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redzimmer
2014-08-09, 06:02 PM
I have searched up and down the internet for a single repository of Fields of Blood Units that a potential PBPer can use to find ready-made units and their costs.

Since I have had no luck, I want to start one. Here, in fact.

So without further ado, let us begin.

For simplicity's sake here is a unit template:


Name of Unit (Summary description)
Type of Unit:
Race:
Unit Type:
Training Level:
Training Type:
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

If you think you can improve this template please let me know.

edit: Suggestion duly noted with great thanks.

Deadline
2014-08-11, 04:59 PM
You might want to include a section for special abilities, but otherwise I think you've got it. Also, given the amount of DM fiddling that is necessary for pricing some units in a manner that makes them both fair and usable, you may not be able to use this as a universal list.

pife
2014-08-11, 05:06 PM
This is a good idea redzimmer, well done!

Iku Rex
2014-08-11, 05:09 PM
A breakdown of the cost calculation would be useful.

Also, I think I saw something about a unit library on a Yahoo Group I found with Google: https://groups.yahoo.com/neo/groups/Fields_of_Blood/info . You have to be a member to look at the files though.

Link to an online unit maker: http://ravenoaks.org/fob/unitmaker.htm .

Deadline
2014-08-11, 06:09 PM
Link to an online unit maker: http://ravenoaks.org/fob/unitmaker.htm .

The unit maker only calculates base cost, it doesn't give you final costs for anything with martial training, weapons, armor, feats, subtypes, etc. Still, it's a good starting point.

redzimmer
2014-08-12, 07:24 PM
All credit to Deadline for the revisions.

Longbowmen (Level-1 Fighters)
Type of Unit: Martial
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Light Infantry
Subtype: Archers
Feats: Fast
Weapons: Small melee, medium ranged
Armour: Light
Cost: 495 (130 base cost +160 Regular Light training +100 Archers subtype +50 Fast feat +25 Light Armor +10 Light Melee weapons +20 Medium Ranged weapons)
Upkeep: 123.75 (Cost/4)
MAB: 4 (+1 BAB +2 Regular Light training +1 Light Melee weapons)
RAB: 4 (+1 BAB +3 Regular Light training)
AC: 12 (+2 Light Armor)
Melee Power: 6
Ranged Power: 8 (+1 HD +1 Regular Light training +6 Medium Ranged weapons)
Toughness: 22
Wound Levels: 2
Morale: 1 (+1 Regular Light training)
Command: 2 (+2 Regular Light training)
Fort: 3 (+2 base, +1 Regular Light training)
Ref: 3 (0 base, +3 Regular Light training)
Will: 1 (0 base, +1 Regular Light training)
Move: 7 (6 base +1 Fast)
Movement Points: 49 (42 base +7 Fast)
Shock Factor: 0

Berzerkers (level-1 barbarians)
Type of Unit: Martial
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Infantry
Subtype: -
Feats: Brave
Weapons: Heavy melee, no ranged
Armour: Medium
Cost: 405 (140 base cost +160 Regular Medium training +20 Brave +50 Medium armor +35 Heavy Melee weapons)
Upkeep: 101.25 (Cost/4)
MAB: 2 (+1 BAB +2 Regular Medium -1 Heavy Melee weapons)
RAB: - (2):
AC: 15
Melee Power: 10 (+1 HD +1 Regular Medium training +8 Heavy Melee weapons)
Ranged Power: N/A
Toughness: 25 (10 Martial +12 HD size +1 # of HD +2 Regular Medium training)
Wound Levels: 2
Morale: 1
Command: 2 (+2 Regular Medium training)
Fort: 4
Ref: 2 (0 base +2 Regular Medium training)
Will: 1 (0 base +1 Regular Medium training)
Move: 7 (8 base -1 Medium armor)
Movement Points: 49 (56 base -7 Medium armor)
Shock Factor: 0

redzimmer
2014-08-13, 01:27 PM
The following are from the Fields of Blood yahoo groups, file entitled _Burning Gods Fields of Blood Unit Roster.rtf

All credit to philgeorgeff of aforementioned group. I will clean this up when time allows.

Longbowmen (1st Level Warrior)
Unit Type: Martial
Race: Human
Training Level: Regular
Training Type: Medium Infantry
Subtype: Archers
Feats: Disciplined
Weapons: Medium Melee / Heavy Ranged
Armor: Light
Cost: 380 (TBD)
Upkeep: 84
MAB: +3
RAB: +3
AC: 12
Melee Power: +8
Ranged Power: +10 (range inc. 3")
Toughness: 21
Wound Levels: 2
Morale: +2
Command: +4 (Disciplined feat already factored in)
Fort Save: +4
Reflex Save: +2
Will Save: +1
Move: 6"
Movement Points: 42
Shock Factor: 0

Elite Longbowmen (2nd Level Warrior)
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Medium Infantry
Subtype: Archers
Feats: Disciplined, Unbreakable
Weapons: Medium Melee / Heavy Ranged
Armor: Light
Cost: 540
Upkeep: 136
Attributes
MAB: +6
RAB: +6
AC: 12
Melee Power: +10
Ranged Power: +12 (range inc. 3")
Toughness: 22
Wound Levels: 2
Morale: +3 (add +4 vs break test)Move: 6"
Command: +7 (Disciplined feat already factored in)
Fort Save: +5
Reflex Save: +2
Will Save: +1
Move: 6"
Movement Points: 42
Shock Factor: 0

