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View Full Version : Town Monster Arena Battle: Group 3



Lykan
2007-03-04, 06:57 PM
Group #3

Aramir (http://www.thetangledweb.net/profiler/view.php?id=10048)
Kekichwe (The_Orange_Zergling) (http://www.thetangledweb.net/profiler/view.php?id=8621)
Indurain (Indurain) (http://www.playrpgonline.net/3eprofiler/view.php?id=771)
Inukchula (Fenric) (http://www.rpgwebprofiler.net/view.php?id=46836)

Combatants, please roll initiative and state your starting placement. After order is determined you will have three rounds to prepare before you go into battle.
All combatants must start in the red area.
Remember to use invisible castle for rolls, and be consistent in what name you use.


Slaughter Round


This fight will take place in the MAZE ARENA:


http://i75.photobucket.com/albums/i311/ChimeraHybrid/Arenas/Arenamaze.png

The Orange Zergling
2007-03-04, 07:05 PM
Initiative (1d20+1=15) (http://invisiblecastle.com/find.py?id=903086) for Kekichwe (from here on out I'll refer to him as Kek).

Kek starts in square 10B.

I'm going to ask everyone to please be patient with me, I'm a bit uncoordinated at times, and not incredibly experienced with D&D.

Kyrian
2007-03-04, 08:33 PM
Initiative (1d20+8=15) (http://invisiblecastle.com/find.py?id=903154) for Aramir.

Aramir starts in C11.

Indurain
2007-03-05, 10:32 PM
Initiative (1d20 + 4=23) (http://invisiblecastle.com/find.py?id=905127)

Indy in 10C

Lykan
2007-03-06, 02:50 PM
((*pokes Fenric*

Time to plaaaaaay...))

:biggrin:

Fenric
2007-03-06, 05:31 PM
Initiative 1d20 + 4 = 21 (http://invisiblecastle.com/find.py?id=906524)

Inuk is in 12 B

Lykan
2007-03-06, 11:58 PM
((Kyrian and Zergling, please re-roll your Initiative. Whoever has the higher roll out of you two will go before the other))

((Now, we have the three round pre-battle preperations))

Lykan takes his seat at the announcer's booth

Looks like we have a an epic serries of battles coming today, folks! Twelve rounds of the baddest beasties this world has to offer, all ready and willing to cut down anyone and anything that comes in there way! And what's there to challenge them? The greatest warriors that this town has to offer!

We have the psion savant, the Thri-keen kinetisist machine, KEKICHWEEEE!

Aside him, the bearer of the birthday suit, the streaking soveriegn, INDURAAAAAIIN!

Joining them on the red square is the ice-cold ice fox, the ruthless ranger of absolute danger, INUUUUUUK!

Bringing up the rear, the panther that puts the "cat" in catastrophic, the ferric-hearted feline of fury, ARRRAAAAMIIIR!

Our challengers will now have the oppertunity to prepare for the upcoming battle...

Lykan takes off a ring and scootches a bit of the way from the microphone.

Huh. Never thought a competence bonus to Perform (Sportscaster) would be useful...

Kyrian
2007-03-06, 11:59 PM
Initiative (1d20+8=21) (http://invisiblecastle.com/find.py?id=907301)

The Orange Zergling
2007-03-07, 12:20 AM
(( Initiative: (1d20+1=12) (http://invisiblecastle.com/find.py?id=907347) ))

Indurain
2007-03-07, 08:01 AM
No Pre-Battle Preps for Indy, except some excited jumping up and down.

Lykan
2007-03-07, 03:10 PM
((Ick. :smalltongue:))

Kyrian
2007-03-07, 03:11 PM
((I assume you'd like us to prep in order?))

Lykan
2007-03-07, 03:23 PM
((Not really. We can go in order when we actually start.))

Kyrian
2007-03-07, 03:24 PM
((Ah.))

Aramir does nothing for the first two rounds, then goes invisible for the third.

Mortia De Luna Draco
2007-03-07, 03:25 PM
Mortia flys into the arena
Whats this? A new form of battle? Cool.
He gets his popcorn and takes a seat.

The Orange Zergling
2007-03-07, 03:26 PM
Kek does nothing, except sit on the ground, crosslegged, and begin to meditate. (do I need to roll to attain psionic focus? There are no real distractions... aside from Indurain, I mean.) (To hell with it. Psionic Focus (1d20+13=23) (http://invisiblecastle.com/find.py?id=908420) oop, forgot Narrow Mind... oh well.)

