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nimmo0110
2014-08-10, 05:32 PM
Ok so i'm new d&d and was thinking of making a battle mage. I started to look at feats and saw the leadership feat and i started to think if i had 18 cha(i need it for spell casting) and take the feat at lv 6 and i have no other modifiers. Those that mean i have a cohort with a lv of 4 and 110 lv 1 follows? 110 guys with 1 rank in a profession will make 1d20+1x110=1210 gold per week is that not a bit op? Again I'm a noob but is that op for a lv six player?

Milo v3
2014-08-11, 02:49 AM
Ok so i'm new d&d and was thinking of making a battle mage. I started to look at feats and saw the leadership feat and i started to think if i had 18 cha(i need it for spell casting) and take the feat at lv 6 and i have no other modifiers. Those that mean i have a cohort with a lv of 4 and 110 lv 1 follows? 110 guys with 1 rank in a profession will make 1d20+1x110=1210 gold per week is that not a bit op? Again I'm a noob but is that op for a lv six player?

Well, at the very least, a decent amount of that 11 gp probably should be going to their food, clothes, shelter, taxes and such.

Yora
2014-08-11, 03:29 AM
Level 6 plus Charisma 18 only gives you a leadership score of 10, which is 5 lvl1 followers.

nimmo0110
2014-08-11, 03:51 AM
well ok i see what your saying but you can use the 110 to make a town and if your bored you can say you have Special powers(spells) and then you have 135 guys if you think about it you can town with sustainable food source profession (farming)(blacksmithing) and a load of other professions. You can build a town (gm allowing) and then tax every one for like 1 gp a month or if you are not able or willing to make a town then take like 4 ranks in craft and then use them to make stuff and if you need to get more ranks in craft then just have the other's help

nimmo0110
2014-08-11, 03:53 AM
Level 6 plus Charisma 18 only gives you a leadership score of 10, which is 5 lvl1 followers.

wait how do you work that?

Milo v3
2014-08-11, 04:00 AM
wait how do you work that?

Well: 4+6 = 10

aldeayeah
2014-08-11, 04:05 AM
wait how do you work that?

base leadership = level + CHA mod, not CHA score

nimmo0110
2014-08-11, 04:55 AM
oh sorry noob but would a battle mages spells count as a Special power ?

Yora
2014-08-11, 08:23 AM
That's one of the problems with that feat. It never says anything about what that could mean.

My personal interpretation is, that it refers to something that makes the character unique as a leader. Primarily being the champion of a god, being the weilder of a powerful mythological artifact, or being master over a unique and powerful creature. Anything that makes people say that this character has to be chosen by fate to become a great leader and that he is somewhat superior to normal people.
Spellcasting in itself is nothing special.

nimmo0110
2014-08-11, 01:30 PM
would say a wizard be able to use illusions to trick people in to thinking you have *Special powers*?

Segev
2014-08-11, 01:32 PM
Really, whether and how those modifiers apply is between you and your DM.

Studoku
2014-08-11, 01:43 PM
So basically you want to run your own business?

nimmo0110
2014-08-11, 07:12 PM
well i like the idea of running a town

Studoku
2014-08-12, 12:57 PM
well i like the idea of running a town
Could actually be a fun campaign in a frontier setting. American pioneers meet Dwarf Fortress.

Yora
2014-08-12, 01:32 PM
The easiest way would be to take over an existing village. Or if the character is rich, pay people to build farms and work the fields as your employees.

Kid Jake
2014-08-12, 01:35 PM
Could actually be a fun campaign in a frontier setting. American pioneers meet Dwarf Fortress.

Settling is !FUN!