a creature this turn, you may pay 2 life whenever you cast a creature spell until end of turn. If you do, put a -1/-1 counter on target creature.

Is this too good/complex for an uncommon?

Eternis
2014-10-14, 06:21 AM
Dragonscale Charm BGW
Instant - U
Choose one -
Look at target player's hand, choose a card from it, and exile that card,
Creatures you control are indestructible until end of turn,
or Return target creature card from your graveyard to your hand.

LaZodiac
2014-10-14, 08:25 AM
Just a note, that's not how "modal" spells are laid out anymore. It uses a bullet point system, like this...

Eternis's Card
Choose one:

Option one
Option two
Option three

mystic1110
2014-10-14, 09:53 AM
Scapegoat Gallows BGW
Enchantment - Aura
Enchant Land
Enchanted Land is a 1/1 creature with "All damage that would be dealt to you is dealt to enchanted creature instead." Enchanted creature is still a land.
At the beginning of your upkeep if Scapegoat Gallows is in your graveyard, you may return it to your hand.

Ionbound
2014-10-14, 10:23 AM
Nox Aeternum-2WUB

Enchantment-MR

Whenever a player casts a spell with converted mana cost 2 or less, counter that spell.

Ninjaman
2014-10-14, 10:25 AM
Heretics Blessing - 5WBR
Sorcery - M
Destroy all creatures. Return a creature destroyed this way from the graveyard to the battlefield under your control. It gains haste until end of turn.
Only the damned may live forever.

- - - Updated - - -


Nox Aeternum-2WUB

Enchantment-MR

Counter all spells with Converted Mana Cost 2 or less.

Whenever a player casts a spell with converted mana cost 2 or less, counter that spell.

- - - Updated - - -

Man that new "updated" thing is cool, for how long has it been here?

LaZodiac
2014-10-14, 10:33 AM
Guys, the spell has to be common or uncommon :smallamused:

Anyway, my entry...

Walk The Path {U}{R/W}
Enchant - Aura (U)
Choose one:

Flying
Prowess
First Strike

Enchanted creature gains this ability.

Ninjaman
2014-10-14, 10:39 AM
Guys, the spell has to be common or uncommon :smallamused:

Why does the contest have so many rules!?
Back to the think tank.

Jormengand
2014-10-14, 10:52 AM
Subversion WBG
Enchantment - U
If a player would gain life, they lose that much life instead.
If a player would take damage, they gain that much life instead.
There is a natural order in this world, but there is also a natural disorder.

Judgement of the Legion WUB
Enchantment U
Nonland permanents are legendary.
There can only one saviour of humanity, only one champion of the forgotten, just as there can only be one of you or I.

Zaydos
2014-10-14, 10:58 AM
I'll give a go. Not sure if I've got the mana cost right for an Uncommon, but don't think the ability automatically necessitates a rare either due to complexity or power.

Necromantic Roots 1UBG
A large tree, rooted among the dead, energy flowing up along its roots.
Enchantment - Aura U
Enchant Land
Enchanted land has "T: Add X mana to your mana pool where X is the number of cards exiled from your graveyard this turn."
There is power wherever men have died, even the trees know this.

Ionbound
2014-10-14, 12:49 PM
Why does the contest have so many rules!?
Back to the think tank.

Indeed. That was nice, too. Fits a Esper deck quite well.

Fable Wright
2014-10-14, 12:55 PM
Split the Ego 1URG
Instant - uncommon
Destroy target creature. Place an X/X blue red green spirit creature token onto the battlefield with "protection from converted mana cost 4 or greater" where X is the that creatures power with, and an X/X blue red green spirit creature token onto the battlefield with "protection from converted mana cost 3 or less", where X is the that creatures toughness.
This is absurd at uncommon. This is a 3-for-1 with protection and color pie stretching abilities for 4 mana. Perhaps put the tokens onto the battlefield under the control of the person who controlled the original creature? Or make it 'Destroy target creature you control'? In that case, it wouldn't be too broken. Just too complex for Uncommon.

Subversion WBG
Enchantment - U
If a player would gain life, they lose that much life instead.
If a player would lose life, they gain that much life instead.
There is a natural order in this world, but there is also a natural disorder.
What happens when you have two of them?

Jormengand
2014-10-14, 12:57 PM
What happens when you have two of them?

Yo dawg, I heard you liked subversions so I put a subversion in your subversion so you can gain life while you gain life*.

*Or lose life while you lose life.

It's the same thing that happens if you have two of something that doubles up damage. You take 1 so you take 2 so you take 4; you take 1 so you take -1 so you take 1.

TiaC
2014-10-14, 01:10 PM
Subversion WBG
Enchantment - U
If a player would gain life, they lose that much life instead.
If a player would lose life, they gain that much life instead.
There is a natural order in this world, but there is also a natural disorder.

You realize that this completely breaks limited? In many games, playing this forces a draw/

mystic1110
2014-10-14, 01:12 PM
Subversion WBG
Enchantment - U
If a player would gain life, they lose that much life instead.
If a player would lose life, they gain that much life instead.
There is a natural order in this world, but there is also a natural disorder.

Just for the sake of fun I limited my search for cards with a converted mana cost of 2 or less. This is what I found:

Blood Celebrant - infinite life for 4 mana.
Immolating Souleater - infinite life and infinite power for 5 mana.

idk if that is broken but it certainly seems breakable.

CantigThimble
2014-10-14, 04:28 PM
Elemental Power GUR
Enchantment - Aura U
When Elemental Power enters the battlefield choose two of the following for enchanted creature to gain:
-Shroud
-Trample
-Flying
-2G: This creature gains +2/+2 until end of turn.

Jormengand
2014-10-14, 04:41 PM
Just for the sake of fun I limited my search for cards with a converted mana cost of 2 or less. This is what I found:

Blood Celebrant - infinite life for 4 mana.
Immolating Souleater - infinite life and infinite power for 5 mana.

idk if that is broken but it certainly seems breakable.

Changed "Lose life" to "Take damage" in the second ability.

r2d2go
2014-10-14, 05:52 PM
Kol's Madness (R/U)(U/G)
Instant U
Flip two coins.
If two heads, deal 3 damage to target creature or player.
If two tails, target creature gains +3/+3 until end of turn.
Else, counter target spell.
Madness RUG
If you cast this for its madness cost, copy it, or choose an effect instead of flipping two coins.

Blue Ghost
2014-10-14, 06:01 PM
Kaalia's Charm RWB
Instant (U)
Choose one -

Kaalia's charm deals 2 damage to each creature.
Draw two cards and lose 2 life.
Exile target creature you control, then return it to the battlefield under your control.
All the power of heaven and hell in the palm of your hand.

Androgeus
2014-10-14, 06:39 PM
I don't think Jormengand's card works, even with the damage fix. The two lines of text are separate replacement effects so if you take damage you replace it with life gain, but then because you would gain life you instead lose life. If would gain life, you just lose life instead (before the "fix", you would then instead gain life). Basically it just reads "if you gain life, lose that much life".

Even if it did work, it also looks like it'd make games grind to a halt if no one has a way to remove or built their deck to cause their opponent to gain life. Even then I wouldn't want it showing up a lot in draft.

Dr.Gunsforhands
2014-10-14, 07:40 PM
Bend the Rules (w/u)(w/b)(u/b)
Instant - U
(This card's mana cost can be paid with WWU, WUU, WWB, WBB, UBB, UUB, or WUB)
Choose one:
- Counter target triggered ability
- Target creature loses all abilities until end of turn
- Target enchantment loses all abilities until end of turn

Beacon of Chaos
2014-10-15, 02:31 PM
Mark of Experience WGR

Enchantment - Aura - U

Enchant Creature

Enchanted Creature gets +2/+2 for each of the following abilities it has: Double Strike, First Strike, Flying, Haste, Indestructable, Intimidate, Lifelink, Reach, Trample, Vigilance

Ramza00
2014-10-15, 03:22 PM
The Times They Are A Changin WUG
Enchantment Ė Uncommon

Flash;
When ~ Enters the Battlefield choose one:
ē Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
ē Destroy target artifact or enchantment
ē Draw a Card
WUG: Exile ~ with 2 time counters on it. At the beginning of your upkeep remove a time counter. When the last is removed return ~ to the battlefield.
...please heed time's call...for...

bryn0528
2014-10-15, 08:31 PM
Hallowed Remorse WBG
Enchantment - Aura U
Enchant permanent.
Landfall - Whenever a land enters the battlefield under your control, exile enchanted permanent. You may only exile one permanent this way each turn.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

You can copy creatures and artifacts, so I figured why not enchantments too? I suppose it needs a stipulation that it makes tokens that are copies of the spell, but that's too much to bother. The idea was ruined and no longer fun. Oh well.

Asp in the Grass WUR
Sorcery U
Untap a tapped creature you control that attacked this turn. That creature deals damage to target creature or player equal to its power.
You were too busy watching the first attack to even notice the second.

Ninjaman
2014-10-15, 09:10 PM
@bryn0528
Copying effects only make sense on instants and sorceries. Also even without gravestorm, (however that would work), your card is outragously overpowered, not to mention clearly higher rarity than uncommon.

Mystic Muse
2014-10-15, 11:12 PM
Necra Sigil 1WBG

http://i1206.photobucket.com/albums/bb443/Zernobog888/752c83bf-55a8-4a9d-a318-be7efd8f09d0_zps270e15c0.png (http://s1206.photobucket.com/user/Zernobog888/media/752c83bf-55a8-4a9d-a318-be7efd8f09d0_zps270e15c0.png.html)

Enchantment- Uncommon


White Creatures you control have Lifelink

Green Creatures you control have Trample

Black creatures you control have 2B: Regenerate this creature

Life, Death, and Nature coexist every day. Why shouldn't we?

Tom the Mime
2014-10-15, 11:19 PM
Unleashed Potential 2(G/U)(U/R)(R/G)
Sorcery U
As an additional to cast ~, tap an untapped creature you control.
If the creature tapped was green, put a 3/3 green elephant creature token onto the battlefield.
If the creature tapped was red, deal 3 damage, divided as you choose, to target creatures and/or players
If the creature tapped was blue, draw 2 cards.

Not sure if it should've been set colours rather than hybridized but the tap requirement means you can't access on off colour effect easily anyway. If there's a lot of smaller dual colour creatures in a set, I'd probably up the cost a bit.

Mystic Muse
2014-10-15, 11:46 PM
In a set where three color uncommons are a thing, two-color commons are quite common, along with 3 color commons and uncommons. There are multiple three-color commons in Khans of Tarkir for example. In such an environment, your card is WAY too strong for uncommon.

Tom the Mime
2014-10-16, 01:29 AM
I knew it would be way to strong in such an environment but I haven't kept track of any of the Tarkir stuff to know there were that many triple coloured cheap commons and uncommons. Upped the cost by 2 to take into account ease of multicolour in the current set. I'm not going through the Tarkir set in detail to see how many cheap multicolours in the matching colours there are.

Inefficient with one colour, reasonable to good with two colours, great with three. Based each effect off a 3 mana spell - Call of the Herd, Arc Lightning, Divination.

tgva8889
2014-10-16, 03:26 AM
Well, if we're making uncommons, I may as well make a card I really wish I could put into my cube.

Halcyon Mantle 2WUG
Enchantment - Aura U
Enchant creature
Enchanted creature gets +2/+2 and gains Lifelink, Flying, and Hexproof.
"May those who long for idyll days find solace."
- afixer's prayer

Diego Havoc's card is really cool and I wish it was real so I could figure out some way to put it on Akroma.

Beacon of Chaos
2014-10-16, 08:07 AM
Diego Havoc's card is really cool and I wish it was real so I could figure out some way to put it on Akroma.
Glad you like it. :smallbiggrin:

onasuma
2014-10-16, 09:00 AM
Life Siphoyn 1 B/W G/W
Artifact U
X, Tap, Pay X Life: Target player gains twice X life.

Fortuna
2014-10-16, 03:59 PM
Savage Strike G{W/R}
Instant - C
Target creature gets +3/+3 and first strike until end of turn.

Misothene
2014-10-22, 01:03 AM
Judging!


The Great Raid RWB
Instant; U

Until end of turn, creature spells you cast have Raid-This creature enters the battlefield with a +1/+1 [counter] on it if you attacked with a creature this turn.

Raid-If you attacked with a creature this turn, you may pay 2 life whenever you cast a creature spell until end of turn. If you do, put a -1/-1 counter on target creature.

I think this is a bit confusing for an uncommon, and probably should have been just one of the effects not only because it would help interpret what the card does, but because it wouldn't require the presence of +1/+1 and -1/-1 counters in the same set. The problem with having them both is that looking at a creature and the counters on it should tell you how big the creature is- with both in the set, you'll have no idea what those counters might mean without additional work. It gets confusing in limited fast.


Dragonscale Charm BGW
Instant - U
Choose one -
Look at target player's hand, choose a card from it, and exile that card,
Creatures you control are indestructible until end of turn,
or Return target creature card from your graveyard to your hand.

This is pretty cool- it seems like it has a black/white, white/green and black/green effect as the options. Instant-speed, chosen discard that can hit lands, though, is too strong. Compare to Mardu Charm, which also has a coercion effect but can't hit creatures or lands.


Scapegoat Gallows BGW
Enchantment - Aura
Enchant Land
Enchanted Land is a 1/1 creature with "All damage that would be dealt to you is dealt to enchanted creature instead." Enchanted creature is still a land.
At the beginning of your upkeep if Scapegoat Gallows is in your graveyard, you may return it to your hand.

This is a very interesting card, and a design the game hasn't really done anything like yet- and I'm guessing it's supposed to be uncommon. Unfortunately though, I can imagine this being a very oppressive card, putting it on your opponent's lands on turn 3 or turn 2 (with Birds of Paradise, Elvish Mystic etc.) and being able to do so every turn for the rest of the game as long as you can get one damage through. This probably wouldn't be the case in limited, but this still feels rare to me and should cost a little more.