Lykan
2007-03-07, 04:19 PM
((I'll assume that you already have))

Fenric
2007-03-07, 09:16 PM
Inuk readies his bow and knocks an arrow. That's all.

Indurain
2007-03-07, 10:32 PM
Indurain clenches and unclenches his fists for 3 rounds, staring intently into the maze.

Lykan
2007-03-08, 12:01 AM
A chime rings out through the arena, and the crowd roars

BEGIN!

((Indy, Inuk, Aramir, Kek))

Indurain
2007-03-08, 12:22 AM
"I think we should wait for them." Indy whispers to his teammates.

Indy moves to K-10 and watches.

Fenric
2007-03-08, 12:37 PM
Inuk and Kitcha step forward and down one, to 13-C

Kyrian
2007-03-08, 01:26 PM
Aramir gives a low growl, letting the others know he's invisible and in C11 still.

The Orange Zergling
2007-03-08, 01:52 PM
Kek moves to 10G and draws his flaming burst speed crossbow. "I do not care who takes the fight to who." he says in a low voice.

Indurain
2007-03-08, 07:56 PM
"I'll scout ahead, see what's coming." Indurain runs up to W13 and waits. If hiding is possible I'll try that.

Hide Check (1d20 + 16=20) (http://invisiblecastle.com/find.py?id=910508)

Fenric
2007-03-08, 07:57 PM
Inuk and Kitcha run up to I-11 to get broad coverage for his arrows.

Kyrian
2007-03-08, 08:34 PM
Aramir pads over to G11, still invisible.

The Orange Zergling
2007-03-08, 09:07 PM
Kek walks to O-10 and draws the other heavy crossbow.

Lykan
2007-03-08, 10:09 PM
((You guys gotta wait for me to do my moves before you begin doing stuff... I'm sorry I have been late lately...))

Indurain
2007-03-08, 11:16 PM
((Sorry Lykan, just assumed that the enemies' actions would be secretive, and there would be almost no way for them to get to us in the first round.))

Lykan
2007-03-09, 12:49 AM
((No problem... But in the case that you guys actually meet the enemy, I need to be there to state when. Just wait for me to post from now on, okay?))

The Orange Zergling
2007-03-09, 02:21 AM
((Okay, apologies from me as well, since I figured because everyone else took their turn.....))

Lykan
2007-03-09, 01:13 PM
((Alright, everyone... You can go again.

Indy, make a Listen check))

Indurain
2007-03-09, 06:14 PM
Listen Check (1d20 +5=15) (http://invisiblecastle.com/find.py?id=911837)

((Did I hide? Is there any place to hide? I'll have to hold my action until I know this. Others feel free to act.))

Lykan
2007-03-09, 11:59 PM
((No need, really))

You here nothing at first... Then a high pitched squeal and a gibbereing in a foriegn language can be heard to the right hall, heading further and further away...

((alrighty, people. go ahead.))

Fenric
2007-03-10, 12:44 PM
Inuk and Kitcha move to N-11

Kyrian
2007-03-11, 01:18 AM
Still invisible, Aramir pads over to K11

The Orange Zergling
2007-03-11, 02:34 AM
Kek moves to N10 and waits.

Indurain
2007-03-12, 12:20 AM
Move Silently to Aa19.

Move Silently (1d20+19=38) (http://invisiblecastle.com/find.py?id=914719)

Lykan
2007-03-12, 05:56 AM
The squealing and jabbering continue around the corner.

((Okay, guys... From no on, we go in the order of initiative... So, Fenric, you're up.))

Fenric
2007-03-12, 07:14 PM
Ok... that's a long way ahead...

Inuk and Kitcha move to W-13

Kyrian
2007-03-12, 07:16 PM
Aramir invisibly pads over to P14 and sniffs the air to see if he can determine what they're up against.

The Orange Zergling
2007-03-12, 08:36 PM
Kek, slightly confused, moves to S13.

Lykan
2007-03-12, 10:33 PM
Monsters do their stuff.

((Indy's turn))

Indurain
2007-03-13, 12:43 AM
Indurain moves back to W13, cursing his luck at not quite catching sight of the creatures.

Lykan
2007-03-13, 06:01 AM
((W13's being occupied already))

Indurain
2007-03-13, 05:27 PM
((Sorry, make that W-14.))

"There's something scurrying around up there, but I can't see what it is." Indy whispers to Inuk and Kitcha. "I think it best if we all hang out here and gang up on them when the show their faces."

