Akennedy
2007-03-05, 11:20 AM
Now, If I'm not horribly mistaken, the truenamer, in the tome of magic, is horrendously underpowered on many different levels, and here are a few reasons why:
- The DC to say a truename [15 + (2 * Cr of target)] is rediculously high.
- The target gets a save (as all spells, but increases the chance for failure of the spell ultimatly)
- Every additional time a spell is cast, it becomes harder to cast, adding 2 more to the DC of the truespeak check. (Understandable, because there has to be some limit to casting in a day).
- No real damage spells, just utility(Limited) and garbage spells.
- Need intellect and charisma for spell casting. Int for Truespeak checks, Cha for save DC's
I mean, i love the idea, the words of the universe can be used against other creatures though hours of study and hours of practice. However, the chance for a spell to be cast, and it actually penetrate their defences (saves), is practically impossible, for levels one, through twenty.
I want to play one in an upcoming campaign, but, I'm not going to play one if they just suck and make it impossible to cast spells. Might as well be an Expert (npc class) since without spells, that is all this class would be, essentially.
All in all, does anyone have ideas or fixes to make this class a decent option for playage?
- The DC to say a truename [15 + (2 * Cr of target)] is rediculously high.
- The target gets a save (as all spells, but increases the chance for failure of the spell ultimatly)
- Every additional time a spell is cast, it becomes harder to cast, adding 2 more to the DC of the truespeak check. (Understandable, because there has to be some limit to casting in a day).
- No real damage spells, just utility(Limited) and garbage spells.
- Need intellect and charisma for spell casting. Int for Truespeak checks, Cha for save DC's
I mean, i love the idea, the words of the universe can be used against other creatures though hours of study and hours of practice. However, the chance for a spell to be cast, and it actually penetrate their defences (saves), is practically impossible, for levels one, through twenty.
I want to play one in an upcoming campaign, but, I'm not going to play one if they just suck and make it impossible to cast spells. Might as well be an Expert (npc class) since without spells, that is all this class would be, essentially.
All in all, does anyone have ideas or fixes to make this class a decent option for playage?