Halberdiers (1st Level Warrior)
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Infantry
Subtype: None
Feats: Disciplined
Weapons: Heavy Long Melee
Armor: Light
Cost: 380
Upkeep: 84
Attributes
MAB: +1 (+3 total if set vs. charge)
RAB: +3
AC: 12
Melee Power: +10 (+16 if set vs. charge)
Ranged Power: 0
Toughness: 21
Wound Levels: 2
Morale: +2
Command: +4 (Disciplined feat already factored in)
Fort Save: +4
Reflex Save: +2
Will Save: +1
Move: 6"
Movement Points: 42
Shock Factor: 0

Irregulars (1st Level Commoners)
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Light Infantry
Subtype: None
Feats: None
Weapons: Light
Armor: Light
Cost: 165
Upkeep: 42
Attributes
MAB: +2
RAB: +2
AC: 12
Melee Power: +3
Ranged Power: +3 (range inc. 1")
Toughness: 16
Wound Levels: 2
Morale: +1
Command: +0
Fort Save: +0
Reflex Save: +2
Will Save: +0
Move: 6"
Movement Points: 42
Shock Factor: 0

Medium Cavalry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Cavalry
Subtype: None
Feats: Disciplined
Weapons: Medium Melee / Light Ranged
Armor: Medium
Cost: 570
Upkeep: 143
Attributes
MAB: +6
RAB: +3
AC: 15
Melee Power: +14
Ranged Power: +6 (range inc. 1")
Toughness: 28
Wound Levels: 2
Morale: +2
Command: +4 (Disciplined feat already factored in)
Fort Save: +4
Reflex Save: +4
Will Save: +1
Move: 10"
Movement Points: 70
Shock Factor: 0

Light Cavalry (1st Level Aristocrats)
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Light Cavalry
Subtype: None
Feats: Mount Attack, Brave
Weapons: Light Melee / Light Ranged
Armor: Light
Cost: 625
Upkeep: 157
Attributes
MAB: +4 (rider), +5 (mount)
RAB: +5
AC: 13
Melee Power: +7 (rider), +12 (mount)
Ranged Power: (range inc. 1")
Toughness: 28
Wound Levels: 2
Morale: +3 (add +4 vs fear)
Command: +5
Fort Save: +1
Reflex Save: +4
Will Save: +3
Move: 12"
Movement Points: 84
Shock Factor: 0

Elite Light Cavalry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Light Cavalry
Subtype: None
Feats: Mount Attack, Brave
Weapons: Light Melee / Light Ranged
Armor: Light
Cost: 655
Upkeep: 164
Attributes
MAB: +5 (rider, masterwork saber), +5 (mount)
RAB: +5Toughness: 29
Wound Levels: 2
AC: 13
Melee Power: +8 (rider), +12 (mount)
Ranged Power: (range inc. 1")
Morale: +4 (add +4 vs fear)
Command: +5Fort Save: +1
Reflex Save: +4
Will Save: +4
Shock Factor: 0
Move: 12"
Movement Points: 84

Elite Men at Arms (2nd Level Warriors)
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Heavy Infantry
Subtype: None
Feats: Disciplined
Weapons: Heavy Melee
Armor: Heavy and Shield
Cost: 565
Upkeep: 142
Attributes
MAB: +4
RAB: +4
AC: 19
Melee Power: +12
Ranged Power: +4 (range inc.0")
Toughness: 21
Wound Levels: 2
Morale: +4
Command: +7 (Disciplined feat already factored in)
Fort Save: +4
Reflex Save: +1
Will Save: +1
Move: 4"
Movement Points: 42
Shock Factor: 0

Name: Azabs (1st Level Commoners)
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Light Infantry
Subtype: None
Feats: None
Weapons: Light
Armor: Light
Cost: 165
Upkeep: 42
Attributes
MAB: +2
RAB: +2
AC: 12
Melee Power: +3
Ranged Power: +3 (range inc. 1")
Toughness: 16
Wound Levels: 2
Morale: +1
Command: +0
Fort Save: +0
Reflex Save: +2
Will Save: +0
Move: 6"
Movement Points: 42
Shock Factor: 0

Name: Janissaries (2nd Level Religious Fanatic Warriors)
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Medium Infantry
Subtype: Crusading
Feats: Disciplined, Unbreakable
Weapons: Medium Melee / Heavy Ranged
Armor: Light
Cost: 740
Upkeep: 186
Attributes
MAB: +6
RAB: +6
AC: 12
Melee Power: +10
Ranged Power: +12 (range inc. 3")
Toughness: 21
Wound Levels: 2
Morale: +2 (add +4 vs break test, add +1 if cleric in unit, add +1 if fighting opposite alignment)
Command: +7 (Disciplined feat already factored in, add +1 if cleric in unit )
Fort Save: +4 (+1 add. vs enemy cleric)
Reflex Save: +2 (+1 add. vs enemy cleric)
Will Save: +1 (+1 add. vs enemy cleric)
Move: 6"
Movement Points: 42
Shock Factor: 0