Fenric
2007-03-14, 08:38 AM
Inuk nods and motions to the others to move on up (at least, anyone who can see him)
Kitcha sniffs the air (Scent ability) to see what she can smell.

Kyrian
2007-03-14, 09:00 AM
Aramir invisibly pads over to S15 and uses his scent ability once again.

The Orange Zergling
2007-03-14, 12:20 PM
Kek nods to Inuk, seeing his cue, and walks to V14.

Lykan
2007-03-14, 02:14 PM
Neither Inuk nor Aramir catches any scent of a possible creature

((Just for reference, you din't last time either, Kyrian))

Monsters do stuff.

Down the hallway to the right, a high pitched scream can be heard. After that, it's silent.

Indurain
2007-03-14, 07:21 PM
"What do you make of that?" Indurain whispers to Inuk and Kek, motioning his head towards the sound of the scream.

Copacetic
2007-03-14, 08:20 PM
Therun Flies in. Oooh Intresting. I wonder what happesn. He then buys some popcorn.

Fenric
2007-03-15, 06:15 PM
Inuk frowns and whispers back

Scream not good. But are not only monsters and us in arena? Perhaps time to go on offensive.

Kyrian
2007-03-15, 07:21 PM
Aramir pads over to U14

The Orange Zergling
2007-03-15, 11:13 PM
Kek's antenae twitch. "I agree."

Lykan
2007-03-15, 11:29 PM
((Kyrian, it's not your turn yet... Speaking is a Free Action, remember.

Just saying, not mad or anything, just wait))

Kyrian
2007-03-15, 11:32 PM
((stupid free actions....somebody make a move already... Not mad either, though I guess I just assumed since I started getting used to posting in initiative order :p))

Fenric
2007-03-16, 08:57 AM
(( I echo Kyrian: stupid free action. Um... "To the right" of Indurian? I'm at a corner of three paths, and the way I envisioned standing would have "right" be back the way I came. ))

Inuk consumes a full round retying the laces on his boots.

Lykan
2007-03-16, 11:10 AM
((I'm assuming that he's facing the blue wall... I probably shouldn't do that...))

Fenric
2007-03-18, 08:47 PM
(( I think Kyrian intended for Aramir's action to stand, actually... Oskar? ))

The Orange Zergling
2007-03-18, 11:04 PM
((Yeah, I was using the speech as my action, nothing else for Kek to do at the moment anyway.))

Lykan
2007-03-20, 05:11 PM
((Okay, fine... Assuming everyone went...))

Another scream is heard down the hallway

Help me! Heeeeellppp meeee!

Indurain
2007-03-20, 09:58 PM
"I hate knowing I'm walking into a trap." Indurain says, before heading over to square Ab19.

Fenric
2007-03-21, 08:57 AM
Inuk and Kitcha follow Indurian, holding back three squares. Inuk keeps his bow readied.

(( I can't open the map right now... "three back and one to the side" in order to provide ranged cover. ))

Kyrian
2007-03-21, 08:59 AM
Aramir pads over to U14

Aramir does the above statement, as I believe that still his full 40ft.

The Orange Zergling
2007-03-21, 12:19 PM
Kek's antenae droop and he moves to aA15

Lykan
2007-03-21, 06:23 PM
((For the record, I put Inuk on Z17))

The scream can be heard around the corner again

It's eating me alive! Heeeelp!

Fenric
2007-03-21, 08:02 PM
(( Z17's fine. Thanks a lot. ))

Indurain
2007-03-21, 09:48 PM
Indy moves up to AG-19, and takes a look. I may do more dependant on what I see.

((For the record, I'm going to have limited access to the net for the next 4 days, but I'll do my best to hop on every once in a while.

Fenric
2007-03-21, 09:49 PM
Inuk and Kitcha tire of waiting and charge up to AH-20

Kyrian
2007-03-24, 12:36 PM
Aramir invisibly pads to Z17

The Orange Zergling
2007-03-25, 02:30 AM
Kek hastily moves to aG18.

Lykan
2007-03-25, 11:05 AM
The bit of the group that has rounded the corner sees a goblin on aH8 get dragged around the corner

Gaaaaaaahhh!

Lykan
2007-03-27, 01:47 PM
((Anyone alive?

Helllooooooo?))

Fenric
2007-03-28, 08:47 AM
(( Should we just Skip Indurain? He should have been back by now: it's been more than four days... ))

Lykan
2007-03-28, 05:18 PM
((I'll give him one more day. After that, whoever's next can go.))

