Acksiom
2014-08-10, 01:21 AM
Class Skills
Skills Points at Each Level: 4 + INT
Hit Dice: d8
Level
BAB
Fort
Ref
Will
Special
1st
+0
+2
+2
+2
Inhabitation, Share Abilities, Swarm Improvement
2nd
+1
+3
+3
+3
Swarm Improvement
3rd
+2
+3
+3
+3
Extra Type
4th
+3
+4
+4
+4
Swarm Improvement, Type Improvement Rank 2
5th
+3
+4
+4
+4
Extra Type
6th
+4
+5
+5
+5
Swarm Improvement
7th
+5
+5
+5
+5
Extra Type, Type Improvement Rank 3
8th
+6/+1
+6
+6
+6
Swarm Improvement
9th
+6/+1
+6
+6
+6
Extra Type
10th
+7/+2
+7
+7
+7
Swarm Improvement, Type Improvement Rank 4
11th
+8/+3
+7
+7
+7
Extra Type
12th
+9/+4
+8
+8
+8
Swarm Improvement
13th
+9/+4
+8
+8
+8
Extra Type, Type Improvement Rank 5
14th
+10/+5
+9
+9
+9
Swarm Improvement
15th
+11/+6/+1
+9
+9
+9
Extra Type
16th
+12/+7/+2
+10
+10
+10
Swarm Improvement, Type Improvement Rank 6
17th
+12/+7/+2
+10
+10
+10
Extra Type
18th
+13/+8/+3
+11
+11
+11
Swarm Improvement
19th
+14/+9/+4
+12
+12
+12
Extra Type
20th
+15//+10/+5
+12
+12
+12
Swarm Improvement
Class Features:
10 rounds to change Inhabitation at Level 1, -1 round/Level
Spider silk Natural Armor increase for bodies/Level
Increased types of creatures/multiple Levels: Rank 1 - Animal > Rank 2 - Fey, Plant, or Vermin > Rank 3 - Monstrous Humanoid or Undead > Rank 4 - Giant, Humanoid, or Magical Beast > Rank 5 - Aberration, Dragon, or Ooze > Rank 6 - Construct, Outsider, or Elemental
Crawlmeleon Hide/Move Silently bonus, Pictorial imaging (faces, maps, text, etc.)
Spot Bonus
Weapon and Armor Proficiency: Inhabiting swarms are only proficient with their own swarm attacks and the natural weapons of their Inhabitations.
Inhabitations: Inhabiting swarms can possess and thereby control the bodies of basic animals. As the swarm increases in level, its Inhabitation ability expands to include other types of creatures. Each Inhabitation must first be prepared through a cocooning and alteration process that requires 1 day/HD of the subject creature. Later Swarm Improvement class advances can reduce the time necessary for preparation. The Swarm begins play with one already prepared Inhabitation selected from the Druid Animal Companion list. The swarm can only possess creatures of their own HD+1 and can only have as many Inhabitations simultaneously prepared as their HD/2. Swarm Improvement class advances can increase the limit on the number of simultaneously prepared Inhabitations. Multiple Inhabitations up to the available limit can be undergoing cocooning and preparation simultaneously.
Share Skills: Swarm racial bonuses to skills may be shared with Inhabitations and stack with Inhabitation racial bonuses. [Expiating Arachneae Inhabitations gain the swarm's +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. Expiating Arachneae Inhabitations use the Inhabitation's Dexterity or Strength modifier for Climb checks at Expiating Arachneae's discretion. Expiating Arachneae Inhabitations can always choose to take 10 on a climb check, even if rushed or threatened.]
Substitute Feats: Swarm Improvements may be substituted for the 1st-level Character Creation feat and subsequent normal progression Feats (3rd, 6th, 9th, etc.) Feats gained through levels in other classes (Fighter Bonus Feats, etc.) may not be substituted.
Swarm Improvements: At 1st and 2nd Level and at every 2nd Level after that (4th, 6th, 8th) etc., Inhabiting Swarms gain Swarm Improvements as per the Swarm Improvements Chart.