Name: Feudal Spahis (1st Level Warriors Cavalry Lancers)
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Cavalry
Subtype: None
Feats: Disciplined
Weapons: Med. Long Melee / Light Ranged
Armor: Medium
Cost: 575
Upkeep: 144
Attributes
MAB: +6
RAB: +3
AC: 15
Melee Power: +14 (add +6 when charging)
Ranged Power: +6 (range inc. 1")
Toughness: 28
Wound Levels: 2
Morale: +2
Command: +4 (Disciplined feat already factored in)
Fort Save: +4
Reflex Save: +4
Will Save: +1
Move: 10"
Movement Points: 70
Shock Factor: 0

Name: Mounted Spahis (1st Level Warriors Elite Cavalry Lancers)
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Medium Cavalry
Subtype: None
Feats: Disciplined
Weapons: Med. Long Melee / Light Ranged
Armor: Medium
Cost: 675
Upkeep: 170
Attributes
MAB: +8
RAB: +5
AC: 15
Melee Power: +16 (add +6 when charging)
Ranged Power: +8 (range inc. 1")
Toughness: 29
Wound Levels: 2
Morale: +3
Command: +7 (Disciplined feat already factored in)
Fort Save: +4
Reflex Save: +4
Will Save: +1
Move: 10"
Movement Points: 70
Shock Factor: 0

Name: Usmani Irregular Camelry ( 1st Level Commoners)
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Light Cavalry
Feats: None
Weapons: Light Melee / Light Ranged
Armor: Light
Cost: 310
Subtype: None
Upkeep: 78
Attributes
MAB: +2
RAB: +2
AC: 13
Melee Power: +8
Ranged Power: 3 (range inc. 1")
Wound Levels: 2
Morale: 1
Command: 0
Fort Save: +0
Reflex Save: +6
Will Save: +0
Move: 12"
Movement Points: 84"
Toughness: 22
Shock Factor: 0

Deadline
2014-08-13, 03:32 PM
These are seriously flawed, but here is a sample of what can be here. Anyone who could correct these will have one of my realm's cities named after them.

Given that I'm playing in that game, I may just have to take you up on that offer. :smallwink:


Longbowmen (Level-1 Fighters)
Type of Unit: Martial
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Light Infantry
Subtype: Archers
Feats: Fast
Weapons: Small melee, medium ranged
Armour: Light
Cost: 495 (130 base cost +160 Regular Light training +100 Archers subtype +50 Fast feat +25 Light Armor +10 Light Melee weapons +20 Medium Ranged weapons)
Upkeep: 123.75 (Cost/4)
MAB: 4 (+1 BAB +2 Regular Light training +1 Light Melee weapons)
RAB: 4 (+1 BAB +3 Regular Light training)
AC: 12 (+2 Light Armor)
Melee Power: 6
Ranged Power: 8 (+1 HD +1 Regular Light training +6 Medium Ranged weapons)
Toughness: 22
Wound Levels: 2
Morale: 1 (+1 Regular Light training)
Command: 2 (+2 Regular Light training)
Fort: 3 (+2 base, +1 Regular Light training)
Ref: 3 (0 base, +3 Regular Light training)
Will: 1 (0 base, +1 Regular Light training)
Move: 7 (6 base +1 Fast)
Movement Points: 49 (42 base +7 Fast)
Shock Factor: 0

Corrections/additions in bold. The only additions to make here are Cost and Upkeep. Also, Longbows are usually an example of a Heavy Ranged weapon, not medium.


Berzerkers (level-1 barbarians)
Type of Unit: Martial
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Infantry
Subtype: -
Feats: Brave
Weapons: Heavy melee, no ranged
Armour: Medium
Cost: 405 (140 base cost +160 Regular Medium training +20 Brave +50 Medium armor +35 Heavy Melee weapons)
Upkeep: 101.25 (Cost/4)
MAB: 2 (+1 BAB +2 Regular Medium -1 Heavy Melee weapons)
RAB: - (2):
AC: 15
Melee Power: 10 (+1 HD +1 Regular Medium training +8 Heavy Melee weapons)
Ranged Power: N/A
Toughness: 25 (10 Martial +12 HD size +1 # of HD +2 Regular Medium training)
Wound Levels: 2
Morale: 1
Command: 2 (+2 Regular Medium training)
Fort: 4
Ref: 2 (0 base +2 Regular Medium training)
Will: 1 (0 base +1 Regular Medium training)
Move: 7 (8 base -1 Medium armor)
Movement Points: 49 (56 base -7 Medium armor)
Shock Factor: 0

redzimmer
2014-08-13, 03:51 PM
Given that I'm playing in that game, I may just have to take you up on that offer. :smallwink:


You awesome this place up.

Take your pick of my next thorpe name (German has many similar words for Deadline):

Frist
period, deadline, term
Termin
date, appointment, deadline, fixture
Stichtag
deadline, qualifying date
Einsendeschluss
last date for entries, deadline, closing date
Anmeldeschluss
deadline

Deadline
2014-08-13, 03:58 PM
You awesome this place up.