Indurain
2007-03-29, 09:18 PM
Indurain runs around the corner, and continues to run until he can hit something...and then he does. ((I'll need to know what I see, before I tell you my attacks.))

((Sorry about my absence...I have been Computerless for a week now...and the situation isn't going to be properly remedied until Monday at the earliest.))

Fenric
2007-03-30, 07:44 PM
Inuk and Kitcha charge up to AH 5

Lykan
2007-03-30, 08:03 PM
Inuk and Indy both spy a squadron of goblins, armed to the teeth...

Indurain
2007-03-31, 12:09 AM
Squadron? As in how many? Where are they? Information that might come in handy.

Lykan
2007-03-31, 12:40 AM
Six. On AI8, AJ5, AJ6, AK5, AK6, and AL6

Indurain
2007-04-01, 01:08 AM
Indurain moves to Ah9 and attacks the goblin in Ai8.

((I don't have access to my character sheet right now *grumbles about stupid computer*...Lykan or anyone really, would you mind doing my rolls for me? Thanks.))

Lykan
2007-04-01, 01:17 AM
Indurain moves to Ah9 and attacks the goblin in Ai8.

((I don't have access to my character sheet right now *grumbles about stupid computer*...Lykan or anyone really, would you mind doing my rolls for me? Thanks.))

((Sure. But you can't attack yet. You already did your turn. :smalltongue: ))

Ignore this. Stupid 2:30 am.

Kyrian
2007-04-01, 01:19 AM
Still invisible, and quietly growling about his player's not knowing it was his turn, Aramir pads over to aG19

The Orange Zergling
2007-04-02, 12:20 AM
((Now I'm confused, is it my turn, or Fenric's?))

Lykan
2007-04-02, 12:31 AM
((yours.))

gooddragon1
2007-04-02, 01:22 AM
Rathe teleports into the arena and takes a seat near the top.

Awesome, this is the perfect thing to watch while I wait for the delivery. Too bad I didn't buy a spyglass to watch this with a better view.

The Orange Zergling
2007-04-02, 03:26 PM
Kek moves to aG10 but hesitates from shooting due to Indurain being in the way of both targets in sight.

gooddragon1
2007-04-03, 05:17 AM
Hmm, it seems I am ready then...

Rathe teleports out of the arena.

Lykan
2007-04-05, 05:04 PM
The goblin Indy strikes falls to the ground, dead. From around the corner, a warcry can be heard

CHARGE!

And several goblins fill in the hallway behind them, leaving them flanked in the corridor. Two of the goblins swing their morningstars at Kek, but his tough hide manages to deflect the blows. Three more surround Inuk, flailing their weapons as well, but he manages to avoid damage as well. Two more move adjacent to Indy and bring down their weapons as well, but his monk-ish precognition allows him to avoid the blows without even a scratch. Five more goblins charge down another passageway, and fling their javelins at the bug man, and one of them manages into his flesh.

((- Kek takes 2 damage.

-The goblins have not detected Aramir.

Current battle map:


http://i75.photobucket.com/albums/i311/ChimeraHybrid/Arenas/zarena2.png

Sorry it took so long, guys. >_<))

Indurain
2007-04-09, 09:59 PM
I must apologize, I have limited computer access at the moment, and as such can't access my character sheet. I forget what I've got going for me, so it's safe to assume I attack as many goblins as I can in the following order:

aH9, aI7, aI8...and then a 5 ft step towards Kek.

Again, need someone to do my rolls for me...thank you.

Fenric
2007-04-11, 11:48 AM
(( Bother... I was going to post after work yesterday, but never got back online. ))

Kitcha breathes frost on the two to the south. Inuk uses his full attack to fire two arrows (multishot) at the two Kitcha breathed at, and one (second attack) at the remaining target. I'll roll this up tonight when I get home (it's Wednesday, so I should be on tonight)

Kyrian
2007-04-13, 02:26 PM
((Sorry this took me so long))

Still invisible, Aramir pads silently up to aG17 - Move Silently. (1d20+19=22) (http://invisiblecastle.com/find.py?id=973644)

Regardless of whether or not he succeeds in being silent, Aramir swipes his clawed paw at the goblin in aG16 - 2 claw attacks (1d20+11=17, 1d20+6=17) (http://invisiblecastle.com/find.py?id=973667)

If he hits- Damage (1d8+6=13, 1d8+6=11) (http://invisiblecastle.com/find.py?id=973670)

((This next part I'm not sure if I'm right, so please correct me if I'm wrong))

As I believe attacking dispels his invisibility, Aramir reactivates it after he attacks.