Class Level
Inhabitations
Crawlmeleons
Silkweaves
1st-2nd
+2 Skill Bonus to Climb/Hide/Move Silently
Natural Armor +1, Parachuting (Feather Fall)
3rd-4th
Reduce Preparation Time, Spider Climb
Hynoptic Pattern
5th-6th
7th-8th
Increased Inhabitations
Fly
9th-10th
11th-12th
13th-14th
15th-16th
17th-18th
19th-20th
Natural Armor: The Silkweave Natural Armor bonus to Inhabitations can never exceed 1/2 the
Improved Poison, Split Swarm, Reduce Preparation Time, Increase Inhabitation Limit, Crawlmeleons, Silkweaves
Crawlmeleons: Climb Bonus, Hide Bonus, Move Silently Bonus, Hypnotic Pattern (EX: Fascinate), Somatic Components, Spider Climb
Silkweaves: Natural Armor, Throw Web, Tripwire, Cocoon, Feather Fall, Fly
Skills Points at Each Level: 4 + INT
Hit Dice: d8
Level
BAB
Fort
Ref
Will
Special
1st
+0
+2
+2
+2
Inhabitation, Share Abilities, Swarm Improvement
2nd
+1
+3
+3
+3
Swarm Improvement
3rd
+2
+3
+3
+3
Extra Type
4th
+3
+4
+4
+4
Swarm Improvement, Type Improvement Rank 2
5th
+3
+4
+4
+4
Extra Type
6th
+4
+5
+5
+5
Swarm Improvement
7th
+5
+5
+5
+5
Extra Type, Type Improvement Rank 3
8th
+6/+1
+6
+6
+6
Swarm Improvement
9th
+6/+1
+6
+6
+6
Extra Type
10th
+7/+2
+7
+7
+7
Swarm Improvement, Type Improvement Rank 4
11th
+8/+3
+7
+7
+7
Extra Type
12th
+9/+4
+8
+8
+8
Swarm Improvement
13th
+9/+4
+8
+8
+8
Extra Type, Type Improvement Rank 5
14th
+10/+5
+9
+9
+9
Swarm Improvement
15th
+11/+6/+1
+9
+9
+9
Extra Type
16th
+12/+7/+2
+10
+10
+10
Swarm Improvement, Type Improvement Rank 6
17th
+12/+7/+2
+10
+10
+10
Extra Type
18th
+13/+8/+3
+11
+11
+11
Swarm Improvement
19th
+14/+9/+4
+12
+12
+12
Extra Type
20th
+15//+10/+5
+12
+12
+12
Swarm Improvement
Class Features:
10 rounds to change Inhabitation at Level 1, -1 round/Level
Spider silk Natural Armor increase for bodies/Level
Increased types of creatures/multiple Levels: Rank 1 - Animal > Rank 2 - Fey, Plant, or Vermin > Rank 3 - Monstrous Humanoid or Undead > Rank 4 - Giant, Humanoid, or Magical Beast > Rank 5 - Aberration, Dragon, or Ooze > Rank 6 - Construct, Outsider, or Elemental
Crawlmeleon Hide/Move Silently bonus, Pictorial imaging (faces, maps, text, etc.)
Spot Bonus
Weapon and Armor Proficiency: Inhabiting swarms are only proficient with their own swarm attacks and the natural weapons of their Inhabitations.
Inhabitations: Inhabiting swarms can possess and thereby control the bodies of basic animals. As the swarm increases in level, its Inhabitation ability expands to include other types of creatures. Each Inhabitation must first be prepared through a cocooning and alteration process that requires 1 day/HD of the subject creature. Later Swarm Improvement class advances can reduce the time necessary for preparation. The Swarm begins play with one already prepared Inhabitation selected from the Druid Animal Companion list. The swarm can only possess creatures of their own HD+1 and can only have as many Inhabitations simultaneously prepared as their HD/2. Swarm Improvement class advances can increase the limit on the number of simultaneously prepared Inhabitations. Multiple Inhabitations up to the available limit can be undergoing cocooning and preparation simultaneously.
Share Skills: Swarm racial bonuses to skills may be shared with Inhabitations and stack with Inhabitation racial bonuses. [Expiating Arachneae Inhabitations gain the swarm's +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. Expiating Arachneae Inhabitations use the Inhabitation's Dexterity or Strength modifier for Climb checks at Expiating Arachneae's discretion. Expiating Arachneae Inhabitations can always choose to take 10 on a climb check, even if rushed or threatened.]
Substitute Feats: Swarm Improvements may be substituted for the 1st-level Character Creation feat and subsequent normal progression Feats (3rd, 6th, 9th, etc.) Feats gained through levels in other classes (Fighter Bonus Feats, etc.) may not be substituted.
Swarm Improvements: At 1st and 2nd Level and at every 2nd Level after that (4th, 6th, 8th) etc., Inhabiting Swarms gain Swarm Improvements as per the Swarm Improvements Chart.
Class Level
Inhabitations
Crawlmeleons
Silkweaves
1st-2nd
+2 Skill Bonus to Climb/Hide/Move Silently
Natural Armor +1, Parachuting (Feather Fall)
3rd-4th
Reduce Preparation Time, Spider Climb
Hynoptic Pattern
5th-6th
7th-8th
Increased Inhabitations
Fly
9th-10th
11th-12th
13th-14th
15th-16th
17th-18th
19th-20th
Natural Armor: The Silkweave Natural Armor bonus to Inhabitations can never exceed 1/2 the
Improved Poison, Split Swarm, Reduce Preparation Time, Increase Inhabitation Limit, Crawlmeleons, Silkweaves
Crawlmeleons: Climb Bonus, Hide Bonus, Move Silently Bonus, Hypnotic Pattern (EX: Fascinate), Somatic Components, Spider Climb
Silkweaves: Natural Armor, Throw Web, Tripwire, Cocoon, Feather Fall, Fly