atemu1234
2014-08-08, 11:29 PM
I want to do a campaign with the taint and depravity systems from Heroes of Horror. My idea was this:
In this world, demons are the enemy. It's a key point, one that should exist in normal campaigns, but in this one, they are the end-all be-all bad guys. The world is divided into two factions, one who tries to bind the demons to their will magically and the other who tries to fight back the inevitable tide of demons (in this world there are no gods. Divine magic still exists, it just doesn't come from them). Note I say inevitable. This is due to the fact that almost all taint is inexorably tied to demons. Those who fight monsters quickly become them, and this time it's literal. Those fighting demons, once they die of extreme levels of taint (taint = constitution score +) become demons, usually of a CR commensurate to their character level. Now, the binders (binding, see Encyclopaedia Arcane: Demonology) have found a way to gain taint and seal it within themselves in such a way that they are no longer negatively impacted by the taint/depravity. This involves gaining the Demon Possessed template from Advanced Bestiary (minus the limits on time), and is viewed by the other faction as being amoral and leading to more corruption. This is especially driven home by the fact that while they are immune to taint, it functions similarly to lycanthropy in that under any circumstance in which they lose large amounts of hit points they stand a chance of succumbing to the demonic powers and becoming the demon, if they fail a will save when dropping into negative hit points.
The PCs are holy warriors (or paladins, if they prefer) and clerics. They have found an open gate into the Abyss. They have been sent by their order to travel into Hell and find a way to permanently sever the connection between the abyss and the material plane, preventing demons from ever entering the world again. This is closely linked to the legend of the Scythe of Agnorra, which is an artifact that can literally sever the ties between planes permanently. Unfortunately, it's somewhere in the 666 planes of the Abyss, or in one of the thousands of demiplanes cotangent to it.
The PCs are literally facing TPK most missions. The plus side is they all start at level ten and have leadership, and if they die one of their followers take their place (though they have to write up a new backstory, which may be a pain, as well as requiring them to roll up a new character).
Books used in this campaign:
Encyclopedia Arcane: Demonology
Heroes of Horror(Mostly for Taint and Depravity rules)
Player's Handbook
Dungeon Master's Guide
Advanced Bestiary
Holy Warrior's Handbook
Unholy Warrior's Handbook
Book of Fiends
Fiendish Codex I
Monster Manuals I-V, for Demons
Bestiary 1-4 + Bonus Bestiary
Tome of Horrors
I may have gotten the names of some of these books wrong, so editing will probably happen in future. I may add more books and may remove some.
This is likely the darkest campaign I'll ever have done, so any tips you guys have (adventure hooks and otherwise) will be much appreciated.
In this world, demons are the enemy. It's a key point, one that should exist in normal campaigns, but in this one, they are the end-all be-all bad guys. The world is divided into two factions, one who tries to bind the demons to their will magically and the other who tries to fight back the inevitable tide of demons (in this world there are no gods. Divine magic still exists, it just doesn't come from them). Note I say inevitable. This is due to the fact that almost all taint is inexorably tied to demons. Those who fight monsters quickly become them, and this time it's literal. Those fighting demons, once they die of extreme levels of taint (taint = constitution score +) become demons, usually of a CR commensurate to their character level. Now, the binders (binding, see Encyclopaedia Arcane: Demonology) have found a way to gain taint and seal it within themselves in such a way that they are no longer negatively impacted by the taint/depravity. This involves gaining the Demon Possessed template from Advanced Bestiary (minus the limits on time), and is viewed by the other faction as being amoral and leading to more corruption. This is especially driven home by the fact that while they are immune to taint, it functions similarly to lycanthropy in that under any circumstance in which they lose large amounts of hit points they stand a chance of succumbing to the demonic powers and becoming the demon, if they fail a will save when dropping into negative hit points.
The PCs are holy warriors (or paladins, if they prefer) and clerics. They have found an open gate into the Abyss. They have been sent by their order to travel into Hell and find a way to permanently sever the connection between the abyss and the material plane, preventing demons from ever entering the world again. This is closely linked to the legend of the Scythe of Agnorra, which is an artifact that can literally sever the ties between planes permanently. Unfortunately, it's somewhere in the 666 planes of the Abyss, or in one of the thousands of demiplanes cotangent to it.
The PCs are literally facing TPK most missions. The plus side is they all start at level ten and have leadership, and if they die one of their followers take their place (though they have to write up a new backstory, which may be a pain, as well as requiring them to roll up a new character).
Books used in this campaign:
Encyclopedia Arcane: Demonology
Heroes of Horror(Mostly for Taint and Depravity rules)
Player's Handbook
Dungeon Master's Guide
Advanced Bestiary
Holy Warrior's Handbook
Unholy Warrior's Handbook
Book of Fiends
Fiendish Codex I
Monster Manuals I-V, for Demons
Bestiary 1-4 + Bonus Bestiary
Tome of Horrors
I may have gotten the names of some of these books wrong, so editing will probably happen in future. I may add more books and may remove some.
This is likely the darkest campaign I'll ever have done, so any tips you guys have (adventure hooks and otherwise) will be much appreciated.