The Orange Zergling
2007-04-15, 12:48 AM
Kek grunts as he's struck, and tries to manifest Energy Missile [Fire] on AH10, AH11, AG11, AG14, and AH15. ((As I believe manifesting a power provokes Attacks of Opportunity, rolls to avoid provoking said attacks: DC17 (1d20+13=26, 1d20+13=17, 1d20+13=32, 1d20+13=23) (http://invisiblecastle.com/find.py?id=976776)))


((Damage roll for goblin on AH10: (3d6+1=9) (http://invisiblecastle.com/find.py?id=976784)
AH11: (3d6+1=12) (http://invisiblecastle.com/find.py?id=976784)
AG11:(3d6+1=14) (http://invisiblecastle.com/find.py?id=976784)
AG14:(3d6+1=10) (http://invisiblecastle.com/find.py?id=976784)
and AH15:(3d6+1=8) (http://invisiblecastle.com/find.py?id=976784)
Reflex-save for half-damage.))


Kek does nothing with his remaining action. ((Not much a glass-cannon can do when surrounded and expect to live.))

Lykan
2007-04-15, 12:52 AM
((may take a bit for me to respond to this, guys... Sorry about that.

Power cord's fried on my laptop, where all my arena info is.))

Kyrian
2007-04-15, 12:55 AM
((Here, I'll do it for you Lykan...

Indy, Fenric's character, and The Zergling's character all do slight damage to the enemy.

Aramir on the other hand mauls the majority of goblins.

I think that sounds about right :D ))

Lykan
2007-04-20, 01:50 AM
((Sorry to disappoint you, Kyrian, but...))

Indy’s flurry downs all three goblins before they can so much as lift their morningstars to strike again.

One of the goblins is caught full on in the blast of Kitcha’s breath, freezing it still. The other manages to dive out of the way, only to find itself impaled on the pointy end of an arrow. When the last goblin moves to strike, he fares no better, the bolt finding itself lodged in the goblins skull.

The big cat’s blow rends apart the goblin, turning it into a bloody mass of flesh and leather.

As Kek concentrates to retain the power, the goblins find an opening, swinging their weapons into the bug man. One of the arcing weapons falls short, but the other two connect, leaving cracks in his carapace. He does however, manage to get the goblinoids in turn, burning sizzling holes in all of his targets, and sending their souls to the netherworld.

The last two remaining goblins charge Aramir, swinging their weapons. Both miss.

((- Kek takes 8 damage
- Indy downed 3 creatures, putting his total kills at 4
- Inuk downed 3 creatures, putting his total kills at 3.
- Aramir downed 1 creature, putting his total at 1.
- Kek downed 5 creatures, putting his total kills at 5.
- Kitcha cannot use her breath weapon again for 1 round. ))

Indurain
2007-04-20, 09:24 AM
Indurain charges the remaining two goblins and attempts to use a deadly knee/elbow combo to take them both down.

((Still need you to roll for me.))

Fenric
2007-04-20, 06:55 PM
Inuk and Kitcha move to AK-4 and scan for enemies. Inuk's bow is still readied.

Kyrian
2007-04-25, 08:24 AM
((Eep!!! *runs from Llama and Lykan*))

Aramir attacks the Goblin in aH16 with his um...*opens many more tabs* full round attack? ((that's 2 claws and the bite, right?))

Attack Rolls (1d20+11=17, 1d20+6=7, 1d20+6=23) (http://invisiblecastle.com/find.py?id=999909)

And now for damage...

Damage (same order as attacks) (1d8+6=13, 1d8+6=8, 2d6+3=7) (http://invisiblecastle.com/find.py?id=999912)

And if able, go invisible again!

The Orange Zergling
2007-04-28, 12:45 AM
Kek moves to AK10 and looks around the corners of the room.

((sorry this took a while, my brain seems to be going boom))

Lykan
2007-05-03, 05:42 PM
Indy snaps the neck of one of the goblins with his knee, though misses the other


Inuk spots nothing

The big cat rips apart the last remaining goblin.

Kek spots nothing

A loud gong rings out through the arena

Timee for the first round! (Finally...)

((Take your single round actions now, plus your actions for the first round of this round))

Indurain
2007-05-03, 05:53 PM
Prep round: Indurain does a little dance to get his groove on.