Walk The Path {U}{R/W}
Enchant - Aura (U)
Choose one:
Flying
Prowess
First Strike

Enchanted creature gains this ability.

This card fits the colors- but is just very very weak at two mana. The effect historically has been unplayable at one mana except for Prowess, which has not yet been printed but I don't think would break the history of such auras being too weak. This card would also have memory issues, as there's no way to verify which one you chose turns later.



Judgement of the Legion WUB
Enchantment U
Nonland permanents are legendary.
There can only one saviour of humanity, only one champion of the forgotten, just as there can only be one of you or I.

Leyline of Singularity (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107697) already does this. I am unsure what the other colors add, particularly white which uses so many tokens, and what justifies bumping it down from rare given how odd the effect is.


Necromantic Roots 1UBG
A large tree, rooted among the dead, energy flowing up along its roots.
Enchantment - Aura U
Enchant Land
Enchanted land has "T: Add X mana to your mana pool where X is the number of cards exiled from your graveyard this turn."
There is power wherever men have died, even the trees know this.

Huh. This card may be an extraordinarily powerful mana producer in constructed (Traumatize myself, Tormod's Crypt, Emrakul and/or X-spell for 20+?), but is pretty useless in limited. The design is interesting but might have to cost 5 or 6 to be balanced in constructed, where filling your graveyard is really easy.



Elemental Power GUR
Enchantment - Aura U
When Elemental Power enters the battlefield choose two of the following for enchanted creature to gain:
-Shroud
-Trample
-Flying
-2G: This creature gains +2/+2 until end of turn.

Fits the colors, but there are a few problems. First, memory issues- there's no inherent way to remember which abilities were chosen a few turns down the line. Second, shroud is no longer supported since the introduction of hexproof (people apparently played shroud as though it were hexproof too often). Third, green activated pump is usually restricted to the "rootwalla" once per turn. Finally, for three specific colors, this is probably a bit on the weak side.


Kol's Madness (R/U)(U/G)
Instant U
Flip two coins.
If two heads, deal 3 damage to target creature or player.
If two tails, target creature gains +3/+3 until end of turn.
Else, counter target spell.
Madness RUG
If you cast this for its madness cost, copy it, or choose an effect instead of flipping two coins.

I'm not sure the rules even allow the madness effect. Aside from that, why can I get a lightning bolt or giant growth with blue mana? Why can I get a hard counter for RG? This breaks the color pie and is too random.



Kaalia's Charm RWB
Instant (U)
Choose one -
Kaalia's charm deals 2 damage to each creature.
Draw two cards and lose 2 life.
Exile target creature you control, then return it to the battlefield under your control.
All the power of heaven and hell in the palm of your hand.

Uncommon instant pyroclasm for 3 seems a little too strong for limited. The other effects are fine, though Draw 2 lose 2 is already on Abzan Charm. The flicker ability is much weaker than the other two.



Bend the Rules (w/u)(w/b)(u/b)
Instant - U
(This card's mana cost can be paid with WWU, WUU, WWB, WBB, UBB, UUB, or WUB)
Choose one:
- Counter target triggered ability
- Target creature loses all abilities until end of turn
- Target enchantment loses all abilities until end of turn

Multiple hybrids are very confusing. The fact that you needed reminder text and threw down 7 different combinations means it might be unnecessarily complicated. That, and this card is really weak for three mana, and I don't understand what about it is black.



Mark of Experience WGR

Enchantment - Aura - U

Enchant Creature

Enchanted Creature gets +2/+2 for each of the following abilities it has: Double Strike, First Strike, Flying, Haste, Indestructable, Intimidate, Lifelink, Reach, Trample, Vigilance

I like this. It's space that hasn't been explored much, doesn't break limited (actually seems pretty bad there), and has the Timmy dream potential of slamming it on an Akroma. This seems fun and there are enough french vanilla targets that you could make a fun casual deck around it.



The Times They Are A Changin WUG
Enchantment Ė Uncommon

Flash;
When ~ Enters the Battlefield choose one:
ē Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
ē Destroy target artifact or enchantment
ē Draw a Card
WUG: Exile ~ with 2 time counters on it. At the beginning of your upkeep remove a time counter. When the last is removed return ~ to the battlefield.

I don't understand why this is an enchantment. It would work much better as an instant which activated its ability from the graveyard. It should also exile itself and grant itself suspend, rather than spelling out the ability in the text itself.



Asp in the Grass WUR
Sorcery U
Untap a tapped creature you control that attacked this turn. That creature deals damage to target creature or player equal to its power.
You were too busy watching the first attack to even notice the second.

Mechanically, I don't know why this is white or blue. This seems like a green/red card to me.



Necra Sigil 1WBG
Enchantment- Uncommon
White Creatures you control have Lifelink
Green Creatures you control have Trample
Black creatures you control have 2B: Regenerate this creature
Life, Death, and Nature coexist every day. Why shouldn't we?

The regeneration this card provides could be extremely frustrating in limited, since ways to get around regeneration are quite scarce. That said, the enchantment itself costs 4 and doesn't replace itself naturally, so it might be okay.



Unleashed Potential 2(G/U)(U/R)(R/G)
Sorcery U
As an additional to cast ~, tap an untapped creature you control.
If the creature tapped was green, put a 3/3 green elephant creature token onto the battlefield.
If the creature tapped was red, deal 3 damage, divided as you choose, to target creatures and/or players
If the creature tapped was blue, draw 2 cards.

This is totally insane in limited, full-stop. You only need a blue/red or blue/green creature for it to be far over the curve for a 5-drop, and a URG creature makes it a mythic-level blowout. It's playable with just a red or green creature. On top of that is the several hybrid symbols, which make the casting cost confusing and enable off-color things assuming hybrid is a theme of the set (you can get the damage with just blue mana off a Frostburn Weird, for example).



Halcyon Mantle 2WUG
Enchantment - Aura U
Enchant creature
Enchanted creature gets +2/+2 and gains Lifelink, Flying, and Hexproof.
"May those who long for idyll days find solace."
- afixer's prayer

Welcome back to the thread! It's been a while and your cards are always cool. This one is no exception, and I'm surprised it doesn't exist yet- at rare. I think putting this at uncommon would be a mistake for limited play because of the hexproof- given that the creature now has evasion, it becomes incredibly difficult to deal with, and it wins races without much of a chance of a comeback. Gift of Orzhova is good enough, this becomes an incredible beating. This is more of a development concern than a design one, and it might be printable at 6 or 7 mana at uncommon.


Life Siphoyn 1 B/W G/W
Artifact U
X, Tap, Pay X Life: Target player gains twice X life.

Siphon Life's name is a bit close to this. This is a cool little enabler for Sanguine Bond decks and has implications for multiplayer. I feel like this should require black mana since it involves life payment, rather than have the double hybrid thing. It would need to be printed in a set with effects like Ajani's Pridemate to have much of a use in limited.



Savage Strike G{W/R}
Instant - C
Target creature gets +3/+3 and first strike until end of turn.

I initially thought this had to exist somewhere as a red/green or white/green card, but gatherer search for +3/+3 and first strike in rules text revealed it didn't. It's easy to pass over the simple cards in these contests, and this is a really well done one. My only complaint about it is that first strike is usually redundant with giant growths, but it matters often enough to justify its being there.



There were several cards I liked this week, but I'll give it to Diego Havoc. Special shout outs to the return of tgva8889 and to random_person for having the courage to submit a simple common, which I would probably choose as runner-up.

Mystic Muse
2014-10-22, 01:27 AM
Because the one enchantment is red, there is no way to throw it on Akroma without finding a way to rid her of her protection from red, and I'm unaware of any way to do that outside of removing ALL Of her abilities, through some means or another.

Beacon of Chaos
2014-10-22, 05:32 AM
Thank you! I'm glad you liked it. It was an interesting card to design.

I've noticed that Magic has a lot of dragon cards, but very few dungeon cards. Make a card that represents a dungeon. What kind of card it should be will be left up to you.


Because the one enchantment is red, there is no way to throw it on Akroma without finding a way to rid her of her protection from red, and I'm unaware of any way to do that outside of removing ALL Of her abilities, through some means or another.
There's a blue instant (I forget the name) that permanently changes a colour word on a card to another. You could use to it change pro: red to pro: blue on Akroma.

Alternatively, play the enchantment on another creature, find a way to make it colourless, then use Simic Guildmage to move it.

Tom the Mime
2014-10-22, 06:46 AM
The card you're thinking of is mind bend. Used to run a casual deck with karma, stern judge, mind bend and magical hack. Not that good but fun.

Mystic Muse
2014-10-22, 01:35 PM
Ah. I suppose that does work, though all of those are pretty much unusable in pretty much every format. Which is probably why they didn't come to mind. :smalltongue:

onasuma
2014-10-22, 02:46 PM
Infinite Labyrinth 4W
Creature - Wall R
Defender
2W: Exile target creature blocked by ~ until ~ leaves the battlefield.
0/5

@\/\/: Thanks for pointing that out!

Ionbound
2014-10-22, 02:50 PM
Dungeon of Dragons-2RRR

Enchantment-MR

Each turn, during your upkeep step, place an X/X dragon token on the field where X is your devotion to Red.

Fable Wright
2014-10-22, 03:56 PM
Infinite Labyrinth 4W
Creature - Wall R
Defender
2W: Exile target creature blocked by ~.
When ~ leaves the battlefield, return each creature exiled by ~ to play under their owners control.
0/5

Updated wording:
Exile target creature blocked by ~ until ~ leaves the battlefield.

CantigThimble
2014-10-22, 04:33 PM
Tomb of Horrors
Legendary Land - Dungeon
T: 1
4,T: Search your library for a trap and exile it. Until end of turn you may cast that card.

Seems appropriately terrifying in the right deck. I considered some kind of ally-hate clause but I think it's good as it is.

Zaydos
2014-10-22, 06:04 PM
Soul Cage 3WW
Enchantment R
During your upkeep pay W for each creature exiled by ~ or sacrifice ~.
2W, T: Exile target creature for as long as ~ remains on the battlefield.
Kazarim built an inescapable dungeon in which to seal my foes. Unfortunately even that which cannot be escaped can be destroyed.

r2d2go
2014-10-22, 06:14 PM
Dungeon Delving 3UU
Instant - R
Until end of turn, whenever a creature you control deals combat damage to a player, you may draw a card.

BillyDeeWilliam
2014-10-22, 06:18 PM
Insanity Chasm URG
Enchantment-Dungeon; R

Creatures must attack each turn if able.
Creatures may be attacked as though they were players or planeswalkers.
Creatures cannot attack players if defending player controls a creature or planeswalker.
Each player has hexproof as long as he or she controls a creature or planeswalker.

So, the idea is that each player is a like a boss a the end of a dungeon, and can't be challenged or harmed until an opposing player has defeated all the player's minions. Except this is a place of insanity, and so each player sees themselves as the 'good guy' struggling against the 'bad guy' and his legions of doom, or what have you. Partially inspired by something I read a long time ago, which posited that a sufficiently powerful being can be either an angel or a demon, depending on which side you're on.

Fable Wright
2014-10-22, 06:24 PM
Hero's Quest W
Sorcery - U
Exile any number of target creatures you control with three time counters on them. They gain suspend and "When this creature enters the battlefield, search your library for an equipment card with converted mana cost X or less, where X is this creature's converted mana cost, and put it onto the battlefield attached to this creature. Then shuffle your library."
For loot and glory!

mystic1110
2014-10-22, 07:17 PM
Dungeon Coffers 0
Artifact - R
Exile a creature you control: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Activate this ability only any time you could cast a sorcery.
When ~ leaves play place all creatures exiled by ~ onto the battlefield under your control.
"justice, like commerce, is done by a bored scribe with a pen.

Fable Wright
2014-10-22, 09:19 PM
The Ghost Queen's Dungeon
Legendary Land
T: Add 2 to your mana pool for each creature in exile.
Her prison feeds on despairing souls instead of rotting bodies.

This seems breakable, somehow.
Mulligan: Serum Powder, pitching 3 creatures.
T1: Simian Spirit Guide, Dungeon, Trinisphere, Wurmcoil. G2?

mystic1110
2014-10-22, 09:27 PM
This seems breakable, somehow.
Mulligan: Serum Powder, pitching 3 creatures.
T1: Simian Spirit Guide, Dungeon, Trinisphere, Wurmcoil. G2?

I can reduce the mana to 1. It would still be breakable - but then again that's the whole point.

Ninjaman
2014-10-23, 12:08 AM
Oubliette 3WW
Enchantment R
During your upkeep pay W for each creature exiled by ~ or sacrifice ~.
2W, T: Exile target creature for as long as ~ remains on the battlefield.
Kazarim built an inescapable dungeon in which to seal my foes. Unfortunately even that which cannot be escaped can be destroyed.

Oubliette is already a card. (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159135)

LaZodiac
2014-10-23, 12:10 AM
Welcome To My Dungeon
Scheme
When you set this scheme in motion, for each opponent, exile target creature permanent that opponent controls until this scheme is abandoned.
When you control no creatures, abandon this scheme.
"Please...make yourself at home."

Dr.Gunsforhands
2014-10-23, 01:22 AM
Dank Citadel
Land - Swamp R
(T: Add B to your mana pool.)
As Dank Citadel enters the battlefield, you may discard a card. If you don't, Dank Citadel enters the battlefield tapped.
T: Choose a card in a graveyard. Add one mana of any of that card's colors to your mana pool.

Ionbound
2014-10-23, 05:12 PM
Urza's Labyrinth-7

Artifact

When Urza's Labryinth enters the battlefield, exile all other artifacts. When ~ leaves the battlefield, return all cards exiled with ~ to the battlefield under their owner's control.

Some things...I regret creating. -Urza

Jormengand
2014-10-24, 09:50 AM
The Dungeon of Dorukan
Legendary Land - MR
T: Add 1 to your mana pool. If you control a creature called Xykon, add BBB to your mana pool instead.
TBB: Put a 2/2 black zombie creature token into play under your control.
T3BB: Put a 5/5 legendary black zombie wizard creature token called Xykon into play under your control.

