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View Full Version : D&D 3.x Other (3.5 Cursed Artifact) The Hood of Voice[PEACH]



AkazilliaDeNaro
2014-08-06, 03:37 PM
The Hood of Voice

The Hood of Voice originally appears as piece of black cloth. When held for the first time The Hood of Voice transforms into a perfectly sized hood.
The hoods design ranges from person to person, but it always has one thing in common, somewhere on the hood is the acronym “N.I.N.E.”.

The Hood is one of eight pieces of “The Equipment of N.I.N.E.” The other seven pieces are as follows.


The Blindfold of Sight (http://www.giantitp.com/forums/showthread.php?311668-3-5-D-amp-D-Cursed-Artifact-The-Blindfold-Of-Sight-Peach)
The Gloves of Fist
The GasMask of Breath
The Boots of Step
The Amulet of Spirit
The Coat of Body
The Headband of Mind

Powers
All spells are treated as if cast at 20th level
1st 3/day

Horizikaul’s Boom(MoF p101)
Orb of Sound, Lesser(CArc p116)

2nd 3/day

Tasha’s Hideous Laughter
Silence

3rd 3/day

Wounding Whispers(MoF p134)
Dirge of Discord(CAdv p145)
Harmonic Chorus(CAdv p150)

4th 2/day

Shout
Orb of Sound(CArc p116)

5th 2/day

Horizikaul’s Versatile Vibration(MoF p101)
Haunting Tune(MoF p99)

6th 2/day

Infernal Threnody(CAdv p152)
Hymn of Praise(CAdv p152)
Allegro(CAdv p142)
Resonating Bolt(CArc p121)

7th 1/day

Holy Word
Power Word Blind
Word of Chaos
Word of Recall
Song of Discord

8th 1/day

Power Word Stun
Shout Greater
9th 1/day
Power Word Kill 1/day

Infinite Uses

Lullaby
Horizikaul’s Cough(MoF p101)
Sending
Message
Ventriloquism
Ghost Sound
Whispering Wind
Sculpt Sound
Silent Portal
Warning Shout(MoF p132)
Speechlink(MoF p121)

Passive

Speak With Animals/Plants/Dead
Tongues

Ultimate Power - God Speak
Once per week, when the wearer focuses and says “Words Have Power”, anything he says in the next minute is in the Language of Gods, and has the following effects; (note: Talking is still a free action.)

Anyone hearing must make a will save(dc 30) or be deafed for 4 rounds, if they pass the save they are immune for the duration of the ability.
If the wearer gives a command the target of the command (regardless if it can hear it) must make a will save(dc 30) or obey. usable once per 3 rounds.

If he says a specific set of words they have the following effects;

Energy Burst - Causes all Creatures in the area to take 6d6 damage of the chosen energy. Usable once per 3 rounds.
Specific Item - Summons a specific item that the user is familiar with(i.e. been around for at least 24 hours.) to within the users grasp. Usable once per round.

The Curse
Once you wear the Hood of Voice you are robbed of your voice and hearing, permanently. Your ears and vocal cords are removed, and the area around your ears and vocal cords become charred and blackened. The this effect is attached to your body and soul. Nothing has the power to reverse it. The only way for you to be able to speak and hear is by wearing the Hood. The Hood is not bound to you in any way, so you are capable of losing it, having it stolen, or selling it. You cannot be forced, coerced, mind controlled, or tricked into wearing The Hood.

