Swordguy
2007-03-05, 11:42 AM
I'm at work and prepping stuff for tonight's game (and so don't have my stuff with me). The trap is as follows.
In a 10x10 room, there is a bookshelf, with glass doors and a very large lock (DC 30 to open). Upon the breaking of the glass or a failed lockpick attempt (by 10 or more), the trap goes off. It is a 2-stage magical trap. First, the Wrack spell is cast in a 10' radius at CL 12. Then, the Stop Heart spell is cast upon whomever broke the glass or failed the lockpick attempt. This is a 1-time effect (trap cannot be reset). Consider this a mechanical trigger. The party has no rogue or similar, to the DC to find/disable doesn't matter.
For those who don't have the book, these are the summed-up versions of the spells in question.
Wrack:
Clr 4
Duration: 1 rnd/lvl (ish)
Save: FORT negates
Effect: Subject is wracked with pain and blinded[i] for the duration of the spell. In addition, due to the pain, they are considered [i]Helpless for the duration of the spell. After the spell's duration, they are Shaken for 3d10 minutes.
Stop Heart
Clr 5
Duration: Instant
Save: FORT negates
Effect: Failing the save, the target' s heart stops. The target is immediately reduced to -8 hp, and bleeds out normally. A DC15 Heal check will stabilize the target, as will any effect that restores hp.
Given this set-up, what approximate CR would you assign this trap?
Thanks!
In a 10x10 room, there is a bookshelf, with glass doors and a very large lock (DC 30 to open). Upon the breaking of the glass or a failed lockpick attempt (by 10 or more), the trap goes off. It is a 2-stage magical trap. First, the Wrack spell is cast in a 10' radius at CL 12. Then, the Stop Heart spell is cast upon whomever broke the glass or failed the lockpick attempt. This is a 1-time effect (trap cannot be reset). Consider this a mechanical trigger. The party has no rogue or similar, to the DC to find/disable doesn't matter.
For those who don't have the book, these are the summed-up versions of the spells in question.
Wrack:
Clr 4
Duration: 1 rnd/lvl (ish)
Save: FORT negates
Effect: Subject is wracked with pain and blinded[i] for the duration of the spell. In addition, due to the pain, they are considered [i]Helpless for the duration of the spell. After the spell's duration, they are Shaken for 3d10 minutes.
Stop Heart
Clr 5
Duration: Instant
Save: FORT negates
Effect: Failing the save, the target' s heart stops. The target is immediately reduced to -8 hp, and bleeds out normally. A DC15 Heal check will stabilize the target, as will any effect that restores hp.
Given this set-up, what approximate CR would you assign this trap?
Thanks!