Carl
2014-08-09, 09:12 PM
For fun, and profit, (selling for 4 Billion units). Obviously insanely overpowered :smalltounge:
Ronan the Accuser:
Large Humanoid
Hit Dice: 30d20+630 (945 hp)
Initiative: +4
Speed: 30 feet
Armor Class: 42 (-1 size, +3 Dex, +15 Deflection, +15 Natural Armor), touch 27, flat-footed 39
Base Attack/Grapple: +55
Attack: +5 Hammer +60 melee (8D8 + 30 / 15-20 4x)
Full Attack: +5 Hammer +60 melee (8D8 + 30 / 15-20 4x)
Space/Reach: 10 ft./10 ft.
Special Attacks: Energy Burst (8D8)
Special Qualities: Supremely Tough, Heavy Fortification, DR 20/- Energy Resistance Fire/Cold/Acid/Lightning/Sonic 30, Absorb Missiles, Mettle, Improved Mettle, Bastion, Fast Healing 20, Intimidating Presence
Saves: Fort +33, Ref -, Will +32
Abilities: Str 60, Dex 16, Con 30, Int 22, Wis 28, Cha 10
Skills: Heal +40, Intimidate +40, Listen +40. Spot +40, Survival +40, Use Magic Device +40
Feats: Weapon Focus (Hammer), Power Attack, Improved Feint, Improved Disarm, Improved Trip, Improved Critical (Hammer), Improved Initiative, Iron Will, Great Fortitude, Improved Ovverun, Improved Bullrush, Improved Sunder, Endurance, Diehard, Whirlwind Attack, Overwhelming Critical (Hammer), Devestating Critical (Hammer), Epic Endurance, Epic Fortitude, Epic Will, Improved Combat Reflex’s, Legendary Wrestler, Perfect Health
Challenge Rating: Too Hard
Energy Burst (Ex): Ronan The Accusers Hammer is able to emit a powerful of energy in a 25Ft Cone dealing the indicated damage. In addition any creature of Large Size or smaller is Blown Backwards 30 Feet from it’s starting position and lands prone. If it strikes an object it stops and both take 1D6 damage per 5 Ft they would have travelled and falls prone. If it struck a creature of equal or lesser size then the creature is also knocked prone Any creature struck by the Blast must also pass a Fortitude save with a DC of 50 or be stunned for 1 round. The save DC is Strength based.
Supremely Tough (Ex): Ronan the Accuser gains the Toughness and Epic Toughness Feats once each per 3 HD he possesses.
Heavy Fortification (Ex): Ronan the Accuser is immune to critical hits, in addition any damage dealing effect has an 80% chance of being nullified completely, (it deals no damage), and it’s total damage before deductions for DR/Energy resistance is reduced by 90%, (i.e. it becomes 1 tenth it’s prior magnitude). Finally Ronan the Accuser is immune to Death Affects.
Absorb Missiles (Ex): Ronan the Accuser’s incredibly tough armor absorbs and negates completely all Missiles and Rays.
Bastion (Ex): Ronan the Accuser Gains a bonus to his Armour Class equal to his HD, split half and half between Deflection and Natural Armour Modifier Types. In addition he always substitutes his Fortitude save for his Reflex save when asked to make a Reflex Save, his Mettle and Improved Mettle features do work with this. Finally Ronan is Immune to Negative Energy affects, Ability Drain, and Ability Damage.
Intimidating Presence (Ex): Ronan the Accuser may use his Intimidate Skill in the place of Diplomacy, Bluff, and Gather Information skills for all relevant skill uses. In addition he is Immune to all Mind Affecting Affects.
Hammer (Ex): Ronan the Accuser's Hammer is a Mighty Weapon indeed, after calculating it's base rolled damage, Quadruple it.
Ronan the Accuser:
Large Humanoid
Hit Dice: 30d20+630 (945 hp)
Initiative: +4
Speed: 30 feet
Armor Class: 42 (-1 size, +3 Dex, +15 Deflection, +15 Natural Armor), touch 27, flat-footed 39
Base Attack/Grapple: +55
Attack: +5 Hammer +60 melee (8D8 + 30 / 15-20 4x)
Full Attack: +5 Hammer +60 melee (8D8 + 30 / 15-20 4x)
Space/Reach: 10 ft./10 ft.
Special Attacks: Energy Burst (8D8)
Special Qualities: Supremely Tough, Heavy Fortification, DR 20/- Energy Resistance Fire/Cold/Acid/Lightning/Sonic 30, Absorb Missiles, Mettle, Improved Mettle, Bastion, Fast Healing 20, Intimidating Presence
Saves: Fort +33, Ref -, Will +32
Abilities: Str 60, Dex 16, Con 30, Int 22, Wis 28, Cha 10
Skills: Heal +40, Intimidate +40, Listen +40. Spot +40, Survival +40, Use Magic Device +40
Feats: Weapon Focus (Hammer), Power Attack, Improved Feint, Improved Disarm, Improved Trip, Improved Critical (Hammer), Improved Initiative, Iron Will, Great Fortitude, Improved Ovverun, Improved Bullrush, Improved Sunder, Endurance, Diehard, Whirlwind Attack, Overwhelming Critical (Hammer), Devestating Critical (Hammer), Epic Endurance, Epic Fortitude, Epic Will, Improved Combat Reflex’s, Legendary Wrestler, Perfect Health
Challenge Rating: Too Hard
Energy Burst (Ex): Ronan The Accusers Hammer is able to emit a powerful of energy in a 25Ft Cone dealing the indicated damage. In addition any creature of Large Size or smaller is Blown Backwards 30 Feet from it’s starting position and lands prone. If it strikes an object it stops and both take 1D6 damage per 5 Ft they would have travelled and falls prone. If it struck a creature of equal or lesser size then the creature is also knocked prone Any creature struck by the Blast must also pass a Fortitude save with a DC of 50 or be stunned for 1 round. The save DC is Strength based.
Supremely Tough (Ex): Ronan the Accuser gains the Toughness and Epic Toughness Feats once each per 3 HD he possesses.
Heavy Fortification (Ex): Ronan the Accuser is immune to critical hits, in addition any damage dealing effect has an 80% chance of being nullified completely, (it deals no damage), and it’s total damage before deductions for DR/Energy resistance is reduced by 90%, (i.e. it becomes 1 tenth it’s prior magnitude). Finally Ronan the Accuser is immune to Death Affects.
Absorb Missiles (Ex): Ronan the Accuser’s incredibly tough armor absorbs and negates completely all Missiles and Rays.
Bastion (Ex): Ronan the Accuser Gains a bonus to his Armour Class equal to his HD, split half and half between Deflection and Natural Armour Modifier Types. In addition he always substitutes his Fortitude save for his Reflex save when asked to make a Reflex Save, his Mettle and Improved Mettle features do work with this. Finally Ronan is Immune to Negative Energy affects, Ability Drain, and Ability Damage.
Intimidating Presence (Ex): Ronan the Accuser may use his Intimidate Skill in the place of Diplomacy, Bluff, and Gather Information skills for all relevant skill uses. In addition he is Immune to all Mind Affecting Affects.
Hammer (Ex): Ronan the Accuser's Hammer is a Mighty Weapon indeed, after calculating it's base rolled damage, Quadruple it.