Take your pick of my next thorpe name (German has many similar words for Deadline):

Frist
period, deadline, term

This one has a nice ring to it. The basic 1st level units are pretty easy to do, I'll take a look at your list to see if there are any others I can check later.

pife
2014-08-14, 08:52 AM
You awesome this place up.

Take your pick of my next thorpe name (German has many similar words for Deadline):

Frist
period, deadline, term
Termin
date, appointment, deadline, fixture
Stichtag
deadline, qualifying date
Einsendeschluss
last date for entries, deadline, closing date
Anmeldeschluss
deadline

Lol, German has many similar words for EVERYTHING

redzimmer
2014-08-19, 07:13 PM
Can't recall if this correct version but regardless, all credit to Deadline.

3rd Level Human Fighters on Griffons
Race: Human
Racial Feats: None
Unit Type: Martial
Training Level: Elite
Training Type: Medium
Subtypes: None
Feats: Brave, Mount Attack
Weapons: Medium Melee, Medium Ranged
Armor: Light
Base Cost: 190 = 10 * (+3 MAP, +3 RAP, +13 Toughness)
Cost: 2110 (190 base + 520 Elite Medium(doubled), +25 Light Armor, +20 Medium Melee, +20 Medium Ranged, +20 Brave, +527.5 Mount Attack, +527.5 Griffon Mounts+Elite Arial Unit (70 * 2 = 140) and Non-Flying race on flying Mount (60* 2 = 120))
Prerequisites: Menagerie capable of CR 4 monsters.
Upkeep: 527.5

Attributes

MAB: +5 (+3 BAB, +2 Elite Medium(reduced))
Mount MAB: +13
RAB: +6 (+3 BAB, +3 Elite Medium(reduced))
AC: 15 (Cavalry(Avg. of Mount[17] and rider[12]))
Melee Power: +11 (+3 HD, +2 Elite Medium, +6 Medium Melee)
Mount Melee Power: +20
Ranged Power: +11 (+3 HD, +2 Elite Medium, +6 Medium Ranged)
Toughness: 35 (+10 Martial, +3 HD, +10 HD size, +10 Cavalry, +2 Elite Medium)
Wound Levels: 2
Morale: +5 (+3 HD, +2 Elite Medium)
Command: +5 (+0 Int, +5 Elite Medium)
Fort Save: +4 (3 base, +1 Elite Medium(reduced))
Ref Save: +7 (Cavalry(use Mount's Save))
Will Save: +2 (1 base, +1 Elite Medium(reduced))
Shock Factor: 0
Move: 6, Fly 16
Movement Points: 42, Fly 112
Special Abilities: See Griffon on page 170 of FoB
Mount Attack: This unit makes two attacks instead of one, first with the rider, then with the mount.

redzimmer
2014-08-20, 01:09 PM
Vollksheim Mounted Outriders (cavalry scout unit)

Light Cavalry (1st Level Warriors)
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Light Cavalry
Subtype: Scout
Feats: Mount Attack
Weapons: Light Melee / Light Ranged
Armor: Light
Cost: 705
Upkeep: 176.25
Attributes
MAB: +4 (rider), +5 (mount)
RAB: +5
AC: 13
Melee Power: +7 (rider), +12 (mount)
Ranged Power: (range inc. 1")
Toughness: 28
Wound Levels: 2
Morale: +3 (add +4 vs fear)
Command: +7 (Warlord bonus included)
Fort Save: +1
Reflex Save: +4
Will Save: +3
Move: 12"
Movement Points: 84
Shock Factor: 0

Whoops. Wrong ones.

Iku Rex
2014-08-20, 01:32 PM
Can't recall if this correct version but regardless, all credit to Deadline.
Cost: 1,850 (190 base + 520 Elite Medium(doubled), +25 Light Armor, +20 Medium Melee, +20 Medium Ranged, +20 Brave, +527.5 Mount Attack, +527.5 Griffon Mounts)

The training cost for Aerial Cavalry doesn't seem to be included. Elite Arial Unit (70 * 2 = 140) and Non-Flying race on flying Mount (60* 2 = 120).

redzimmer
2014-08-20, 01:59 PM
Vollksheim Nachtwulfs (barbarians on dire wolves, cuz YOLO)
I used Worg stats as they were relatively close, am happy to take higher price.

Berzerkers (level-1 barbarians)
Type of Unit: Martial
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Medium Cavalry
Subtype: -
Feats: Brave, Mount Attack
Weapons: Heavy melee, no ranged
Armour: Medium
Cost: 935 (140 base cost +260 Elite Medium training +20 Brave +50 Medium armor +35 Heavy Melee weapons+215(430/2) Worgs+215 Mount Attack Feat)
Upkeep: 233.75 (Cost/4)
Prerequisites: Menagerie capable of CR 2 monsters.
MAB: 8 (+1 BAB +4 Elite Medium -1 Heavy Melee weapons+4.5 wolf MAB rounded down)
RAB: - (4):
AC: 15
Melee Power: 18 (+1 HD +2 Elite Medium training +8 Heavy Melee weapons+7 [wolf melee power/half])
Ranged Power: N/A
Toughness: 33 (10 Martial +12 HD size +1 # of HD +2 Elite Medium training+[wolf toughness 26-10/2]8)
Wound Levels: 2
Morale: 2
Command: 7 (+5 Elite Medium training, +2 Warlord)
Fort: 4
Ref: 6 (0 base +2 Regular Medium trainingwolf ref save: 6)
Will: 1 (0 base +1 Regular Medium training)
Move: 8 (8 base -1 Medium armorWolf move 10 -2 medium armor)
Movement Points: 63 (56 base -7 Medium armorWolf 70 base -7 medium armor)
Shock Factor: 0

