Kafana
2014-08-09, 01:51 AM
So I've decided to introduce the incarnum to my campaign world, and I'll do so using:
http://pr0gramm.com/data/thumbs/2012/08/history-channel-ancient-aliens-meme-i17.jpg
Aliens
Anyway, a somewhat large meteor will hit a hill several days from a city. The meteor should be about the size of a bus, and my first question is:
Other than a minor eartquake in the area, will there be anything I should account for (excluding the fact that some people might have seen it)?
Back to the point, I need the players to feel like something truly alien is upon them. Now, the meteorite is actually a vessel, which will have two midnight golems which will animate when the party arrives, and some Neogi in the first layer (while not incarnum, they still look alien, and were somehow used by the dusklings as body guards).
The second question is:
Do you have a better idea for some sort of pets that look alien? The only thing I dislike about the neogi is that they are aberrations and not magical beasts (totemist and all that).
Finally, since I've read half of the book and skimmed over the rest I can't say that I'm suited for a good build that's both optimized and looks exotic. So, considering that my party should be level 5 by the time they get there, and I want this to be a "boss", I was thinking about posting two midnight golems in front (weakest version, cr 3 each, el 5 total), then inside creating a encounter of level 5 or 6 with the neogi (or their substitute) and finally have them face the totemist, possibly accompanied by a weak flanking buddy, to bring the EL to 7 possibly.
Third question:
How should I build the totemist?
So, let me hear it. All suggestions are welcome.
P.S. Since I'll be running with the whole aliens theme, please suggest some exotic armor material for this occassion, something that looks similar to the midnight golem perhaps, or anything really that would act the same, and I can fluff the look to be like that of the golem.
http://pr0gramm.com/data/thumbs/2012/08/history-channel-ancient-aliens-meme-i17.jpg
Aliens
Anyway, a somewhat large meteor will hit a hill several days from a city. The meteor should be about the size of a bus, and my first question is:
Other than a minor eartquake in the area, will there be anything I should account for (excluding the fact that some people might have seen it)?
Back to the point, I need the players to feel like something truly alien is upon them. Now, the meteorite is actually a vessel, which will have two midnight golems which will animate when the party arrives, and some Neogi in the first layer (while not incarnum, they still look alien, and were somehow used by the dusklings as body guards).
The second question is:
Do you have a better idea for some sort of pets that look alien? The only thing I dislike about the neogi is that they are aberrations and not magical beasts (totemist and all that).
Finally, since I've read half of the book and skimmed over the rest I can't say that I'm suited for a good build that's both optimized and looks exotic. So, considering that my party should be level 5 by the time they get there, and I want this to be a "boss", I was thinking about posting two midnight golems in front (weakest version, cr 3 each, el 5 total), then inside creating a encounter of level 5 or 6 with the neogi (or their substitute) and finally have them face the totemist, possibly accompanied by a weak flanking buddy, to bring the EL to 7 possibly.
Third question:
How should I build the totemist?
So, let me hear it. All suggestions are welcome.
P.S. Since I'll be running with the whole aliens theme, please suggest some exotic armor material for this occassion, something that looks similar to the midnight golem perhaps, or anything really that would act the same, and I can fluff the look to be like that of the golem.