Round 1: Indurain runs up to W14 (double move = 140 ft)

Fenric
2007-05-03, 08:38 PM
Inuk and kitcha stretch and have a snack. Inuk searches to see if he can recover any arrows before returning to "ready"

Kyrian
2007-05-06, 08:48 AM
Prep: Aramir goes invisible.

Round 1: Aramir goes back to aG19

The Orange Zergling
2007-05-06, 11:13 AM
Prep Round: Kek scratches an itch on his leg.

Round 1: Kek moves to AG13.

Lykan
2007-05-06, 01:34 PM
Inuk is able to recover one of the arrows he shot.

The monster does its thing.

((Indy, make a Spot/Listen Check))

Indurain
2007-05-06, 10:37 PM
Spot Check (1d20 +5=8) (http://invisiblecastle.com/find.py?id=1026622)
Listen Check (1d20 +5=24) (http://invisiblecastle.com/find.py?id=1026625)

((I poke myself in the eyes, but in the process give myself excellent hearing!))

Lykan
2007-05-06, 10:55 PM
((And through it, you hear the thing that's about to eat your face! :D))

Indy hears hissing, slobbering breathing. Right. Above. Him.

Indurain
2007-05-06, 10:56 PM
Indurain looks up.

Lykan
2007-05-06, 11:06 PM
According to his spot check, he didn't see anything.

Fenric
2007-05-06, 11:08 PM
Inuk stands ready to loose many arrows as soon as there is some readily targetable... target.

Rebonack
2007-05-06, 11:14 PM
((*Rebonack waves a little flag from the bleachers* Go Team Three! You show that ugly ceiling hanger what for!))

Lykan
2007-05-06, 11:17 PM
The "ceiling hanger" eats Rebo's face.

:wink:

Kyrian
2007-05-08, 10:15 AM
Aramir sniffs the air (Scent) and unfortunately for him, doesn't move due to his player not reaching the map at the moment.

The Orange Zergling
2007-05-08, 01:01 PM
Kek wonders where Indy went to. ((Do we hear anything back here?))

Lykan
2007-05-08, 04:34 PM
((Indy, make both checks again))

Monster does its stuff

Neither Inuk nor Aramir find anything

((Zerg, I beleif the only ones eligible to make checks at this moment in time is El Nude-o. I'll tell you when you should make spot/listen checks))

Indurain
2007-05-08, 05:03 PM
"There's something up here...watch the ceilings as you come. I can hear it but I can't see it." Indy shouts back to his teammates.

Listen Check (1d20 +5=10) (http://invisiblecastle.com/find.py?id=1030878)

Spot Check (1d20 +5=17) (http://invisiblecastle.com/find.py?id=1030879)

Fenric
2007-05-08, 05:54 PM
Inuk and Kitcha move to AJ3, looking around carefully.

Kyrian
2007-05-08, 05:59 PM
Aramir, still invisible, runs to aA15.

The Orange Zergling
2007-05-08, 06:18 PM
Kek moves to AA17, antenae twitching.

Lykan
2007-05-08, 06:39 PM
Indy and Inuk see nothing.

Kek, however, sees a tentacle.

Smash into his face.

((Kek takes 14 damage. Make an opposed grapple check (to a result of 30) to avoid being hoisted up in the air.))

The Orange Zergling
2007-05-08, 06:58 PM
Grapple check, DC30 (1d20+6=25) (http://invisiblecastle.com/find.py?id=1031019)

((Assuming I did it right))

Lykan
2007-05-08, 07:17 PM
Kek takes 8 more damage while the tentacles tighten around him.

Indy's turn.

Indurain
2007-05-08, 09:51 PM
((First the thing can no longer be hiding now unless it's got some crazy special attack and hide ability...so....what do we see?))

((Second...how high is the ceiling to this place? Or more importantly, how far up is the creature?))

((Third...

Attack Roll (1d20+12=28) (http://invisiblecastle.com/find.py?id=1031372)

Damage Roll (2d8+3=8) (http://invisiblecastle.com/find.py?id=1031375) Boo-urns!))

Fenric
2007-05-08, 09:59 PM
Inuk and Kitcha run back

(( Dang... Aa15 ?? I won't be there this round. ))

Lykan
2007-05-08, 09:59 PM
((First off: You can't see it, per se, but you definetly know the area where it is.

Second: It's 20 high, and the monster is large... So it's ten feet up.

Third: You are too far away from it to attack, even with your crazy high speed. Sorry, my friend. :tongue:))

Kyrian
2007-05-08, 10:19 PM
Aramir Moves Silently (1d20+19=36) (http://invisiblecastle.com/find.py?id=1031406) to aA13 and looks up, trying to Spot (1d20+17=21) (http://invisiblecastle.com/find.py?id=1031410) the creature.