redzimmer
2014-08-20, 04:12 PM
The training cost for Aerial Cavalry doesn't seem to be included. Elite Arial Unit (70 * 2 = 140) and Non-Flying race on flying Mount (60* 2 = 120).

Ah yes. Will add.

redzimmer
2014-08-27, 06:16 PM
I was dead wrong, builder unit is just a commoner with worker subtype. Will amend this unit as a combat engineer instead.

Combat Engineer Unit
Race: Human
Unit Type: Martial
Training Level: Elite (Combat Engineer subtype must be elite unit)
Training Type: Light Infantry
Subtype: Combat Engineers
Special Abilities: Construction, Skilled Workers
Feats:
Weapons: Light Melee
Armour: Light
Cost: (60 base + 200 combat engineer subtype + 260 elite light infantry + 10 light melee + 25 light armour) 555
Upkeep: 138.75
MAB: +4
RAB: +6
AC: 12
Melee Power: +2
Ranged Power: +2
Toughness: 13
Wound Levels: 2
Morale: +2
Command: +5
Fort: +1
Ref: +3
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Bonus Worker Unit

Bonus Worker Unit
Type of Unit: Infantry
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Light Infantry
Subtype: Worker
Special Abilities: Noncombatant, Worker
Feats: -
Weapons: None
Armour: None
Cost: 60+60-30=90
Upkeep: 22.5
MAB: 0
RAB: 0
AC: 10
Melee Power: +3
Ranged Power: +0
Toughness: 16
Wound Levels: 2
Morale: -5
Command: 0
Fort: +0
Ref: +2
Will: +0
Move: 6
Movement Points: 42
Shock Factor: 0

redzimmer
2014-09-03, 12:30 PM
WORK IN PROGRESS

Okay, I don't want to get derailed with exotic units before I build up some core races with core units. So:

Basic Human Units
Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Human
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Elf Units
Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Dwarf Units

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Gnome Units
Type of Unit:
Race: Gnome
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Gnome
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Halfling Units
Type of Unit:
Race: Halfling
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Halfling
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

I omitted the half-elf and half-orc because I'm weird.

Now the most common core "Bad Guys" races

Basic Orc Units
Type of Unit:
Race: Orc
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race:
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Orc
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Goblin Units
Type of Unit:
Race: Goblin
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Goblin
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Hobgoblin Units
Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Hobgoblin
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Basic Kobold units
Type of Unit:
Race: Kobold
Unit Type:
Training Level: Irregular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

Type of Unit:
Race: Kobold
Unit Type:
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons:
Armour:
Cost: (x + x + x = y)
Upkeep:
MAB:
RAB:
AC:
Melee Power:
Ranged Power:
Toughness:
Wound Levels:
Morale:
Command:
Fort:
Ref:
Will:
Move:
Movement Points:
Shock Factor:

redzimmer
2014-09-12, 04:49 PM
And here are estimated base cost for those non-human races:

Race Calculations

Dwarf
Hit Dice: 1d8
MAB: +1
RAB: +0
AC: 10
MP: 2
RP: 1
Toughness: 22 (10+8+2+2)
Wounds: 2
Morale: 0 (-1 CHA +1 dwarf morale bonus)/ +1 vs goblinoids and orcs
Command: 0
Fort: +4
Ref: 0
Will: -1
Shock: 0
Move: 4
Movement: 28
Base Cost: +1 STR+2 CON-1 WIS-2 CHA-2 Move+2 MP+1 RP+12 Toughness x10= 130

Elf
Hit Dice: 1d8
MAB: +1
RAB: +2
AC: 11
MP: +2
RP: +3
Toughness: 10+8+1-1=18
Wounds: 2
Morale: -1 outside of forest +2 in forest
Command: 0
Fort: +2
Ref: +1
Will: -1
Shock: 0
Move: 6
Movement: 42
Base Cost: +1 STR+1 DEX-1 WIS-1 CHA+2 MP+3 RP+8 Toughness x10= 130

Gnome
Hit Dice: 1d8
MAB: +2
RAB: +2
AC: 11
MP: +1
RP: +1
Toughness: 21 (10+8+2+1)
Wounds: 2
Morale: -2
Command: 0
Fort: +4
Ref: 0
Will: -1
Shock: 0
Move: 4
Movement: 28
Base Cost: +2 CON-1 WIS-1 CHA-2 Move+1 MP+1 RP+11 Toughness x10= 110