CantigThimble
2014-10-24, 11:21 AM
The Dungeon of Dorukan
Legendary Land - MR
T: Add 1 to your mana pool. If you control a creature called Xykon, add BBB to your mana pool instead.
TBB: Put a 2/2 black zombie creature token into play under your control.
T3BB: Put a 5/5 black lich creature token called Xykon into play under your control.

Remember to make the token Legendary! Otherwise you might end up facing a horde of xykons, and... wait, that actually happened in the comic. Also I should check this but I think all lich creatures are subtype zombie wizards.

TiaC
2014-10-24, 11:25 AM
Dungeon of Hidden Relics 1U
Enchantment R
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, put an exploration counter on Dungeon of Hidden Relics.

Remove three exploration counters from Dungeon of Hidden Relics: Search your library for a noncreature artifact card and put it into play.

Gandariel
2014-10-24, 04:59 PM
I like this card. It's like "yeah, this is really, really strong and can let you cheat stupidly big things into play. But hey, it's still way worse than Tinker! "

Ninjaman
2014-10-24, 06:05 PM
It should probably say noncreature for flavor and to prevent fetching blightsteel collosus and the like.

bryn0528
2014-10-24, 07:43 PM
Deep-Root Mines, Abandonded
Land U
T: Add {1} to your mana pool.
T: Scry X, where X is the number of artifacts you control.
No one knows the fate of their former inhabitants, but many seek their wonderous machines powered by steam from the Urd's well.

Monster Arena 6
Artifact R
2, T: put a 3/3 creature token on the battlefield under your control. Choose one -
-pay W and token is a white Cat creature with first strike;
-or pay U and token is a blue Bird creature with flying and shroud;
-or pay B and token is a black Zombie creature with infect;
-or pay R and token is a red Goblin creature with haste;
-or pay G and token is a green Beast creature with trample.

TiaC
2014-10-24, 09:07 PM
It should probably say noncreature for flavor and to prevent fetching blightsteel collosus and the like.

Good point, fixed.

Blue Ghost
2014-10-27, 04:35 PM
Tower of Trials 4
Artifact (R)
The first time a creature deals combat damage to you each turn, if Tower of Trials has three or more level counters on it, sacrifice it, and that creature's controller draws three cards. Otherwise, put a level counter on Tower of Trials.
At the beginning of your upkeep, put a 2/2 black Zombie creature token onto the battlefield for each level counter on Tower of Trials.

Ninjaman
2014-10-29, 02:18 AM
Labyrinth of Illusions
Legendary Land - M
Labyrinth of Illusions enters the battlefield tapped.
T: Add W or U to your mana pool.
4UW, T: Put a token onto the battlefield that's a copy of target creature attacking you, it's an illusion in addition to it's other types, onto the battlefield blocking that creature. Exile the token at the beginning of the next endstep.

Beacon of Chaos
2014-10-30, 10:12 AM
onasuma

Infinite Labyrinth 4W
Creature - Wall R
Defender
2W: Exile target creature blocked by ~ until ~ leaves the battlefield.
0/5
I like the ability, very flavourful. The wall itself could stand to be cheaper, as walls often are, but it's a fine dungeon card. :smallsmile:
firedaemon33

Dungeon of Dragons-2RRR

Enchantment-MR

Each turn, during your upkeep step, place an X/X dragon token on the field where X is your devotion to Red.
Heh, nice name. Mechanics wise, I think it's okay; I must admit I've never played with devotion before. Flavour wise, it doesn't feel too dungeony to me. Also, no flying?
CantigThimble

Tomb of Horrors
Legendary Land - Dungeon
T: 1
4,T: Search your library for a trap and exile it. Until end of turn you may cast that card.

Seems appropriately terrifying in the right deck. I considered some kind of ally-hate clause but I think it's good as it is.
I'm glad this showed up :smallamused: A trap-filled dungeon is just what M:tG needed! Being able to call the exact trap you need is indeed scary, but 4 mana on a legendary card seems reasonable. Also, bonus points for giving it dungeon as a sub-type. :smallbiggrin:
Zaydos

Soul Cage 3WW
Enchantment R
During your upkeep pay W for each creature exiled by ~ or sacrifice ~.
2W, T: Exile target creature for as long as ~ remains on the battlefield.
Kazarim built an inescapable dungeon in which to seal my foes. Unfortunately even that which cannot be escaped can be destroyed.
I do like this one. It's very similar to onasuma's card, but the upkeep ability that keeps it in check is something I don't recall seeing on a removal card before, which is cool. My main gripe here is that it's an enchantment that taps, which is something they are not meant to do. It really needed to be an artifact.

r2d2go

Dungeon Delving 3UU
Instant - R
Until end of turn, whenever a creature you control deals combat damage to a player, you may draw a card.
Flavour-wise, this is great. Sending out your creatures to loot your opponent's "dungeon" for treasure is definitely part of the theme I had in mind. Mechanically it's fine, if quite simple. I'm surprised it hasn't been done before.

BillyDeeWilliam

Insanity Chasm URG
Enchantment-Dungeon; R

Creatures must attack each turn if able.
Creatures may be attacked as though they were players or planeswalkers.
Creatures cannot attack players if defending player controls a creature or planeswalker.
Each player has hexproof as long as he or she controls a creature or planeswalker.

So, the idea is that each player is a like a boss a the end of a dungeon, and can't be challenged or harmed until an opposing player has defeated all the player's minions. Except this is a place of insanity, and so each player sees themselves as the 'good guy' struggling against the 'bad guy' and his legions of doom, or what have you. Partially inspired by something I read a long time ago, which posited that a sufficiently powerful being can be either an angel or a demon, depending on which side you're on.
The theme is pretty awesome, and bonus points for dungeon subtype (I don't know why, I just like the idea) but the card itself... not so much. Creatures can be attacked as though they were players, but what does that mean? Is the creature I'm attacking just blocking my creatures? If so, can I attack a tapped creature? Can I attack it with more than one creature if it can only block one? What happens if my creature has trample? Does the extra damage go to the player, or another creature?

Again, cool idea, but it just raises too many questions. Plus the possiblity for stalemates if each player has an indestrucatable creature, or something.
DMofDarkness

Hero's Quest W
Sorcery - U
Exile any number of target creatures you control with three time counters on them. They gain suspend and "When this creature enters the battlefield, search your library for an equipment card with converted mana cost X or less, where X is this creature's converted mana cost, and put it onto the battlefield attached to this creature. Then shuffle your library."
For loot and glory!
Now this is cool. Sending off your creatures to go hunt for treasure, with stronger creatures getting the best loot, but at the risk of leaving yourself vunerable. You can't spam token creatures to abuse it either, which is good. Overall this has a great mechanic linked to a great theme.
mystic1110

Dungeon Coffers 0
Artifact - R
Exile a creature you control: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Activate this ability only any time you could cast a sorcery.
When ~ leaves play place all creatures exiled by ~ onto the battlefield under your control.
"justice, like commerce, is done by a bored scribe with a pen.
Theme-wise it's an interesting idea. Build up your gold by sending creatures to collect it, then sacrifice the artifact to get your creatures back and buy some stuff. I'm not sure if it's balanced or not, but it would feel right at home in a dragon theme deck. :smallbiggrin:
LaZodiac

Welcome To My Dungeon
Scheme
When you set this scheme in motion, for each opponent, exile target creature permanent that opponent controls until this scheme is abandoned.
When you control no creatures, abandon this scheme.
"Please...make yourself at home."
I honestly had not expected a scheme card, so well done there! It's hard to judge the ability, since schemes aren't exactly meant to be balanced, but it's definitely a cool idea.
Dr.Gunsforhands

Dank Citadel
Land - Swamp R
(T: Add B to your mana pool.)
As Dank Citadel enters the battlefield, you may discard a card. If you don't, Dank Citadel enters the battlefield tapped.
T: Choose a card in a graveyard. Add one mana of any of that card's colors to your mana pool.
Quite an interesting idea for a land. I don't know what else to say. I'm afraid simple mana-producing lands don't really excite me much.

firedaemon33... again?

Urza's Labyrinth-7

Artifact

When Urza's Labryinth enters the battlefield, exile all other artifacts. When ~ leaves the battlefield, return all cards exiled with ~ to the battlefield under their owner's control.

Some things...I regret creating. -Urza
Well, it's your second card, but I'll review it anyway.

It's fine for an artifact hoser, I guess. You could use it in your own deck for some "enters/leaves the battlefield" based shenanigans.

Jormengand

The Dungeon of Dorukan
Legendary Land - MR
T: Add 1 to your mana pool. If you control a creature called Xykon, add BBB to your mana pool instead.
TBB: Put a 2/2 black zombie creature token into play under your control.
T3BB: Put a 5/5 legendary black zombie wizard creature token called Xykon into play under your control.
Awesome, an OotS themed dungeon! I like the idea, but I'm afraid you lose points for making Xykon a vanilla token. He deserves his own card at least! :smallwink:
thisisacat

Dungeon of Hidden Relics 1U
Enchantment R
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, put an exploration counter on Dungeon of Hidden Relics.

Remove three exploration counters from Dungeon of Hidden Relics: Search your library for a noncreature artifact card and put it into play.
I like the trade-off of having to give up your combat damage to get your counters. It gives it a very "lost in a dungeon while looking for the boss" feel. :smallbiggrin: Of course, in blue, there are plenty of ways to avoid being blocked. Also, ornithopters suddenly seem like a good idea. :smallamused: Balance still seems like an issue, but as Gandariel said, it's not Tinker.

bryn0528

Deep-Root Mines, Abandonded
Land U
T: Add {1} to your mana pool.
T: Scry X, where X is the number of artifacts you control.
No one knows the fate of their former inhabitants, but many seek their wonderous machines powered by steam from the Urd's well.
Seems like a cool dungeon to go exploring in :smallbiggrin:. Scrying lots of cards is a powerful effect, so if it were me I'd add a cost to the ability, so that if you have multiples in play you can't dig through half your deck in one go without some cost. Would be right at home in an affinity deck.

Blue Ghost

Tower of Trials 4
Artifact (R)
The first time a creature deals combat damage to you each turn, if Tower of Trials has three or more level counters on it, sacrifice it, and that creature's controller draws three cards. Otherwise, put a level counter on Tower of Trials.
At the beginning of your upkeep, put a 2/2 black Zombie creature token onto the battlefield for each level counter on Tower of Trials.
A dungeon with levels that gets harder with each level! I like it! The fact that your opponent also has a way to "beat" the dungeon and get a reward is also a cool effect. My main concern is using zombie tokens on a non-black card, but that's minor.

Ninjaman

Labyrinth of Illusions
Legendary Land - M
Labyrinth of Illusions enters the battlefield tapped.
T: Add W or U to your mana pool.
4UW, T: Put a token onto the battlefield that's a copy of target creature attacking you, it's an illusion in addition to it's other types, onto the battlefield blocking that creature. Exile the token at the beginning of the next endstep.
Mirror match! A dungeon classic! Heck, my last RP had one in. Good times. Ability-wise, it's a useful power, theme-wise it's also pretty cool.

The Winner:
Really, really hard to pick just one winner, as there were a lot of good entries. CantigThimble, DMofDarkness, thisisacat, and Blue Ghost are all in the running, but I think I'm going to give this one to...
DMofDarkness and Hero's Quest. Congratulations!

Fable Wright
2014-10-30, 10:34 AM
For this next challenge, let's try to do a dungeon denizen whose design Wizards never seems happy with, shall we?

Make a Gorgon. (This is not limited to a creature card or a tribal card with the Gorgon subtype.)

CantigThimble
2014-10-30, 11:49 AM
Medusa, Perilous Beauty 3W
Legendary Creature - Human R
Other creatures you control gain +1/+1.
Whenever a player casts a spell targeting Medusa, Perilous Beauty transform her.
1/2

Medusa, God Cursed {B/G}{B/G}
Legendary Creature - Gorgon
Medusa, God Cursed cannot be cast.
Shroud
Whenever a creature blocks, or becomes blocked by Medusa, God Cursed it gets -0/-4 until end of turn.
2/4

The reason she has a mana cost while transformed is devotion, which didn't matter in innistrad but does here. I considered something involving gods for her transform clause but that would make her really weak in limited. She has shroud because you can't look at her. I also like the way her ability makes it possible to fight her with a good shield. In short this thing has more flavor than Chana Masala.

Ramza00
2014-10-30, 01:08 PM
Koru, the once Beautiful 1GUB

Legendary Creature-Gorgon-Mythic Rare

Deathtouch, Reach;

Whenever ~ blocks or is blocked , Clash with an opponent. If you win, ~ gains first strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Wrath hath no fury like a women scorned.

3/3


http://magiccards.info/mbs/en/96.html
http://magiccards.info/cfx/en/50.html

So Medusa was originally a water nymph or maiden so I wanted her to be a little blue. Yet Gorgons are typically black and green (the color of death touch). The clash mechanic is used by many colors and represents the risky business of fighting a gorgon (one look can kill, so the first who strikes wins). Finally Medusa in some versions had wings and could fly. I did not want to give her flight for I did not want to make a vampire nighthawk and give her evasion I instead want her interacting with your opponents creatures and thus the reach effect (which is more of a green version of flight anyway).

Ionbound
2014-10-30, 05:41 PM
Pharika's Adoption-2BBG

Enchantment Aura-MR

Enchanted Creature has +2/+2 and Deathtouch. It becomes a Gorgon in addition to it's other types.

Those most worthy of our goddess are given the greatest of her blessing; To join her daughters. ~Euryale, High Priestess of Pharika

LaZodiac
2014-10-30, 06:03 PM
Mason of the Screaming Wall 2WB
Creature - Gorgon (R)
2WB, {T}: Destroy target creature. Put a 0/3 colorless Wall artifact creature token with Defender and Extort on the battlefield.
1/3
"Wonderful craftsmanship...this will inspire our debtors indeed." - Teysa

bryn0528
2014-10-30, 10:04 PM
Corfu's Evil Eye 1BB
Tribal Instant - Gorgon R
Choose target non-Gorgon creature. Its controller sacrifices it and loses 1 life.
Splice onto Sorcery 3BB (As you cast a Sorcery, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Her very gaze is intense enough to scorch and turn flesh to stone.