Indurain
2007-05-08, 10:46 PM
((It's 30 ft for me to move to the square Kek was in, that's not even half my move. And if you'd like, I'll make a jump attack

Jump Check (1d20 +15=29) (http://invisiblecastle.com/find.py?id=1031494)

That gets me at least high enough in the air to perform my attack.))

Lykan
2007-05-08, 10:55 PM
((My apologies, Indy... I misread Kek's position. >_<))

Indurain
2007-05-08, 11:03 PM
((So then the creature couldn't attack Kek?))

Lykan
2007-05-08, 11:06 PM
((No, it could. He was still within move/attacking distance. But given Kek's new position, you could attack it back))

Indurain
2007-05-08, 11:30 PM
((I'm a bit confused here...there is nowhere that Kek could have been standing while still being attacked that I couldn't have reached in one move. To be able to attack Kek with a 10 ft reach as a large creature, he'd have to be located somewhere between 14-20 (Z,Aa). I can easily get within that range. So...where was it you thought Kek was that I couldn't reach? Because it seems to me that something strange is going on?))

Lykan
2007-05-08, 11:50 PM
((I thought he was on AH17. I dunno why...

That, plus the jump to reach the creature is part of your move action. To get there, which would have taken the full 70 ft. available to your character in a single move action. Jumping would only use up another move action, being that you'd need to move another 10 ft. to strike the creature by jumping.

Ermm... That's kinda the gist of what was going on in my head, I guess.

Keep in mind this is what I thought if Kek and the creature were on AH17, which is not the case.))

The Orange Zergling
2007-05-08, 11:52 PM
((So just to confirm, despite the mixup, I am still grappled?))

Lykan
2007-05-08, 11:56 PM
((Yup :biggrin:

Oh yeah, as an afterthought, Kyrian, Indy, and Zerg, make a Knowledge (Dungeoneering) Check.))

The Orange Zergling
2007-05-09, 12:01 AM
((/cry))

((So is it my turn, or is Indy's still unresolved?))

Lykan
2007-05-09, 12:08 AM
((Yes. You should also probably do this V before posting your action, though.))


((
Oh yeah, as an afterthought, Kyrian, Indy, and Zerg, make a Knowledge (Dungeoneering) Check.))

Indurain
2007-05-09, 12:16 AM
Knowledge (Dungeon) Check (1d20 -1=9) (http://invisiblecastle.com/find.py?id=1031671)

I may not know what it is, but I hope someone does...

The Orange Zergling
2007-05-09, 12:19 AM
Knowledge: Dungeoneering (1d20+5=23) (http://invisiblecastle.com/find.py?id=1031668)

Kek squirms and manifests (he blows his Psionic Focus to concentrate, with his INT bonus, totals to a +28 bonus) Dissipating Touch (Augmented twice) (DC21, auto-succeed I do believe) on whatever is attacking him. (if this provokes an attack of opportunity, let me know, didnt see it in the srd... although I didnt look that hard, admittedly.)

Dissipating Touch (Augmented twice) (3d6=7) (http://invisiblecastle.com/find.py?id=1031677)

((The God[dess] of Dice hates me, apparently.))

Lykan
2007-05-09, 12:56 AM
((Y'know, I did say that you should do the check before deciding your actions... Oh well. :P

I’ll roll for Kyrian to save some time... And he got a 17. Nothing better ten the rest.

Too bad you didn't roll better. ^_^))

This bizarre creature is a Balhannoth (http://www.wizards.com/dnd/images/mm4_gallery/98666.jpg), a creature native to the underground. They have the ability to see in complete darkness out to 60 ft.

Indy’s blow strikes hard, causing the Balhannoth to screech in pain

Since Inuk was never moved to a specific spot ((unless I’m mistaken... Again)), he has been placed on AG18.

The Balhannoth pays Aramir no heed

Kek’s powers fizzle barely before he’s finished manifesting them.

The creature makes another grapple check, this time getting a 33.

If he manages to keep the grapple, it deals another 22 damage to the precious mantis man by smashing him into the wall. It then proceeds to bite him and smash him against the wall again, dealing another 24 damage.

((Sorry, my friend. :frown:))

The Orange Zergling
2007-05-09, 01:44 AM
((That... was fast.))

Before he can even get a yell of agony out, Kek's corpse goes limp in the Balhannoth's tentacle.