Halfling
Hit Dice: 1d8
MAB: +1
RAB: +2
AC: 12
MP: +1
RP: +2
Toughness: 20 (10+8+1+1)
Wounds: 2
Morale: -2 fighting for someone else +4 defending halfling lands
Command: 0
Fort: +4
Ref: +2
Will: 0
Shock: 0
Move: 4
Movement: 28
Base Cost: +1 DEX +1 CON -1 WIS -1 CHA -2 Move +1 MP +2 RP +10 toughness x10= 110

Orc
Hit Dice: 1d8
MAB: 4
RAB: 1
AC: 10
MP: 4
RP: 1
Toughness: 20
Wounds: 2
Morale: -1
Command: -1
Fort: 3
Ref: 0
Will: -2
Shock: 0
Move: 6
Movement: 42
Base Cost:

Hobgoblin
Hit Dice: 1d8
MAB: +2
RAB: +2
AC: 11
MP: +2
RP: +2
Toughness: 21
Wounds: 2
Morale: 0
Command: 0
Fort: +4
Ref: 0
Will: -1
Shock: 0
Move: 6
Movement: 42
Base Cost: 150

Goblin
Hit Dice: 1d6
MAB: 2
RAB: 3
AC: 12
MP: 3
RP: 4
Toughness: 20
Wounds: 2
Morale: -1
Command: 0
Fort: +3
Ref: +1
Will: -1
Shock: 0
Move: 4
Movement: 28
Base Cost: +1+1-1-2-2+3+4+10=140

Kobold
Hit Dice: 1d8
MAB: 2
RAB: 3
AC: 13
MP: 1
RP: 3
Toughness: 19
Wounds: 2
Morale: -1
Command: 0
Fort: +2
Ref: +1
Will: -1
Shock: 0
Move: 4
Movement: 28
Base Cost:-1+1-1-1-2+1+1+3+9=90

redzimmer
2014-09-16, 06:44 PM
Human Units 80% Complete, Needs Weapons & Armour

Basic Human Units
Type of Unit: Infantry
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Light Infantry
Subtype: -
Special Abilities: -
Feats: -
Weapons: Light
Armour: Light
Cost: 60+60+25+10=155
Upkeep: 38.75
MAB: +1
RAB: +2
AC: 12
Melee Power: +3
Ranged Power: +0
Toughness: 16
Wound Levels: 2
Morale: +0
Command: 0
Fort: +0
Ref: +2
Will: +0
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Medium Irregular
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Medium Melee
Armour: Medium
Cost: 60+60+50+20=190
Upkeep: 47.5
MAB: +3
RAB: +1
AC: 15
Melee Power: +5
Ranged Power: +0
Toughness: 16
Wound Levels: 2
Morale: +0
Command: +0
Fort: +1
Ref: +1
Will: +0
Move: 5
Movement Points: 35
Shock Factor: 0

Type of Unit: Irregular Heavy
Race: Human
Unit Type: Martial
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy
Cost: 60+60+100+35=255
Upkeep: 63.75
MAB: +3
RAB: +1
AC: 18
Melee Power: +7
Ranged Power: +0
Toughness: 16
Wound Levels: 2
Morale: +0
Command: +0
Fort: +2
Ref: +0
Will: +0
Move: 4
Movement Points: 28
Shock Factor: 0

Type of Unit: Regular Light Infantry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee
Armour: Light
Cost: 60+160
Upkeep:
MAB: +3
RAB: +3
AC: 12
Melee Power: +2
Ranged Power: +1
Toughness: 17
Wound Levels: 2
Morale: +1
Command: +2
Fort: +1
Ref: +3
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Regular Medium Infantry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Medium Melee
Armour: Medium
Cost: 60+160
Upkeep:
MAB: +3
RAB: +2
AC: 15
Melee Power: +1
Ranged Power: +1
Toughness: 17
Wound Levels: 2
Morale: +1
Command: +2
Fort: +2
Ref: +2
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Regular Heavy Infantry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 60+160
Upkeep:
MAB: +4
RAB: +2
AC: 19
Melee Power: +1
Ranged Power: +1
Toughness: 17
Wound Levels: 2
Morale: +1
Command: +2
Fort: +3
Ref: +0
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Elite Light Infantry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee, Light Ranged
Armour: Light
Cost: 60+260
Upkeep:
MAB: +4
RAB: +5
AC: 12
Melee Power: +2
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: +2
Command: +5
Fort: +1
Ref: +3
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Elite Medium Infantry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Medium
Armour: Medium + Shield
Cost: 60+260
Upkeep:
MAB: +5
RAB: +4
AC: 16
Melee Power: +2
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: +2
Command: +5
Fort: +2
Ref: +2
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Elite Heavy Infantry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 60+260
Upkeep:
MAB: +6
RAB: +3
AC: 19
Melee Power: +2
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: +2
Command: +5
Fort: +3
Ref: +1
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Regular Light Cavalry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee
Armour: Light
Cost: 60+160+160
Upkeep:
MAB: +3+0
RAB: +3
AC: 13
Melee Power: +8
Ranged Power: +1
Toughness: 29
Wound Levels: 2
Morale: +1
Command: +2
Fort: +1
Ref: +4
Will: +1
Move: 12
Movement Points: 84
Shock Factor: 0