Fable Wright
2014-10-30, 10:36 PM
Corfu's Evil Eye 1B
Tribal Instant - Gorgon U
Choose target non-Gorgon creature. Its controller sacrifices it and loses 1 life.
Splice onto Sorcery 2B (As you cast a Sorcery, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

I'm just going to stop you here and say that this is obscenely overpowered. It's better than Doomblade and Geth's Verdict stapled together with Horobi's Whispers thrown in on top. (Which, incidentally, are three of Black's strongest removal cards.)

Also, at Uncommon, this would screw with limited to ridiculous levels.

Ramza00
2014-10-31, 12:40 AM
Corfu's Evil Eye 1B
Tribal Instant - Gorgon U
Choose target non-Gorgon creature. Its controller sacrifices it and loses 1 life.
Splice onto Sorcery 2B (As you cast a Sorcery, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
To my understand you can't use sacrifice and telling an opponent he must sacrifice this specific target creature. It has to do with the fact you can't sacrifice a creature you do not control, and if you targeted a player to sacrifice a creature you can't then specifically tell that person to sacrifice it.

http://mtgsalvation.gamepedia.com/Sacrifice

Now exile on the other hand is fair game (if you are trying to avoid destroy). "Exile target non-Gorgon creature. It controller also loses 1 life"

As for power someone else has already covered that. You may want to look at Victim of the Night for balance http://magiccards.info/query?q=o%3Adestroy+o%3Awerewolf&v=card&s=cname
Do understand that there are 469 vampires, werewolves, and zombies (and this was printed in a set where you see lots of those creatures).

Dr.Gunsforhands
2014-10-31, 12:54 AM
To my understand you can't use sacrifice and telling an opponent he must sacrifice this specific target creature. It has to do with the fact you can't sacrifice a creature you do not control, and if you targeted a player to sacrifice a creature you can't then specifically tell that person to sacrifice it.

Oh, you can do it (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=158771). It's just unusual because it circumvents indestructible and the like, and thus far the language has only appeared on cards that replace the target immediately.

Ninjaman
2014-10-31, 02:08 AM
Oh, you can do it (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=158771). It's just unusual because it circumvents indestructible and the like, and thus far the language has only appeared on cards that replace the target immediately.

Not Ashling, the Extinguisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=151137)

Dr.Gunsforhands
2014-10-31, 02:15 AM
Oh, hi Ashling. I guess my search terms phrased the ability differently. :smalltongue:

Jormengand
2014-10-31, 08:28 AM
Medusa's Head 4
Artifact - R
T, 4: Destroy target creature. It can't be regenerated. If you do, its controller puts a 0/2 colourless statue artifact creature token with Defender into play under their control.

Dr.Gunsforhands
2014-10-31, 04:12 PM
A few ideas...
Audacious Gorgon 2GG
Creature - Gorgon U
Deathtouch, Trample
4/4

Eyegraft Gorgon 1UGG
The picture focuses on this comely lady's head, which is predictably covered in writhing snakes... sort of. Each snake's head - if that's even what it should be called - is little more than a large, dark green, lidless eye, giving you its best disconcerting ogle.
Creature - Gorgon Mutant R
Graft 4
Creatures you control with +1/+1 counters on them have Deathtouch and, "Whenever this creature deals combat damage to an opponent, you may draw a card."
I think you'll see things my way.
0/0

Reclusive Trawler of Unseen Graves 1BG
Creature - Gorgon MR
Deathtouch
Whenever a creature card is put into a graveyard from anywhere, put a loyalty counter on this creature. If it has four or more loyalty counters on it, flip it.
2/4
//
Vraska Revealed
Planeswalker - Vraska (MR)
+2: Target creature gains Deathtouch and Trample until your next turn.
-X: Return target creature card with converted mana cost X or less from a graveyard to the battlefield under your control.
(4)

The Gorgon from D&D 3.5 Edition 5
Artifact Creature - Aurochs Gorgon R
Whenever this creature is blocked, destroy target creature blocking it.
3/3

Vraska, Master of the Gaze
Planeswalker - Vraska MR
+2: Target creature gains Deathtouch and Trample until your next turn.
-X: Return target creature card with converted mana cost X or less from a graveyard to the battlefield under your control.
-9: Destroy all artifacts, creatures and enchantments you don't control.

BillyDeeWilliam
2014-10-31, 07:33 PM
SCORPION STARE 5
Instant-MAGINOT BLUE STARS; R

Split Second
Cast SCORPION STARE only if you are an agent of HM Government.
SCORPION STARE may target creatures with hexproof or shroud as though they didn't have those abilities.
Exile target creature.

"Deploy SCORPION STARE kingdomwide. MAGINOT BLUE STARS authorization. It has begun."
-[REDACTED]

So I'm not positive this satisfies the contest, as SCORPION STARE is a basilisk program, not a gorgon program, but it does work by "magically" (or by cold fusion) transforming carbon into silicon, which is kinda like turning the target momentarily partly to stone. Of course, the energy released by the fusion reaction renders that moot nanoseconds later, but still. Note that Stross has gone through several versions of this technology; this card is based on the one that makes things explode, not the one that turns them into semi-molten rock.

In any case, this would obviously only be playable in a new variant of or challenge deck within Magic, in which it would be possible for a player to be an agent of HM Government or not. This would possibly be similar to Face the Hydra (and, in my case, inspired by the Garruk the Slayer challenge card), but based on Charles Stross' Laundry series, which is amazing and which you should all read.

Fable Wright
2014-10-31, 08:36 PM
Eyegraft Gorgon 2UGG
The picture focuses on this comely lady's head, which is predictably covered in writhing snakes formed from the Simic combine's trademark turquoise goo. Each snake's head - if that's even what it should be called - is little more than a large, dark green, lidless eye. The lady looks at the camera coyly as her eye-stalks do their darnedest to present you with their most disconcerting ogles.
Creature - Gorgon Mutant R
Graft 4
Creatures you control with +1/+1 counters on them have Deathtouch and, "Whenever this creature deals combat damage to an opponent, you may draw a card."
I think you'll see things my way.
0/1
This is probably the stronger entry of the two. A few things, though.
1. All creatures with Graft have 0 power and 0 toughness. No exceptions.
2. The blue stuff is called 'Cytoplast'. After Experiment Kraj got loose, though, cytoplast fell out of use in Ravnica. (Granted, that just means this takes place in a Ravnica block that never happens; just thought you'd want to know.)
3. Graft abilities tend to be activated abilities, not passive boosts. Even Helium Squirter required mana to activate.

Dr.Gunsforhands
2014-10-31, 10:05 PM
This is probably the stronger entry of the two. A few things, though.
1. All creatures with Graft have 0 power and 0 toughness. No exceptions.
2. The blue stuff is called 'Cytoplast'. After Experiment Kraj got loose, though, cytoplast fell out of use in Ravnica. (Granted, that just means this takes place in a Ravnica block that never happens; just thought you'd want to know.)
3. Graft abilities tend to be activated abilities, not passive boosts. Even Helium Squirter required mana to activate.

I can kind of see the rationale for not confusing people by giving grafters base stats. I liked the idea of having her around to support the bonus even when she runs out of snakes, but that mental image isn't as important here as it was with the angel I made a while back. I don't think it's bad to make the bonus a static ability, though, as long as I adjust the card's cost appropriately.

I didn't know Kraj escaped. :smalltongue: I did notice that Momir's cytoplasts were apparently banned in RTR, though... which is unfortunate, because I like the mechanic, but now I'm worried that it'll be laughed off as a quaint anachronism like Banding or Plainswalk. Hrmm.

EDIT: ...actually, I think that at this point my problem might be that Simic Basilisk already exists.

mystic1110
2014-10-31, 10:57 PM
Petrify 1B
Instant - U
Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
"My garden's full of pretty boys who couldn't stay away"

Misothene
2014-11-01, 01:10 PM
Vengeful Gaze of the Gorgon {G/B} {G/B} {G/B} {G/B}

Instant - R

Destroy target permanent. It can't be regenerated.

"Cross my path and you'll meet my gaze. Meet my gaze and you'll meet your end."


This can unconditionally kill a creature for only green mana. Green hasn't been able to do that since they printed the admitted mistake Desert Twister. Green is only supposed to be able to kill creatures through combat, deathtouch, or fight.

Other concern: A card named Gaze of the Gorgon (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83933) already exists. Not exactly the same, but one (added) word away.

Mystic Muse
2014-11-01, 01:41 PM
This can unconditionally kill a creature for only green mana. Green hasn't been able to do that since they printed the admitted mistake Desert Twister. Green is only supposed to be able to kill creatures through combat, deathtouch, or fight.

Other concern: A card named Gaze of the Gorgon (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83933) already exists. Not exactly the same, but one (added) word away.

Yes, I'm aware of the other card, since it's the name I actually wanted to use.

And Beast within can kill a creature while only giving them a 3/3 beast in return, which often isn't going to be a big deal.

And while it can be done with only green mana, it require four green mana, which you're only going to get out of a mono-green deck most times, and its color identity is green and black. I figure that's enough to justify it being able to destroy creatures.

Misothene
2014-11-01, 02:28 PM
Yes, I'm aware of the other card, since it's the name I actually wanted to use.

And Beast within can kill a creature while only giving them a 3/3 beast in return, which often isn't going to be a big deal.

And while it can be done with only green mana, it require four green mana, which you're only going to get out of a mono-green deck most times, and its color identity is green and black. I figure that's enough to justify it being able to destroy creatures.

Beast Within has also been called a mistake by R&D (primarily Mark Rosewater) since it is unconditional green creature kill. Even then, it "transforms" the creature into a 3/3, which 1. is much different, 2. Rapid Hybridization and Pongify seem to show is supposed to be blue.

The "color identity" argument seems weak to me, since it is so easy to cast in mono-green. If you're playing mono-green, you're SUPPOSED to not be able to kill creatures. You either need to fight them or play a different color to kill them. Similarly, and I forgot to include this in the other post, Black isn't supposed to be able to kill artifacts and enchantments by itself, something this card enables it to do. "Destroy target permanent" is definitively a multicolor ability, mostly black/white as in Vindicate or Utter End but possibly black/green like Abrupt Decay. I think this card would be fine if it required both black and green mana, but as a hybrid it just gives monocolor decks abilities they're not supposed to have.

Mystic Muse
2014-11-01, 02:34 PM
Ugh.

You know what, fine. I'll delete my entry. Screw this, I'm done. :smallannoyed:

Fable Wright
2014-11-01, 02:36 PM
Ugh.

You know what, fine. I'll delete my entry. Screw this, I'm done. :smallannoyed:

I have no problem with the card's color identity, if that helps.

Mystic Muse
2014-11-01, 02:41 PM
I have no problem with the card's color identity, if that helps.

It does. I'm just sick of coming up with ideas I think are neat, and then people telling me "No, you can't do that."

Saposhiente
2014-11-01, 02:43 PM
Nobody has complained about the idea (aside from "sacrifices target creature" being weird); only the execution.

Mystic Muse
2014-11-01, 02:59 PM
Nobody has complained about the idea (aside from "sacrifices target creature" being weird); only the execution.

Different person entirely did that one. Mine was this.

Vengeful Gaze of the gorgon {B/G} {B/G} {B/G} {B/G}

Tribal Instant - Gorgon R

Destroy target permanent. It can't be regenerated.

"Cross my path and you'll meet my gaze. Meet my gaze and you'll meet your end."

Saposhiente
2014-11-01, 04:47 PM
Different person entirely did that one. Mine was this.

Oh, I saw two removal spells being complained about for balance and assumed that they were the same person.
My point stands.

bryn0528
2014-11-01, 05:33 PM
Oh, I saw two removal spells being complained about for balance and assumed that they were the same person.

For future reference, I appreciate any sort of critique, even if it's just everyone telling me I'm dumb and throwing rocks at me (okay, perhaps a bit of a hyperbole, but still). As never anything more than a casual player, there are things I just don't get. For Corfu's Evil Eye I looked up other cards to get the wording right (which I believe was Ashling; I saw it existed on a card already, and thus didn't think it was strange), but balanced it off Geth's Verdict for some reason, which is why I think I made it too low in cost and rarity. I actually wanted it to get around protection, but I realized that it wouldn't, because it's still a target effect. And I thought "ignores protection" would just be too much, since no card has it.

Ninjaman
2014-11-02, 08:24 AM
Snakeskin Gorgon - 1GB
Creature - Gorgon - R
Deathtouch
Snake and naga creatures you control and other gorgon creatures you control get +1/+1 and have "2: regenerate this creature."
1/2

Fortuna
2014-11-02, 07:38 PM
Lady of Stilled Screams 4UB
Creature - Gorgon R
T: Destroy target creature and counter all activated abilities of that creature. While this ability is on the stack, spells and activated abilities cannot be played.
3/5

Ionbound
2014-11-02, 11:33 PM
Embrace of Stone-1GB

Enchantment-R

Enchanted Creature loses all power, cannot activate abilities, and gains the Defender type in addition to it's other types.

Dr.Gunsforhands
2014-11-03, 12:14 AM
...eh, you know what? The planeswalker is getting too hard to get right within the time limit, and I still think the Eyegraft one is cooler anyway. I'll just put in some reminder text for Graft since she's basically timeshifted.

Eyegraft Gorgon 1UGG
(The picture focuses on this comely lady's head, which is predictably covered in writhing snakes... sort of. Each snake's head - if that's even what the modified cytoplasts should be called - is little more than a large, dark green, lidless eye, giving you its best disconcerting ogle.)
Creature - Gorgon Mutant R
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Creatures you control with +1/+1 counters on them have Deathtouch and, "Whenever this creature deals combat damage to an opponent, you may draw a card."
I think you'll see things my way.
0/0

So, I got it into my head that Vraska might be a big fan of the Phyrexian way of doing things. The hard part was trying to get a set of abilities that reflected that and still made her feel like a medusa.