Horizikaul’s Cough(MoF p101)
<Evoc[sonic], VS, 1StdAct, Close-Range>
– Target takes 1 point of Sonic damage (no save) & is Deafened for 1 round (WillNeg).
Horizikaul’s Boom(MoF p101)
<Evoc[sonic], VS, 1StdAct, Close-range, Will˝>
– Target takes 1d4 Sonic damage per 2 levels (max 5d4) (no save), plus Deafened (WillNeg).
Horizikaul’s Versatile Vibration(MoF p101)
<Evoc[sonic], VSF(50gp gold & brass cone), 1StdAct, Close-range, Concentration up to 1rnd/lvl, Ref˝>
– Cone of sound deals 1hp of Sonic damage per 2 levels each round.
Also, the cone can be pointed at objects, which are pushed away up to 10’/lvl.
Only 25 pounds per level of objects can be targeted.
In order to hit a creature with a targeted object, the caster must make an attack roll, using his/her Base Attack Bonus + Intelligence modifier.
If the target object was a weapon, it does normal damage (no Strength modifier), while other objects do from 1hp to 1d6hp damage per 25 pounds, depending on the object.
If a creature is to be thrown, it receives a Will save to negated & it takes 1d6 damage if thrown against a wall.
Orb of Sound(CArc p116)
<Conj(sum)[sonic], VS, 1StdAct, Close-range, Instantaneous, Fort˝, no SR>
– Ranged Touch Attack does the following:
a) 1d4 Sonic damage per level (max 15d4) (no save);
b) if the target took at least 1 point of Sonic damage, he/she is Deafened for 1 round (FortNeg).
Orb of Sound, Lesser(CArc p116)
<Conj(sum)[sonic], VS, 1StdAct, Close-range, Instantaneous, no save, no SR>
– Does 1d6 Sonic damage per two levels after
1st (1d6 at 1st, 2d6 at 3rd, etc.) (max 5d6) on a successful Ranged Touch Attack.
Wounding Whispers(MoF p134)
<Abj[sonic], VS, 1StdAct, Personal, 1rnd/lvl(D)>
– Caster is surrounded by a sonic aura that harms those who attack him.
Anything striking the caster with a non-reach melee attack takes 1d6 + 1/lvl Sonic damage.
Dirge of Discord(CAdv p145)
<Ench(comp)[evil][mind], VSM(destrachan ash), 1StdAct, Close-range, Concentration + 1rnd/lvl, WillNeg, SR applies>
– All creatures in a 20’ radius Spread take the
following penalties:
a) –4 penalty to Dexterity;
b) –4 penalty on attacks;
c) –4 penalty on Concentration checks;
d) 50% reduction in speed (minimum 5’).
Harmonic Chorus(CAdv p150)
<Ench(comp)[mind], VSF(tuning fork), 1StdAct,
Close-range, Concentration up to 1rnd/lvl>
– The target living spellcaster gains a +2 Morale bonus on Caster level and a +2 Morale bonus on the DC of spells he/she casts.
Haunting Tune(MoF p99)(MoFe)+
<Ench(comp)[mind][sonic], VS, 1FullRound, Mediumrange, 10min/lvl, WillNeg>
– One creature per level with an Intelligence of at least 10 becomes Shaken.
Hymn of Praise(CAdv p152)
<Evoc[good][sonic], VS, 1StdAct, Medium-range, 1rnd/lvl(D), WillNeg, SR applies>
– The cater creates an circle of positive energy in a sphere out to Medium-range.
This has the following effects:
a) boosting the effective level of Goodaligned Divine spellcasters by +2;
b) +4 Sacred bonus on Charisma checks to Turn Undead by Good-aligned Divine
spellcasters;
&
c) –4 Sacred penalty on Charisma checks to Rebuke Undead by Evil-aligned Divine spellcasters.
Infernal Threnody(CAdv p152)
<Evoc[evil][sonic], VS, 1Round, Medium-range, 1rnd/lvl(D), WillNeg, SR applies>
– The cater creates an circle of positive energy in a sphere out to Medium-range.
This has the following effects:
a) boosting the effective level of Evil-aligned Divine spellcasters by +2;
b) +4 Profane bonus on Charisma checks to Rebuke Undead by Evil-aligned Divine spellcasters;
&
c) –4 Profane penalty on Charisma checks to Turn Undead by Good-aligned Divine spellcasters.
Allegro(CAdv p142)
<Trans, VSM(feather from a bird of prey), 1StdAct, 1min/lvl(D)>
– All creatures within a 10’ radius Burst of the caster receive a +30’ Enhancement bonus to their land speed, up to double their base speed for the spell’s duration.

Speechlink(MoF p121)(MoFe)+
<Div, VS, 1StdAct, Touch, 10min/lvl(D)>
– The caster & the touched targets can verbally communicate over any distance.
Resonating Bolt(CArc p121)
<Evoc[sonic], VS, 1StdAct, Instantaneous, Ref˝, SR applies>
– All creatures and object in a 60’ long Line from the caster take 1d4 Sonic damage per level (max 10d4).
If the line strikes a barrier that is broken by the damage, the line continues out to the full 60’.
Song of Discord(PH p281)
<Ench(comp)[mind][sonic], VS, 1StdAct, Mediumrange, 1rnd/lvl, WillNeg, SR applies>
– All creatures within a 20’ radius Spread have a 50% chance each round of attacking the nearest target, whether friend or foe.
Warning Shout(MoF p132) [Pal1] – All livingcreatures within half a mile hear your shout.
MoF=Magic of Faerűn
CAdv= Complete Adventure
CArc= Complete Arcane

Jormengand
2014-08-06, 03:42 PM
So you need to speak to use the hood but you can't speak until you do use the hood?

Also, you can only speak once/week so it's really hard to use the other N.I.N.E. artifacts, assuming they work the same way as the hood and the blindfold.

AkazilliaDeNaro
2014-08-06, 03:45 PM
So you need to speak to use the hood but you can't speak until you do use the hood?

Also, you can only speak once/week so it's really hard to use the other N.I.N.E. artifacts, assuming they work the same way as the hood and the blindfold.


Its meant to be, you only have the ability to speak normally while wearing the hood, and the god speak is its special ability.

Jormengand
2014-08-06, 03:49 PM
Its meant to be, you only have the ability to speak normally while wearing the hood, and the god speak is its special ability.

See, the wording on the blindfold makes it sound as though you need to use My Vision Is Exceptional to see, not just be wearing the blindfold, so I assumed a similar thing applied to the hood - indeed, "Using" the hood implies that you have to, well, use it rather than just having it on your head. Replace it with "Wearing"?