Type of Unit: Regular Medium Cavalry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Medium Melee
Armour: Medium
Cost: 60+160+160
Upkeep:
MAB: +3+3
RAB: +2
AC: 15
Melee Power: +7
Ranged Power: +1
Toughness: 29
Wound Levels: 2
Morale: +1
Command: +2
Fort: +2
Ref: +4
Will: +1
Move: 10
Movement Points: 70
Shock Factor: 0

Type of Unit: Regular Heavy Cavalry
Race: Human
Unit Type: Martial
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 60+160+210
Upkeep:
MAB: +4+4
RAB: +2
AC: 17
Melee Power: +9
Ranged Power: +1
Toughness: 30
Wound Levels: 2
Morale: +1
Command: +2
Fort: +3
Ref: +5
Will: +1
Move: 5
Movement Points: 35
Shock Factor: 0

Type of Unit: Elite Light Cavalry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee, Light Ranged
Armour: Light
Cost: 60+260+160
Upkeep:
MAB: +7
RAB: +5
AC: 12
Melee Power: +8
Ranged Power: +2
Toughness: 29
Wound Levels: 2
Morale: +2
Command: +5
Fort: +1
Ref: +4
Will: +1
Move: 12
Movement Points: 84
Shock Factor: 0

Type of Unit: Elite Medium Cavalry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Medium
Armour: Medium + Shield
Cost: 60+260+160
Upkeep:
MAB: +5+3
RAB: +4
AC: 15
Melee Power: +8
Ranged Power: +2
Toughness: 29
Wound Levels: 2
Morale: +2
Command: +5
Fort: +2
Ref: +4
Will: +1
Move: 10
Movement Points: 70
Shock Factor: 0

Type of Unit: Elite Heavy Cavalry
Race: Human
Unit Type: Martial
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 60+260
Upkeep:
MAB: +6+4
RAB: +3
AC: 17
Melee Power: +2+8
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: +2
Command: +5
Fort: +3
Ref: +5
Will: +1
Move: 5
Movement Points: 35
Shock Factor: 0

Heavy War Horse
Cost: 420 (210)
MAB: +8 (+4)
RAB: -
AC: 14
Melee Power: +16 (+8)
Ranged Power: -
Toughness: 25 (13)
Wound Levels: 2
Morale: +2
Command: -4
Fort: +7 (Use Rider)
Ref: +5 (Use This)
Will: +2 (Use Rider)
Move: 10 (8 medium, 5 Heavy)
Movement Points: 70 (56 Medium, 35 Heavy)
Shock: 0

Light War Horse
Cost: 380 (160 to Cost)
MAB: +6 (+3)
RAB: -
AC: 14
Melee Power: +12 (+6)
Ranged Power: -
Toughness: 24 (12)
Wound Levels: 2
Morale: +1
Command: -4
Fort: +7 (Use Rider)
Ref: +4 (Use This)
Will: +2 (Use Rider)
Move: 12 (10 Medium, 6 Heavy)
Movement Points: 84 (70 medium, 42 Heavy)
Shock: 0

Armour Cost
Light 25 Max DEX +6
Medium 50 Max DEX +3 -1 ft.
Heavy 100 -2 ft.
Shield 10

Melee Weapon MAB Power Cost
Light +1 4 10
Light Long +0 4 15
Medium 0 6 20
Medium Long 0 6 25
Heavy -1 8 35
Heavy Long -2 8 40
(Long weapons can be set to receive a charge or on a charging mount for double Melee Power)

Raged Weapons Ranged Power Range Increment Cost
Light 4 1 10
Medium 6 2 20
Heavy 8 3 35

Raged Weapon Modifiers Cost
Composite +10
Mighty +1 ro Ranged Power per +1/+10

redzimmer
2014-09-22, 03:42 PM
WIP

Now for Elves, presuming elf cavalry units use horse and not another exotic mount

Basic Elf Units
Type of Unit: Infantry
Race: Elf
Unit Type: Martial
Training Level: Irregular
Training Type: Light Infantry
Subtype: -
Special Abilities: -
Feats: -
Weapons: Light
Armour: Light
Cost: 130+60+25+10=225
Upkeep: 56.25
MAB: +2
RAB: +3
AC: 13
Melee Power: +4
Ranged Power: +3
Toughness: 19
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +0
Command: 0
Fort: +2
Ref: +3
Will: -1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Medium Irregular
Race: Elf
Unit Type: Martial
Training Level: Irregular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Medium Melee
Armour: Medium
Cost: 130+60+50+20=260
Upkeep: 65
MAB: +3
RAB: +2
AC: 16
Melee Power: +6
Ranged Power: +3
Toughness: 19
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +0
Command: +0
Fort: +3
Ref: +2
Will: -1
Move: 5
Movement Points: 35
Shock Factor: 0

Type of Unit: Irregular Heavy
Race: Elf
Unit Type: Martial
Training Level: Irregular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy
Cost: 130+60+100+35=325
Upkeep: 81.25
MAB: +3
RAB: +2
AC: 18
Melee Power: +8
Ranged Power: +3
Toughness: 19
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +0
Command: +0
Fort: +4
Ref: +1
Will: -1
Move: 4
Movement Points: 28
Shock Factor: 0