- Realized that Proliferating actually gives her loyalty, and adjusted the middle ability's cost accordingly.
- I keep changing my mind about her starting loyalty. 5 feels right for the way the middle ability works now, since you can use it immediately without killing her but won't be able to repeat the feat next turn.
- Raised the price of the last ability. I'm not sure if that's really right, since she doesn't make tokens herself, but then I start wondering whether the ability itself should be changed. Hmm.
- Changed the first ability to make tokens. It still interacts with proliferate pretty well and helps set up the last ability a little better.
- Sapos is right about the Infect issue; you kind of need to build your deck around Vraska for her to work properly. Presumably, she's in a format where Infect is a thing, so you can include some other Infect cards... but having more, nastier germs might sweeten the deal some. Changed the first ability to grant 2 tokens.
- Did a whole bunch of other changes, most notably making the tokens and the first two abilities much simpler and making the last ability a bit more powerful to make up the difference in power.
- Packed her in to save for later; Vraska still doesn't feel like I've gotten her just right, and the week's practically over.

Vraska, Soul of the Plague 4BG
Planeswalker - Vraska MR
+1: Creatures you control gain Infect until your next turn.
-X: Distribute X -1/-1 counters among any number of target creatures.
-9: Proliferate 5 times.
5

Vraska, Gaze of the Plague 4BG
Planeswalker - Vraska MR
+1: Distribute 3 -1/-1 counters among up to 3 target creatures.
-4: Proliferate twice.
-8: Creatures you control get +1/+1 and gain Deathtouch, Infect and Trample until your next turn.
5

Vraska, Gaze of the Plague 4BG
Planeswalker - Vraska MR
+1: Put two 0/0 green and black Germ creature tokens with Infect onto the battlefield and put a +1/+1 counter on each of them.
-4: Proliferate twice.
-8: You gain an emblem with, "Creatures you control have Deathtouch, Infect and Trample."
5

Vraska, Gaze of the Plague 4BG
(The snakes on the token cards resemble the stuff in her hair, with glowing eyes that mirror her own. Their gaze turns enemies to crumbling black stone, a little bit at a time.)
Planeswalker - Vraska MR
+1: Put two 1/1 green and black Snake creature tokens with Infect onto the battlefield.
-1: Give each opponent a poison counter, then proliferate.
-7: Creatures you control get +1/+1 until end of turn. Gain an emblem with, "Creatures you control have Deathtouch, Infect and Trample."
5

Saposhiente
2014-11-03, 12:22 AM
The Infect bonus seems like it could often be actually bad, since damage to creatures doesn't matter and if you can't kill the opponent that turn then the poison counters are useless.

Dr.Gunsforhands
2014-11-03, 12:40 AM
Sapos is right about the Infect issue; you kind of need to build your deck around Vraska for her to work properly. Presumably, she's in a format where Infect is a thing, so you can include some other Infect cards... but bringing some of her own to use might sweeten the deal some. Changed the first ability to give you 2 tokens instead of 3 -1/-1 counters.

Saposhiente
2014-11-03, 12:44 AM
Of course, giving creatures an additional instance of Infect is redundant.

Dr.Gunsforhands
2014-11-03, 01:09 AM
The idea is that the emblem applies to your other creatures as well, which makes it easier to finish your opponent off if you can't do it immediately. Vraska's all in on the poison plan at the moment, and she thinks you should be, too.

thatonesungod
2014-11-03, 10:02 AM
Why can only people be gorgons

Hunter of stone 3BG
Creature- Cat Gorgon u
Lifelink, Deathtouch
4/3

Blue Ghost
2014-11-04, 12:29 AM
Cerenthia of the Golden Gaze 4BB
Legendary Creature - Gorgon (R)
When Cerenthia of the Golden Gaze enters the battlefield, destroy all other creatures. For each creature destroyed this way, its controller puts a colorless artifact token named Gold onto the battlefield with "Sacrifice this artifact: Add one mana of any color to your mana pool."
2/4

onasuma
2014-11-09, 06:49 PM
Gore-gone B
Instant C
Exile any number of creature cards put into a graveyard from play this turn. Gain one life for each card exiled this way.
A clean shirt is the first step towards a clean conscience.

Fable Wright
2014-11-09, 09:22 PM
...Well, I dropped the ball on remembering the deadline.

Medusa, Perilous Beauty 3W
Legendary Creature - Human R
Other creatures you control gain +1/+1.
Whenever a player casts a spell targeting Medusa, Perilous Beauty transform her.
1/2

Medusa, God Cursed {B/G}{B/G}
Legendary Creature - Gorgon
Medusa, God Cursed cannot be cast.
Shroud
Whenever a creature blocks, or becomes blocked by Medusa, God Cursed it gets -0/-4 until end of turn.
2/4
This card is probably overcosted, and doesn't play nicely with the rules. Even taking away the awkwardness of a flip card with a casting cost on both sides, it's still 4 mana for an anthem effect that dies to a wrath, eats a removal spell to become a much less useful creature, or eats your own removal spell to turn into the creature you actually want. In short, flavor or not, the card just isn't good enough.



Koru, the once Beautiful 1GUB

Legendary Creature-Gorgon-Mythic Rare

Deathtouch, Reach;

Whenever ~ blocks or is blocked , Clash with an opponent. If you win, ~ gains first strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Wrath hath no fury like a women scorned.

3/3

This simply doesn't feel interesting or powerful enough to be a legendary mythic. Compare Creepy Doll, which is far easier to cast in most decks, has indestructible, costs just 1 more, and is a dollar rare. While I do like how the repeating clash effects do cause and encourage some deck manipulation, it just doesn't feel like it's enough to warrant its status.


Mason of the Screaming Wall 2WB
Creature - Gorgon (R)
2WB, {T}: Destroy target creature. Put a 0/3 colorless Wall artifact creature token with Defender and Extort on the battlefield.
1/3
"Wonderful craftsmanship...this will inspire our debtors indeed." - Teysa
This... is an effect that's too strong to be printed on a body that will survive in its meta. It's a repeatable stream of removal, a finisher, and lifegain all at the same time. If you can protect it, it will win any long game in a creature matchup, and there's not too much the opponent can do about it. It's just a feel-bad card.



Corfu's Evil Eye 1BB
Tribal Instant - Gorgon R
Choose target non-Gorgon creature. Its controller sacrifices it and loses 1 life.
Splice onto Sorcery 3BB (As you cast a Sorcery, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Her very gaze is intense enough to scorch and turn flesh to stone.
Hm. On the one hand, I do like the mechanics of the card; it's an interesting form of removal that stands out. On the other hand, Rare removal that works only on creatures is something that I really dislike, and the Splice onto Sorcery just sticks out as... bizarre. It's too costly to really get off in a game (I mean, lategame, I guess you could technically Splice this onto a Serum Visions to remove something for 6 mana... but it's not a functionality that will come up often) and as such just implies a functionality that the card does not have.



Medusa's Head 4
Artifact - R
T, 4: Destroy target creature. It can't be regenerated. If you do, its controller puts a 0/2 colourless statue artifact creature token with Defender into play under their control.
This is simple, flavorful, and powerful. Its presence would definitely warp the meta a bit, but it's slow and expensive enough that it's probably okay. Solid entry.



SCORPION STARE 5
Instant-MAGINOT BLUE STARS; R

Split Second
Cast SCORPION STARE only if you are an agent of HM Government.
SCORPION STARE may target creatures with hexproof or shroud as though they didn't have those abilities.
Exile target creature.

"Deploy SCORPION STARE kingdomwide. MAGINOT BLUE STARS authorization. It has begun."
-[REDACTED]
As someone who doesn't get the reference... the bizarre use of capitalization and words that I do not understand makes the card offputting. The flavor text seems to imply that this should be able to hit more than one creature, but it doesn't. It's colorless unconditional removal for 5, which is actually fairly cool on its own, but it's wrapped up in such a confusing package that I don't know what to make of it.



Petrify 1B
Instant - U
Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
"My garden's full of pretty boys who couldn't stay away"
I like this. It's a reference to their last attempt at activated-ability petrification, and doesn't violate their new policy about unconditional removal for 2 mana. My one gripe is that a petrified grizzly bear shouldn't be able to kill an attacking Geist, but since when did magic combat ever make sense?



Vengeful Gaze of the gorgon {B/G} {B/G} {B/G} {B/G}
Tribal Instant - Gorgon R

Destroy target permanent. It can't be regenerated.

"Cross my path and you'll meet my gaze. Meet my gaze and you'll meet your end."[/SPOILER]
I like this. Black and green are the current combo for removing any given permanent from play, and they also seem to care the most about going monocolor for their powerful effects. Letting them bleed into each other to tap into effects they usually can't pull off alone (creature removal for green, artifact/enchantment removal for black) is a cool thing to do that does tend to fit within their color pie. This is a very solid entry.



Snakeskin Gorgon - 1GB
Creature - Gorgon - R
Deathtouch
Snake and naga creatures you control and other gorgon creatures you control get +1/+1 and have "2: regenerate this creature."
1/2
My biggest gripe with this card is that it's a gorgon that costs less than 4 and has less than 4 toughness. The idea of Gorgons being cheap and easy to kill seems... strange to me. Other than that, this basically seems like a recycled Death Baron, which isn't a particularly creative way of introducing a tribal Gorgon lord. Hythonia had a unique lord effect. This... less so.



Embrace of Stone-1GB

Enchantment-R

Enchanted Creature loses all power, cannot activate abilities, and gains the Defender type in addition to it's other types.
This is basically a Rare version of Arrest, but worse than the common, and in the two-color pair that traditionally has the strongest removal.



Eyegraft Gorgon 1UGG
(The picture focuses on this comely lady's head, which is predictably covered in writhing snakes... sort of. Each snake's head - if that's even what the modified cytoplasts should be called - is little more than a large, dark green, lidless eye, giving you its best disconcerting ogle.)
Creature - Gorgon Mutant R
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Creatures you control with +1/+1 counters on them have Deathtouch and, "Whenever this creature deals combat damage to an opponent, you may draw a card."
I think you'll see things my way.
0/0

This is a cool and powerful effect. Unfortunately, it's also a really, really strong pair of effects that also get much, much better when added together. Blocking becomes impossible, and you'll almost definitely draw the cards to replace any creatures you lose. Though thinking about it, might not be too out of line with the other pushed lords nowadays... Mer-Ek Nightblade + Bred for the Hunt is a good approximation, and +1/+1 counters is a deck that never really saw competitive play. Hm...



Hunter of stone 3BG
Creature- Cat Gorgon u
Lifelink, Deathtouch
4/3
...Without context, I have no idea why this cat is a gorgon, and why it has lifelink. Mechanically, it's okay as a french vanilla card, if not too exciting, but I just question why those types, and those abilities.



Cerenthia of the Golden Gaze 4BB
Legendary Creature - Gorgon (R)
When Cerenthia of the Golden Gaze enters the battlefield, destroy all other creatures. For each creature destroyed this way, its controller puts a colorless artifact token named Gold onto the battlefield with "Sacrifice this artifact: Add one mana of any color to your mana pool."
2/4
This is cool effect with an awesome amount of flavor. I only have two problems with it. The first is that Gilding exiles the creature. The second is that, once it's in play, it has no deathtouch and low power, which is incongruous with other gorgons.

That said, a Sorcery called Cerenthia's Golden Gaze costing 2-3BB that Gilds everything would easily have won this contest, hands-down.



Gore-gone B
Instant C
Exile any number of creature cards put into a graveyard from play this turn. Gain one life for each card exiled this way.
A clean shirt is the first step towards a clean conscience.
Oh Pharika, not the puns. Anything but the puns. *Buries face in hands.* Mechanically, this is a mini Crypt Incursion, and the effect just doesn't seem worth a card, except in niche cases within niche cases.


The winners.

In Third place, Blue Ghost, for perhaps the most interesting sorcery I've ever seen stapled to the most disappointing body.
In Second place, Dr.Gunsforhands, for an interesting and powerful Simic lord effect, even if it might be a bit too pushed.
In First place, MysticMuse, assuming that she doesn't mind having been undropped. I'm a sucker for simple effects presented well, and this card left a very big impression.

Mystic Muse
2014-11-09, 09:36 PM
I'm actually fine with being undropped. Sorry for the drama.

For the next contest Make an interesting Tribal Lord or card

Now, what this means isn't entirely clear by the prompt. So, I'm going to give an example.


http://magiccards.info/mma/en/63.html Scion of Oona is an interesting lord, because he has applications other than just giving your minions combat buffs.

http://magiccards.info/jou/en/135.html Pheres-Band Warchief is not, because his boosts don't lend to any particular strategy, other than just attacking all out, and don't really make combat any more interesting, or present you with any more choices.

http://magiccards.info/mt/en/58.html Bitterblossom is interesting, because it has a few different applications, without neccessarily having to actually be put in a faeries deck, but is boosted by being in a faeries deck.

http://magiccards.info/mt/en/38.html Knowledge Exploitation isn't as interesting, because it relies too much on factors outside your control to be any good.

EDIT: Examples of other cards I would consider lords.

http://magiccards.info/ths/en/195.html
http://magiccards.info/jou/en/70.html
http://magiccards.info/bng/en/153.html
http://magiccards.info/sc/en/137.html

LaZodiac
2014-11-09, 10:00 PM
Dauthi Shadowmancer 2B
Creature - Dauthi Wizard(R)
Shadow
Other creatures with Shadow you control get +1/+0
BB: Other creatures you control with Shadow lose Shadow and switch their power and toughness until end of turn.
BB: Other creatures you control without Shadow gain Shadow and switch their power and toughness until end of turn.
2/2

I figure this one would be in a set involving the homeplane of where the Dauthi and other Shadow creatures are from, so it'd have some that aren't Shadow, and some that are. Since the Dauthi are super aggro, it only boosts the power, but the reversing of power and toughness through shadow magic and stuff (which seems to fit since all the shadow creatures for Dauthi are weak toughness wise) allows for some interesting strategy for an archetype that is typically just "run your face into things".