((Knew I shoulda tried to bite it...))

((Is it wrong that half of me wishes the group best of luck in killing this thing, but the other half hopes the group will die so that I am tied (I think) for highest number of kills?))

Lykan
2007-05-10, 01:52 PM
((Actually, Indy's beating you out at this point with the flying kick thing he just pulled...

Quite honestly, you should have invested less in healing potions and more in some sort of protection. :P))

Indurain
2007-05-10, 10:07 PM
Indurain moves to Z15 to flank. Suddenly his arms are sheathed in fire as he leaps into the air.

Jump Check (1d20+15=33) (http://invisiblecastle.com/find.py?id=1035648)

Attack Roll (1d20+14=18) (http://invisiblecastle.com/find.py?id=1035653)

Damage Roll (2d8 + 1d6 + 3=21) (http://invisiblecastle.com/find.py?id=1035657)

Fenric
2007-05-10, 10:44 PM
Kitcha looks at the ceiling, and breathes on the monster if it is in range (15 feet). Inuk takes a full attack and fires four arrows (two, twice)

Kyrian
2007-05-10, 11:22 PM
Aramir moves to aD13 to try and stay out of the way for a round.

The Orange Zergling
2007-05-11, 12:45 AM
((Yeah, armor would've been nice, looking back on it...

Anyway, I'll be quiet now so as not to disrupt the thread.))

Lykan
2007-05-11, 12:47 AM
((Indy... You’re flanking the wrong thing. :smalltongue: ))

Indy’s attack is in vain, as the Balhannoth manages to squirm out of the way of the monk’s blow.

Inuk, who can only fire three arrows with Rapid Shot, manages to peg the creatures neck with one of them, dealing it 8 damage. (On aG19)

Kitcha’s breath only manages to catch part of the creature, dealing another 3 damage. She cannot attack with the breath weapon again for another 4 rounds. (On aB19)

As Aramir tries to sneak away, the Balhannoth slaps it with a tentacle as an Attack of Oppertunity, dealing 15 damage. It then tries to wrap a tentacle around him. ((Make opposed grapple check to 27))

((Balhannoth has not technically started his turn yet. Please wait for Aramir’s attempt to escape the grapple, and the Balhannoth’s turn))

((Inuk... Gets a 20 on his Knowledge (dungeoneering) check...

Lucky. :smalltongue: ))

Balhannoths are specially adapted to hunt by sensing magic. If you carry no magic items and aren't the subject to an ongoing spell, you are invisible to a balhannoth unless you are very close

Balhannoths eat flesh but also absorb magical energy, feeding off magic items without harming them.They store magic items in their layers like meat in a larder.

Balhannoths suppress any magic items they touch and the magical effects of any creature they grapple. A balhannoth is surrounded by a dimensional lock effect. This prevents magical escape and allows the creatuer to discern its surroundings.

Indurain
2007-05-12, 11:59 PM
*Bumping for our cat to attempt his grapple check*

Kyrian
2007-05-14, 07:15 AM
((Grapple, that's a strength check, right?))

Lykan
2007-05-14, 01:44 PM
((No, it's a grapple check.))

Indurain
2007-05-15, 04:30 PM
BAB + STR + Size Modifier (+4 if he's large)

Kyrian
2007-05-15, 09:20 PM
((Sorry, confused by everything.))

1d20+16=33 (http://invisiblecastle.com/find.py?id=1047574)

Lykan
2007-05-15, 09:53 PM
((Lucky cat. :P

Now, lessee who has the most magic items...

Indurain, you’re our lucky winner! :D))

The balhannoth snarls, whipping its tentacles at Indy. The lashes strike true and hard, dealing 32 damage. It also attempts to take a chomp out his flesh, but he manages to deflect such a blow.

((Indy, please make your rolls to resist a grapple, against a 36 and 27))

Indurain
2007-05-15, 09:55 PM
Dangit, why didn't you say it had more attacks? Hold on...

Lykan
2007-05-15, 09:57 PM
((the thing against Aramir was an Attack of Oppertunity.

And I did. :smalltongue: ))

Indurain
2007-05-15, 10:04 PM
Grapple Checks (1d20 + 16=18, 1d20 + 16=32) (http://invisiblecastle.com/find.py?id=1047689)

SHOCK!

Lykan
2007-05-15, 10:13 PM
He takes another 3 damage.

Indy's turn.

Lykan
2007-05-26, 06:38 PM
((... Heeeelllloooo?))