Type of Unit: Regular Light Infantry
Race: Elf
Unit Type: Martial
Training Level: Regular
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee
Armour: Light
Cost: 130+160
Upkeep:
MAB: +3
RAB: +3
AC: 12
Melee Power: +2
Ranged Power: +1
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +1
Command: +2
Fort: +1
Ref: +3
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Regular Medium Infantry
Race: Elf
Unit Type: Martial
Training Level: Regular
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Medium Melee
Armour: Medium
Cost: 130+160
Upkeep:
MAB: +3
RAB: +2
AC: 15
Melee Power: +1
Ranged Power: +1
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +1
Command: +2
Fort: +2
Ref: +2
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Regular Heavy Infantry
Race: Elf
Unit Type: Martial
Training Level: Regular
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 130+160
Upkeep:
MAB: +4
RAB: +2
AC: 19
Melee Power: +1
Ranged Power: +1
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +1
Command: +2
Fort: +3
Ref: +0
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Elite Light Infantry
Race: Elf
Unit Type: Martial
Training Level: Elite
Training Type: Light Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee, Light Ranged
Armour: Light
Cost: 130+260
Upkeep:
MAB: +4
RAB: +5
AC: 12
Melee Power: +2
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +2
Command: +5
Fort: +1
Ref: +3
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Elite Medium Infantry
Race: Elf
Unit Type: Martial
Training Level: Elite
Training Type: Medium Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Medium
Armour: Medium + Shield
Cost: 130+260
Upkeep:
MAB: +5
RAB: +4
AC: 16
Melee Power: +2
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +2
Command: +5
Fort: +2
Ref: +2
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Elite Heavy Infantry
Race: Elf
Unit Type: Martial
Training Level: Elite
Training Type: Heavy Infantry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 130+260
Upkeep:
MAB: +6
RAB: +3
AC: 19
Melee Power: +2
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +2
Command: +5
Fort: +3
Ref: +1
Will: +1
Move: 6
Movement Points: 42
Shock Factor: 0

Type of Unit: Regular Light Cavalry
Race: Elf
Unit Type: Martial
Training Level: Regular
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee
Armour: Light
Cost: 130+160+160
Upkeep:
MAB: +3+0
RAB: +3
AC: 13
Melee Power: +8
Ranged Power: +1
Toughness: 29
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +1
Command: +2
Fort: +1
Ref: +4
Will: +1
Move: 12
Movement Points: 84
Shock Factor: 0

Type of Unit: Regular Medium Cavalry
Race: Elf
Unit Type: Martial
Training Level: Regular
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Medium Melee
Armour: Medium
Cost: 130+160+160
Upkeep:
MAB: +3+3
RAB: +2
AC: 15
Melee Power: +7
Ranged Power: +1
Toughness: 29
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +1
Command: +2
Fort: +2
Ref: +4
Will: +1
Move: 10
Movement Points: 70
Shock Factor: 0

Type of Unit: Regular Heavy Cavalry
Race: Elf
Unit Type: Martial
Training Level: Regular
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 130+160+210
Upkeep:
MAB: +4+4
RAB: +2
AC: 17
Melee Power: +9
Ranged Power: +1
Toughness: 30
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +1
Command: +2
Fort: +3
Ref: +5
Will: +1
Move: 5
Movement Points: 35
Shock Factor: 0

Type of Unit: Elite Light Cavalry
Race: Elf
Unit Type: Martial
Training Level: Elite
Training Type: Light Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Light Melee, Light Ranged
Armour: Light
Cost: 130+260+160
Upkeep:
MAB: +7
RAB: +5
AC: 12
Melee Power: +8
Ranged Power: +2
Toughness: 29
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +2
Command: +5
Fort: +1
Ref: +4
Will: +1
Move: 12
Movement Points: 84
Shock Factor: 0

Type of Unit: Elite Medium Cavalry
Race: Elf
Unit Type: Martial
Training Level: Elite
Training Type: Medium Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Medium
Armour: Medium + Shield
Cost: 130+260+160
Upkeep:
MAB: +5+3
RAB: +4
AC: 15
Melee Power: +8
Ranged Power: +2
Toughness: 29
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +2
Command: +5
Fort: +2
Ref: +4
Will: +1
Move: 10
Movement Points: 70
Shock Factor: 0

Type of Unit: Elite Heavy Cavalry
Race: Elf
Unit Type: Martial
Training Level: Elite
Training Type: Heavy Cavalry
Subtype:
Special Abilities:
Feats:
Weapons: Heavy Melee
Armour: Heavy + Shield
Cost: 130+260
Upkeep:
MAB: +6+4
RAB: +3
AC: 17
Melee Power: +2+8
Ranged Power: +2
Toughness: 17
Wound Levels: 2
Morale: (-1 outside of forest +2 in forest) +2
Command: +5
Fort: +3
Ref: +5
Will: +1
Move: 5
Movement Points: 35
Shock Factor: 0

redzimmer
2014-10-05, 12:42 AM
Work has gotten hectic and free time dwindled. However! Peoples need FoB units. So I will not cease! More updates soon.