Ionbound
2014-11-09, 10:41 PM
Bad Moon Rising-GR

Tribal Enchantment-Werewolf

When ~ enters the field, transform all creatures with more than one subtype.

As long as ~ is on the field, creatures with a CMC of 0 cannot transform.

The Silver Moon is not always on mankind's side.

Fable Wright
2014-11-09, 10:52 PM
Bad Moon Rising-2GR

Tribal Enchantment-Werewolf

When ~ enters the field, transform all creatures with more than one subtype.

As long as ~ is on the field, creatures cannot transform.

The Silver Moon is not always on mankind's side.

This does not work as written. The card will enter the battlefield, creatures will try to flip, and be blocked by the second ability. I'm not sure if changing it to "As ~ enters the battlefield" would work, either. Perhaps copy the Eldrazi Titans and have the transform effect occur when you cast the spell? Or perhaps make it so that creature with converted mana cost 0 cannot transform. That would keep your flipped werewolves locked in place, and let your unflipped werewolves join them.

Also, this card is not a creature and thus not a lord, it costs far too much, and Immerwolf (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262700) does its intended job, only better.

Ionbound
2014-11-09, 10:57 PM
First off, getting this out of the way: Make an interesting Tribal Lord or card

Second, yes, I know of Immerwolf, which is why I didn't make a creature. There is already a werewolf tribal lord; Immerwolf. The reason why it's one more expensive is twofold: The first is that it forces a transformation on top of locking shape, and the second is that, by virtue of not being a creature, it's a bit more resilient to removal. Between the two of those, I feel like it justified one more colorless mana in it's cost.

As for the mechanical issues, you have the right of it with the 0-mana idea. I'll change it.

Fable Wright
2014-11-09, 11:22 PM
First off, getting this out of the way: Make an interesting Tribal Lord or card

Second, yes, I know of Immerwolf, which is why I didn't make a creature. There is already a werewolf tribal lord; Immerwolf. The reason why it's one more expensive is twofold: The first is that it forces a transformation on top of locking shape, and the second is that, by virtue of not being a creature, it's a bit more resilient to removal. Between the two of those, I feel like it justified one more colorless mana in it's cost.

As for the mechanical issues, you have the right of it with the 0-mana idea. I'll change it.

Or, you could do Immerwolf's thing and make it just non-human werewolves. That also works, and has more flavor.

But seriously, it should probably cost {2} less. Let me put it this way. We know from Krenko's Enforcer that a 2/2 intimidate creature is properly costed at 1{C}{C}. Adding the lord effect and preventing Werewolves from flipping is enough to bring it to uncommon (which usually has a power level of half a mana cost higher than equivalent commons), and add a second color (usually worth +1/2 mana as well). So, the effect of preventing non-human werewolves from transforming, and the Lord effect, is properly costed at roughly 1 mana. Now, let's say that being an enchantment is worth +1 mana for being hard to remove, and that the transform effect is worth the same as the lord effect. (Though it's worth less.) It would be, as it is, roughly balanced at 1G. If you wanted to make it RG, to restrict it to a certain deck type, you'd want to add half a mana's worth of effects. Such as the +1/+1 to all Werewolves and Wolves effect.

So, in total, {R}{G} for Immerwolf's effects, plus a free transform for your team, on an enchantment, is about the right price. Having it cost {2} more than that is just pointlessly nerfing the card for no reason.

Mystic Muse
2014-11-10, 05:05 PM
For additional clarification, examples of other cards I would consider lords.

http://magiccards.info/ths/en/195.html
http://magiccards.info/jou/en/70.html
http://magiccards.info/bng/en/153.html
http://magiccards.info/sc/en/137.html

Edited my original post to reflect this.

tgva8889
2014-11-11, 03:33 AM
Assembled Army 5
Artifact Creature - Assembly-Worker (R)
T: Target Assembly-Worker creature gets +1/+1 until end of turn.
T: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
Other Assembly-Workers you control have "T: Target Assembly-Worker creature gets +1/+1 until end of turn."
2/2
An army which builds itself.

I am clearly still getting back into the swing of things. I missed like 3 contests here! But I couldn't miss the chance to make more support for my favorite technically-supported but actually unsupported tribe.

As a comment I find amusing, Bad Moon Rising has hilarious effects on Delver of Secrets, Insectile Abberation, Civilized Scholar, Loyal Cathar, and Thraban Sentry. It reminds me of how Loyal Cathar is deathly allergic to Moonmist.

Fortuna
2014-11-11, 03:42 AM
...Well, I dropped the ball on remembering the deadline.

This card is probably overcosted, and doesn't play nicely with the rules. Even taking away the awkwardness of a flip card with a casting cost on both sides, it's still 4 mana for an anthem effect that dies to a wrath, eats a removal spell to become a much less useful creature, or eats your own removal spell to turn into the creature you actually want. In short, flavor or not, the card just isn't good enough.



This simply doesn't feel interesting or powerful enough to be a legendary mythic. Compare Creepy Doll, which is far easier to cast in most decks, has indestructible, costs just 1 more, and is a dollar rare. While I do like how the repeating clash effects do cause and encourage some deck manipulation, it just doesn't feel like it's enough to warrant its status.


This... is an effect that's too strong to be printed on a body that will survive in its meta. It's a repeatable stream of removal, a finisher, and lifegain all at the same time. If you can protect it, it will win any long game in a creature matchup, and there's not too much the opponent can do about it. It's just a feel-bad card.



Hm. On the one hand, I do like the mechanics of the card; it's an interesting form of removal that stands out. On the other hand, Rare removal that works only on creatures is something that I really dislike, and the Splice onto Sorcery just sticks out as... bizarre. It's too costly to really get off in a game (I mean, lategame, I guess you could technically Splice this onto a Serum Visions to remove something for 6 mana... but it's not a functionality that will come up often) and as such just implies a functionality that the card does not have.



This is simple, flavorful, and powerful. Its presence would definitely warp the meta a bit, but it's slow and expensive enough that it's probably okay. Solid entry.



As someone who doesn't get the reference... the bizarre use of capitalization and words that I do not understand makes the card offputting. The flavor text seems to imply that this should be able to hit more than one creature, but it doesn't. It's colorless unconditional removal for 5, which is actually fairly cool on its own, but it's wrapped up in such a confusing package that I don't know what to make of it.



I like this. It's a reference to their last attempt at activated-ability petrification, and doesn't violate their new policy about unconditional removal for 2 mana. My one gripe is that a petrified grizzly bear shouldn't be able to kill an attacking Geist, but since when did magic combat ever make sense?



I like this. Black and green are the current combo for removing any given permanent from play, and they also seem to care the most about going monocolor for their powerful effects. Letting them bleed into each other to tap into effects they usually can't pull off alone (creature removal for green, artifact/enchantment removal for black) is a cool thing to do that does tend to fit within their color pie. This is a very solid entry.



My biggest gripe with this card is that it's a gorgon that costs less than 4 and has less than 4 toughness. The idea of Gorgons being cheap and easy to kill seems... strange to me. Other than that, this basically seems like a recycled Death Baron, which isn't a particularly creative way of introducing a tribal Gorgon lord. Hythonia had a unique lord effect. This... less so.



This is basically a Rare version of Arrest, but worse than the common, and in the two-color pair that traditionally has the strongest removal.



This is a cool and powerful effect. Unfortunately, it's also a really, really strong pair of effects that also get much, much better when added together. Blocking becomes impossible, and you'll almost definitely draw the cards to replace any creatures you lose. Though thinking about it, might not be too out of line with the other pushed lords nowadays... Mer-Ek Nightblade + Bred for the Hunt is a good approximation, and +1/+1 counters is a deck that never really saw competitive play. Hm...



...Without context, I have no idea why this cat is a gorgon, and why it has lifelink. Mechanically, it's okay as a french vanilla card, if not too exciting, but I just question why those types, and those abilities.



This is cool effect with an awesome amount of flavor. I only have two problems with it. The first is that Gilding exiles the creature. The second is that, once it's in play, it has no deathtouch and low power, which is incongruous with other gorgons.

That said, a Sorcery called Cerenthia's Golden Gaze costing 2-3BB that Gilds everything would easily have won this contest, hands-down.



Oh Pharika, not the puns. Anything but the puns. *Buries face in hands.* Mechanically, this is a mini Crypt Incursion, and the effect just doesn't seem worth a card, except in niche cases within niche cases.


The winners.

In Third place, Blue Ghost, for perhaps the most interesting sorcery I've ever seen stapled to the most disappointing body.
In Second place, Dr.Gunsforhands, for an interesting and powerful Simic lord effect, even if it might be a bit too pushed.
In First place, MysticMuse, assuming that she doesn't mind having been undropped. I'm a sucker for simple effects presented well, and this card left a very big impression.


I appear to have been missed out in your assessment. :smallfrown:

Fable Wright
2014-11-11, 09:31 AM
I appear to have been missed out in your assessment. :smallfrown:
And this is the problem with relying on multi-quote.


Lady of Stilled Screams 4UB
Creature - Gorgon R
T: Destroy target creature and counter all activated abilities of that creature. While this ability is on the stack, spells and activated abilities cannot be played.
3/5
This reminds me a great deal of Visara the Dreadful, with a 5-toughness body that destroys one creature each turn. The added functionality of split-second, to remove combat tricks saving the creature, and Stifle for control decks is an interesting combination. However, the functional inclusion of Split Second is, in itself, weird. Overall, it's an interesting card, but not as unique or high-impact as the cards that won the contest.

Ionbound
2014-11-11, 09:39 AM
As a comment I find amusing, Bad Moon Rising has hilarious effects on Delver of Secrets, Insectile Abberation, Civilized Scholar, Loyal Cathar, and Thraban Sentry. It reminds me of how Loyal Cathar is deathly allergic to Moonmist.

Hah. Yeah, that was sort of the intent. It's designed to work in a werewolf deck, but you can do really funky things with it with other transform cards.

Beacon of Chaos
2014-11-11, 09:55 AM
Heroic Arcanist 2UU

Creature - Human Wizard - U

Whenever another wizard creature enters the battlefield under your control, scry X, where X is that creature's power.

Whenever you cast an instant or sorcery spell, wizards you control get +1/+1 until end of turn.

2/2

mystic1110
2014-11-12, 12:09 PM
Swarm Prince BG
Creature - Human Wizard [R]
Whenever you cast an Insect, Rat, Spider, or Squirrel spell, you may search your library for an Insect, Rat, Spider, or Squirrel card. Reveal that card and place it into your hand. Then shuffle your library.
Each of them, Each of Us, are just part of something greater - why am I the only one who sees it? No. . . there is no I. Just We.
2/1

Fable Wright
2014-11-12, 12:43 PM
Paleogoyf 2G
Creature - Lhurgoyf R
~'s power is equal to the number of creature cards in your graveyard, and its toughness is equal to that number +1.
Whenever a card is exiled from a graveyard, you may search your library for a card that shares a type with the exiled card and put it into your graveyard. If you do, shuffle your library.
It uncovers sustenance where others find starvation.
*/*+1

Mystic Muse
2014-11-12, 10:22 PM
Paleogoyf 2G
Creature - Lhurgoyf R
~'s power and toughness are equal to the number of creature cards in your graveyard.
Whenever a card is exiled from a graveyard, you may search your library for a card that shares a type with the exiled card and put it into your graveyard. If you do, shuffle your library.
It uncovers sustenance where others find starvation.
0/1

For the record, this actually works really oddly.

Its base power are 0 and 1, but its effect appears to entirely ignore that? I think it's supposed to be phrased like Tarmogoyf, but it's not.

Fable Wright
2014-11-12, 11:06 PM
For the record, this actually works really oddly.

Its base power are 0 and 1, but its effect appears to entirely ignore that? I think it's supposed to be phrased like Tarmogoyf, but it's not.

Fixed. This is what I get for using placeholder text.

Dr.Gunsforhands
2014-11-13, 12:24 AM
Caller of the Faceless Spirits 5B
Creature - Ogre Shaman MR
Spirit creatures you control get +1/+1.
When Caller of the Faceless Spirits dies, return up to X target Spirit creature cards from your graveyard to the battlefield, where X is 1 plus the number of Spirits that died this turn. Put a +1/+1 counter on each creature returned this way.
4/5

bryn0528
2014-11-13, 12:28 AM
Golden-Fleece 2WG
Enchantment Creature - Sheep R
Bestow 4WG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Constellation - Whenever ~ or another enchantment enters the battlefield under your control, other enchantment creatures and enchanted creatures you control get +1/+1 and enchanted creature gains indestructible until end of turn.
Enchanted creature gets +1/+3.
1/3

Prize of the Hunt 1GG
Creature - Elk U
Other Elk creatures you control have "T: Add {G} to your mana pool."
1G, T: Put a 1/1 green Elk creature token onto the battlefield.
There exists no greater trophy than its golden antlers, but no greater shame than to spill its holy blood.
3/3

Blue Ghost
2014-11-14, 02:36 AM
Xelthas, the Webmother 1GUB
Legendary Creature - Spider (M)
Reach, deathtouch
Whenever another Spider enters the battlefield under your control, tap target creature. It does not untap during its controllerís next untap step.
{T}: Xelthas, the Webmother fights target tapped creature. When that creature dies this turn, put a +1/+1 counter on each Spider you control.
3/4

http://i1283.photobucket.com/albums/a560/BlueGhostITP/XelthastheWebmother_zps0a0095bc.jpg

Mystic Muse
2014-11-14, 02:39 AM
Xelthas, the Webmother 1GUB
Legendary Creature - Spider (M)
Reach, deathtouch
Whenever another Spider enters the battlefield under your control, tap target creature. It does not untap during its controllerís next untap step.
{T}: Xelthas, the Webmother fights target tapped creature. When that creature dies this turn, put a +1/+1 counter on each Spider you control.
3/4

http://i1283.photobucket.com/albums/a560/BlueGhostITP/XelthastheWebmother_zps0a0095bc.jpg


Swarm Prince BG
Creature - Human Wizard [R]
Whenever you cast an Insect, Rat, Spider, or Squirrel spell, you may search your library for an Insect, Rat, Spider, or Squirrel card. Reveal that card and place it into your hand. Then shuffle your library.
Each of them, Each of Us, are just part of something greater - why am I the only one who sees it? No. . . there is no I. Just We.
2/1

These two are best buds.


Golden-Fleece 2WG
Enchantment Creature - Sheep R
Bestow 4WG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Constellation - Whenever ~ or another enchantment enters the battlefield under your control, other enchantment creatures and enchanted creatures you control get +1/+1 and enchanted creature gains indestructible until end of turn.
Enchanted creature gets +1/+3.
1/3
For the record, this isn't really tribal (enchantments are a supertype, not a tribe, and constellation isn't really a tribal effect), and the only applications I can see for this card are related to combat, which is the kind of card I specifically said one shouldn't do.

Not trying to lambaste the card, just telling you now so you can think of something else for an entry.

EDIT: I specifically tried to say, though I guess it wasn't actually clear. My bad on that.

Ninjaman
2014-11-14, 04:24 AM
Speaker of Forbidden Words- 1B
Creature - Human Wizard - R
Whenever you cast a demon spell, you draw a card and you lose 1 life.
2/1

bryn0528
2014-11-14, 12:08 PM
I had hoped that enchantment creature would be seen as a tribe for the purposes of the challenge, in the same vein as artifact creatures (which, I suppose, is not really a tribe either; artifact is working as a supertype). I figured it might not pass under the radars. :smallredface: I am feeling the sting of "combat-only application" because you're totally right... I guess somewhere in my head it was doing more than that, even though it's not. I am my own worst enemy :smallsigh:

Mystic Muse
2014-11-14, 01:00 PM
This is why I'm bringing it up now, rather than at the tournament's end. This way, you still have time to come up with something.:smallsmile:

CantigThimble
2014-11-14, 01:05 PM
Cultist of Destruction 1RR
Creature - Goblin Cleric R
Whenever an artifact or land is put into a graveyard from the battlefield you may put a 1/1 red devil creature token onto the battlefield. Whenever a devil you control dies, ~ deals 1 damage to target creature and 1 damage to that creature's controller.
2/2
He's always easy to find, just follow the broken glass and fires.

Zaydos
2014-11-14, 01:59 PM
Grandfather Ooze 2GG
Creature - Ooze R
Ooze creatures you control gain Evolve.
Whenever an ooze you control dies you may look at the top X cards of your library and put a permanent with a mana cost of X or less from among them onto the battlefield where X is the number of +1/+1 counters on the destroyed ooze.
3/2
Before the rise of the first men the ooze existed, it has waned with the age of man but it will grow again.

thatonesungod
2014-11-15, 04:25 PM
The Lord Hamstar 3RG
Legendary Creature- Human Tactician
Whenever a dragon enters the battlefield under your control scry 3
Hamstar Gets +1/+1 for each dragon you control
T a dragon you control: Destroy target tapped creature
1/1

Mystic Muse
2014-11-16, 02:55 AM
I will post my impressions 18 hours from the point of this post (So, 9 PM EST).

Feel free to make any other entries in the meantime. :smallsmile:

Jormengand
2014-11-16, 07:08 AM
Isaac Newton 3UG
Legendary Creature - Human R (Un)
Humans you control get +1/+1 for each giant you control.
If I have seen further, it is by standing on the shoulders of giants.
1/1

Yes, Newton is meant to get his own benefit.

Eternis
2014-11-16, 08:53 AM
Honk the Clown 2RWU
Legendary Creature - Human Clown MR

Humans you control get +0/+1 for each Clown your control.
When a human creature you control dies, transform ~.

It's all fun and games...
1/3
~~~~~~~
Dr. Giggles
((RWU colour indicators))
Legendary Creature - Mutant Clown MR
Trample
~ is indestructible
~ gets +1/+1 for each creature card in a graveyard.
T: Put a greasepaint counter on target creature you control. It gains intimidate and becomes a clown in addition to its other types.
Sacrifice a Human: Put a +1/+1 counter on ~ and transform it. This ability may only be used once per turn.
...until everybody loses their lives.

onasuma
2014-11-16, 03:10 PM
Lazy Magus 2UU
Creature - Human Wizard R
~ may not be equipped.
Artifact creatures you control flying.
Tap: target artifact becomes an X/X artifact creature until end of turn, where x is its converted mana cost.
2/2

Mystic Muse
2014-11-16, 11:33 PM
Holder post while I try and get everything to work in one post (Darn multiquote.)


Swarm Prince BG
Creature - Human Wizard [R]
Whenever you cast an Insect, Rat, Spider, or Squirrel spell, you may search your library for an Insect, Rat, Spider, or Squirrel card. Reveal that card and place it into your hand. Then shuffle your library.
Each of them, Each of Us, are just part of something greater - why am I the only one who sees it? No. . . there is no I. Just We.
2/1

I really like this card. In fact, if I were able to call two different people winners, I'd give the prize to you and Blue Ghost for just how awesome your cards are together.

I'd really love for this to be printed in Standard, but unfortunately, it's juuuuuust under good enough to be first place.




Heroic Arcanist 2UU

Creature - Human Wizard - U

Whenever another wizard creature enters the battlefield under your control, scry X, where X is that creature's power.

Whenever you cast an instant or sorcery spell, wizards you control get +1/+1 until end of turn.

2/2

Honestly, I just find this a little boring. It's not necessarily bad, it just doesn't really excite me at all.


Assembled Army 5
Artifact Creature - Assembly-Worker (R)
T: Target Assembly-Worker creature gets +1/+1 until end of turn.
T: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
Other Assembly-Workers you control have "T: Target Assembly-Worker creature gets +1/+1 until end of turn."
2/2
An army which builds itself.

I am clearly still getting back into the swing of things. I missed like 3 contests here! But I couldn't miss the chance to make more support for my favorite technically-supported but actually unsupported tribe.

As a comment I find amusing, Bad Moon Rising has hilarious effects on Delver of Secrets, Insectile Abberation, Civilized Scholar, Loyal Cathar, and Thraban Sentry. It reminds me of how Loyal Cathar is deathly allergic to Moonmist.

This card I find awesome. I really can't articulate why right now, I just think it's awesome.


Bad Moon Rising-GR

Tribal Enchantment-Werewolf

When ~ enters the field, transform all creatures with more than one subtype.

As long as ~ is on the field, creatures with a CMC of 0 cannot transform.

The Silver Moon is not always on mankind's side.

This is neat, but overall, I'd have to say it's just okay. It's late, so I'm not sure what else to say about it. It can be really good for Werewolves, but I think overall they might just prefer the lord they already have.


Dauthi Shadowmancer 2B
Creature - Dauthi Wizard(R)
Shadow
Other creatures with Shadow you control get +1/+0
BB: Other creatures you control with Shadow lose Shadow and switch their power and toughness until end of turn.
BB: Other creatures you control without Shadow gain Shadow and switch their power and toughness until end of turn.
2/2

I figure this one would be in a set involving the homeplane of where the Dauthi and other Shadow creatures are from, so it'd have some that aren't Shadow, and some that are. Since the Dauthi are super aggro, it only boosts the power, but the reversing of power and toughness through shadow magic and stuff (which seems to fit since all the shadow creatures for Dauthi are weak toughness wise) allows for some interesting strategy for an archetype that is typically just "run your face into things".
This is really cool, and I think if Wizards ever made the Dauthi a thing again, I could totally see this being printed.

Though, now I'm wondering about how the abilities would work together, and could see it being a bit of a rules problem, otherwise I'd put it in the running for first.



Paleogoyf 2G
Creature - Lhurgoyf R
~'s power is equal to the number of creature cards in your graveyard, and its toughness is equal to that number +1.
Whenever a card is exiled from a graveyard, you may search your library for a card that shares a type with the exiled card and put it into your graveyard. If you do, shuffle your library.
It uncovers sustenance where others find starvation.
*/*+1

The idea of a Lhurgoyf lord is awesome, and this effect is really cool as well. This was close to being in the running for first, but unfortunately got pushed out by a few really neat ideas that just resonated with me more.


Caller of the Faceless Spirits 5B
Creature - Ogre Shaman MR
Spirit creatures you control get +1/+1.
When Caller of the Faceless Spirits dies, return up to X target Spirit creature cards from your graveyard to the battlefield, where X is 1 plus the number of Spirits that died this turn. Put a +1/+1 counter on each creature returned this way.
4/5

This just doesn't really resonate with me. If it's supposed to be a kamigawa ogre, wouldn't demons make more sense? And I'm not sure his effect is worth his cost. Sorry.




Prize of the Hunt 1GG
Creature - Elk U
Other Elk creatures you control have "T: Add {G} to your mana pool."
1G, T: Put a 1/1 green Elk creature token onto the battlefield.
There exists no greater trophy than its golden antlers, but no greater shame than to spill its holy blood.
3/3

This isn't a bad card, I'm just not quite sure what turning elks into Llanowar elves specifically accomplishes. I realize that it makes his ability easier to activate, and does definitely allow for out of combat applications, I'm just not sure what the intent is.

I do love the flavor text too.


Xelthas, the Webmother 1GUB
Legendary Creature - Spider (M)
Reach, deathtouch
Whenever another Spider enters the battlefield under your control, tap target creature. It does not untap during its controllerís next untap step.
{T}: Xelthas, the Webmother fights target tapped creature. When that creature dies this turn, put a +1/+1 counter on each Spider you control.
3/4

http://i1283.photobucket.com/albums/a560/BlueGhostITP/XelthastheWebmother_zps0a0095bc.jpgOne of my favorite entries this contest. You and Mystic 1110 both tied for second place. If I could choose two winners, I'd give it to you and mystic 1110 for having two cards with similar concepts that are just awesome.

Anyway, I like that it's a legendary spider that works really well in tribal, but also can shine on its own. This is basically exactly what I asked for.


Speaker of Forbidden Words- 1B
Creature - Human Wizard - R
Whenever you cast a demon spell, you draw a card and you lose 1 life.
2/1

This guy is interesting. He's another fixed Dark Confidant, which isn't a bad thing in and of itself, but being a fixed dark confidant does of course mean he has a drawback. His effect is quite good in a demon deck, and may in fact be too good, depending on what else is printed. I could easily see this being anything from overpowered, to completely useless, depending on the environment it's printed in.

It's not bad, it's just not quite what I'm looking for.


Cultist of Destruction 1RR
Creature - Goblin Cleric R
Whenever an artifact or land is put into a graveyard from the battlefield you may put a 1/1 red devil creature token onto the battlefield. Whenever a devil you control dies, ~ deals 1 damage to target creature and 1 damage to that creature's controller.
2/2
He's always easy to find, just follow the broken glass and fires.

This guy is really odd. I'm not sure he's technically a tribal lord, and I'm not sure his effect is actually worth his cost, but I like him. I actually hope he sees print. Overall, I'd say he's in third place in the contest, so well done.


Grandfather Ooze 2GG
Creature - Ooze R
Ooze creatures you control gain Evolve.
Whenever an ooze you control dies you may look at the top X cards of your library and put a permanent with a mana cost of X or less from among them onto the battlefield where X is the number of +1/+1 counters on the destroyed ooze.
3/2
Before the rise of the first men the ooze existed, it has waned with the age of man but it will grow again.Nice card for an underappreciated tribe. Come on Maro, where's that Ooze lord you promised?

Anyway, while the card is nice, and it's a decent lord, it just doesn't quite excite me. The final ability almost gets me excited, but as is, it just doesn't quite make the cut, sorry Zaydos.


The Lord Hamstar 3RG
Legendary Creature- Human Tactician
Whenever a dragon enters the battlefield under your control scry 3
Hamstar Gets +1/+1 for each dragon you control
T a dragon you control: Destroy target tapped creature
1/1Apparently being the only one amongst my online friends who actually read Erfworld, I quite like this. Obviously, it probably wouldn't see much play in any format other than commander, but he's a cool as **** dragon commander.


Lazy Magus 2UU
Creature - Human Wizard R
~ may not be equipped.
Artifact creatures you control flying.
Tap: target artifact becomes an X/X artifact creature until end of turn, where x is its converted mana cost.
2/2

I just don't really get this entry.

First of all, artifact creatures aren't really a tribe, even if there are cards that specifically target them.

Second, even if they were, artificer would have been a much more fitting subtype than wizard.

Third, I don't really get the flavor. Why is them being lazy preventing them from being equipped? How do they animate artifacts?



Isaac Newton 3UG
Legendary Creature - Human R (Un)
Humans you control get +1/+1 for each giant you control.
If I have seen further, it is by standing on the shoulders of giants.
1/1

Yes, Newton is meant to get his own benefit.

Honestly, this just seems really odd. First of all, you need a deck with at least 2 different creature types to make any use out of him. Second, he's blue and green, and there are all of 12 giants in those colors (White and red being the most common). Third, unless you have a good way to make all your creatures human giants (Which not many cards can do) he's too expensive for what he does.

Sorry. It's a neat idea, I just don't think it works.


Honk the Clown 2RWU
Legendary Creature - Human Clown MR

Humans you control get +0/+1 for each Clown your control.
When a human creature you control dies, transform ~.

It's all fun and games...
1/3
~~~~~~~
Dr. Giggles
((RWU colour indicators))
Legendary Creature - Mutant Clown MR
Trample
~ is indestructible
~ gets +1/+1 for each creature card in a graveyard.
T: Put a greasepaint counter on target creature you control. It gains intimidate and becomes a clown in addition to its other types.
Sacrifice a Human: Put a +1/+1 counter on ~ and transform it. This ability may only be used once per turn.
...until everybody loses their lives.

You really picked the wrong person to make clown tribal for. I will however do my best to ignore my bias and judge the card fairly.

First of all, its non-transformed side, for its cost, is really weak. It's a 1/4 for 5 mana, and if its own ability didn't apply to himself, he'd die to lightning bolt.

Second, I'm not sure I get why it's UWR, instead of BWR or even just BR. It seems like the idea is an evil killer clown, but Jeskai wouldn't be the colors for that, it'd be something involving black.

Of course, the other problem is that his other side doesn't have a a power/toughness, so his other side is impossible to gauge.



TGVA8889 with assembled army, because it's awesome.

Fable Wright
2014-11-17, 10:53 AM
Congratulations for a triumphant return, tgva8889. Assembly-Worker is perhaps the most interestingly supported-unsupported type out there, and I'm glad to see it get some love.

mystic1110
2014-11-17, 02:10 PM
Congrats tgva8889!

tgva8889
2014-11-20, 04:12 AM
I apologize! I thought I had my email notifications on, but it appears they are not... guess this is what happens when I take a long break. :smallsigh:

Make an uncommon card that supports an Auras-based strategy.

LaZodiac
2014-11-20, 11:32 PM
Disciple of Bruna 1WU
Creature - Human Cleric (U)
Whenever ~ attacks or blocks, you may pay {W/U}. If you do, you may put target Aura card from a graveyard onto the battlefield attached to a creature you control.
2/2
"Keep it safe until my return" - Bruna, Light of Alabaster

somethingrandom
2014-11-21, 07:17 AM
Sylven Spellshaper 2W
Creature Fairy Shaman U
X, Discard a card,T: Search your library or graveyard for an aura costing X or less and put it into play. Then if you searched your library shuffle your library.
1/2

@TPBM thanks you are right I forgot to put the shuffle your library part in.

Ninjaman
2014-11-21, 08:26 AM
@Somethingrandom

The wording should be: X, T, Discard a card: Search your deck or graveyard for an aura card with converted mana cost x or less and put it into the battlefield, then shuffle your library.

I am unsure if it needs to have a "attatched to a creature" clause, but I don't think it does.

Jormengand
2014-11-21, 01:34 PM
Saint Cara 4WB
Legendary Creature - Human Cleric U
When Cara enters the battlefield under your control, attach any number of target auras in your graveyard to her.
Saint Cara gets +1/+1 for each aura attached to her.
2/2

Zaydos
2014-11-21, 01:47 PM
Canopy of Stars 2GG
Enchantment U
Whenever an aura you own would be put into the graveyard from anywhere you may put it into your hand instead.
XGG: Put a 1/1 green Spirit enchantment creature token onto the battlefield. You may attach an aura card from your hand with a converted casting cost of X or less to it, if you don't exile the Spirit.
Within the bowers of the old forests the stars dance.

Fable Wright
2014-11-21, 02:25 PM
Saint Cara 4WB
Legendary Creature - Human Cleric R
When Cara enters the battlefield under your control, attach any number of target auras in your graveyard to her.
Saint Cara gets +1/+1 for each aura attached to her.
2/2


Canopy of Stars 1GG
Enchantment R
Whenever an aura you own would be put into the graveyard from anywhere you may put it into your hand instead.
Whenever you cast an enchantment spell you may pay 1G, if you do put a 1/1 green Spirit enchantment creature token onto the battlefield under your control.
Within the bowers of the old forests the stars dance.

Contest rules say it has to be an Uncommon card.

Jormengand
2014-11-21, 02:55 PM
Contest rules say it has to be an Uncommon card.

Oh, yeah.

Cara can probably just about stay as she is and be uncommon, I guess.

LaZodiac
2014-11-21, 03:11 PM
Oh, yeah.

Cara can probably just about stay as she is and be uncommon, I guess.

Yeah, I can kinda see yours working as an uncommon.

CantigThimble
2014-11-21, 04:25 PM
Dictate of Ephara 2W
Enchantment U
Flash
Sacrifice an Aura attached to a non token creature: Put a 0/0 White Aurora token into play and return the sacrificed aura to the battlefield attached to an Aurora you control.

The wording isn't as clear as I'd like but the idea is to move auras from non-token creatures to tokens, ideally when the creature is about to die. The fact that flash fits really well on here and makes it fit with the other 5 dictates is a nice bonus.

Beacon of Chaos
2014-11-21, 04:55 PM
Miraculous Auramancer 2W

Creature - Human Cleric Soldier - U

When an aura enters the battlefield attached to a creature you control, untap that creature and put a +1/+1 counter on it.

W,T: Regenerate target enchanted creature and each aura enchanting it.

1/3

Fable Wright
2014-11-21, 06:21 PM
Dreamwalker 1GU
Creature- Human Shaman U
When an aura you control would be put into a graveyard from play, exile it with two time counters on it instead. It gains suspend.
2/2
So long as we exist to carry them, our dreams will last forever.
-Otusk of the Bear-Dreams

onasuma
2014-11-22, 05:27 AM
Memory Mammoth 2GG
Creature - Elephant U
2G: Return target aura from your graveyard to play, enchanting ~. Exile it at the end of the turn.
3/3

bryn0528
2014-11-22, 09:11 PM
Mantle from True Depths UU
Creature- Merfolk Cleric U
2U: Exchange an Aura you control with an aura in your hand.
Thassa's gifts are donned anew with the passing of the tides.
0/2

Androgeus
2014-11-22, 10:55 PM
Hex Mutterer 3B
Creature - Human Wizard U
Aura spells you cast cost {1} less if they target a permanent you don't control.
2/3
"I curse you because it hurts to bite my tongue."

Well you didn't say it had to be based around putting auras on your own creatures. I did want to give her +1/+1 for each enactment attached to opponent's creatures, but thought it would be a little pushed for uncommon.

tgva8889
2014-11-27, 01:18 AM
Thank you all for your patience! Holiday traveling disrupted my plans a little bit. But I've got my comments ready!


Hex Mutterer 3B
Creature - Human Wizard U
Aura spells you cast cost {1} less if they target a permanent you don't control.
2/3
"I curse you because it hurts to bite my tongue."

This is an interesting uncommon. I like it, but I can see an issue with this: most of the auras you actually put on opponent's creatures have a lot more colored mana than colorless mana in their costs. But I like that this supports an interesting use of auras that hasn't really been supported. I think of Blightcaster when I see this, and that's a good sign.

Mantle from True Depths UU
Creature- Merfolk Cleric U
2U: Exchange an Aura you control with an aura in your hand.
Thassa's gifts are donned anew with the passing of the tides.
0/2

Interesting. I'm not sure why "Mantle from True Depths" is a creature, as it really sounds like an enchantment or artifact or something. This card does suggest a lot of really powerful things happening, but the mana cost makes it not too absurd, and the card does actually nothing if you aren't doing something with it. You do have to correct the wording, though; as written, the wording of the ability results in cheap things like exchanging a Mortal's Ardor on my creature for a Control Magic on yours.

Memory Mammoth 2GG
Creature - Elephant U
2G: Return target aura from your graveyard to play, enchanting ~. Exile it at the end of the turn.
3/3

I assume by "it" in the last sentence you mean "the aura you returned," as the wording is slightly unclear. This results in some weird things like targeting Fertile Ground with this, but it seems interesting. Unfortunately this card really doesn't do a whole lot with most auras, as you basically turn them into temporary boosts out of your graveyard. It's not a bad card, but it doesn't really play into the feel of an Aura strategy, which is making a really huge guy. This card solves some card advantage problems of auras, but not in a way that feels like auras. Interesting card, but I think it unfortunately misses.

Dreamwalker 1GU
Creature- Human Shaman U
When an aura you control would be put into a graveyard from play, exile it with two time counters on it instead. It gains suspend.
2/2
So long as we exist to carry them, our dreams will last forever.
-Otusk of the Bear-Dreams

Great name; surprised we don't have a card named that yet. Though it's very similar to Dream Stalker, that's not really a knock against it.

Overall I like this card. It supports the Auras strategy by letting your auras return after the creature is lost, but it doesn't automatically give you the value. There's some work involved. It also lends itself to some amusing other synergies, like using your auras to generate Storm. You worded the ability incorrectly; if you want a replacement effect, use "If" instead of "When," but if you want a trigger, remove "instead." Not sure which you want in this particular case, but what you wrote is a weird fusion.

I also like that this card is multicolor, as it suggests a focus in Limited on UG being an Auras deck. Great job!

Miraculous Auramancer 2W

Creature - Human Cleric Soldier - U

When an aura enters the battlefield attached to a creature you control, untap that creature and put a +1/+1 counter on it.

W,T: Regenerate target enchanted creature and each aura enchanting it.

1/3

That name might be a little long to fit on a card. :smallsmile:

This card has a lot of abilities, probably too many for this kind of card. Both abilities are interesting (though I think the wording on the first ability is a bit off), but I think for an uncommon this card is trying to do too much. I'd stick to just the first ability if I were going to test this card.

Simple effect, but possibly strong implementation. Cool!


Dictate of Ephara 2W
Enchantment U
Flash
Sacrifice an Aura attached to a non token creature: Put a 0/0 White Aurora token into play and return the sacrificed aura to the battlefield attached to an Aurora you control.

Cool card. However, I don't think this is uncommon, nor do I think you could swing an effect like this at uncommon. It is too much obviously potential value for any deck that is actually trying to play Auras, and the effect is too complicated to really slot in at Uncommon. This is the kind of exciting build-around rare I would expect to see in a pack, which suggests to me it should really be a rare. I do like the effect, though.

Canopy of Stars 2GG
Enchantment U
Whenever an aura you own would be put into the graveyard from anywhere you may put it into your hand instead.
XGG: Put a 1/1 green Spirit enchantment creature token onto the battlefield. You may attach an aura card from your hand with a converted casting cost of X or less to it, if you don't exile the Spirit.
Within the bowers of the old forests the stars dance.

This card is interesting, but it is definitely a rare and you can't swing this exact effect as an uncommon. It's just too complex. First, obviously generating value in that your auras don't die, which can be easily abused for insane benefit. Second is the ability to cheat your Auras onto the battlefield in an Evershrike fashion. While interesting to consider, there's just too much going on here for the simplicity an uncommon demands. You should consider the importance of rarity in the future.

The first ability is worded incorrectly; if you want a replacement effect, use "If" instead of "Whenever," but if you want a trigger remove "instead." Not sure which you intended.

Saint Cara 4WB
Legendary Creature - Human Cleric U
When Cara enters the battlefield under your control, attach any number of target auras in your graveyard to her.
Saint Cara gets +1/+1 for each aura attached to her.
2/2

I think this card is a rare, actually. The triggered ability is extremely strong value and suggests "rare" to me when I read it, as it is a much larger effect than most uncommon cards offer. Perhaps if instead of "any number" it was only a single aura, but as is I think this card is probably rare. The fact that it is a Legendary permanent also suggests you wanted it to be rare and didn't actually correct it to be uncommon. I wouldn't want to see Saint Cara as an uncommon myself.

Also, the first time a Legendary permanent references itself by name in the text it uses the complete title, so your first sentence is off.

Sylven Spellshaper 2W
Creature Fairy Shaman U
X, Discard a card,T: Search your library or graveyard for an aura costing X or less and put it into play. Then if you searched your library shuffle your library.
1/2

This card, while powerful, seems boring in play rather than interesting or exciting. Playing exactly in the same way is certainly powerful, but this card seems inexpensive for the power that it generates. Also note that it lets you Stoneforge Mystic things into play since you can search your graveyard for the card you discarded to pay the cost. I'm not super excited by this; it seems obvious, rather than interesting, and results in repetitive gameplay.

Usually, Magic spells it "Sylvan." The word "Spellshaper" also has very specific meaning, referring to a subset of creatures which all have an ability that replicates an Instant or Sorcery card. Finally, Magic doesn't have Fairies but instead Faeries.

Disciple of Bruna 1WU
Creature - Human Cleric (U)
Whenever ~ attacks or blocks, you may pay {W/U}. If you do, you may put target Aura card from a graveyard onto the battlefield attached to a creature you control.
2/2
"Keep it safe until my return" - Bruna, Light of Alabaster

This card seems like it's a rare, as the effect is repeatable value that also lets you ignore the costs of auras. I'm imagining you cheating lots of Auras into play with this that should be a lot more expensive than a single mana. The fact that you can do it more than once reminds me a lot of Sovereigns of Lost Alara, which is very rare. I'd be hesitant to print this at uncommon. The fact that you can put the aura on another creature and don't have to put it on the Disciple is an additional power level question.

I like the effect, but my concern over its rarity unfortunately means that despite liking your card, it is not the best card in this contest. Your design, however, is pretty good and I do not want to dissuade you. Good job coming up with an interesting way to help an Auras strategy.

It was actually a hard choice. But I think I must say that Androgeus's Hex Mutterer presented me with the most interesting take on Aura support and is, therefore, the winner! It is a creative take on the assignment, very simple in its implementation and suggests to me as a player and a drafter that there's something interesting to be done. Not only that, but it is unique among Magic cards; there's really nothing that supports all the auras you want to play on your opponent's cards.

DMofDarkness's Dreamwalker is a great card, however, and it pains me to have to select only a single winner. It is just so simple and really requires the player to consider all the possibilities when they play with it. This is the kind of card I wanted to see!

Good job to both of you!

Beacon of Chaos
2014-11-27, 06:10 AM
but I think for an uncommon this card is trying to do too much. I'd stick to just the first ability if I were going to test this card.
I knew I should have picked one or the other! Ah well.

Well done, Androgeus!

tgva8889
2014-11-27, 01:44 PM
After thinking about it more, Diego Havoc, your two abilities actually kind of work well together? But they do so in a way that's not intuitive and requires intimate rules knowledge. So it's still interesting, but only because I've been playing Magic for 15 years and thus know how more of the rules work than the average player probably does. I probably would have stuck with just the first ability if I were making an uncommon, as it's really the interesting part, though a small tap ability I would have wanted to use before combat would have been interesting.

Beacon of Chaos
2014-11-27, 06:18 PM
Yeah, I see what you mean. I appreciate the feedback.